Timeline
04/06/15:
- 18:18 Ticket #6837 (MADS: Rex Nebular Stack Smashing Detected) created by
- […] […]
- 10:30 Ticket #6836 (TONY: Pathfinding bug/Tony walking in place) created by
- […] […]
- 08:42 Changeset [c8ac76b2] by
- MADS: Show first character of the Rex Nebular copy protection word
- 06:29 Changeset [f3251b5] by
- MADS: Allow quitting in Rex's copy protection dialog
- 03:15 Changeset [3ef78ed] by
- SHERLOCK: Fix button text for inventory display
- 03:13 Ticket #6835 (Scummvm crashes after Rex shoots the monkey) created by
- […] […]
- 02:35 Changeset [9004718] by
- SHERLOCK: Fix display of journal
- 00:12 Changeset [661542b8] by
- MADS: Implement copy protection screen for Rex
04/05/15:
- 21:00 Ticket #6391 (TINSEL: Game-set music volume not respected on start/load) closed by
- outdated
- 20:50 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) closed by
- fixed
- 20:28 Changeset [d9168c8f] by
- MADS: Fix placement of blowgun in easy mode
- 20:17 Changeset [5c7cc826] by
- AUDIO: Skip ID3 tag at start of mp3 files This fixes bug #6834 MP3: …
- 19:49 Changeset [d17dea4a] by
- SHERLOCK: Fix journal initalization and initial calls
- 19:34 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) closed by
- fixed
- 19:00 Ticket #9505 (RITTER-WIN-DE: 1 1/2 Ritter screenshots) created by
- […] […]
- 12:50 Changeset [b0c76b3a] by
- TONY: Fix disabled ui after capturing guard on Ferris Wheel
- 11:51 Ticket #6385 (TONY: Vanishing Cursor at Ferris Wheel) closed by
- fixed
- 06:54 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) created by
- […] […]
- 03:59 Changeset [cb91e151] by
- MADS: Have Rex swim to correct spot when throwing burger or fish
- 03:39 Changeset [d6945864] by
- MADS: Keep Rex's speech on-screen longer when exitting crashed ship
- 03:03 Changeset [ae61f8ba] by
- MADS: Fix wait cursor when leaving crashed ship for the first time
- 03:00 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) closed by
- fixed
- 02:40 Ticket #6826 (Rex Nebular Log Lines Animation) closed by
- fixed
- 02:40 Changeset [355fa444] by
- MADS: Fix throwing burger in the different difficulty modes
- 02:08 Changeset [a44ab1f] by
- MADS: Fix incorrect depth handling after picking up rebreather
- 02:03 Ticket #6828 (Rex Nebular Wait Cursor) closed by
- fixed
- 01:40 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) closed by
- fixed
- 01:10 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) closed by
- fixed
- 00:53 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) closed by
- invalid
04/04/15:
- 22:59 Changeset [f238e756] by
- TONY: Revert Italian detection entry
- 22:09 Changeset [00543857] by
- SHERLOCK: Implement journal event handling
- 22:00 Ticket #6823 (TONY: italian version not detected) closed by
- wontfix
- 21:12 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) created by
- […] […]
- 19:29 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) created by
- […] […]
- 18:55 Ticket #6831 (MADS: User Interface gradually gets corrupted from background animations) created by
- […] […]
- 18:45 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) created by
- […] […]
- 18:29 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) created by
- […] […]
- 18:17 Ticket #6828 (Rex Nebular Wait Cursor) created by
- […] […]
- 17:59 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) created by
- […] […]
- 17:52 Ticket #6826 (Rex Nebular Log Lines Animation) created by
- […] […]
- 13:54 Changeset [402846ae] by
- SHERLOCK: Implemented doJournal
- 12:11 Ticket #6825 (Darby and Gregory german version detectet as french or english version ...) created by
- […] […]
- 02:01 Changeset [2b1bc8dc] by
- TONY: Add detection for Italian PC Magazine version
- 01:05 Ticket #6823 (TONY: italian version not detected) closed by
04/02/15:
- 23:19 Changeset [91774a0] by
- SHERLOCK: Implemented Journal::doButtons
- 22:30 Changeset [9c24ae75] by
- SHERLOCK: Implemented Journal::drawInterface
- 12:44 Changeset [8ee0214] by
- SHERLOCK: Implemented Inventory::highlight
- 12:11 Changeset [2c36889e] by
- SHERLOCK: Rename journal fields for clarity
- 03:19 Changeset [86022c06] by
- SHERLOCK: Implemented Journal::record
- 03:12 Changeset [c13c02b] by
- SHERLOCK: Implemented loadJournalFile
- 01:41 Ticket #6824 (KQ6 CD Demo MD5) created by
- […] […]
04/01/15:
- 03:21 Changeset [283c607] by
- SHERLOCK: Implement pushSequence and pullSequence
- 02:42 Changeset [1199cf72] by
- SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arrays
- 01:30 Changeset [8fa8b147] by
- SHERLOCK: Implement clearTalking and Talk::drawInterface
- 00:37 Changeset [54ecf6cd] by
- SHERLOCK: Implemented talk method
- 00:16 Changeset [87521eb5] by
- SHERLOCK: Implemented talkLine
Note:
See TracTimeline
for information about the timeline view.