Timeline



05/15/15:

23:46 Changeset [d9a7d87b] by dreammaster
SHERLOCK: Fix positioning of Quit Yes/No buttons
23:42 Changeset [07907819] by dreammaster
SHERLOCK: Fix saving mute flags in saveConfig
23:40 Changeset [a77c6dd4] by dreammaster
SHERLOCK: Fix mismatched alloc/free in decompressed resource buffers
23:36 Changeset [07e9262e] by dreammaster
SHERLOCK: Change save extra option to use more standard originalsaveload
21:46 Changeset [3698ca8c] by Martin Kiewitz <m_kiewitz@…>
SCI: adjust SCI3 offset identify thx lskovlun
21:42 Ticket #6869 (TOON: Wrong talk animation after Jim's gym demonstration) created by eriktorbjorn
[…] […]
19:49 Changeset [a270c63] by criezy
NEWS: Mention the AGI PCjr sound volume fix.
18:01 Changeset [8ce3bd1] by Johannes Schickel <lordhoto@…>
NEWS: Small style fix.
14:46 Changeset [2b59aa66] by sev-
FULLPIPE: Remove redundant debug output
13:27 Changeset [574675e2] by Martin Kiewitz <m_kiewitz@…>
AGI: added the ability to disable mouse in NEWS
09:13 Changeset [404839bd] by Torbjörn Andersson <eriktorbjorn@…>
TOON: Check for quitting in runEventScript() This keeps the game from …
07:55 Changeset [8d2ec6f9] by Strangerke
SHERLOCK: Remove a couple of unused variables in inventory
04:30 Ticket #6868 (LURE: Roland MT-32 music and sound) created by Kirben
[…] […]
03:45 Changeset [915e65d] by Martin Kiewitz <m_kiewitz@…>
AGI/SCI: add engine options to README file
03:10 Changeset [b39b1548] by Martin Kiewitz <m_kiewitz@…>
AGI: mouse support cleanup
02:09 Changeset [e339cd66] by Martin Kiewitz <m_kiewitz@…>
AGI: implement engine option to disable mouse engine option gets …

05/14/15:

23:53 Changeset [d3f1a76] by dreammaster
SHERLOCK: Default Files button to show GMM, with engine option to disable
18:58 Changeset [c787560] by Martin Kiewitz <m_kiewitz@…>
SCI: add SCI3 support for debug cmd scro
18:41 Changeset [3183ef08] by Martin Kiewitz <m_kiewitz@…>
SCI: add said-details to script_said debug cmd
18:33 Changeset [bfab4c4c] by Martin Kiewitz <m_kiewitz@…>
SCI: debug commands scro, scrs and script_said implement string …
15:58 Changeset [fdfb7775] by Martin Kiewitz <m_kiewitz@…>
SCI: change qfg2 saurus ride script patch the original script patch …
14:55 Changeset [8919a8e8] by wjp
SAGA: Avoid code duplication
14:45 Changeset [8466c0f0] by wjp
SCI: Restore xs after calling run_vm from debugger This fixes …
11:26 Ticket #6867 (TOON: Missing Flux animation when asking him to open cupboard) created by eriktorbjorn
[…] […]
01:39 Changeset [f987cda9] by dreammaster
SHERLOCK: Properly clear screen after fading to black
01:24 Changeset [91d69c7d] by dreammaster
SHERLOCK: Simplify blitFrom methods
00:05 Changeset [24b93a1] by dreammaster
SHERLOCK: Renamed graphics.cpp to surface.cpp

05/13/15:

23:14 Changeset [afa4921] by wjp
SHERLOCK: Remove space/Enter handling for keyboard cursor We don't …
22:58 Changeset [2a7019bd] by wjp
SHERLOCK: Remove redundant _scriptCurrentIndex field
22:58 Changeset [4cffb1c6] by wjp
SHERLOCK: Simplify rect check in addDirtyRect
20:58 Changeset [fab0e75c] by Strangerke
SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for …
20:58 Changeset [6f263e57] by Strangerke
SHERLOCK: Fix a glitch in decompressLZ, when file size is unknown
20:58 Changeset [c6c05613] by Strangerke
SHERLOCK: Remove useless checks in playSound
12:43 Changeset [187b5838] by wjp
SHERLOCK: Handle multiple sound containers
12:43 Changeset [c124462] by wjp
SHERLOCK: More rename of synchronize methods to load
12:43 Changeset [44fbef54] by wjp
SHERLOCK: Add missing setting of _oldSelector
12:43 Changeset [0af230e9] by wjp
SHERLOCK: Fix speed of animations
12:43 Changeset [2db57635] by wjp
SHERLOCK: Rename object loading methods from synchronize to load
12:43 Changeset [95212c5f] by wjp
SHERLOCK: Whitespace fixes
12:43 Changeset [f12fe46f] by wjp
SHERLOCK: Remove redundant check from mergeDirtyRects
12:43 Changeset [2824c821] by wjp
SHERLOCK: Fix buffer reference in randomTransition
12:43 Changeset [72c9b9f5] by wjp
SHERLOCK: Implement sound priority
12:43 Changeset [3a74cb7b] by wjp
SHERLOCK: Fix GCC compilation with correct whitespace for nested …
12:43 Changeset [cf627614] by wjp
SHERLOCK: Fix to correctly increment animation variables
12:26 Changeset [32d7690e] by dreammaster
SHERLOCK: Update sound initialization for Rose Tattoo
02:02 Changeset [7a46c84c] by dreammaster
SHERLOCK: Beginnings of Rose Tattoo engine

05/12/15:

12:57 Changeset [a0467ea] by dreammaster
SHERLOCK: Correct some minor spelling mistakes
12:56 Changeset [7b2da2a] by dreammaster
SHERLOCK: Re-factored Scalpel arrays out of Animation
09:45 Ticket #6866 (SCI: SQ4: No points awarded when changing clothes at the mall) created by SF/crosshat
[…] […]

05/11/15:

21:32 Changeset [2e8e8531] by Filippos Karapetis <bluegr@…>
SAGA: Only handle the puzzle scene for ITE
21:29 Changeset [2e41909] by Filippos Karapetis <bluegr@…>
QUEEN: Immediately stop actor movement when the game is exiting This …
19:15 Changeset [fc2ac47e] by criezy
AGI: Remove dead code in PCjr code I forgot to remove that code in …

05/10/15:

23:04 Changeset [0d3750a7] by Strangerke
SHERLOCK: Add preliminar sound support
17:46 Changeset [eae3ff96] by Strangerke
SHERLOCK: Fix compilation (sorry for the noise)
17:14 Changeset [1f81f61] by Strangerke
SHERLOCK: Add some code for the interactive demo (still crashing)
15:25 Ticket #6858 (AGI: KQ1 PCjr sound lacks volume envelopes) closed by criezy
fixed
15:14 Changeset [0cb0a09] by criezy
AGI: Change the way the mixer volume is handled in the PCjr player …
15:02 Changeset [830f8c42] by criezy
AGI: Fix PCjr dissolve method used for early versions This was a …
14:39 Changeset [65ed7e77] by criezy
AGI: Fix bug with music/SFX volume in PCjr A higher volume in the GUI …
14:38 Changeset [8e4c672d] by criezy
AGI: Use correct volume for PCjr output This looks like a regression …
14:28 Changeset [aee23fd7] by criezy
SCUMM: Add detection for Full Throttle French Mac Also add file size …
10:24 Ticket #6865 (FT crashes during fight with Ripburger atop truck.) created by SF/necromancernine
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