Timeline



03/20/15:

23:44 Changeset [cf92e540] by dreammaster
SHERLOCK: More scene loading code and support methods
23:05 Changeset [4550e8c5] by Martin Kiewitz <m_kiewitz@…>
SCI: fix script patch description
23:01 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) closed by m-kiewitz
fixed
22:58 Changeset [1f65284a] by Martin Kiewitz <m_kiewitz@…>
SCI: QFG1VGA: added script patch fixes bug #6706 fixes healer's hut …
15:07 Ticket #6816 (SCI: SQ1VGA: game crash when looking at force field generator) closed by m-kiewitz
fixed
15:06 Changeset [7f9f305] by Martin Kiewitz <m_kiewitz@…>
SCI: improve debug output for signature mismatch dump parameter list …
14:30 Changeset [84631468] by Martin Kiewitz <m_kiewitz@…>
SCI: SQ1VGA: added script patch for bug #6816 fixes SQ1VGA Ulence …
11:54 Changeset [43381e98] by dreammaster
SHERLOCK: Further scene loading code
10:26 Changeset [7c967e2] by Martin Kiewitz <m_kiewitz@…>
LOG: fix month in log file
03:31 Changeset [77a4227a] by dreammaster
SHERLOCK: Added loading of scene objects

03/19/15:

23:49 Changeset [a02461fc] by dreammaster
SHERLOCK: Refactorings, new Sprite and People classes
21:40 Changeset [15a4371b] by sylvaintv <sylvaintv@…>
TOON: Fix bad enum syntax
20:42 Changeset [e73faeee] by sylvaintv <sylvaintv@…>
TOON: Add options menu - Add options menu when pressing F1 - Add …
19:11 Ticket #6818 (SCI: LSL2: After customs) closed by m-kiewitz
fixed
19:07 Changeset [55a94d8f] by Martin Kiewitz <m_kiewitz@…>
SCI: added workaround for LSL2/Amiga bug #6818 was bug in script …
03:01 Changeset [5a7ea931] by dreammaster
SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and Darts
02:32 Changeset [2dc355ff] by dreammaster
SHERLOCK: Implement Scalpel-specific scene starting
00:29 Changeset [40093050] by dreammaster
MADS: Hook up ScummVM volume control

03/18/15:

23:02 Changeset [b8ad1ce1] by dreammaster
SHERLOCK: Make random pixel transitions more like the original
22:30 Changeset [9a9f569f] by Martin Kiewitz <m_kiewitz@…>
SCI: debugger / fix diskdump + list commands diskdump: support for …
07:44 Ticket #6818 (SCI: LSL2: After customs) created by SF/jesius
[…] […]
03:09 Changeset [62f3f5d1] by dreammaster
SHERLOCK: Remainder of showCityCutscene implemented

03/17/15:

12:31 Changeset [ec431992] by dreammaster
SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettes
12:12 Changeset [51989953] by dreammaster
SHERLOCK: Implement transparent sprite drawing
04:01 Changeset [59c124aa] by dreammaster
SHERLOCK: Add dirty rect handling
03:52 Changeset [4b5cbc58] by dreammaster
SHERLOCK: Split Screen class into it's own file
03:38 Changeset [cb87452] by dreammaster
SHERLOCK: Implement screen clipping for sprite drawing
02:42 Changeset [0ee3f18] by dreammaster
SHERLOCK: Beginnings of animation sequence loop

03/16/15:

12:07 Changeset [b762beb] by dreammaster
SHERLOCK: Implement sprite palette loading and fade out
04:02 Changeset [02657f5] by dreammaster
SHERLOCK: Fix loading of sprite for startup animation
03:16 Changeset [6cfb7169] by dreammaster
SHERLOCK: Beginnings of sprite loading for animations
01:25 Changeset [92c55e2] by dreammaster
SHERLOCK: Beginning of animation player

03/15/15:

23:41 Changeset [7a95145] by Filippos Karapetis <bluegr@…>
MADS: Handle a game bug in scene 604, which prevents game completion
22:42 Changeset [1452c18f] by dreammaster
SHERLOCK: Added events manager and debugger classes
21:50 Changeset [a6db2fb2] by dreammaster
SHERLOCK: Further game setup
21:25 Changeset [eaab373a] by dreammaster
SHERLOCK: Added skeleton Screen class
20:20 Changeset [6d8134f7] by dreammaster
MADS: Revert fix for sprites disappearing on last frame of cutscenes …
20:18 Changeset [9caed13d] by dreammaster
MADS: Better handling for removing sprite sets
11:47 Changeset [74327cad] by Filippos Karapetis <bluegr@…>
MADS: Add custom game options to the ScummVM GUI This should be part …
11:45 Changeset [97ca67ec] by Filippos Karapetis <bluegr@…>
MADS: Properly reset the sound flag
02:05 Changeset [19a9c068] by Filippos Karapetis <bluegr@…>
MADS: Hook up all of the remaining options, and add custom game options
Note: See TracTimeline for information about the timeline view.