Timeline
02/15/15:
- 20:01 Changeset [ef2a459] by
- XEEN: Moved _openDoor into InterfaceMap
- 19:55 Changeset [bdc8e73] by
- XEEN: Fix walking through walls
- 19:43 Changeset [93e5fd7c] by
- XEEN: Moved more variables out of InterfaceMap that belong in Interface
- 19:20 Changeset [adde24a3] by
- XEEN: Move more code from InterfaceMap that should be in Interface class
- 19:10 Changeset [74b4d91f] by
- XEEN: Implemented startFalling
- 18:49 Changeset [60e83c2] by
- PEGASUS: Silence two MSVC warnings
- 17:28 Changeset [f477de20] by
- SCI: Add more audio debugging output
- 17:28 Changeset [165a8c26] by
- SCI: Fix version check for MIDI controller 4E This is only supported …
- 17:26 Changeset [a90ad5b4] by
- XEEN: Move drawMiniMap to Interface class
- 17:20 Changeset [6605a0c] by
- XEEN: Implemented more code from end of draw3d
- 17:01 Changeset [cc9f62fc] by
- XEEN: Split up draw3d between Interface and InterfaceMap, start of …
- 16:07 Changeset [db325695] by
- MADS: Fix proper cycling of idle animations
- 14:50 Changeset [7739e12e] by
- MADS: Stop player disappearing after cutscene of fish being eaten
- 13:31 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) closed by
- fixed
- 13:21 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) closed by
- fixed
- 13:21 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) closed by
- fixed
- 13:21 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) closed by
- fixed
- 13:20 Ticket #6615 (SCI: LB2 - End-of-Act-IV transition music not playing) closed by
- fixed
- 13:16 Changeset [6dcc8b0] by
- Merge branch 'sci_audio' This branch contains a number of …
- 13:14 Changeset [2b49b5f] by
- SCI: Fix sound object frame selector rate Thanks waltervn. Verified …
- 13:14 Changeset [d0cb5f5] by
- SCI: Only allow a single 'playBed' song in SCI1early
- 13:10 Changeset [7658821a] by
- MADS: Fix left screen clipping for scaled flipped sprites
- 13:05 Changeset [1c5722f0] by
- SCI: Allow channel remapping from audio thread too
- 13:05 Changeset [50284870] by
- SCI: Use sound resource priority by default for songs SCI1 sound …
- 13:01 Changeset [0018bb0] by
- SCI: Give songs that start playing later higher priority
- 13:01 Changeset [0aadd20] by
- SCI: Add debugging output
- 12:57 Changeset [b80e74af] by
- SCI: Handle voice limits differently For playBed songs, SCI1early …
- 12:57 Changeset [e42a5123] by
- SCI: Don't remap channels from playBed songs
- 12:57 Changeset [5964cc23] by
- SCI: Always re-sort playlist in soundPlay Previously, it would only …
- 12:19 Changeset [51561c80] by
- MADS: Fix left edge screen clipping for non-scaled flipped sprites
- 02:34 Changeset [2c9ad1ee] by
- MADS: Fix death animations for seaweed and underwater mine
- 01:44 Changeset [a505ae94] by
- MADS: Fix picture when picking up timer module
02/14/15:
- 23:03 Changeset [be489d88] by
- MADS: Fix palette loading for in-game dialogs
- 21:54 Changeset [d31e602a] by
- MADS: Allow Escape key to close game options dialog
- 20:34 Changeset [1aa91814] by
- MADS: Cleanup and bugfixes for panning transition support methods
- 18:06 Changeset [52adf51] by
- ZVISION: Check for point and style changes when early breaking from a …
- 15:06 Changeset [58ef44e] by
- SCI: Register and save playBed option to PlaySound The playBed option …
- 15:06 Changeset [26d55b09] by
- SCI: Match SSCI channel reset order It may or may not matter for a …
- 15:06 Changeset [f1e34f11] by
- SCI: Initialize voice counts in SCI1+
- 15:06 Changeset [84d2414a] by
- SCI: Avoid resetting already unused channels
- 14:19 Changeset [5ec05f6] by
- ACCESS: MM - use PRINTSTR in several places, remove related TODOs
- 13:36 Changeset [dae78936] by
- XEEN: Fix _buttonValue check for moving through doorways
- 13:28 Ticket #6791 (ZVISION: Game feels sluggish around Frobozz Electric building (script bug)) closed by
- fixed
- 13:27 Changeset [53a2c30] by
- ZVISION: Fix script bug #6791 (max value of delay_render) This fixes …
- 13:25 Changeset [cad435d] by
- XEEN: Fix default display of doors
- 13:14 Ticket #6794 (ZVISION: Yoruk's coffin instant death) closed by
- fixed
- 13:08 Changeset [9ce285a1] by
- ZVISION: Also reference the script manager in ResultAction members
- 13:08 Changeset [60c06b84] by
- ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant …
- 13:08 Changeset [14914b2a] by
- ZVISION: Add custom equality operators for game location This makes …
- 12:32 Changeset [b79d552] by
- XEEN: Implemented drawDice
- 04:48 Changeset [9b0b0cd9] by
- XEEN: Implemented exchangeAttribute
- 04:20 Changeset [d225bc4] by
- XEEN: Implemented saveCharacter
02/13/15:
- 06:20 Changeset [2fe58fac] by
- ACCESS: MM - Fix a bug in doBox_v1, implement some TYPE_3 code
- 04:16 Changeset [e16ecd11] by
- XEEN: Implementing create chracter dialog
02/12/15:
- 04:37 Changeset [2772cd33] by
- XEEN: Implemented code for deleting characters in Party dialog
- 02:09 Changeset [a39b0b24] by
- XEEN: Fix changing selected character with mouse in various dialogs
- 02:04 Changeset [6548dd05] by
- XEEN: Fix removing and adding chars to party in Party dialog
- 01:04 Changeset [2f39bd5] by
- XEEN: Fixes for display of party dialog
02/11/15:
- 21:25 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) closed by
- 21:13 Changeset [2d2cfbe0] by
- ZVISION: Create temporary subtitle surfaces on the stack rather than …
- 21:13 Changeset [8ecc5e5] by
- ZVISION: Handle question text rendering manually, rather than forcing …
- 21:13 Changeset [cff81cd7] by
- ZVISION: Remove forced render to screen timedMessage() is always …
- 21:13 Changeset [a851fa8e] by
- ZVISION: Refactor text rendering code in order to fix word wrapping …
- 06:23 Changeset [232775c5] by
- ACCESS: MM - Implement cmdPushLocation
- 04:40 Changeset [50ae4f9] by
- XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
- 00:28 Changeset [e5961783] by
- XEEN: Refactored drawing the party icons into a separate class
02/10/15:
- 13:55 Ticket #7876 (Pause / Break functionality like in the original scumm and SCI executables) created by
- […] […]
- 13:42 Changeset [8256f7c8] by
- XEEN: Refacored face sprites loading into Roster and Character classes
- 06:53 Changeset [a54bb5e] by
- ACCESS: MM - Implement cmdSpecial0
- 03:01 Changeset [a612dd68] by
- XEEN: Further refactoring for party dialog setup
- 02:34 Changeset [c798a555] by
- XEEN: More refactoring needed for party dialog setup
- 01:57 Changeset [62eb3951] by
- XEEN: Some refactoring needed for resources the party dialog will need
Note:
See TracTimeline
for information about the timeline view.