Timeline



08/04/16:

14:40 Ticket #7176 (ZVISION: Nemesis - missing temple fountain sound effects) created by SF/tnm23
[…] […]
14:30 Ticket #7175 (SCUMM: Sam and Max - Wrong music cue at bigfoot party) created by SF/tnm23
[…] […]

08/03/16:

21:58 Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) closed by criezy
fixed

07/31/16:

06:30 Ticket #7167 (GNAP: Misleading indentation in scenes/group4.cpp) closed by sev-
fixed
06:29 Ticket #7169 (AUDIO: Misleading indentation in audio/decoders/qdm2.cpp) closed by sev-
fixed
06:23 Ticket #7174 (ZGI: "Old Scratch" scratcher ticket not working) closed by sev-
invalid

07/27/16:

09:50 Ticket #7174 (ZGI: "Old Scratch" scratcher ticket not working) created by SF/timmann
[…] […]

07/24/16:

19:57 Ticket #9547 (ScummVM GUI Hungarian translation) closed by criezy
12:19 Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) closed by bgK
fixed
03:44 Ticket #7173 (DEVTOOLS - Cannot build create_project with MSVC) closed by sev-
fixed

07/23/16:

21:25 Ticket #7173 (DEVTOOLS - Cannot build create_project with MSVC) created by SF/quietust
[…] […]

07/20/16:

23:34 Ticket #7168 (MADS: Misleading indentation in nebular/nebular_scenes2.cpp) closed by dreammaster
fixed
20:11 Ticket #7165 (WAGE: Broken indenting in multiple files) closed by sev-
fixed
20:03 Ticket #7162 (On some levels parts of screen are black, goblins become invisible.) closed by DrMcCoy
fixed
19:23 Ticket #7166 (DRASCULA: Misleading indentation in animation.cpp) closed by criezy
fixed
18:07 Ticket #7172 (SWORD25: Cast to pointer from integer of different size) created by DrMcCoy
[…] […]
18:02 Ticket #7171 (SWORD25: Casting away const-ness without an explicit const_cast) created by DrMcCoy
[…] […]
17:55 Ticket #7170 (PRINCE: Casting away const-ness without an explicit const_cast) created by DrMcCoy
[…] […]
17:51 Ticket #7169 (AUDIO: Misleading indentation in audio/decoders/qdm2.cpp) created by DrMcCoy
[…] […]
17:45 Ticket #7168 (MADS: Misleading indentation in nebular/nebular_scenes2.cpp) created by DrMcCoy
[…] […]
17:43 Ticket #7167 (GNAP: Misleading indentation in scenes/group4.cpp) created by DrMcCoy
[…] […]
17:40 Ticket #7166 (DRASCULA: Misleading indentation in animation.cpp) created by DrMcCoy
[…] […]
17:27 Ticket #7165 (WAGE: Broken indenting in multiple files) created by DrMcCoy
[…] […]
04:09 Ticket #9547 (ScummVM GUI Hungarian translation) created by goodoldgeorge
[…] […]

07/19/16:

19:06 Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) created by criezy
[…] […]

07/18/16:

05:48 Ticket #7163 (WME: Unsupported game "Basis Octavus") created by raziel-
[…] […]

07/17/16:

10:41 Ticket #7162 (On some levels parts of screen are black, goblins become invisible.) created by SF/riddleman
[…] […]

07/14/16:

20:04 Ticket #7161 (error compile on ubuntu xenial) closed by wjp
invalid
18:32 Ticket #7161 (error compile on ubuntu xenial) created by SF/legluondunet
[…] […]

07/09/16:

15:50 Ticket #7159 (SCI: QF1VGA: Sound effects no longer play in nightly build) closed by wjp
fixed
14:54 Ticket #7160 (ANDROID: COMI speech doesn't work after 1.6 to 1.8 upgrade) closed by sev-
invalid

07/08/16:

20:28 Ticket #7160 (ANDROID: COMI speech doesn't work after 1.6 to 1.8 upgrade) created by SF/cavey
[…] […]
18:35 Ticket #6751 (SCI: Longbow - Invalid arithmetic operation) closed by m-kiewitz
05:23 Ticket #7159 (SCI: QF1VGA: Sound effects no longer play in nightly build) created by SF/boneosaurusrex
[…] […]

07/06/16:

20:27 Ticket #7158 (MI1: Crashes at Circus Tent) created by SF/nerdygirl17
[…] […]
19:19 Ticket #7157 (DEB package for Debian, is not installable.) created by SF/gk967
[…] […]
15:13 Ticket #7156 (SCI: Quest For Glory 4, autosave crash (kCheckFreeSpace)) created by SF/blazingstix
[…] […]
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