Timeline



03/01/15:

23:21 Changeset [e664e91] by dreammaster
MADS: Fix display of teleporter values with leading zeroes
19:57 Ticket #6811 (ANDROID: kyra.dat error on loading EOB) created by SF/meunierd
[…] […]
16:23 Changeset [bcf2e82] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:16 Changeset [0abf6d7] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:06 Changeset [43a09925] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "actors.cpp" Explain #5903 DRASCULA-IT bug fix
15:41 Changeset [ee5b8ed5] by dreammaster
XEEN: Implement remaining spells
15:21 Changeset [066e71f] by Johannes Schickel <lordhoto@…>
SDL: Call setupIcon for each window creation with SDL2. This should …
15:07 Changeset [c6506b56] by dreammaster
XEEN: Implemented more spells
13:48 Changeset [8778603d] by Norbert Bajkó <norbert.bajko94@…>
DRASCULA: fix crash/graphic glitch at castle towers Fix bug #5903
13:31 Changeset [b2437688] by dreammaster
XEEN: Implementing spells
03:53 Changeset [07f504fe] by dreammaster
XEEN: Fix ordering of spell list and methods
01:43 Changeset [97899626] by dreammaster
XEEN: Implemented protection from elements spell
00:22 Changeset [b414ff26] by dreammaster
XEEN: Implement some of the spells

02/28/15:

23:50 Changeset [8106190] by dreammaster
XEEN: gcc compilation fixes
23:43 Changeset [93cc299e] by dreammaster
XEEN: Implement addHitPoints and spellFX methods
19:59 Changeset [99aa64bd] by dreammaster
XEEN: Fix crash on shooting
18:00 Changeset [b3787094] by dreammaster
XEEN: Implement shoot action
17:45 Changeset [973c5a0d] by dreammaster
XEEN: Implemented multiAttack
02:33 Changeset [302b3cd] by dreammaster
XEEN: Fix updating cell flag that grate is unlocked
01:52 Changeset [b9539c6c] by dreammaster
XEEN: Fixes for marking grates as unlocked

02/27/15:

12:50 Changeset [b46561ef] by dreammaster
XEEN: Implemented openGrate
02:35 Changeset [349ad82f] by dreammaster
XEEN: Fix moving backwards
01:50 Changeset [dc7e4153] by dreammaster
XEEN: Fixes for attacking monsters
00:58 Changeset [c069a7f8] by dreammaster
XEEN: Fix mode change across display of CastSpell dialog

02/26/15:

13:29 Changeset [19007bac] by dreammaster
XEEN: Fix hang calling checkEvents when in combat mode
13:10 Changeset [68e30b29] by dreammaster
XEEN: Fix monster/party taking turns in combat
03:03 Changeset [4191335d] by dreammaster
XEEN: Method rename and compilation warning fixes
02:54 Changeset [b4c8c81a] by dreammaster
XEEN: Properly reimplement nextChar
01:25 Changeset [9b6749c] by dreammaster
XEEN: Fix display of combat action buttons
01:08 Changeset [9a8c4c55] by dreammaster
XEEN: Add a MonsterStruct pointer to the MazeMonster class
00:42 Changeset [ad33b8bb] by dreammaster
XEEN: Fixed display of attacking monster names

02/25/15:

22:36 Ticket #6810 (ARM: Various Crashes due to buggy ARM ASM optimizations) created by SF/apoleon
[…] […]
12:54 Changeset [0e1bd495] by dreammaster
XEEN: Prevent double call to moveMonsters
12:37 Changeset [5bb494ff] by dreammaster
XEEN: Fix mosnters moving towards party

02/24/15:

22:33 Changeset [2fa47e2] by somaen
Merge pull request #587 from jammm/scummvm_local WINTERMUTE: Added …
17:34 Changeset [32013976] by jammm <jem456.vasishta@…>
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes Fix bug …
16:53 Changeset [1ff4c02c] by somaen
Merge pull request #586 from jammm/master WINTERMUTE: Fixed …
01:04 Changeset [20bdb154] by dreammaster
XEEN: Fix _newDay initialization
00:35 Changeset [cba25ea4] by dreammaster
XEEN: Fix placement of enemies
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