Timeline



03/16/16:

23:05 Changeset [8ec499c1] by dreammaster
TITANIC: Implementing setActiveView, surface clearing
21:18 Changeset [f7ec4155] by Filippos Karapetis <bluegr@…>
SCI32: Fix updated screen item count in remapMarkRedraw() Thanks to …
20:35 Changeset [10d4d306] by Johannes Schickel <lordhoto@…>
Merge pull request #682 from lordhoto/savefilemanager-case-insensitive …
20:03 Changeset [6b2424b6] by Johannes Schickel <lordhoto@…>
OPENGL: Log extensions available on debuglevel 5+.
19:29 Changeset [b7a26994] by Johannes Schickel <lordhoto@…>
OPENGL: Flag texture dirty on allocation.
19:29 Changeset [17b1124a] by Johannes Schickel <lordhoto@…>
OPENGL: Do not keep uniform state for nonexistent uniforms.
19:29 Changeset [1e1272a8] by Johannes Schickel <lordhoto@…>
OPENGL: Store logical texture dimensions in GLTexture.
19:29 Changeset [2b334047] by Johannes Schickel <lordhoto@…>
OPENGL: Introduce convenience wrappers for get*Location in Shader.
19:29 Changeset [39100b61] by Johannes Schickel <lordhoto@…>
OPENGL: Do not hardcode any uniform/attribute handling in Shader.
19:29 Changeset [baca885c] by Johannes Schickel <lordhoto@…>
OPENGL: Let Shader store the uniform state.
19:29 Changeset [6dacc96d] by Johannes Schickel <lordhoto@…>
OPENGL: Only set projection matrix once on pipeline activation.
19:29 Changeset [8b80e9d3] by Johannes Schickel <lordhoto@…>
OPENGL: Properly deactivate old pipeline.
19:29 Changeset [3f9852eb] by Johannes Schickel <lordhoto@…>
OPENGL: Make shader pipelines use fixed shaders.
19:29 Changeset [26f10649] by Johannes Schickel <lordhoto@…>
OPENGL: Implement CLUT8 look up as Pipeline.
19:29 Changeset [8a4938f8] by Johannes Schickel <lordhoto@…>
OPENGL: Move pipeline code to pipelines/.
19:29 Changeset [bec2088] by Johannes Schickel <lordhoto@…>
OPENGL: Only allow Pipeline to switch active Framebuffers.
19:29 Changeset [ed6689d4] by Johannes Schickel <lordhoto@…>
OPENGL: Do not allow direct access to Context::activePipeline.
19:29 Changeset [b17c0356] by Johannes Schickel <lordhoto@…>
OPENGL: Implement texture drawing in Pipeline instead of Surface.
19:29 Changeset [0fe580d1] by Johannes Schickel <lordhoto@…>
OPENGL: Make shader/framebuffer part of pipeline state.
19:29 Changeset [0b46af2f] by Johannes Schickel <lordhoto@…>
OPENGL: Don't prefix maxTextureSize variable for consistency.
19:29 Changeset [472dbc4a] by Johannes Schickel <lordhoto@…>
CONFIGURE: Abort configure stage when invalid OpenGL mode is specified.
19:29 Changeset [c4e6573] by Johannes Schickel <lordhoto@…>
OPENGL: Introduce abstraction for framebuffer. This allows us to use …
19:29 Changeset [5498982a] by Johannes Schickel <lordhoto@…>
OPENGL: Introduce ShaderManager to handle builtin shaders.
19:29 Changeset [f5f1b6eb] by Johannes Schickel <lordhoto@…>
OPENGL: Introduce pipeline abstraction to cleanup code.
19:29 Changeset [08553a09] by Johannes Schickel <lordhoto@…>
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
19:29 Changeset [bf2735cd] by Johannes Schickel <lordhoto@…>
OPENGL: Detect NPOT support for GLES. For GLES1+ there exists …
19:29 Changeset [18306ee2] by Johannes Schickel <lordhoto@…>
OPENGL: Simplify shader support checks.
19:29 Changeset [397ce9b9] by Johannes Schickel <lordhoto@…>
OPENGL: Keep feature state for all contexts and log them.
19:29 Changeset [2319fcd2] by Johannes Schickel <lordhoto@…>
OPENGL: Handle GLES2 and GL shaders uniformly. GLES2 requires …
19:29 Changeset [e66e9e4] by Johannes Schickel <lordhoto@…>
OPENGL: Accelerate palette lookups with shaders. This currently is …
19:29 Changeset [de384692] by Johannes Schickel <lordhoto@…>
OPENGL: Introduce simple abstraction for surfaces. This is basically …
19:29 Changeset [8b0cf0c] by Johannes Schickel <lordhoto@…>
OPENGL: Cleanup. Remove Texture::getHardwareFormat.
19:29 Changeset [618adec7] by Johannes Schickel <lordhoto@…>
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
19:29 Changeset [db2917dd] by Johannes Schickel <lordhoto@…>
OPENGL: Fix texture format for BGR565.
19:29 Changeset [9844d892] by Johannes Schickel <lordhoto@…>
OPENGL: Move max texture size information to Context.
19:29 Changeset [b081fe6] by Johannes Schickel <lordhoto@…>
OPENGL: Create new abstraction for GL texture objects.
19:29 Changeset [5eb0ac0c] by Johannes Schickel <lordhoto@…>
OPENGL: Remove (some) unused GL definitions.
19:29 Changeset [b8d79261] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Request "standard" GL contexts. Compatibility profiles …
19:29 Changeset [8a3eecb7] by Johannes Schickel <lordhoto@…>
OPENGL: Unify shader implementation for GL and GLES2.
19:29 Changeset [fc52f730] by Johannes Schickel <lordhoto@…>
OPENGL: Slightly cleanup programmable pipeline handling.
19:29 Changeset [c7c870bf] by Johannes Schickel <lordhoto@…>
OPENGL: (Partly) move context specific handling to Context. This does …
19:29 Changeset [5752f125] by Johannes Schickel <lordhoto@…>
OPENGL: Make Context::reset explicitly reset state.
19:29 Changeset [1802c939] by Johannes Schickel <lordhoto@…>
OPENGL: Slight simplifcation for opengl-func.h usage.
19:29 Changeset [b7e64c6e] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Destroy GL context on exit with SDL2.
19:29 Changeset [d029f16] by Johannes Schickel <lordhoto@…>
OPENGL: Handle destruction gracefully when no context is setup.
19:29 Changeset [fee1aa55] by Johannes Schickel <lordhoto@…>
OPENGL: Add support for shaders with GL contexts.
19:29 Changeset [19abd8cc] by Johannes Schickel <lordhoto@…>
OPENGL: Reset context description on context destroy.
19:29 Changeset [1c61e017] by Johannes Schickel <lordhoto@…>
OPENGL: Reset full context structure.
19:29 Changeset [fe88375f] by Johannes Schickel <lordhoto@…>
OPENGL: Support GLES2 contexts.
19:29 Changeset [e9310186] by Johannes Schickel <lordhoto@…>
OPENGL: Typo.
19:29 Changeset [c5ce8127] by Johannes Schickel <lordhoto@…>
OPENGL: Simplify orthogonal projection setup.
19:29 Changeset [67e2790] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Slight cleanup.
19:29 Changeset [af727afe] by Johannes Schickel <lordhoto@…>
OPENGL: Simplify context type setting.
19:29 Changeset [da062ad1] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
19:29 Changeset [22771446] by Johannes Schickel <lordhoto@…>
OPENGL: Support RGB555 for OpenGL ES output. This mode should *not* …
19:29 Changeset [d6d3e17d] by Johannes Schickel <lordhoto@…>
OPENGL: Allow runtime specification of OpenGL mode. Formerly, we …
19:29 Changeset [9816e4f3] by Johannes Schickel <lordhoto@…>
OPENGL: Remove support for ARGB8888. This used to be used by Sword25. …
19:29 Changeset [e11f4df1] by Johannes Schickel <lordhoto@…>
OPENGL: Rename GLCALL to GL_CALL.
19:29 Changeset [4a78173] by Johannes Schickel <lordhoto@…>
OPENGL: Resolve OpenGL functions on run-time. Formerly we relied on …
19:29 Changeset [b3b3d37e] by Johannes Schickel <lordhoto@…>
OPENGL: Define GLCALL in opengl-sys.h. debug.h is now always included …
19:29 Changeset [8f3783da] by Johannes Schickel <lordhoto@…>
OPENGL: Add functionality to query OpenGL functions on runtime. This …
19:29 Changeset [e5e234b8] by Johannes Schickel <lordhoto@…>
OPENGL: Refactor GL extension handling slightly.
19:03 Changeset [b5b88ff] by sev-
WAGE: Added 5 more games to detect. Drakmyth Castle is a big game
14:39 Changeset [cbef6d03] by Johannes Schickel <lordhoto@…>
SCUMM: Slight renaming for clarification.
14:33 Ticket #7076 (LOOM: AdLib sound effect not stopped at Cygna's grave.) closed by lordhoto
fixed
14:33 Changeset [ffd9934] by Johannes Schickel <lordhoto@…>
SCUMM: Check whether sound effects are active in …
14:31 Changeset [70ca4218] by Johannes Schickel <lordhoto@…>
SCUMM: Check whether sound effects are active in …
13:58 Changeset [36285cb3] by Martin Kiewitz <m_kiewitz@…>
NEWS: Added fix for kq6 lowres/hires saved game issue (1.8.1)
13:51 Changeset [bbc0699e] by Martin Kiewitz <m_kiewitz@…>
SCI: Add workaround for restoring kq6 saved games (lowres/hires) KQ6 …
13:49 Changeset [54756498] by Martin Kiewitz <m_kiewitz@…>
SCI: Add workaround for restoring kq6 saved games (lowres/hires) KQ6 …
12:28 Changeset [fc6b1c39] by sev-
WAGE: More games to detection, all have problems
12:27 Changeset [3608d734] by sev-
WAGE: Implement script command in debugger
12:27 Changeset [c4471757] by sev-
WAGE: Enhanced 'scenes' debug command
12:27 Changeset [a25032ee] by sev-
WAGE: Put debugger in tilde key `~'
11:56 Changeset [eaead0c6] by dreammaster
TITANIC: Starting to implement game view loading
10:21 Ticket #7077 (TSAGE: BF: No General MIDI soundtrack (English CD DOS version)) created by SF/spiffythedog
[…] […]
05:34 Ticket #7064 (IHNM: text mistake in german version) closed by eriktorbjorn
fixed
05:30 Changeset [ed418d1e] by Torbjörn Andersson <eriktorbjorn@…>
SAGA: Fix interface colors in French and German versions of IHNM The …
05:16 Changeset [0a5a722b] by Torbjörn Andersson <eriktorbjorn@…>
SAGA: Fix interface colors in French and German versions of IHNM The …
03:49 Changeset [6a26539a] by dreammaster
TITANIC: Fleshing out resource key and view loading

03/15/16:

23:51 Changeset [5a547bd2] by Filippos Karapetis <bluegr@…>
SCI32: Implement analyzeForRemap()
23:51 Changeset [5be798c9] by Filippos Karapetis <bluegr@…>
SCI32: Implement the remapping drawing functions
23:51 Changeset [1f47766b] by Filippos Karapetis <bluegr@…>
SCI32: Implement analyzeUncompressedForRemap()
23:51 Changeset [f94ddfe5] by Filippos Karapetis <bluegr@…>
SCI32: Spacing
23:51 Changeset [a393a134] by Filippos Karapetis <bluegr@…>
SCI32: Remove dead code related to priority map handling The priority …
23:51 Changeset [b50d4253] by Filippos Karapetis <bluegr@…>
SCI32: Global 12 contains the previous room
23:51 Changeset [75527e3d] by Filippos Karapetis <bluegr@…>
SCI32: Remove getColorAtCoordinate() The only calling code for this …
20:11 Ticket #7022 (LAB: Events not processed during ending sequence) closed by sev-
fixed
20:09 Ticket #7067 (WME: Carol Reed 5 - won't pass the opening titles) closed by sev-
19:58 Ticket #6811 (BACKENDS: Android - kyra.dat error on loading EOB) closed by sev-
invalid
19:46 Ticket #6404 (DRACI: Opening inventory during Troll Dialog Breaks Game) closed by sev-
fixed
19:30 Changeset [bd81da1a] by Colin Snover <github.com@…>
SCI32: Initialise all scaler tables Initialising only the first table …
19:06 Changeset [be58e5bc] by Filippos Karapetis <bluegr@…>
SCI32: More work on remapping Still not working
13:25 Changeset [afe8ea13] by Johannes Schickel <lordhoto@…>
MACOSX: Add comment about track ID search loop.
13:24 Changeset [7725e00] by Johannes Schickel <lordhoto@…>
LINUX: Guard Linux audio CD code.
13:24 Changeset [f75bc481] by Johannes Schickel <lordhoto@…>
MACOSX: Guard audio cd code by define check.
13:24 Changeset [ad678cf0] by Johannes Schickel <lordhoto@…>
MACOSX: Replace manual uint parsing by strtol.
12:52 Changeset [9ab1f9a4] by Johannes Schickel <lordhoto@…>
NEWS: Reword Windows MIDI bug fix description. (cherry picked from …
12:52 Changeset [d61dd0f5] by Johannes Schickel <lordhoto@…>
NEWS: Reword Windows MIDI bug fix description.
12:49 Changeset [9109fc3a] by Johannes Schickel <lordhoto@…>
NEWS: Engine name consistency fixes. (cherry picked from commit …
12:49 Changeset [f893f2f] by Johannes Schickel <lordhoto@…>
NEWS: Improve wording slightly. (cherry picked parts from commit …
12:48 Changeset [a6c51681] by Johannes Schickel <lordhoto@…>
NEWS: Consistency fixes. (cherry picked parts from commit …
12:47 Changeset [620e8a04] by Johannes Schickel <lordhoto@…>
NEWS: Engine name consistency fixes.
12:45 Changeset [04f761a] by Johannes Schickel <lordhoto@…>
NEWS: Improve wording slightly.
12:41 Changeset [3b2b7bc4] by Johannes Schickel <lordhoto@…>
NEWS: Consistency fixes.
11:36 Changeset [9031e267] by Martin Kiewitz <m_kiewitz@…>
NEWS: Mention SCI fixes in 1.8.1
11:31 Changeset [17377c1b] by Martin Kiewitz <m_kiewitz@…>
SCI: Truncate channel data in case it goes beyond resource size Fixes …
11:30 Changeset [ee2199f7] by Martin Kiewitz <m_kiewitz@…>
SCI: Script patch for ending glitch in multilingual kq5 Game hangs …
11:29 Changeset [9281d653] by Martin Kiewitz <m_kiewitz@…>
SCI: Make cursor workaround work properly on OpenPandora Other …
10:42 Changeset [f5bed7d4] by sev-
NEWS: Sync 1.8.1 section
10:41 Changeset [69d644c7] by sev-
NEWS: Mention all fixes to 1.8.1 so far
10:28 Changeset [b7854c3f] by sev-
SWORD25: Fix frozen/flickering title menu movie Fixes bug #6978: …
10:27 Changeset [4f813d2] by sev-
WAGE: Plug the debugger in
10:27 Changeset [53806622] by sev-
WAGE: Added engine debugger stub
10:27 Changeset [2762e693] by sev-
WAGE: Better menu shortcut parsing. This fixes Jumble!
10:27 Changeset [ffeda303] by sev-
WAGE: More games to detection
10:27 Changeset [fd62417] by sev-
WAGE: More games to detection
10:27 Changeset [89eeeddc] by sev-
WAGE: Two more games added to detection
09:30 Changeset [9b929606] by Filippos Karapetis <bluegr@…>
SCI32: Document kAddLine
09:29 Changeset [16a7bcb0] by Filippos Karapetis <bluegr@…>
SCI32: Implement kBitmapSetDisplace
09:28 Changeset [55390e77] by Filippos Karapetis <bluegr@…>
SCI: Remove unused _gfxScreen parameter from GfxRemap
05:48 Changeset [9850578] by Torbjörn Andersson <eriktorbjorn@…>
BBVS: Move much of engine initialization to newGame() This should fix …
03:09 Changeset [3c29a101] by dreammaster
TITANIC: Further graphics setup, beginnings of files manager
02:01 Ticket #7076 (LOOM: AdLib sound effect not stopped at Cygna's grave.) created by SF/tomexplodes
[…] […]
00:56 Changeset [c05a09d3] by dreammaster
VOYEUR: Changed engine to use Graphics::ManagedSurface
00:56 Changeset [077250a] by dreammaster
TSAGE: Changed engine to use Graphics::ManagedSurface
00:56 Changeset [3da3dda1] by dreammaster
SHERLOCK: Changed engine to use Graphics::ManagedSurface
00:56 Changeset [b4e3d4ab] by dreammaster
MADS: Changed engine to use Graphics::ManagedSurface
00:56 Changeset [9c7569b] by dreammaster
ACCESS: Changed engine to use Graphics::ManagedSurface
00:56 Changeset [433a2daa] by dreammaster
GRAPHICS: Added ManagedSurface and Screen classes
00:49 Changeset [3a067f3] by Colin Snover <github.com@…>
SCI32: Implement kBitmapDrawColor
00:03 Changeset [041c6475] by dreammaster
TITANIC: Fleshed out DirectDrawSurface creation

03/14/16:

23:47 Ticket #7075 (SCI: Music does not play correctly.) created by SF/cyriller
[…] […]
21:08 Ticket #7057 (BBVS: No clean-up when restarting) closed by sev-
fixed
21:07 Ticket #6978 (SWORD25: Title menu movie freezes/starts flickering) closed by sev-
fixed
21:06 Ticket #7062 (BS25: Background animation freeze and lost game screen) closed by sev-
fixed
21:05 Changeset [8f1c160] by sev-
Merge pull request #705 from ottogin/sword25-video-fix SWORD25: Fix …
11:14 Ticket #7074 (Error while reading PNG image!) created by SF/ruehmann
[…] […]
06:52 Changeset [5c9d3e3c] by sev-
Merge pull request #706 from eriktorbjorn/bbvs-newgame BBVS: Move …
06:51 Changeset [461d8f14] by sev-
WAGE: Crash in Strange Disappearance has been resolved
06:51 Changeset [aaa858df] by sev-
WAGE: Made bounds calulation less restrictive
05:49 Changeset [ebad422f] by Torbjörn Andersson <eriktorbjorn@…>
BBVS: Move much of engine initialization to newGame() This should fix …
04:38 Changeset [3f2469c3] by Colin Snover <github.com@…>
SCI32: Implement kCelInfo
03:28 Changeset [e6842022] by Colin Snover <github.com@…>
SCI32: Fix scaler drawing pixels at the wrong positions In order for …
03:28 Changeset [bfd7e4e7] by Colin Snover <github.com@…>
Revert "SCI32: Fix small inaccuracy in the scaling drawing code" This …
00:29 Changeset [25c852f1] by ottogin <lukartoil@…>
SWORD25: Fix frozen/flickering title menu movie Fixes bug #6978: …
00:04 Changeset [6a127df5] by Johannes Schickel <lordhoto@…>
WIN32: Cleanup header includes for AudioCD code.
00:03 Changeset [88f8ecde] by Johannes Schickel <lordhoto@…>
WIN32: Supply required DDK headers for older MSVC. Header file taken …

03/13/16:

22:21 Changeset [bc1585cc] by dreammaster
TITANIC: Change some script method return types
22:00 Changeset [75286e83] by dreammaster
TITANIC: Fix loading project data
21:59 Changeset [ce30b66d] by criezy
NEWS: Add mention of the new option to use English speech in SWORD25
21:58 Changeset [ea81d21] by criezy
NEWS: Add mention of the new option to use English speech in SWORD25
21:51 Changeset [4cb5c81] by criezy
BASE: Ignore -psn command line argument on OS X Prior to OS X 10.9, …
21:48 Ticket #6980 (SWORD25: Not released resources after closing game in menu) closed by sev-
fixed
20:25 Changeset [0cc014d0] by dreammaster
TITANIC: Implemented dumping of the project hierarchy
19:44 Changeset [2872c7f9] by Johannes Schickel <lordhoto@…>
WIN32: Fix compilation with MinGW-w64.
19:44 Changeset [045b5831] by Johannes Schickel <lordhoto@…>
WIN32: Guard AudioCD code by WIN32 check.
19:44 Changeset [075bde7] by Johannes Schickel <lordhoto@…>
WIN32: Silence warning in AudioCD code.
19:44 Changeset [b9b3d455] by Johannes Schickel <lordhoto@…>
WIN32: Fix AudioCD compilation.
19:41 Changeset [edfc84b6] by Johannes Schickel <lordhoto@…>
DEVTOOLS: Use LTCG for Release configurations in MSBuild project …
19:39 Changeset [b57805b] by dreammaster
TITANIC: Added main game event loop
19:30 Changeset [819b7734] by dreammaster
TITANIC: Add message generation at end of applicationStarting
19:07 Changeset [c92bf22f] by dreammaster
TITANIC: Changed CGameStateSub to CGameLocation, properly implemented it
18:52 Ticket #7073 (KQ6-CD: Savegame that cannot be resumed) created by SF/fiesh8192
[…] […]
18:28 Changeset [430d5be5] by Colin Snover <github.com@…>
SCI32: Add note about kCantBeHere rect
18:20 Changeset [80098c84] by Colin Snover <github.com@…>
SCI32: Remove incorrect note about dword_C6288 Any reason why …
17:45 Changeset [ee8615d6] by Colin Snover <github.com@…>
SCI32: Clarify the purpose of scaling ratios used in ScreenItem
17:45 Changeset [30cb8f5c] by Colin Snover <github.com@…>
SCI32: Correct some kernel call signatures
17:40 Changeset [362b4625] by Colin Snover <github.com@…>
SCI32: Implement kCelHigh and kCelWide SCI32 versions The SCI16 …
17:10 Changeset [9ae52541] by criezy
BUILD: Add OpenGL framework in static build link command on OS X This …
14:45 Changeset [5e0b136] by Johannes Schickel <lordhoto@…>
BACKENDS: Fill buffer at start of AudioCD playback. As suggested by …
14:28 Changeset [f0d992d8] by dreammaster
TITANIC: Implemented setMode method for game state
13:20 Changeset [5340df3] by Johannes Schickel <lordhoto@…>
POSIX: Cleanup AudioCD manager creation.
13:16 Changeset [8cd4b88] by Johannes Schickel <lordhoto@…>
BACKENDS: Add ScummVM license header for AudioCD code. As discussed …
13:07 Changeset [b32f3475] by Johannes Schickel <lordhoto@…>
SDL: Get rid of reference to SDL 1.3. We only support SDL 1.2 and SDL 2.
13:06 Changeset [9089986] by Johannes Schickel <lordhoto@…>
BACKENDS: Formatting fixes.
12:57 Changeset [c6c0f527] by Johannes Schickel <lordhoto@…>
BACKENDS: Switch to CDROMREADRAW for Linux audio CD CDROMREADAUDIO …
12:57 Changeset [41a1dcb0] by Johannes Schickel <lordhoto@…>
BACKENDS: Switch to a common base class for threaded audio CD streams
12:57 Changeset [aa6ff444] by Johannes Schickel <lordhoto@…>
BACKENDS: Only expose one set of functions for AudioCDManager Engines …
12:57 Changeset [dc0d4fc] by Johannes Schickel <lordhoto@…>
BACKENDS: Add support for opening a CD on Mac OS X by path or drive
12:57 Changeset [4a6c7b5c] by Johannes Schickel <lordhoto@…>
BACKENDS: Add support for opening a CD on Windows by drive
12:57 Changeset [442f91c6] by Johannes Schickel <lordhoto@…>
BACKENDS: Add support for opening a CD on Linux by path or drive
12:57 Changeset [1626fbd6] by Johannes Schickel <lordhoto@…>
BACKENDS: Allow for specifying a drive via the cdrom option
12:56 Changeset [e39faa23] by Johannes Schickel <lordhoto@…>
BACKENDS: Use a second thread to assist in buffering Win32 CD audio
12:56 Changeset [2aa2a6b5] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a Win32 audio CD player
12:56 Changeset [2ee85fcb] by Johannes Schickel <lordhoto@…>
BACKENDS: Use a threading for buffering Linux CD audio
12:56 Changeset [91d695d4] by Johannes Schickel <lordhoto@…>
BACKENDS: Detect the CD drive from the game's path on Linux
12:56 Changeset [a1a4fc0d] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a Linux CD-ROM audio player
12:53 Changeset [47a82f2] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a custom Mac OS X CD audio manager Since Mac OS X …
12:53 Changeset [55a87c59] by Johannes Schickel <lordhoto@…>
BACKENDS: Use a virtual function for creating the SDL audio CD manager
12:53 Changeset [30e68efa] by Johannes Schickel <lordhoto@…>
BACKENDS: Add a closeCD() function to the AudioCDManager
12:53 Changeset [ec5df573] by Johannes Schickel <lordhoto@…>
AGOS: Mark the audio CD playback as emulate only
12:53 Changeset [fc8480c8] by Johannes Schickel <lordhoto@…>
KYRA: Ensure openCD() is called
12:53 Changeset [e9441aa8] by Johannes Schickel <lordhoto@…>
TEENAGENT: Ensure openCD() is called
12:53 Changeset [c0e11a43] by Johannes Schickel <lordhoto@…>
SCI: Ensure openCD() is called
12:52 Changeset [016a600] by Johannes Schickel <lordhoto@…>
CINE: Ensure openCD() is called
12:52 Changeset [fb6fe13] by Johannes Schickel <lordhoto@…>
BACKENDS: Move to an openCD() without parameters as the public API
12:12 Changeset [d85eb8de] by Martin Kiewitz <m_kiewitz@…>
SCI32: Fix small inaccuracy in the scaling drawing code Previously …
03:03 Changeset [c6b07dcd] by dreammaster
TITANIC: Added CGameObjectDescItem class
00:23 Changeset [bad72e2a] by dreammaster
TITANIC: Implement various post-load methods

03/12/16:

19:29 Changeset [f35bdb68] by salty-horse
TUCKER: Don't try parsing missing debug values in demo Fixes the demo …
17:35 Changeset [c269c77] by dreammaster
TITANIC: Implemented sound manager loading
15:51 Changeset [60e137c6] by dreammaster
TITANIC: Implemented true talk manager & script loading
12:59 Changeset [c0de7945] by dreammaster
TITANIC: Added stubs for the different script classes
10:29 Ticket #9534 (NEBULAR: Rex Nebular - Screenshot) created by SF/windlepoons
[…] […]
03:55 Changeset [e68e8334] by dreammaster
TITANIC: Beginnings of True Talk scripts hierarchy
01:05 Changeset [287391d1] by Colin Snover <github.com@…>
SCI32: Fix incorrect mouse event coordinates in SCI2 hires

03/11/16:

12:26 Changeset [dd220e7c] by Filippos Karapetis <bluegr@…>
SCI32: Use Common::fill() instead of memset(), where possible Thanks …
11:13 Changeset [7cf8ce33] by Filippos Karapetis <bluegr@…>
SCI32: Assign a define for the non-remapped number of colors
10:42 Changeset [b11e0e08] by sev-
WAGE: Added Pavilion and T-Rex detection
10:12 Changeset [26428d5e] by sev-
WAGE: Added two more games to detection tables
05:57 Changeset [95fa9a1a] by Torbjörn Andersson <eriktorbjorn@…>
NEWS: Put back 1.8.1 NEWS section that was accidentally reverted
05:56 Changeset [2b575c1e] by Torbjörn Andersson <eriktorbjorn@…>
NEWS: Put back 1.8.1 NEWS section that was accidentally reverted
05:54 Changeset [8f7ab88] by Filippos Karapetis <bluegr@…>
SCI32: Add remap counters and hook them up to frameOut
05:30 Changeset [48b53aa4] by Filippos Karapetis <bluegr@…>
SCI32: Avoid usage of delegated constructors Although this feature …
05:22 Changeset [ea52dc49] by Filippos Karapetis <bluegr@…>
SCI32: More work on remapping applyRemap() has been implemented now, …
04:08 Changeset [6b857299] by Filippos Karapetis <bluegr@…>
SCI32: Handle the different remap color ranges in SCI2 and SCI21 This …
03:21 Changeset [5ca8b5ff] by Filippos Karapetis <bluegr@…>
SCI32: Fix bug in updateRemap()
03:10 Changeset [3a770fa] by Filippos Karapetis <bluegr@…>
SCI32: Initial implementation of kRemapColors applyRemap() is still …
02:07 Changeset [2209701] by Colin Snover <github.com@…>
SCI32: Implement GfxText32::getTextCount
00:31 Changeset [7105fb23] by Colin Snover <github.com@…>
SCI32: Use correct name of kCantBeHere kernel function Only updating …
00:28 Changeset [41b3d9f] by Colin Snover <github.com@…>
SCI32: Use separate function for SCI32 version of kCantBeHere …
00:28 Changeset [ac403ac7] by Colin Snover <github.com@…>
SCI32: Clean up debug messages in GfxFrameout Error messages now …
00:28 Changeset [8dea7400] by Colin Snover <github.com@…>
SCI32: Implement kMovePlaneItems
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