Timeline



02/25/15:

22:36 Ticket #6810 (BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations) created by SF/apoleon
[…] […]
12:54 Changeset [0e1bd495] by dreammaster
XEEN: Prevent double call to moveMonsters
12:37 Changeset [5bb494ff] by dreammaster
XEEN: Fix mosnters moving towards party

02/24/15:

22:33 Changeset [2fa47e2] by somaen
Merge pull request #587 from jammm/scummvm_local WINTERMUTE: Added …
17:34 Changeset [32013976] by jammm <jem456.vasishta@…>
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes Fix bug …
16:53 Changeset [1ff4c02c] by somaen
Merge pull request #586 from jammm/master WINTERMUTE: Fixed …
01:04 Changeset [20bdb154] by dreammaster
XEEN: Fix _newDay initialization
00:35 Changeset [cba25ea4] by dreammaster
XEEN: Fix placement of enemies

02/23/15:

11:11 Ticket #6773 (ALL: Infinite loop showing error dialog when engine missing) closed by digitall
fixed
04:45 Changeset [9725fc57] by dreammaster
XEEN: Renaming and move flags used for UI indicators
03:59 Changeset [ddf71710] by dreammaster
XEEN: Fix placement of objects in setIndoorsObjects
03:58 Changeset [2d2fc3f9] by dreammaster
XEEN: Add horizontal placement fix for scaled sprites
01:37 Changeset [3e05d900] by dreammaster
XEEN: Merge scaling code from XSurface into sprite drawing code

02/22/15:

23:33 Changeset [c15ca5ca] by dreammaster
XEEN: Fix compiler warning
21:49 Changeset [bab1afa6] by Matthew Hoops <clone2727@…>
BASE: Fix infinite loop upon trying to play a game and not finding the …
16:45 Changeset [3f27fd8] by dreammaster
XEEN: Fix horizontal positioning for flipped images
15:57 Changeset [6126d45b] by dreammaster
XEEN: Remove redundant comment from drawList method
03:11 Changeset [458bf830] by dreammaster
XEEN: Restrict sprite drawing to window bounds
00:43 Changeset [877474cd] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Allow text to scroll off screen before removing it For example …

02/21/15:

23:56 Changeset [85aecfa] by dreammaster
MADS: Fix animations of spider and vulture in witch doctor's hut scene
22:45 Changeset [076ce7e6] by dreammaster
MADS: Implement scroll wheel support for scrolling inventory
21:48 Changeset [c660119c] by dreammaster
MADS: Fix depth for seaweed in scene 104
21:24 Changeset [6ca8d22f] by jammm <jem456.vasishta@…>
WINTERMUTE: Fixed parentFolder name check when testing for …
21:14 Changeset [549b5d43] by dreammaster
MADS: Fix crash when trapping bouncy native in pit
20:52 Ticket #6809 (BASE: FSNode's getParent()->getName() is inconsistent.) created by somaen
[…] […]
20:52 Changeset [df5742e] by dreammaster
MADS: Fix player animation when getting blown up by mine
19:41 Changeset [c99a901f] by dreammaster
XEEN: More code for dismiss dialog
19:34 Changeset [f49b1f9b] by dreammaster
XEEN: Implemented giveTreasure
15:43 Changeset [c5a98b00] by dreammaster
XEEN: Implement more combat methods
04:57 Changeset [b790e9ba] by dreammaster
XEEN: Implemented attack2
02:55 Changeset [917b143e] by dreammaster
XEEN: Implement attack method
01:08 Changeset [ebc134a2] by dreammaster
XEEN: Implement attackMonster and breakAllItems

02/20/15:

13:47 Changeset [caf7f376] by dreammaster
XEEN: Implemented monsterAttack
02:12 Changeset [b66bf1a8] by dreammaster
XEEN: Implemented stopAttack

02/19/15:

13:26 Changeset [7c3f373b] by dreammaster
XEEN: Fix selecting spells to cast in spells dialog
12:57 Changeset [e17d2582] by dreammaster
XEEN: Fix display of spell names in Spells dialog
03:11 Changeset [4c420a70] by dreammaster
XEEN: Fix drawing buttons in Spells dialog when switching character
03:05 Changeset [cd5bc0ec] by dreammaster
XEEN: Simplify use of addButton when setting up button lists
02:42 Changeset [aa89e602] by dreammaster
XEEN: Spell dialogs fixes for non-casters
02:17 Changeset [da368f5e] by dreammaster
XEEN: Add special case spell handling during combat
01:35 Changeset [0f78fb93] by dreammaster
XEEN: Implement extra code for passing active character to castSpell

02/18/15:

18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by criezy
invalid
15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by eriktorbjorn
[…] […]
15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by RichieSams
13:11 Changeset [6a7fd195] by dreammaster
XEEN: Fixes for display of Spells dialog
08:33 Changeset [4f6f0fb1] by wjp
SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
04:24 Changeset [71cc9e41] by Johannes Schickel <lordhoto@…>
WINCE: Fix compilation.
02:57 Changeset [1d5d98e] by dreammaster
XEEN: Fix display of buttons in Cast Spell window
02:47 Changeset [7b3c10b0] by dreammaster
XEEN: Implemented Cast Spell dialog
01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by SF/powersliderr1
[…] […]

02/17/15:

18:58 Changeset [fdc09c2c] by wjp
SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by eriktorbjorn
fixed
02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by SF/powersliderr1
[…] […]
00:58 Changeset [c045ada] by dreammaster
XEEN: Implementing more combat logic

02/16/15:

23:55 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) closed by bluegr
fixed
23:49 Changeset [b45e706] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6803 (tuning fork box state)
20:39 Ticket #6805 (SWORD25: no video in BS2.5) created by SF/legluondunet
[…] […]
20:34 Ticket #6804 (SWORD25: add option to choose language speech) created by SF/legluondunet
[…] […]
19:35 Changeset [30d94950] by dreammaster
XEEN: Starting of combat UI, moved _combatParty into Combat class
16:42 Changeset [e7ffed76] by dreammaster
XEEN: Implemented giveCharDamage
10:22 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) closed by bluegr
10:13 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) closed by bluegr
fixed
10:11 Changeset [f04ef8b7] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6793 in Zork Nemesis
01:47 Changeset [75a070de] by dreammaster
XEEN: Implementing combat methods
01:32 Changeset [6ed60538] by Johannes Schickel <lordhoto@…>
CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
01:13 Changeset [3745ddbe] by Johannes Schickel <lordhoto@…>
WIN32: Add experimental SDL2 support. Based on changes by aquadran.
00:25 Changeset [3f22c12c] by Johannes Schickel <lordhoto@…>
SDL: Handle icon setup in SdlWindow.
00:03 Changeset [627d7663] by Johannes Schickel <lordhoto@…>
SDL: Add basic abstraction class for the SDL window.

02/15/15:

20:01 Changeset [ef2a459] by dreammaster
XEEN: Moved _openDoor into InterfaceMap
19:55 Changeset [bdc8e73] by dreammaster
XEEN: Fix walking through walls
19:43 Changeset [93e5fd7c] by dreammaster
XEEN: Moved more variables out of InterfaceMap that belong in Interface
19:20 Changeset [adde24a3] by dreammaster
XEEN: Move more code from InterfaceMap that should be in Interface class
19:10 Changeset [74b4d91f] by dreammaster
XEEN: Implemented startFalling
18:49 Changeset [60e83c2] by Filippos Karapetis <bluegr@…>
PEGASUS: Silence two MSVC warnings
17:28 Changeset [f477de20] by wjp
SCI: Add more audio debugging output
17:28 Changeset [165a8c26] by wjp
SCI: Fix version check for MIDI controller 4E This is only supported …
17:26 Changeset [a90ad5b4] by dreammaster
XEEN: Move drawMiniMap to Interface class
17:20 Changeset [6605a0c] by dreammaster
XEEN: Implemented more code from end of draw3d
17:01 Changeset [cc9f62fc] by dreammaster
XEEN: Split up draw3d between Interface and InterfaceMap, start of …
16:07 Changeset [db325695] by dreammaster
MADS: Fix proper cycling of idle animations
14:50 Changeset [7739e12e] by dreammaster
MADS: Stop player disappearing after cutscene of fish being eaten
13:31 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) closed by wjp
fixed
13:21 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) closed by wjp
fixed
13:21 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) closed by wjp
fixed
13:21 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) closed by wjp
fixed
13:20 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) closed by wjp
fixed
13:16 Changeset [6dcc8b0] by wjp
Merge branch 'sci_audio' This branch contains a number of …
13:14 Changeset [2b49b5f] by wjp
SCI: Fix sound object frame selector rate Thanks waltervn. Verified …
13:14 Changeset [d0cb5f5] by wjp
SCI: Only allow a single 'playBed' song in SCI1early
13:10 Changeset [7658821a] by dreammaster
MADS: Fix left screen clipping for scaled flipped sprites
13:05 Changeset [1c5722f0] by wjp
SCI: Allow channel remapping from audio thread too
13:05 Changeset [50284870] by wjp
SCI: Use sound resource priority by default for songs SCI1 sound …
13:01 Changeset [0018bb0] by wjp
SCI: Give songs that start playing later higher priority
13:01 Changeset [0aadd20] by wjp
SCI: Add debugging output
12:57 Changeset [b80e74af] by wjp
SCI: Handle voice limits differently For playBed songs, SCI1early …
12:57 Changeset [e42a5123] by wjp
SCI: Don't remap channels from playBed songs
12:57 Changeset [5964cc23] by wjp
SCI: Always re-sort playlist in soundPlay Previously, it would only …
12:19 Changeset [51561c80] by dreammaster
MADS: Fix left edge screen clipping for non-scaled flipped sprites
02:34 Changeset [2c9ad1ee] by dreammaster
MADS: Fix death animations for seaweed and underwater mine
01:44 Changeset [a505ae94] by dreammaster
MADS: Fix picture when picking up timer module

02/14/15:

23:03 Changeset [be489d88] by dreammaster
MADS: Fix palette loading for in-game dialogs
21:54 Changeset [d31e602a] by dreammaster
MADS: Allow Escape key to close game options dialog
20:34 Changeset [1aa91814] by dreammaster
MADS: Cleanup and bugfixes for panning transition support methods
18:06 Changeset [52adf51] by RichieSams
ZVISION: Check for point and style changes when early breaking from a …
15:06 Changeset [58ef44e] by wjp
SCI: Register and save playBed option to PlaySound The playBed option …
15:06 Changeset [26d55b09] by wjp
SCI: Match SSCI channel reset order It may or may not matter for a …
15:06 Changeset [f1e34f11] by wjp
SCI: Initialize voice counts in SCI1+
15:06 Changeset [84d2414a] by wjp
SCI: Avoid resetting already unused channels
14:19 Changeset [5ec05f6] by Strangerke
ACCESS: MM - use PRINTSTR in several places, remove related TODOs
13:36 Changeset [dae78936] by dreammaster
XEEN: Fix _buttonValue check for moving through doorways
13:28 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) closed by bluegr
fixed
13:27 Changeset [53a2c30] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6791 (max value of delay_render) This fixes …
13:25 Changeset [cad435d] by dreammaster
XEEN: Fix default display of doors
13:14 Ticket #6794 (ZVISION: Yoruk's coffin instant death) closed by bluegr
fixed
13:08 Changeset [9ce285a1] by Filippos Karapetis <bluegr@…>
ZVISION: Also reference the script manager in ResultAction members
13:08 Changeset [60c06b84] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant …
13:08 Changeset [14914b2a] by Filippos Karapetis <bluegr@…>
ZVISION: Add custom equality operators for game location This makes …
12:32 Changeset [b79d552] by dreammaster
XEEN: Implemented drawDice
04:48 Changeset [9b0b0cd9] by dreammaster
XEEN: Implemented exchangeAttribute
04:20 Changeset [d225bc4] by dreammaster
XEEN: Implemented saveCharacter

02/13/15:

06:20 Changeset [2fe58fac] by Strangerke
ACCESS: MM - Fix a bug in doBox_v1, implement some TYPE_3 code
04:16 Changeset [e16ecd11] by dreammaster
XEEN: Implementing create chracter dialog

02/12/15:

04:37 Changeset [2772cd33] by dreammaster
XEEN: Implemented code for deleting characters in Party dialog
02:09 Changeset [a39b0b24] by dreammaster
XEEN: Fix changing selected character with mouse in various dialogs
02:04 Changeset [6548dd05] by dreammaster
XEEN: Fix removing and adding chars to party in Party dialog
01:04 Changeset [2f39bd5] by dreammaster
XEEN: Fixes for display of party dialog

02/11/15:

21:25 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) closed by RichieSams
21:13 Changeset [2d2cfbe0] by RichieSams
ZVISION: Create temporary subtitle surfaces on the stack rather than …
21:13 Changeset [8ecc5e5] by RichieSams
ZVISION: Handle question text rendering manually, rather than forcing …
21:13 Changeset [cff81cd7] by RichieSams
ZVISION: Remove forced render to screen timedMessage() is always …
21:13 Changeset [a851fa8e] by RichieSams
ZVISION: Refactor text rendering code in order to fix word wrapping …
06:23 Changeset [232775c5] by Strangerke
ACCESS: MM - Implement cmdPushLocation
04:40 Changeset [50ae4f9] by dreammaster
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
00:28 Changeset [e5961783] by dreammaster
XEEN: Refactored drawing the party icons into a separate class

02/10/15:

13:55 Ticket #7876 (Pause / Break functionality like in the original scumm and SCI executables) created by SF/andoru
[…] […]
13:42 Changeset [8256f7c8] by dreammaster
XEEN: Refacored face sprites loading into Roster and Character classes
06:53 Changeset [a54bb5e] by Strangerke
ACCESS: MM - Implement cmdSpecial0
03:01 Changeset [a612dd68] by dreammaster
XEEN: Further refactoring for party dialog setup
02:34 Changeset [c798a555] by dreammaster
XEEN: More refactoring needed for party dialog setup
01:57 Changeset [62eb3951] by dreammaster
XEEN: Some refactoring needed for resources the party dialog will need

02/09/15:

18:34 Changeset [bdf30421] by Strangerke
ACCESS: MM - Implement cmdSpecial7
04:54 Changeset [55be1b8] by dreammaster
MADS: Variable renaming in closestColor
03:07 Changeset [5e00b39c] by dreammaster
MADS: Implementing code for panning screen transitions

02/08/15:

21:35 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) created by eriktorbjorn
[…] […]
21:03 Changeset [ccb224d8] by dreammaster
XEEN: In progress Dismiss dialog
18:37 Ticket #6802 (FREDDI2: assert() error) created by BenCastricum
[…] […]
14:47 Changeset [cbbd1a92] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Set safe control state value after animation finishes If we …
12:56 Changeset [8725f2cf] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Limit input text to the width of the input control This is …
09:13 Changeset [b7b4e9cc] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Draw transparent text in original save dialog Before this …
03:47 Changeset [a381c49c] by dreammaster
XEEN: Implemented bashing
02:17 Changeset [d6e76055] by dreammaster
XEEN: Implemented resting
00:08 Changeset [65ecc9b7] by dreammaster
XEEN: Another fix for makeItem variable usage
00:00 Changeset [54ae7eb2] by dreammaster
XEEN: Fix incorrect variable usage in makeItem

02/07/15:

23:43 Changeset [996ce24] by dreammaster
XEEN: Fix writeString to constrain text to window
23:32 Changeset [c313113f] by dreammaster
XEEN: Fix for switching modes and loading auto notes in Quests dialog
23:14 Changeset [528fce5a] by dreammaster
XEEN: Fix headers and key handling in Quests dialog
23:02 Changeset [90db7872] by dreammaster
XEEN: Implement Quests dialog
20:55 Changeset [a0661328] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target …
20:27 Changeset [b633704] by dreammaster
XEEN: Implemented remainder of ItemsDialog
17:04 Changeset [4bd128be] by dreammaster
XEEN: Finished doItemOptions
16:45 Changeset [5ffbe2de] by dreammaster
XEEN: Implemented getIdentifiedDetails and getAttributes
01:57 Changeset [d40c6253] by dreammaster
XEEN: Implemented makeItem

02/06/15:

20:11 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) created by eriktorbjorn
[…] […]
16:42 Ticket #6800 (ZVISION Cannot be compiled on Android - FreeType2 isn't available) created by SF/youngbilly
[…] […]
07:25 Changeset [a81fbda3] by Strangerke
ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR
07:24 Changeset [ef9c9b78] by Strangerke
ACCESS: MM - Fix a crash
01:47 Changeset [b39f4179] by dreammaster
XEEN: Merged confirmation and yes/no dialogs into single source file
01:17 Changeset [6595abcf] by dreammaster
XEEN: Moved _maeNames to a new Resources class
01:05 Changeset [85c2dd5] by dreammaster
XEEN: Split up assembleItemName and renamed to getFullDescription

02/05/15:

13:00 Changeset [fc04fe6d] by dreammaster
XEEN: equipItem methods for armor and accessories
06:36 Changeset [a05e8625] by Strangerke
ACCESS: Remove an unused function
05:59 Changeset [fb78a6f4] by Strangerke
ACCESS: MM - Add an optional variable to scroll functions
05:42 Changeset [852a6b3e] by Strangerke
ACCESS: MM - Hook scroll functions in takePicture
03:24 Changeset [a983d9ab] by dreammaster
XEEN: Implemented weapon variation of equipItem
01:41 Changeset [7ea32f33] by dreammaster
XEEN: Moved passRestrictions to the InventoryItems class
01:22 Changeset [8eb9ad5] by dreammaster
XEEN: Split Character class into it's own file
00:18 Changeset [4953b79] by dreammaster
XEEN: Partial implementation of doItemOptions

02/04/15:

23:04 Changeset [531029f5] by Torbjörn Andersson <eriktorbjorn@…>
HUGO: Avoid drawing text above screen (bug #6799) When drawing cursor …
21:22 Changeset [452c5e59] by Strangerke
ACCESS: Tex2 - Start implementing takePicture()
06:36 Changeset [bb640a85] by Strangerke
ACCESS: MM - Fix compilation

02/03/15:

18:33 Ticket #6799 (HUGO: Silent quit when using inventory) created by misterhands
[…] […]
18:10 Ticket #6798 (HUGO: SCRIPT.FON not closed on RTL) created by misterhands
[…] […]
10:37 Ticket #6783 (ZVISION: Earth pavilion door puzzle missing sound effects) closed by bluegr
fixed
10:35 Changeset [666a4f3a] by Filippos Karapetis <bluegr@…>
SCUMM: Adapt wording for the fix in commit f1c64c2afe
10:31 Changeset [6c07f918] by Filippos Karapetis <bluegr@…>
ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle) …
08:53 Ticket #6796 (The Dig crashes ScummVM in the middle of the opening movie.) closed by criezy
fixed
08:51 Changeset [f1c64c2a] by criezy
SCUMM: Fix handling of string resources in smash player for Steam mac …
06:33 Changeset [dd4028db] by Strangerke
ACCESS: MM - Hook displayInv
06:32 Changeset [af664130] by Strangerke
ACCESS: MM - Remove combine item feature and table
06:05 Changeset [4ab79fa0] by Strangerke
ACCESS: MM - Hook cmdSpecial6
06:00 Changeset [798733c] by Strangerke
ACCESS: MM - Remove a useless function, rename showDeathText
03:38 Changeset [f34c5ad] by dreammaster
XEEN: Finished Items dailog loading block for weapons
03:11 Changeset [38df23ac] by dreammaster
XEEN: Implemented passRestrictions
02:29 Changeset [3767f316] by dreammaster
XEEN: Implemented calcItemCost
02:17 Ticket #6784 (ZVISION: Earth pavilion door puzzle inset videos out of alignment) closed by bluegr
fixed
02:16 Changeset [1adcb23d] by Filippos Karapetis <bluegr@…>
ZVISION: Fix bug #6784 (wrong scaling in the fist control)

02/02/15:

23:20 Changeset [2b8303c0] by dreammaster
XEEN: Implemented assembleItemName method
21:55 Ticket #6797 (ZVISION: Brief glitch after solving air puzzle (constellations)) created by eriktorbjorn
[…] […]
21:15 Ticket #6796 (The Dig crashes ScummVM in the middle of the opening movie.) created by SF/mcnugget
[…] […]
15:20 Ticket #6795 (UBUNTU: Fullscreen/Windowed with ALT+ENTER fails in 14.04) created by SF/legluondunet
[…] […]
04:47 Ticket #6790 (ANDROID: Can't add games. Engines not loaded.) closed by digitall
04:32 Changeset [7febe773] by dreammaster
XEEN: Beginnings of Items dialog
00:11 Changeset [bc2c1c6a] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Remove \n from debug message
00:04 Changeset [78234db2] by dreammaster
XEEN: Add Quick Reference dialog

02/01/15:

23:24 Ticket #6792 (ANDROID: ScummVM v1.7.0 fails to start on Android 5.0.2 / Nexus 10) closed by digitall
outdated
21:51 Changeset [2b2ce190] by dreammaster
XEEN: Fixes for Character Info dialog stat details display
20:24 Changeset [d57c9f20] by dreammaster
XEEN: Fixes to the Character Info dialog
18:57 Changeset [3ae4958f] by dreammaster
XEEN: Implemented Exchange character dialog
16:56 Changeset [d855aa0d] by dreammaster
XEEN: Implemented Character Info dialog
16:21 Changeset [aa51830] by johndoe123 <john_doe@…>
BBVS: Fix out-of-bounds array access in air guitar minigame as …
10:02 Changeset [f1ec648] by clone2727 <clone2727@…>
Merge pull request #584 from bgK/fft-getrevtab COMMON: Add getRevTab …
09:35 Changeset [ed037a5] by bgK
COMMON: Add getRevTab to FFT
06:59 Changeset [26d86017] by Strangerke
ACCESS: MM - Implement dead function
06:31 Changeset [631277e4] by Strangerke
ACCESS: MM - Implement cmdSpecial6

01/31/15:

22:45 Changeset [d3e3093b] by dreammaster
XEEN: Add missing moveMonsters flag setting for automap and info dialogs
22:39 Changeset [40b2f886] by dreammaster
XEEN: Implement the Info dialog
21:42 Changeset [e0a9c92c] by Strangerke
ACCESS: Split setVideo into 2 functions to allow the loading of files …
21:37 Changeset [4cd155c9] by Strangerke
ACCESS: MM - Implement cmdSpecial1
20:51 Changeset [73a52215] by dreammaster
XEEN: Yet more bugfixes for automap dialog
20:28 Changeset [d67b8d36] by dreammaster
XEEN: More automap dialog fixes
19:36 Ticket #6794 (ZVISION: Yoruk's coffin instant death) created by SF/ojolkir
[…] […]
19:12 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) created by eriktorbjorn
[…] […]
18:43 Changeset [76eadc75] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Add detection for Italian Zork Nemeis (bug #6786)
17:17 Changeset [b22418de] by dreammaster
XEEN: Bugfixes for the automap dialog
12:22 Changeset [2472cc09] by dreammaster
XEEN: Initial implementation of map dialog
12:01 Changeset [35c17d50] by Strangerke
MADS: Janitorial - fix some else statements with braces on separate …
11:53 Changeset [0fcd7839] by Strangerke
MADS: Add a safeguard in doFrame
11:42 Changeset [772cbc12] by Strangerke
MADS: Fix a bug in PaletteUsage::process, some renaming
11:41 Changeset [1c8ecb4] by Strangerke
MADS: Fix signed/unsigned comparison warning
11:41 Changeset [15a10d27] by Strangerke
MADS: Remove a useless variable
11:10 Changeset [c0b2d47f] by Strangerke
MADS: Add safeguards in DialogsNebular::show
10:44 Changeset [ba330e32] by Strangerke
Merge pull request #579 from chrilith/mortevielle_textpos …
09:04 Ticket #6792 (ANDROID: ScummVM v1.7.0 fails to start on Android 5.0.2 / Nexus 10) created by SF/pottendo
[…] […]
00:59 Changeset [4b364c50] by dreammaster
XEEN: Fix glitch in indoor walls drawing
00:18 Changeset [29753a29] by dreammaster
XEEN: Implemented SpellsDialog and ConfirmDialog classes

01/30/15:

12:50 Changeset [71e95fa3] by David Turner <dgturner@…>
Merge pull request #573 from raziel-/patch-3 AMIGAOS: Re-add a …
06:44 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) created by eriktorbjorn
[…] […]
06:28 Changeset [490eb341] by Strangerke
ACCESS: MM - Reduce the scope of a variable, some renaming
06:26 Changeset [5159a385] by Strangerke
ACCESS: Clarify calculation precedence for '+' and '?'
06:24 Changeset [38f7aba4] by Strangerke
ACCESS: MM - Remove a couple of useless variables
06:15 Changeset [576ad394] by Strangerke
ACCESS: Remove a useless variable
06:15 Changeset [49d06c13] by Strangerke
ACCESS: Silent a MSVC warning
06:11 Changeset [41766017] by Strangerke
ACCESS: MM - Add MM specific code in doEstablish
06:10 Changeset [817730c3] by Strangerke
ACCESS: MM - Implement missing bits of CharEntry
05:39 Ticket #6790 (ANDROID: Can't add games. Engines not loaded.) created by SF/johanbeyl
[…] […]

01/29/15:

22:49 Ticket #6789 (SCI: KQ4 - Engine abort at saved game load) closed by digitall
wontfix
13:42 Changeset [be327cb7] by dreammaster
XEEN: Implemented setSpellText for spells dialog
12:24 Changeset [ebc5c55c] by Chris Apers <chrilith@…>
MORTEVIELLE: fixed text position Checked against french and german …
12:11 Changeset [a48a6ad] by johndoe123 <john_doe@…>
BBVS: Implement loading and saving in the air guitar minigame
09:47 Ticket #6789 (SCI: KQ4 - Engine abort at saved game load) created by SF/jordsco
[…] […]
02:11 Changeset [e3442920] by dreammaster
XEEN: Add missing c_str to a Common::String::format call
01:59 Changeset [60c462bf] by dreammaster
XEEN: Fixes for tavern options
01:59 Changeset [1f28332b] by dreammaster
XEEN: Add saving/restoring of background when opening/closing windows
01:09 Changeset [16b8382] by dreammaster
XEEN: Fix display of buy message for buying tavern food
00:22 Changeset [5228879a] by dreammaster
XEEN: Fix for entering/exiting tavern display

01/28/15:

13:46 Changeset [8a324eb7] by dreammaster
XEEN: Implemented drawTownAnim
06:50 Changeset [f2fffeb1] by Strangerke
Merge pull request #576 from chrilith/master MORTEVIELLE: added …
06:47 Changeset [ae2ba18a] by Strangerke
MADE: Initialize some variables
06:00 Ticket #6787 (Backgrounds tend to turn green when overlaid decals change) closed by eriktorbjorn
fixed
05:57 Changeset [2d93a82e] by eriktorbjorn
Merge pull request #577 from Marisa-Chan/master ZVISION: Fix bug …
03:57 Changeset [a755ce6] by dreammaster
XEEN: Implement hilight/unhilightChar, bufixes for Tavern display
03:26 Changeset [f46af2ed] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix bug #6787 init lzss window by same values as in original game
03:04 Changeset [689776d9] by dreammaster
XEEN: Implemented doTownOptions

01/27/15:

19:55 Changeset [58565c43] by Chris Apers <chrilith@…>
MORTEVIELLE: added starting screen string index constant
19:48 Changeset [d928871] by Chris Apers <chrilith@…>
MORTEVIELLE: added starting screen To give credits to the original …
13:51 Changeset [5030d004] by dreammaster
XEEN: Implemented depositWithdrawl and subtract
13:02 Changeset [88382b2] by dreammaster
XEEN: Added NumericInput class and refactored existing string input
06:27 Ticket #6788 (SCUMM HE : Inaccurate MIDI Emulation) created by SF/legoking831
[…] […]
06:21 Changeset [a1a99745] by Strangerke
MADE: Initialize some more variables, remove an useless variable
06:14 Changeset [849f3831] by Strangerke
MADE: Initialize some variables, remove a useless variable
06:04 Changeset [77302c40] by Strangerke
ACCESS: Initialize some variables
02:35 Changeset [81e1bd29] by dreammaster
XEEN: Implemented createTownText
00:54 Changeset [d58f2509] by Matthew Hoops <clone2727@…>
AUDIO: Fix skipping samples when the skip length is greater than the …

01/26/15:

22:43 Changeset [5b9231ad] by Strangerke
Merge pull request #574 from chrilith/master MORTEVIELLE: added …
22:34 Changeset [f2e3bdd2] by Strangerke
TSAGE: BF - Fix another color glitch
22:33 Changeset [50be542f] by Strangerke
TSAGE: BF - Fix a glitch in scene 935
22:14 Changeset [e8c9a828] by Strangerke
TSAGE: Fix 3 uninitialized variables
22:14 Changeset [7ebd6c97] by Strangerke
VOYEUR: Fix bug in vDoCycleInt
22:13 Changeset [27febf8] by Strangerke
TSAGE: Ringworld - Declare _sitFl as a boolean
21:59 Changeset [3e8456e0] by Strangerke
TSAGE: Ringworld - Fix unitialized variable
21:59 Changeset [46c3b8c3] by Strangerke
TSAGE: Ringworld - Fix unitialized variable
21:51 Changeset [b336e9b1] by Strangerke
TSAGE: BF - Remove unused variable
21:31 Changeset [21a66189] by Strangerke
VOYEUR: Add missing break
21:18 Changeset [8c8261aa] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Cleanup. We usually don't check a pointer before deleting it.
21:18 Changeset [dd5cd42f] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Use ValueSlot for volume in ActionMusic As suggested by …
21:16 Changeset [bdd75f97] by Chris Apers <chrilith@…>
MORTEVIELLE: added missing inter screen messages
18:45 Changeset [d0f95b40] by Strangerke
AMIGAOS: Update icons to use glow and cleanup (Courtesy of Raziel)
18:34 Changeset [51e90b24] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix ActionMusic volume The volume can be either a constant …
17:56 Changeset [5eefa628] by Hubert Maier <raziel-@…>
AMIGAOS: Re-add a DosList feature To keep consistency with the …
15:30 Ticket #6787 (Backgrounds tend to turn green when overlaid decals change) created by SF/tnm23
[…] […]
09:54 Ticket #6786 (ZVISION: Italian Language Version Not Detected) created by SF/peloquin78
[…] […]
06:58 Changeset [e85788ff] by Strangerke
ACCESS: MM - Some work on bubble_box
04:59 Changeset [f11e110] by dreammaster
XEEN: Beginnings of Town class, implemented handleAction
02:19 Changeset [2abce62] by dreammaster
XEEN: Add skeleton for spells class
01:05 Changeset [84741d73] by dreammaster
XEEN: Properly clear previous MazeData when loading a new map
00:32 Changeset [94ce2c1e] by dreammaster
XEEN: Fix display of outdoors objects
00:15 Ticket #6767 (ZVISION: Ambient sounds keep playing after leaving the relevant area) closed by bluegr
fixed
00:11 Changeset [8f551202] by Filippos Karapetis <bluegr@…>
Merge pull request #568 from Marisa-Chan/master ZVISION: Fix sound …
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