Timeline



04/06/15:

18:18 Ticket #6837 (MADS: Rex Nebular Stack Smashing Detected) created by SF/ruehmann
[…] […]
10:30 Ticket #6836 (TONY: Pathfinding bug/Tony walking in place) created by raziel-
[…] […]
03:13 Ticket #6835 (Scummvm crashes after Rex shoots the monkey) created by SF/l3l3l5l
[…] […]

04/05/15:

21:00 Ticket #6391 (TINSEL: Game-set music volume not respected on start/load) closed by dreammaster
outdated
20:50 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) closed by criezy
fixed
19:34 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) closed by dreammaster
fixed
19:00 Ticket #9505 (RITTER-WIN-DE: 1 1/2 Ritter screenshots) created by SF/windlepoons
[…] […]
11:51 Ticket #6385 (TONY: Vanishing Cursor at Ferris Wheel) closed by dreammaster
fixed
06:54 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) created by eriktorbjorn
[…] […]
03:00 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) closed by dreammaster
fixed
02:40 Ticket #6826 (Rex Nebular Log Lines Animation) closed by dreammaster
fixed
02:03 Ticket #6828 (Rex Nebular Wait Cursor) closed by dreammaster
fixed
01:40 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) closed by dreammaster
fixed
01:10 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) closed by dreammaster
fixed
00:53 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) closed by dreammaster
invalid

04/04/15:

22:00 Ticket #6823 (TONY: italian version not detected) closed by dreammaster
wontfix
21:12 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) created by SF/l3l3l5l
[…] […]
19:29 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) created by SF/l3l3l5l
[…] […]
18:55 Ticket #6831 (MADS: User Interface gradually gets corrupted from background animations) created by SF/l3l3l5l
[…] […]
18:45 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) created by SF/l3l3l5l
[…] […]
18:29 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) created by SF/l3l3l5l
[…] […]
18:17 Ticket #6828 (Rex Nebular Wait Cursor) created by SF/l3l3l5l
[…] […]
17:59 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) created by SF/l3l3l5l
[…] […]
17:52 Ticket #6826 (Rex Nebular Log Lines Animation) created by SF/l3l3l5l
[…] […]
12:11 Ticket #6825 (Darby and Gregory german version detectet as french or english version ...) created by SF/windlepoons
[…] […]
01:05 Ticket #6823 (TONY: italian version not detected) closed by dreammaster

04/02/15:

01:41 Ticket #6824 (KQ6 CD Demo MD5) created by SF/kq5g5
[…] […]

03/31/15:

18:24 Ticket #6815 (spanish Fonts) closed by dreammaster
invalid

03/28/15:

10:49 Ticket #6823 (TONY: italian version not detected) created by SF/glorifindel
[…] […]

03/27/15:

10:52 Ticket #6822 (AGOS: Elvira 1 - Amiga music issue) created by SF/slowtide
[…] […]
06:37 Ticket #6821 (GUI: FluidSynth settings button not working in Edit Game) created by eriktorbjorn
[…] […]

03/21/15:

17:50 Ticket #6820 (Crash to console collecting last stones under church) created by SF/r-alf-the-alf
[…] […]
16:45 Ticket #6813 (GUI: Tooltips eat keypresses) closed by eriktorbjorn
fixed
13:31 Ticket #6819 (AGOS: StS - Music Issue) created by SF/tim20
[…] […]

03/20/15:

23:01 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) closed by m-kiewitz
fixed
15:07 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) closed by m-kiewitz
fixed

03/19/15:

19:11 Ticket #6818 (SCI: LSL2: After customs) closed by m-kiewitz
fixed

03/18/15:

07:44 Ticket #6818 (SCI: LSL2: After customs) created by SF/jesius
[…] […]

03/14/15:

14:04 Ticket #6817 (maniac-v1: Characters are drawn one pixel too high) created by SF/counting_pine
[…] […]

03/13/15:

14:46 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) created by SF/glorifindel
[…] […]

03/11/15:

11:52 Ticket #6815 (spanish Fonts) created by SF/pakolmo
[…] […]

03/08/15:

21:42 Ticket #6814 (IHNM: Items taken can still be interacted with in original location) created by SF/alecs4000
[…] […]
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