Timeline



02/15/15:

20:01 Changeset [ef2a459] by dreammaster
XEEN: Moved _openDoor into InterfaceMap
19:55 Changeset [bdc8e73] by dreammaster
XEEN: Fix walking through walls
19:43 Changeset [93e5fd7c] by dreammaster
XEEN: Moved more variables out of InterfaceMap that belong in Interface
19:20 Changeset [adde24a3] by dreammaster
XEEN: Move more code from InterfaceMap that should be in Interface class
19:10 Changeset [74b4d91f] by dreammaster
XEEN: Implemented startFalling
18:49 Changeset [60e83c2] by Filippos Karapetis <bluegr@…>
PEGASUS: Silence two MSVC warnings
17:28 Changeset [f477de20] by wjp
SCI: Add more audio debugging output
17:28 Changeset [165a8c26] by wjp
SCI: Fix version check for MIDI controller 4E This is only supported …
17:26 Changeset [a90ad5b4] by dreammaster
XEEN: Move drawMiniMap to Interface class
17:20 Changeset [6605a0c] by dreammaster
XEEN: Implemented more code from end of draw3d
17:01 Changeset [cc9f62fc] by dreammaster
XEEN: Split up draw3d between Interface and InterfaceMap, start of …
16:07 Changeset [db325695] by dreammaster
MADS: Fix proper cycling of idle animations
14:50 Changeset [7739e12e] by dreammaster
MADS: Stop player disappearing after cutscene of fish being eaten
13:31 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) closed by wjp
fixed
13:21 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) closed by wjp
fixed
13:21 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) closed by wjp
fixed
13:21 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) closed by wjp
fixed
13:20 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) closed by wjp
fixed
13:16 Changeset [6dcc8b0] by wjp
Merge branch 'sci_audio' This branch contains a number of …
13:14 Changeset [2b49b5f] by wjp
SCI: Fix sound object frame selector rate Thanks waltervn. Verified …
13:14 Changeset [d0cb5f5] by wjp
SCI: Only allow a single 'playBed' song in SCI1early
13:10 Changeset [7658821a] by dreammaster
MADS: Fix left screen clipping for scaled flipped sprites
13:05 Changeset [1c5722f0] by wjp
SCI: Allow channel remapping from audio thread too
13:05 Changeset [50284870] by wjp
SCI: Use sound resource priority by default for songs SCI1 sound …
13:01 Changeset [0018bb0] by wjp
SCI: Give songs that start playing later higher priority
13:01 Changeset [0aadd20] by wjp
SCI: Add debugging output
12:57 Changeset [b80e74af] by wjp
SCI: Handle voice limits differently For playBed songs, SCI1early …
12:57 Changeset [e42a5123] by wjp
SCI: Don't remap channels from playBed songs
12:57 Changeset [5964cc23] by wjp
SCI: Always re-sort playlist in soundPlay Previously, it would only …
12:19 Changeset [51561c80] by dreammaster
MADS: Fix left edge screen clipping for non-scaled flipped sprites
02:34 Changeset [2c9ad1ee] by dreammaster
MADS: Fix death animations for seaweed and underwater mine
01:44 Changeset [a505ae94] by dreammaster
MADS: Fix picture when picking up timer module

02/14/15:

23:03 Changeset [be489d88] by dreammaster
MADS: Fix palette loading for in-game dialogs
21:54 Changeset [d31e602a] by dreammaster
MADS: Allow Escape key to close game options dialog
20:34 Changeset [1aa91814] by dreammaster
MADS: Cleanup and bugfixes for panning transition support methods
18:06 Changeset [52adf51] by RichieSams
ZVISION: Check for point and style changes when early breaking from a …
15:06 Changeset [58ef44e] by wjp
SCI: Register and save playBed option to PlaySound The playBed option …
15:06 Changeset [26d55b09] by wjp
SCI: Match SSCI channel reset order It may or may not matter for a …
15:06 Changeset [f1e34f11] by wjp
SCI: Initialize voice counts in SCI1+
15:06 Changeset [84d2414a] by wjp
SCI: Avoid resetting already unused channels
14:19 Changeset [5ec05f6] by Strangerke
ACCESS: MM - use PRINTSTR in several places, remove related TODOs
13:36 Changeset [dae78936] by dreammaster
XEEN: Fix _buttonValue check for moving through doorways
13:28 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) closed by bluegr
fixed
13:27 Changeset [53a2c30] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6791 (max value of delay_render) This fixes …
13:25 Changeset [cad435d] by dreammaster
XEEN: Fix default display of doors
13:14 Ticket #6794 (ZVISION: Yoruk's coffin instant death) closed by bluegr
fixed
13:08 Changeset [9ce285a1] by Filippos Karapetis <bluegr@…>
ZVISION: Also reference the script manager in ResultAction members
13:08 Changeset [60c06b84] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant …
13:08 Changeset [14914b2a] by Filippos Karapetis <bluegr@…>
ZVISION: Add custom equality operators for game location This makes …
12:32 Changeset [b79d552] by dreammaster
XEEN: Implemented drawDice
04:48 Changeset [9b0b0cd9] by dreammaster
XEEN: Implemented exchangeAttribute
04:20 Changeset [d225bc4] by dreammaster
XEEN: Implemented saveCharacter

02/13/15:

06:20 Changeset [2fe58fac] by Strangerke
ACCESS: MM - Fix a bug in doBox_v1, implement some TYPE_3 code
04:16 Changeset [e16ecd11] by dreammaster
XEEN: Implementing create chracter dialog

02/12/15:

04:37 Changeset [2772cd33] by dreammaster
XEEN: Implemented code for deleting characters in Party dialog
02:09 Changeset [a39b0b24] by dreammaster
XEEN: Fix changing selected character with mouse in various dialogs
02:04 Changeset [6548dd05] by dreammaster
XEEN: Fix removing and adding chars to party in Party dialog
01:04 Changeset [2f39bd5] by dreammaster
XEEN: Fixes for display of party dialog

02/11/15:

21:25 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) closed by RichieSams
21:13 Changeset [2d2cfbe0] by RichieSams
ZVISION: Create temporary subtitle surfaces on the stack rather than …
21:13 Changeset [8ecc5e5] by RichieSams
ZVISION: Handle question text rendering manually, rather than forcing …
21:13 Changeset [cff81cd7] by RichieSams
ZVISION: Remove forced render to screen timedMessage() is always …
21:13 Changeset [a851fa8e] by RichieSams
ZVISION: Refactor text rendering code in order to fix word wrapping …
06:23 Changeset [232775c5] by Strangerke
ACCESS: MM - Implement cmdPushLocation
04:40 Changeset [50ae4f9] by dreammaster
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
00:28 Changeset [e5961783] by dreammaster
XEEN: Refactored drawing the party icons into a separate class

02/10/15:

13:55 Ticket #7876 (Pause / Break functionality like in the original scumm and SCI executables) created by SF/andoru
[…] […]
13:42 Changeset [8256f7c8] by dreammaster
XEEN: Refacored face sprites loading into Roster and Character classes
06:53 Changeset [a54bb5e] by Strangerke
ACCESS: MM - Implement cmdSpecial0
03:01 Changeset [a612dd68] by dreammaster
XEEN: Further refactoring for party dialog setup
02:34 Changeset [c798a555] by dreammaster
XEEN: More refactoring needed for party dialog setup
01:57 Changeset [62eb3951] by dreammaster
XEEN: Some refactoring needed for resources the party dialog will need
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