Timeline



02/18/15:

23:56 Changeset [d8ed9c92] by somaen
STARK: Stub opSpeakWithoutTalking.
23:45 Changeset [0bc29d9] by somaen
STARK: Stub opIsOnFloorField.
23:37 Changeset [5121fffd] by somaen
STARK: Stub opScriptEnable
23:31 Changeset [bd8a592] by somaen
STARK: Print the name of the FMV that should be played in the stub.
23:29 Changeset [b2fb88d0] by somaen
STARK: Stub opIsSet.
23:15 Changeset [620f5ec6] by somaen
STARK: Stub opActivateMesh
23:09 Changeset [a800cdd0] by somaen
STARK: Stub opActivateTexture.
21:31 Changeset [af8c6082] by somaen
STARK: Stub opPlayFullMotionVideo for now.
21:24 Changeset [f0c8b26] by somaen
STARK: Stub the opPauseRandom opcode, to reduce the noise in the …
21:21 Changeset [db4bd59] by somaen
STARK: Make describe() const in ResourceReference.
18:51 Ticket #6805 (SWORD25: no video in BS2.5) closed by criezy
invalid
15:44 Ticket #6808 (ZVISION: Sound distortion in Zork Nemesis end credits) created by eriktorbjorn
[…] […]
15:12 Ticket #6801 (ZVISION: Bad word-wrapping in original save dialog) closed by RichieSams
13:11 Changeset [6a7fd195] by dreammaster
XEEN: Fixes for display of Spells dialog
08:33 Changeset [4f6f0fb1] by wjp
SCI: Fix digital audio Regression from 5028487038fd, where I assumed …
04:24 Changeset [71cc9e41] by Johannes Schickel <lordhoto@…>
WINCE: Fix compilation.
02:57 Changeset [1d5d98e] by dreammaster
XEEN: Fix display of buttons in Cast Spell window
02:47 Changeset [7b3c10b0] by dreammaster
XEEN: Implemented Cast Spell dialog
01:15 Ticket #6807 (SCI: QFG3: Export Character Magic spell open skill being bump up.) created by SF/powersliderr1
[…] […]

02/17/15:

22:45 Changeset [d732d706] by somaen
Merge pull request #1172 from chkr-private/mesh-alpha-fixes EMI: …
18:58 Changeset [fdc09c2c] by wjp
SCI: Add alternative version of QfG3 "Woo" dialog patch The GOG …
04:56 Ticket #6799 (HUGO: Silent quit when using inventory) closed by eriktorbjorn
fixed
02:52 Ticket #6806 (SCI: QFG3: Dialog Crash about Leopard women's marriage.) created by SF/powersliderr1
[…] […]
00:58 Changeset [c045adae] by dreammaster
XEEN: Implementing more combat logic
00:57 Changeset [6d226501] by Christian Krause <chkr@…>
EMI: Implement mesh-specific alpha values - if …

02/16/15:

23:55 Ticket #6803 (ZVISION: Tuning fork box glitch (probably a script bug)) closed by bluegr
fixed
23:49 Changeset [b45e7060] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6803 (tuning fork box state)
20:39 Ticket #6805 (SWORD25: no video in BS2.5) created by SF/legluondunet
[…] […]
20:34 Ticket #6804 (SWORD25: add option to choose language speech) created by SF/legluondunet
[…] […]
19:35 Changeset [30d94950] by dreammaster
XEEN: Starting of combat UI, moved _combatParty into Combat class
16:42 Changeset [e7ffed76] by dreammaster
XEEN: Implemented giveCharDamage
10:22 Ticket #6754 (TOUCHE: Game Uncompletable if Potion Not In Inventory Before Using Da ...) closed by bluegr
10:13 Ticket #6793 (ZVISION: Saving at bottom of staircase creates buggy savegame) closed by bluegr
fixed
10:11 Changeset [f04ef8b7] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6793 in Zork Nemesis
01:47 Changeset [75a070de] by dreammaster
XEEN: Implementing combat methods
01:32 Changeset [6ed60538] by Johannes Schickel <lordhoto@…>
CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
01:13 Changeset [3745ddbe] by Johannes Schickel <lordhoto@…>
WIN32: Add experimental SDL2 support. Based on changes by aquadran.
00:25 Changeset [3f22c12c] by Johannes Schickel <lordhoto@…>
SDL: Handle icon setup in SdlWindow.
00:03 Changeset [627d7663] by Johannes Schickel <lordhoto@…>
SDL: Add basic abstraction class for the SDL window.

02/15/15:

20:01 Changeset [ef2a459] by dreammaster
XEEN: Moved _openDoor into InterfaceMap
19:55 Changeset [bdc8e73] by dreammaster
XEEN: Fix walking through walls
19:43 Changeset [93e5fd7c] by dreammaster
XEEN: Moved more variables out of InterfaceMap that belong in Interface
19:20 Changeset [adde24a3] by dreammaster
XEEN: Move more code from InterfaceMap that should be in Interface class
19:10 Changeset [74b4d91f] by dreammaster
XEEN: Implemented startFalling
18:49 Changeset [60e83c2] by Filippos Karapetis <bluegr@…>
PEGASUS: Silence two MSVC warnings
17:28 Changeset [f477de20] by wjp
SCI: Add more audio debugging output
17:28 Changeset [165a8c26] by wjp
SCI: Fix version check for MIDI controller 4E This is only supported …
17:26 Changeset [a90ad5b4] by dreammaster
XEEN: Move drawMiniMap to Interface class
17:20 Changeset [6605a0c5] by dreammaster
XEEN: Implemented more code from end of draw3d
17:01 Changeset [cc9f62fc] by dreammaster
XEEN: Split up draw3d between Interface and InterfaceMap, start of …
16:51 Changeset [3fb6a1dd] by bgK
STARK: Apply color keying when drawing Smacker movies
16:07 Changeset [db325695] by dreammaster
MADS: Fix proper cycling of idle animations
14:50 Changeset [7739e12e] by dreammaster
MADS: Stop player disappearing after cutscene of fish being eaten
13:31 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) closed by wjp
fixed
13:21 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) closed by wjp
fixed
13:21 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) closed by wjp
fixed
13:21 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) closed by wjp
fixed
13:20 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) closed by wjp
fixed
13:16 Changeset [6dcc8b0] by wjp
Merge branch 'sci_audio' This branch contains a number of …
13:14 Changeset [2b49b5f] by wjp
SCI: Fix sound object frame selector rate Thanks waltervn. Verified …
13:14 Changeset [d0cb5f51] by wjp
SCI: Only allow a single 'playBed' song in SCI1early
13:10 Changeset [7658821a] by dreammaster
MADS: Fix left screen clipping for scaled flipped sprites
13:05 Changeset [1c5722f0] by wjp
SCI: Allow channel remapping from audio thread too
13:05 Changeset [50284870] by wjp
SCI: Use sound resource priority by default for songs SCI1 sound …
13:01 Changeset [0018bb0] by wjp
SCI: Give songs that start playing later higher priority
13:01 Changeset [0aadd20] by wjp
SCI: Add debugging output
12:57 Changeset [b80e74af] by wjp
SCI: Handle voice limits differently For playBed songs, SCI1early …
12:57 Changeset [e42a5123] by wjp
SCI: Don't remap channels from playBed songs
12:57 Changeset [5964cc23] by wjp
SCI: Always re-sort playlist in soundPlay Previously, it would only …
12:19 Changeset [51561c80] by dreammaster
MADS: Fix left edge screen clipping for non-scaled flipped sprites
02:34 Changeset [2c9ad1ee] by dreammaster
MADS: Fix death animations for seaweed and underwater mine
01:44 Changeset [a505ae94] by dreammaster
MADS: Fix picture when picking up timer module

02/14/15:

23:03 Changeset [be489d88] by dreammaster
MADS: Fix palette loading for in-game dialogs
21:54 Changeset [d31e602a] by dreammaster
MADS: Allow Escape key to close game options dialog
21:30 Changeset [2475ae6] by somaen
Merge pull request #1170 from d356/branch-emi-ps2 EMI: Allow saving …
20:34 Changeset [1aa91814] by dreammaster
MADS: Cleanup and bugfixes for panning transition support methods
19:18 Changeset [25081c4] by David Cardwell <d356@…>
EMI: Add localized save name to PS2 saves Add a PS2-specific save …
19:18 Changeset [9b1bbd61] by David Cardwell <d356@…>
EMI: Change the file-extension of PS2 saves Prevent conflicts with …
19:18 Changeset [79432d16] by David Cardwell <d356@…>
EMI: Simplify GetDiskFreeSpace() Report 700 KB free in the case of …
19:18 Changeset [3952fda0] by David Cardwell <d356@…>
EMI: Append filename to PS2 saves Append “.gsv” to filenames so that …
19:18 Changeset [c2d09418] by David Cardwell <d356@…>
EMI: Allow saving in-game on the PS2 version Change the memory card …
18:06 Changeset [52adf513] by RichieSams
ZVISION: Check for point and style changes when early breaking from a …
15:06 Changeset [58ef44eb] by wjp
SCI: Register and save playBed option to PlaySound The playBed option …
15:06 Changeset [26d55b09] by wjp
SCI: Match SSCI channel reset order It may or may not matter for a …
15:06 Changeset [f1e34f11] by wjp
SCI: Initialize voice counts in SCI1+
15:06 Changeset [84d2414a] by wjp
SCI: Avoid resetting already unused channels
14:19 Changeset [5ec05f6] by Strangerke
ACCESS: MM - use PRINTSTR in several places, remove related TODOs
13:36 Changeset [dae78936] by dreammaster
XEEN: Fix _buttonValue check for moving through doorways
13:28 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) closed by bluegr
fixed
13:27 Changeset [53a2c30c] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6791 (max value of delay_render) This fixes …
13:25 Changeset [cad435d9] by dreammaster
XEEN: Fix default display of doors
13:18 Changeset [d9164a6d] by bgK
STARK: Use SLERP instead of LERP for animations
13:14 Ticket #6794 (ZVISION: Yoruk's coffin instant death) closed by bluegr
fixed
13:08 Changeset [9ce285a1] by Filippos Karapetis <bluegr@…>
ZVISION: Also reference the script manager in ResultAction members
13:08 Changeset [60c06b84] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant …
13:08 Changeset [14914b2a] by Filippos Karapetis <bluegr@…>
ZVISION: Add custom equality operators for game location This makes …
12:32 Changeset [b79d552c] by dreammaster
XEEN: Implemented drawDice
10:51 Changeset [b6fc87e0] by bgK
STARK: Draw 2D graphics using textures
04:48 Changeset [9b0b0cd9] by dreammaster
XEEN: Implemented exchangeAttribute
04:20 Changeset [d225bc4c] by dreammaster
XEEN: Implemented saveCharacter

02/13/15:

19:35 Changeset [72d22869] by bgK
STARK: Shorten Gfx class names to comensate for the added namespace
19:33 Changeset [a120d1c8] by bgK
STARK: Move Gfx classes to the Gfx namespace
16:07 Changeset [dd82239c] by bgK
STARK: Refactor texture handling
11:52 Changeset [413ee2a7] by bgK
STARK: Move the format readers to their own namespace
10:18 Changeset [0f978e54] by bgK
STARK: Rename Resource to Object to reflect the namespace change
10:13 Changeset [37cda066] by bgK
STARK: Rename ResourceType to Type to reflect the namespace change
10:10 Changeset [254021c6] by bgK
STARK: Move the resources to a separate namespace
08:36 Changeset [3074dc7b] by bgK
STARK: Change to the screen viewport after rendering to fix the debug …
08:30 Changeset [19050d2b] by bgK
STARK: Fix the listLocations debug command
08:19 Changeset [a52dff53] by bgK
STARK: Add a console command allowing to change the current chapter
08:08 Changeset [5c69f1e9] by bgK
STARK: Improve actor rotation Better in most cases but something is …
07:50 Changeset [f57504af] by bgK
STARK: Fix vertical scrolling
06:20 Changeset [2fe58fac] by Strangerke
ACCESS: MM - Fix a bug in doBox_v1, implement some TYPE_3 code
04:16 Changeset [e16ecd11] by dreammaster
XEEN: Implementing create chracter dialog
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