Timeline
01/25/15:
- 22:30 Changeset [ed4a3565] by
- ACCESS: MM - Rename cmdSpecial5, implement cmdSpecial3
- 22:19 Changeset [587aad7d] by
- ACCESS: Fix moonwalking in MM
- 21:05 Changeset [ca0bef95] by
- ACCESS: MM - Split cmdHelp for MM
- 20:51 Changeset [b0005043] by
- SDL: Guard audio CD code to be SDL 1.2 only.
- 20:23 Changeset [99f4dafa] by
- SDL: Also print audio driver used when built with SDL2.
- 20:11 Changeset [8d57b766] by
- SDL: Fix typo.
- 20:07 Changeset [4aa6f5ca] by
- Merge pull request #571 from chrilith/master Small adjustments to …
- 19:54 Changeset [e695c018] by
- MORTEVIELLE: 1sec seems to be far enough here
- 19:53 Changeset [975b1cf] by
- MORTEVIELLE: more drawBox() adjustments
- 19:23 Changeset [8530997f] by
- SDL: Add experimental support for SDL2. This is based upon …
- 18:26 Changeset [defe7179] by
- CONFIGURE: Allow to overwrite sdl-config to use with SDL_CONFIG.
- 18:26 Changeset [d97889c] by
- SDL: Cleanup graphics manager switching a bit.
- 17:57 Changeset [3a2db013] by
- SDL: Refactor WM specific functionality into SdlGraphicsManager.
- 17:06 Changeset [50d3d79d] by
- XEEN: Revert window restriction, since all window draws use absolute x,y
- 16:40 Ticket #6785 (FW: Looping samples don't loop in PC version (theoretically)) created by
- […] […]
- 16:18 Changeset [ef283252] by
- XEEN: Fix keyboard keys in YesNo dialog
- 14:01 Changeset [7b387db] by
- XEEN: Fix clearing Please Wait window after changing maps
- 13:37 Ticket #6784 (ZVISION: Earth pavilion door puzzle inset videos out of alignment) created by
- […] […]
- 13:34 Ticket #6783 (ZVISION: Earth pavilion door puzzle missing sound effects) created by
- […] […]
- 13:26 Ticket #6782 (ZVISION: Temple door knocker knocks far too fast) created by
- […] […]
- 13:24 Changeset [3135d1e0] by
- XEEN: Fix rendering in drawOutdoors
- 07:53 Ticket #6781 (ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory) created by
- […] […]
- 04:53 Changeset [482c2b2a] by
- XEEN: Fix immediate crash in outdoors rendering
- 04:49 Changeset [51dba26] by
- XEEN: Simplify _currentWall back to int for now
- 04:12 Changeset [b695934a] by
- XEEN: Implemented cmdTeleport opcode
- 03:15 Changeset [2a9c00cb] by
- XEEN: Fix to cmdSpawn, and implemented cmdSetValue
- 00:38 Changeset [fe6b580f] by
- XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodes
- 00:37 Changeset [b6b5a520] by
- ACCESS: MM - Add menu case 8
- 00:36 Changeset [e4710ae] by
- ACCESS: MM - Fix the coordinates of the last menu icon
01/24/15:
- 23:31 Changeset [0d8d66c] by
- XEEN: Fix center aligning text in writeString
- 22:33 Changeset [f742dc8d] by
- XEEN: Fixes to ifProc
- 21:10 Changeset [41f7664f] by
- XEEN: Implemented cmdIf opcode
- 20:29 Changeset [c01120ae] by
- XEEN: Extra comments to sprite resource class
- 20:14 Changeset [339dfcb2] by
- XEEN: Restrict drawing in windows to drawing within their bounds
- 19:48 Changeset [177f47a5] by
- XEEN: Implement drawOutdoors
- 19:15 Changeset [409edeb1] by
- XEEN: Implemented drawOutdoorsObjects
- 18:49 Changeset [a04daf3] by
- XEEN: Implemented drawOutdoorsMonsters
- 17:09 Changeset [c17c2aea] by
- XEEN: Implemented outdoors drawing code in draw3d
- 15:46 Changeset [241f459] by
- Merge pull request #1 from scummvm/master Latest changes including mines
- 15:24 Changeset [82010fb5] by
- XEEN: Formatting fixes
- 15:13 Changeset [f69fd28] by
- XEEN: Fixes for hit points calculations
- 14:39 Changeset [de1341d] by
- XEEN: Add special case block to Map::load
- 14:35 Changeset [2b5167ca] by
- XEEN: Fix side loading bug in Map::load
- 14:29 Changeset [1f8a5ea2] by
- XEEN: Changed PlayerStruct to Character
- 14:27 Changeset [b533822c] by
- XEEN: Implement lots of stubbed PlayerStruct methods
- 13:57 Changeset [4e1ffc94] by
- ZVISION: Delete stream if there is no audio stream to queue to This …
- 13:57 Changeset [ca83ecd8] by
- ZVISION: Fix lag at beginning of cutscenes We have to update …
- 13:37 Changeset [bf3e2bc] by
- Merge pull request #570 from chrilith/mortevielle_3rdintro …
- 13:19 Changeset [378d031b] by
- Merge pull request #569 from chrilith/mortevielle MORTEVIELLE: some …
- 13:03 Changeset [a4d822f9] by
- MORTEVIELLE: alternatively we can make it local to delay()
- 10:13 Changeset [6691f9d8] by
- MORTEVIELLE: Added missing mesgId handling for 3rd intro screen This …
- 05:00 Changeset [3ec43ce1] by
- XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
- 04:47 Changeset [06b7eb22] by
- XEEN: Implemented If script opcode
- 02:33 Changeset [7bfc0344] by
- XEEN: Implement cmdJumpRnd script opcode
- 02:25 Changeset [fac1d06] by
- XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
- 02:12 Changeset [c08e54f] by
- XEEN: Implement further script opcodes
- 01:44 Changeset [749372e4] by
- XEEN: More script code and string input dialog
01/23/15:
- 13:29 Changeset [a7d5ac99] by
- MORTEVIELLE: Fixed read index parsing alert strings because Pascal …
- 13:29 Changeset [3839d9ce] by
- MORTEVIELLE: Fixed drawBox() to match original code
- 10:31 Changeset [568c13b] by
- ZVISION: Use correct virtual class type instead of MusicNode
- 10:26 Changeset [9b498d5] by
- ZVISION: Correct value for attenuate
- 10:25 Changeset [0bc61d3c] by
- ZVISION: Volume is not linear value, use dB map to linear for -100...0dB
- 10:20 Changeset [ad2ab984] by
- ZVISION: Use correct int type for volume
- 05:13 Changeset [d67727a7] by
- ZVISION: Fix sound bug #6767 by making pan_track code similar to original
- 03:05 Changeset [2b51d324] by
- XEEN: Implemented dialogs for Who Will and YesNo
- 01:07 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) closed by
- fixed
- 01:04 Changeset [d75fbe7] by
- ZVISION: Error out when a script file can't be found or be parsed …
- 01:02 Changeset [1bd83a9] by
- ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)
- 01:01 Changeset [f7e0d1e9] by
- ZVISION: Fix shadowed variable A bug in commit 21e9007d80. Thanks to …
- 00:41 Changeset [b597d71] by
- XEEN: Implemented animate3d
01/22/15:
- 23:19 Ticket #6780 (ZVISION: Non-working, game-breaking hotspot at bottom of tower) created by
- […] […]
- 12:53 Changeset [4c0c40c] by
- XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
- 03:09 Changeset [16a5a99c] by
- XEEN: Fix strings used by newly added script commands
- 02:51 Changeset [1b264ed2] by
- XEEN: Implemented the first few script commands
- 01:42 Changeset [932222d] by
- XEEN: Skeleton beginnings of script handling
01/21/15:
- 22:43 Changeset [1d10058] by
- ACCESS: MM - Implement cmdDispAbout, initialize some variables
- 21:26 Changeset [eed5116] by
- ACCESS: MM - Fix the travel box
- 12:06 Changeset [e66883d5] by
- ZVISION: Add console commands to manipulate state flags and variables
- 10:36 Changeset [46fe6b64] by
- ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
- 06:54 Changeset [290ea5d] by
- ACCESS: MM - Implement loading of cells00 in intro, some renaming
- 03:13 Changeset [69ca508e] by
- XEEN: Fix settig stepped on tiles
- 02:37 Changeset [adce5f9] by
- XEEN: Convert map _skySprites into a 2 element array
- 02:05 Changeset [397a10ea] by
- XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
- 01:10 Changeset [cb25b7b5] by
- VIDEO: Make the QuickTime code error out again if the frame data can't …
- 01:10 Changeset [7d1ee556] by
- VIDEO: Remove the "-1" edit hack With the previous commits' fixes, …
- 01:10 Changeset [1a0f104a] by
- VIDEO: Fix potential off-by-one frame time after seek If seeking to …
- 01:10 Changeset [8e2a438d] by
- VIDEO: Fix edit frame calculation An edit that seeks to the last …
- 01:10 Changeset [aaf4d38] by
- VIDEO: Round the edit time offset instead of truncating it Allows for …
- 01:10 Changeset [a59f5db5] by
- VIDEO: Fix timing with frames going past the edit boundary
- 00:48 Changeset [5cc3afab] by
- XEEN: Implemented getNewMaze
- 00:29 Changeset [dfe04491] by
- JANITORIAL: Remove unnecessary semicolons
- 00:24 Changeset [796fb134] by
- ZVISION: Remove unnecessary spaces
- 00:10 Changeset [d7f37d21] by
- ACCESS: MM - Implement printWatch and clearWatch
01/20/15:
- 23:42 Changeset [1330cb7] by
- ZVISION: Remove superfluous check
- 23:26 Changeset [f60a4d3] by
- ACCESS: MM - Fix the "android" watch dialog and animation
- 22:47 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) closed by
- 22:43 Ticket #6772 (ZVISION: Wrong characters in subtitles (Unicode issue?)) closed by
- fixed
- 22:41 Changeset [5a6f711] by
- ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) …
- 22:33 Changeset [0776709] by
- ZVISION: Do not process cheat codes while in the game menus This …
- 20:51 Changeset [1d6a8073] by
- ZVISION: Adapt confirmation dialogs for non-English versions
- 18:29 Ticket #6774 (ZVISION: Spell book broken after getting "glorf" spell) closed by
- fixed
- 18:21 Changeset [ad83f033] by
- ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774 A condition in …
- 15:11 Ticket #6778 (Game crash: Full Throttle on ScummVM 1.7.0 for MorphOS) closed by
- invalid
- 13:46 Changeset [8b4d25d4] by
- XEEN: Implemented doStepCode
- 13:20 Changeset [2427f203] by
- XEEN: Implemented handleLight
- 04:57 Changeset [aab62d60] by
- XEEN: More minimap fixes
- 04:18 Changeset [d32c90e] by
- XEEN: Some minimap drawing fixes
- 03:38 Changeset [8cd2e5ad] by
- XEEN: Further work on sprite scaling
- 03:38 Changeset [a1fb631f] by
- XEEN: Fix resetting sprites on ground tiles when drawing
- 00:28 Changeset [dc8592a9] by
- XEEN: Fix loading of wall types
- 00:18 Ticket #6776 (ZVISION: Nothing happens when I click on the rope in the bell room) closed by
- fixed
- 00:16 Changeset [750d7281] by
- ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776 …
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