Timeline
04/26/15:
- 23:29 Changeset [65eb390e] by
- SHERLOCK: Cleanup and moving of map variables into Map class
- 23:07 Changeset [f3bd6160] by
- SHERLOCK: Fix character positioning after loading savegames
- 22:26 Changeset [488ac579] by
- SHERLOCK: Fix checking single character star action names
- 21:38 Changeset [0ca3fd64] by
- SHERLOCK: Fix SET_FLAG talk opcode
- 13:50 Changeset [031b9b8c] by
- SCI: restore: clear screen when restoring primarily to clear …
- 13:29 Changeset [5f53b925] by
- SCI: restore: reset ports before loading memory otherwise we could …
- 11:22 Changeset [fd8cab4f] by
- SHERLOCK: Fix casting of data in talk opcode handling
- 09:52 Changeset [250b3c1] by
- SHERLOCK: Fix handling of talk opcodes in journal loading
- 09:33 Changeset [0c68c0a5] by
- SHERLOCK: Fix inventory display when player has more than 6 items
- 08:45 Changeset [9044dd49] by
- SHERLOCK: Fix closing closet in Backstage scene
- 08:20 Changeset [d7a8d701] by
- SHERLOCK: Fix missing increments from various talk opcodes
- 08:07 Changeset [6a13dad7] by
- SHERLOCK: Fix TOGGLE_OBJECT talk opcode
- 07:10 Changeset [5a7dbc3] by
- SCI: remove unused code in SciEngine::loadGameState()
- 07:08 Changeset [bfba28c3] by
- SCI: implement delayed restore via ScummVM menu will delay restoring …
- 07:08 Changeset [841a8df] by
- SHERLOCK: Fix Sherlock disappearing when giving sedative
- 05:38 Changeset [15a4a942] by
- SHERLOCK: Fix RUN_CANIMATION talk opcode
- 04:44 Changeset [a95170d2] by
- SHERLOCK: Fix Watson not appearing in backstage scene
- 02:53 Changeset [1e4c6abf] by
- SHERLOCK: Fix checkSceneFlags incorrectly restoring hidden objects
04/25/15:
- 23:37 Changeset [95f25329] by
- SHERLOCK: Disable joystick buttons in Setup dialog, since it isn't …
- 22:51 Changeset [21b138ad] by
- Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a …
- 22:48 Changeset [4c03e4b6] by
- SCI: Stop processing in kGetEvent after loading getSciEvent can …
- 20:42 Changeset [53f9dac7] by
- SCI: script patch qfg2 saurus freeze - bug #5156 getting back on …
- 18:06 Changeset [f4ce7851] by
- SCI: script patch for sq4cd, walk in bug #5468 walk right up in the …
- 10:52 Changeset [35368ce8] by
- SHERLOCK: Fixes and cleanup for checkObject
- 10:11 Changeset [b8e12bbd] by
- SHERLOCK: Fix setting scene flags when leaving a scene
- 09:42 Changeset [2379824e] by
- SHERLOCK: Fix saving and display of inventory items
- 08:19 Changeset [eb91c01c] by
- SHERLOCK: Fix paging to end of journal
- 08:14 Changeset [c6286ec4] by
- SHERLOCK: Journal paging fix
- 08:05 Changeset [baeca76b] by
- SHERLOCK: Fix crash displaying journal contents for Lestrade
- 03:12 Changeset [c92b3b5c] by
- SHERLOCK: Fix paging in the journal
- 02:12 Changeset [8fa2d48f] by
- SHERLOCK: Fix crash when entering backstage area
- 01:59 Changeset [55404f01] by
- SHERLOCK: Fix talk dialog buttons
- 01:26 Changeset [3cf1afb4] by
- SHERLOCK: Fix minor gfx glitch when sliding up closing dialogs
04/24/15:
- 22:47 Changeset [930600c8] by
- SHERLOCK: Implement saving scene status when saving game or leaving scene
- 22:27 Changeset [6eb51c3d] by
- SHERLOCK: Formatting fixes
- 22:25 Changeset [5e1588e5] by
- SHERLOCK: Fix display of look description dialogs
- 16:25 Changeset [817217c2] by
- SCI: qfg1vga script patch 4 stag dagger bug #6135 fixes animation …
- 10:12 Changeset [51eb601f] by
- SHERLOCK: Fix loading/handling of sprite offsets
- 09:00 Changeset [ecd5099] by
- SHERLOCK: Fix Sherlock disappearing when walking to examine objects
- 07:29 Changeset [79a3db42] by
- SHERLOCK: Fix 'Press any key' interface messages
- 07:17 Changeset [572ad464] by
- SHERLOCK: Fix talk sequences being incorrectly started
- 06:47 Changeset [e2b233e0] by
- SHERLOCK: Fix button display in talk dialog
- 06:35 Changeset [a5edfcc3] by
- SHERLOCK: Fix restoring background as player icon moves on map
- 05:53 Changeset [ecaa4c26] by
- SHERLOCK: Fix pathfinding for movement on map screen
04/23/15:
- 16:56 Ticket #6744 (SCI: Camelot - Textbox glitch on Map after loading) closed by
- fixed
- 16:54 Changeset [179ef7ad] by
- SCI: fix Camelot save on map screen bug #6744 don't put restored …
- 08:49 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) closed by
- 02:11 Changeset [e24ae07a] by
- SHERLOCK: Fix map path loading
- 00:59 Changeset [02e604ce] by
- SHERLOCK: Fix display of Holmes' icon on overhead map
- 00:44 Changeset [1ae176f3] by
- SHERLOCK: Fix display of location names on overhead map
04/22/15:
- 23:41 Changeset [afbc3336] by
- SHERLOCK: Fix display of overhead map
- 22:36 Changeset [0a4b722] by
- SHERLOCK: Fix leaving scenes via exit zones
- 22:23 Changeset [214cd61a] by
- SHERLOCK: Fixes for multi-point walking routes
- 15:14 Ticket #6851 (WME: 5MA - graphical mistake in Load Menu in polish localization) created by
- […] […]
- 12:14 Changeset [4f04f90a] by
- SHERLOCK: Fix thumbnails for savegames made via in-game files dialog
- 12:08 Changeset [acf0b01] by
- SHERLOCK: Hook up saving and loading via GMM
- 11:25 Changeset [8b0e8cd5] by
- SHERLOCK: Hook up savegames to launcher
- 10:06 Changeset [0fc29972] by
- SHERLOCK: Fixes for saving and restoring games
- 09:44 Changeset [27938653] by
- SHERLOCK: Further fixes for entering savegame names
- 07:32 Changeset [e08520c] by
- SHERLOCK: Fix Files saves listing and save name entry
- 03:51 Changeset [0984405a] by
- SHERLOCK: Implement savegame synchronization
04/21/15:
- 23:25 Changeset [31860163] by
- SHERLOCK: Implemented save game dialog event handling
- 15:29 Ticket #6850 (WME: 5MA - German and Czech Language Version not detected) created by
- […] […]
- 15:11 Ticket #9508 (5ma-win: Five magical amulets - Screenshoots) created by
- […] […]
- 12:55 Changeset [cfcaba92] by
- SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjp
- 12:42 Changeset [09014d5b] by
- SCI: fix bug in new workaround sig code
- 08:48 Changeset [6fe65dc] by
- SHERLOCK: Beginnins of SaveManager class
- 07:06 Changeset [a81686b0] by
- SHERLOCK: Fix Setup dialog button handling
- 06:26 Changeset [6d2bde38] by
- SHERLOCK: Fix display of cursor
- 06:12 Changeset [7e1e0ed3] by
- SHERLOCK: More darts game logic
Note:
See TracTimeline
for information about the timeline view.