Timeline



07/23/16:

21:25 Ticket #7173 (DEVTOOLS - Cannot build create_project with MSVC) created by SF/quietust
[…] […]

07/20/16:

23:34 Ticket #7168 (MADS: Misleading indentation in nebular/nebular_scenes2.cpp) closed by dreammaster
fixed
20:11 Ticket #7165 (WAGE: Broken indenting in multiple files) closed by sev-
fixed
20:03 Ticket #7162 (On some levels parts of screen are black, goblins become invisible.) closed by DrMcCoy
fixed
19:23 Ticket #7166 (DRASCULA: Misleading indentation in animation.cpp) closed by criezy
fixed
18:07 Ticket #7172 (SWORD25: Cast to pointer from integer of different size) created by DrMcCoy
[…] […]
18:02 Ticket #7171 (SWORD25: Casting away const-ness without an explicit const_cast) created by DrMcCoy
[…] […]
17:55 Ticket #7170 (PRINCE: Casting away const-ness without an explicit const_cast) created by DrMcCoy
[…] […]
17:51 Ticket #7169 (AUDIO: Misleading indentation in audio/decoders/qdm2.cpp) created by DrMcCoy
[…] […]
17:45 Ticket #7168 (MADS: Misleading indentation in nebular/nebular_scenes2.cpp) created by DrMcCoy
[…] […]
17:43 Ticket #7167 (GNAP: Misleading indentation in scenes/group4.cpp) created by DrMcCoy
[…] […]
17:40 Ticket #7166 (DRASCULA: Misleading indentation in animation.cpp) created by DrMcCoy
[…] […]
17:27 Ticket #7165 (WAGE: Broken indenting in multiple files) created by DrMcCoy
[…] […]
04:09 Ticket #9547 (ScummVM GUI Hungarian translation) created by goodoldgeorge
[…] […]

07/19/16:

19:06 Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) created by criezy
[…] […]

07/18/16:

05:48 Ticket #7163 (WME: Unsupported game "Basis Octavus") created by raziel-
[…] […]
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