Timeline
04/10/15:
- 20:02 Ticket #6841 (GUI/LAUNCHER: Tooltip makes MassAdd button get stuck) created by
- […] […]
- 12:09 Ticket #6840 (AGOS: SIMON2 - Dog Glitch on Save Loading) created by
- […] […]
- 09:52 Ticket #5517 (DW: Unsupported Mac demo) closed by
- fixed
04/09/15:
- 17:06 Ticket #6839 (WME: white chamber - Launcher Load Missing) created by
- […] […]
- 17:05 Ticket #9507 (WhiteChamber Screenshots) created by
- […] […]
04/08/15:
- 22:15 Ticket #6838 (SCUMM: Manual Saving Allowed in AutoSave slot) created by
- […] […]
- 00:11 Ticket #6835 (Scummvm crashes after Rex shoots the monkey) closed by
- fixed
04/07/15:
04/06/15:
- 18:18 Ticket #6837 (MADS: Rex Nebular Stack Smashing Detected) created by
- […] […]
- 10:30 Ticket #6836 (TONY: Pathfinding bug/Tony walking in place) created by
- […] […]
- 03:13 Ticket #6835 (Scummvm crashes after Rex shoots the monkey) created by
- […] […]
04/05/15:
- 21:00 Ticket #6391 (TINSEL: Game-set music volume not respected on start/load) closed by
- outdated
- 20:50 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) closed by
- fixed
- 19:34 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) closed by
- fixed
- 19:00 Ticket #9505 (RITTER-WIN-DE: 1 1/2 Ritter screenshots) created by
- […] […]
- 11:51 Ticket #6385 (TONY: Vanishing Cursor at Ferris Wheel) closed by
- fixed
- 06:54 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) created by
- […] […]
- 03:00 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) closed by
- fixed
- 02:40 Ticket #6826 (Rex Nebular Log Lines Animation) closed by
- fixed
- 02:03 Ticket #6828 (Rex Nebular Wait Cursor) closed by
- fixed
- 01:40 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) closed by
- fixed
- 01:10 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) closed by
- fixed
- 00:53 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) closed by
- invalid
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