Timeline



01/25/15:

22:30 Changeset [ed4a3565] by Strangerke
ACCESS: MM - Rename cmdSpecial5, implement cmdSpecial3
22:19 Changeset [587aad7d] by dreammaster
ACCESS: Fix moonwalking in MM
21:05 Changeset [ca0bef95] by Strangerke
ACCESS: MM - Split cmdHelp for MM
20:51 Changeset [b0005043] by Johannes Schickel <lordhoto@…>
SDL: Guard audio CD code to be SDL 1.2 only.
20:23 Changeset [99f4dafa] by Johannes Schickel <lordhoto@…>
SDL: Also print audio driver used when built with SDL2.
20:11 Changeset [8d57b766] by Johannes Schickel <lordhoto@…>
SDL: Fix typo.
20:07 Changeset [4aa6f5ca] by Strangerke
Merge pull request #571 from chrilith/master Small adjustments to …
19:54 Changeset [e695c018] by Chris Apers <chrilith@…>
MORTEVIELLE: 1sec seems to be far enough here
19:53 Changeset [975b1cf] by Chris Apers <chrilith@…>
MORTEVIELLE: more drawBox() adjustments
19:23 Changeset [8530997f] by Johannes Schickel <lordhoto@…>
SDL: Add experimental support for SDL2. This is based upon …
18:26 Changeset [defe7179] by Johannes Schickel <lordhoto@…>
CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG.
18:26 Changeset [d97889c] by Johannes Schickel <lordhoto@…>
SDL: Cleanup graphics manager switching a bit.
17:57 Changeset [3a2db013] by Johannes Schickel <lordhoto@…>
SDL: Refactor WM specific functionality into SdlGraphicsManager.
17:06 Changeset [50d3d79d] by dreammaster
XEEN: Revert window restriction, since all window draws use absolute x,y
16:40 Ticket #6785 (FW: Looping samples don't loop in PC version (theoretically)) created by SF/djamana
[…] […]
16:18 Changeset [ef283252] by dreammaster
XEEN: Fix keyboard keys in YesNo dialog
14:01 Changeset [7b387db] by dreammaster
XEEN: Fix clearing Please Wait window after changing maps
13:37 Ticket #6784 (ZVISION: Earth pavilion door puzzle inset videos out of alignment) created by SF/tnm23
[…] […]
13:34 Ticket #6783 (ZVISION: Earth pavilion door puzzle missing sound effects) created by SF/tnm23
[…] […]
13:26 Ticket #6782 (ZVISION: Temple door knocker knocks far too fast) created by SF/tnm23
[…] […]
13:24 Changeset [3135d1e0] by dreammaster
XEEN: Fix rendering in drawOutdoors
07:53 Ticket #6781 (ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory) created by eriktorbjorn
[…] […]
04:53 Changeset [482c2b2a] by dreammaster
XEEN: Fix immediate crash in outdoors rendering
04:49 Changeset [51dba26] by dreammaster
XEEN: Simplify _currentWall back to int for now
04:12 Changeset [b695934a] by dreammaster
XEEN: Implemented cmdTeleport opcode
03:15 Changeset [2a9c00cb] by dreammaster
XEEN: Fix to cmdSpawn, and implemented cmdSetValue
00:38 Changeset [fe6b580f] by dreammaster
XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
00:37 Changeset [b6b5a520] by Strangerke
ACCESS: MM - Add menu case 8
00:36 Changeset [e4710ae] by Strangerke
ACCESS: MM - Fix the coordinates of the last menu icon

01/24/15:

23:31 Changeset [0d8d66c] by dreammaster
XEEN: Fix center aligning text in writeString
22:33 Changeset [f742dc8d] by dreammaster
XEEN: Fixes to ifProc
21:10 Changeset [41f7664f] by dreammaster
XEEN: Implemented cmdIf opcode
20:29 Changeset [c01120ae] by dreammaster
XEEN: Extra comments to sprite resource class
20:14 Changeset [339dfcb2] by dreammaster
XEEN: Restrict drawing in windows to drawing within their bounds
19:48 Changeset [177f47a5] by dreammaster
XEEN: Implement drawOutdoors
19:15 Changeset [409edeb1] by dreammaster
XEEN: Implemented drawOutdoorsObjects
18:49 Changeset [a04daf3] by dreammaster
XEEN: Implemented drawOutdoorsMonsters
17:09 Changeset [c17c2aea] by dreammaster
XEEN: Implemented outdoors drawing code in draw3d
15:46 Changeset [241f459] by chrilith <chrilith@…>
Merge pull request #1 from scummvm/master Latest changes including mines
15:24 Changeset [82010fb5] by dreammaster
XEEN: Formatting fixes
15:13 Changeset [f69fd28] by dreammaster
XEEN: Fixes for hit points calculations
14:39 Changeset [de1341d] by dreammaster
XEEN: Add special case block to Map::load
14:35 Changeset [2b5167ca] by dreammaster
XEEN: Fix side loading bug in Map::load
14:29 Changeset [1f8a5ea2] by dreammaster
XEEN: Changed PlayerStruct to Character
14:27 Changeset [b533822c] by dreammaster
XEEN: Implement lots of stubbed PlayerStruct methods
13:57 Changeset [4e1ffc94] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Delete stream if there is no audio stream to queue to This …
13:57 Changeset [ca83ecd8] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix lag at beginning of cutscenes We have to update …
13:37 Changeset [bf3e2bc] by Strangerke
Merge pull request #570 from chrilith/mortevielle_3rdintro …
13:19 Changeset [378d031b] by Strangerke
Merge pull request #569 from chrilith/mortevielle MORTEVIELLE: some …
13:03 Changeset [a4d822f9] by Chris Apers <chrilith@…>
MORTEVIELLE: alternatively we can make it local to delay()
10:13 Changeset [6691f9d8] by Chris Apers <chrilith@…>
MORTEVIELLE: Added missing mesgId handling for 3rd intro screen This …
05:00 Changeset [3ec43ce1] by dreammaster
XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
04:47 Changeset [06b7eb22] by dreammaster
XEEN: Implemented If script opcode
02:33 Changeset [7bfc0344] by dreammaster
XEEN: Implement cmdJumpRnd script opcode
02:25 Changeset [fac1d06] by dreammaster
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
02:12 Changeset [c08e54f] by dreammaster
XEEN: Implement further script opcodes
01:44 Changeset [749372e4] by dreammaster
XEEN: More script code and string input dialog

01/23/15:

13:29 Changeset [a7d5ac99] by chrilith <chrilith@…>
MORTEVIELLE: Fixed read index parsing alert strings because Pascal …
13:29 Changeset [3839d9ce] by chrilith <chrilith@…>
MORTEVIELLE: Fixed drawBox() to match original code
10:31 Changeset [568c13b] by Marisa-Chan <thunder_8888@…>
ZVISION: Use correct virtual class type instead of MusicNode
10:26 Changeset [9b498d5] by Marisa-Chan <thunder_8888@…>
ZVISION: Correct value for attenuate
10:25 Changeset [0bc61d3c] by Marisa-Chan <thunder_8888@…>
ZVISION: Volume is not linear value, use dB map to linear for -100...0dB
10:20 Changeset [ad2ab984] by Marisa-Chan <thunder_8888@…>
ZVISION: Use correct int type for volume
05:13 Changeset [d67727a7] by Marisa-Chan <thunder_8888@…>
ZVISION: Fix sound bug #6767 by making pan_track code similar to original
03:05 Changeset [2b51d324] by dreammaster
XEEN: Implemented dialogs for Who Will and YesNo
01:07 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) closed by bluegr
fixed
01:04 Changeset [d75fbe7] by Filippos Karapetis <bluegr@…>
ZVISION: Error out when a script file can't be found or be parsed …
01:02 Changeset [1bd83a9] by Filippos Karapetis <bluegr@…>
ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
01:01 Changeset [f7e0d1e9] by Filippos Karapetis <bluegr@…>
ZVISION: Fix shadowed variable A bug in commit 21e9007d80. Thanks to …
00:41 Changeset [b597d71] by dreammaster
XEEN: Implemented animate3d

01/22/15:

23:19 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) created by eriktorbjorn
[…] […]
12:53 Changeset [4c0c40c] by dreammaster
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
03:09 Changeset [16a5a99c] by dreammaster
XEEN: Fix strings used by newly added script commands
02:51 Changeset [1b264ed2] by dreammaster
XEEN: Implemented the first few script commands
01:42 Changeset [932222d] by dreammaster
XEEN: Skeleton beginnings of script handling

01/21/15:

22:43 Changeset [1d10058] by Strangerke
ACCESS: MM - Implement cmdDispAbout, initialize some variables
21:26 Changeset [eed5116] by Strangerke
ACCESS: MM - Fix the travel box
12:06 Changeset [e66883d5] by Filippos Karapetis <bluegr@…>
ZVISION: Add console commands to manipulate state flags and variables
10:36 Changeset [46fe6b64] by Filippos Karapetis <bluegr@…>
ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
06:54 Changeset [290ea5d] by Strangerke
ACCESS: MM - Implement loading of cells00 in intro, some renaming
03:13 Changeset [69ca508e] by dreammaster
XEEN: Fix settig stepped on tiles
02:37 Changeset [adce5f9] by dreammaster
XEEN: Convert map _skySprites into a 2 element array
02:05 Changeset [397a10ea] by dreammaster
XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
01:10 Changeset [cb25b7b5] by Matthew Hoops <clone2727@…>
VIDEO: Make the QuickTime code error out again if the frame data can't …
01:10 Changeset [7d1ee556] by Matthew Hoops <clone2727@…>
VIDEO: Remove the "-1" edit hack With the previous commits' fixes, …
01:10 Changeset [1a0f104a] by Matthew Hoops <clone2727@…>
VIDEO: Fix potential off-by-one frame time after seek If seeking to …
01:10 Changeset [8e2a438d] by Matthew Hoops <clone2727@…>
VIDEO: Fix edit frame calculation An edit that seeks to the last …
01:10 Changeset [aaf4d38] by Matthew Hoops <clone2727@…>
VIDEO: Round the edit time offset instead of truncating it Allows for …
01:10 Changeset [a59f5db5] by Matthew Hoops <clone2727@…>
VIDEO: Fix timing with frames going past the edit boundary
00:48 Changeset [5cc3afab] by dreammaster
XEEN: Implemented getNewMaze
00:29 Changeset [dfe04491] by Torbjörn Andersson <eriktorbjorn@…>
JANITORIAL: Remove unnecessary semicolons
00:24 Changeset [796fb134] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Remove unnecessary spaces
00:10 Changeset [d7f37d21] by Strangerke
ACCESS: MM - Implement printWatch and clearWatch

01/20/15:

23:42 Changeset [1330cb7] by Filippos Karapetis <bluegr@…>
ZVISION: Remove superfluous check
23:26 Changeset [f60a4d3] by Strangerke
ACCESS: MM - Fix the "android" watch dialog and animation
22:47 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) closed by bluegr
22:43 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) closed by eriktorbjorn
fixed
22:41 Changeset [5a6f711] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) …
22:33 Changeset [0776709] by Filippos Karapetis <bluegr@…>
ZVISION: Do not process cheat codes while in the game menus This …
20:51 Changeset [1d6a8073] by Filippos Karapetis <bluegr@…>
ZVISION: Adapt confirmation dialogs for non-English versions
18:29 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) closed by eriktorbjorn
fixed
18:21 Changeset [ad83f033] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774 A condition in …
15:11 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) closed by DrMcCoy
invalid
13:46 Changeset [8b4d25d4] by dreammaster
XEEN: Implemented doStepCode
13:20 Changeset [2427f203] by dreammaster
XEEN: Implemented handleLight
04:57 Changeset [aab62d60] by dreammaster
XEEN: More minimap fixes
04:18 Changeset [d32c90e] by dreammaster
XEEN: Some minimap drawing fixes
03:38 Changeset [8cd2e5ad] by dreammaster
XEEN: Further work on sprite scaling
03:38 Changeset [a1fb631f] by dreammaster
XEEN: Fix resetting sprites on ground tiles when drawing
00:28 Changeset [dc8592a9] by dreammaster
XEEN: Fix loading of wall types
00:18 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) closed by bluegr
fixed
00:16 Changeset [750d7281] by Filippos Karapetis <bluegr@…>
ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776
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