Timeline



04/05/15:

21:00 Ticket #6391 (TINSEL: Game-set music volume not respected on start/load) closed by dreammaster
outdated
20:50 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) closed by criezy
fixed
20:28 Changeset [d9168c8] by dreammaster
MADS: Fix placement of blowgun in easy mode
20:17 Changeset [5c7cc826] by criezy
AUDIO: Skip ID3 tag at start of mp3 files This fixes bug #6834 MP3: …
19:49 Changeset [d17dea4a] by dreammaster
SHERLOCK: Fix journal initalization and initial calls
19:34 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) closed by dreammaster
fixed
19:00 Ticket #9505 (RITTER-WIN-DE: 1 1/2 Ritter screenshots) created by SF/windlepoons
[…] […]
12:50 Changeset [b0c76b3a] by dreammaster
TONY: Fix disabled ui after capturing guard on Ferris Wheel
11:51 Ticket #6385 (TONY: Vanishing Cursor at Ferris Wheel) closed by dreammaster
fixed
06:54 Ticket #6834 (MP3: ScummVM doesn't skip ID3 tag at beginning of file?) created by eriktorbjorn
[…] […]
03:59 Changeset [cb91e15] by dreammaster
MADS: Have Rex swim to correct spot when throwing burger or fish
03:39 Changeset [d6945864] by dreammaster
MADS: Keep Rex's speech on-screen longer when exitting crashed ship
03:03 Changeset [ae61f8b] by dreammaster
MADS: Fix wait cursor when leaving crashed ship for the first time
03:00 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) closed by dreammaster
fixed
02:40 Ticket #6826 (Rex Nebular Log Lines Animation) closed by dreammaster
fixed
02:40 Changeset [355fa444] by dreammaster
MADS: Fix throwing burger in the different difficulty modes
02:08 Changeset [a44ab1f] by dreammaster
MADS: Fix incorrect depth handling after picking up rebreather
02:03 Ticket #6828 (Rex Nebular Wait Cursor) closed by dreammaster
fixed
01:40 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) closed by dreammaster
fixed
01:10 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) closed by dreammaster
fixed
00:53 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) closed by dreammaster
invalid

04/04/15:

22:59 Changeset [f238e756] by dreammaster
TONY: Revert Italian detection entry
22:09 Changeset [00543857] by dreammaster
SHERLOCK: Implement journal event handling
22:00 Ticket #6823 (TONY: italian version not detected) closed by dreammaster
wontfix
21:12 Ticket #6833 (Rex Nebular Can't Proceed (no bamboo pole object in the game?)) created by SF/l3l3l5l
[…] […]
19:29 Ticket #6832 (Rex Nebular Underwater Crab Cave - Crabs Disappear) created by SF/l3l3l5l
[…] […]
18:55 Ticket #6831 (MADS: User Interface gradually gets corrupted from background animations) created by SF/l3l3l5l
[…] […]
18:45 Ticket #6830 (Rex Nebular Engineering Section Rex Hovers Over the Work Bench) created by SF/l3l3l5l
[…] […]
18:29 Ticket #6829 (Rex Nebular Sea Monster Puzzle Difficulty) created by SF/l3l3l5l
[…] […]
18:17 Ticket #6828 (Rex Nebular Wait Cursor) created by SF/l3l3l5l
[…] […]
17:59 Ticket #6827 (Rex Nebular Throw Burger to sea monster animation) created by SF/l3l3l5l
[…] […]
17:52 Ticket #6826 (Rex Nebular Log Lines Animation) created by SF/l3l3l5l
[…] […]
13:54 Changeset [402846ae] by dreammaster
SHERLOCK: Implemented doJournal
12:11 Ticket #6825 (Darby and Gregory german version detectet as french or english version ...) created by SF/windlepoons
[…] […]
02:01 Changeset [2b1bc8dc] by dreammaster
TONY: Add detection for Italian PC Magazine version
01:05 Ticket #6823 (TONY: italian version not detected) closed by dreammaster

04/02/15:

23:19 Changeset [91774a0] by dreammaster
SHERLOCK: Implemented Journal::doButtons
22:30 Changeset [9c24ae7] by dreammaster
SHERLOCK: Implemented Journal::drawInterface
12:44 Changeset [8ee0214] by dreammaster
SHERLOCK: Implemented Inventory::highlight
12:11 Changeset [2c36889e] by dreammaster
SHERLOCK: Rename journal fields for clarity
03:19 Changeset [86022c06] by dreammaster
SHERLOCK: Implemented Journal::record
03:12 Changeset [c13c02b] by dreammaster
SHERLOCK: Implemented loadJournalFile
01:41 Ticket #6824 (KQ6 CD Demo MD5) created by SF/kq5g5
[…] […]

04/01/15:

03:21 Changeset [283c607] by dreammaster
SHERLOCK: Implement pushSequence and pullSequence
02:42 Changeset [1199cf72] by dreammaster
SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arrays
01:30 Changeset [8fa8b147] by dreammaster
SHERLOCK: Implement clearTalking and Talk::drawInterface
00:37 Changeset [54ecf6cd] by dreammaster
SHERLOCK: Implemented talk method
00:16 Changeset [87521eb5] by dreammaster
SHERLOCK: Implemented talkLine

03/31/15:

18:24 Ticket #6815 (spanish Fonts) closed by dreammaster
invalid
12:28 Changeset [0b873d74] by dreammaster
SHERLOCK: Implemented displayTalk
11:55 Changeset [cf4226be] by dreammaster
SHERLOCK: Implemented talkTo
01:07 Changeset [943d0a70] by dreammaster
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
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