Timeline



01/16/15:

22:24 Changeset [82027ef] by Strangerke
ACCESS: MM - Finish the implementation of doBox_v1
17:10 Ticket #6770 (ZVISION: Control lever still visible after opening Perils of Magic ...) created by SF/tnm23
[…] […]
17:06 Ticket #6769 (Inset video location/size error in alchemical display) created by SF/tnm23
[…] […]
16:50 Changeset [ff7b9f12] by bgK
STARK: Draw the items in the correct order
16:47 Ticket #6768 (ZVISION: Game will not save during prison sequence) created by SF/tnm23
[…] […]
15:42 Changeset [af8c09e0] by bgK
STARK: Use the height of the floor when placing actors
13:30 Changeset [484901e7] by dreammaster
XEEN: Fixes and cleanup for setIndoorsObjects
12:41 Changeset [7b8fcf4b] by bgK
STARK: Implement command begin
12:08 Changeset [9f00880a] by Filippos Karapetis <bluegr@…>
ZVISION: Properly handle sounds reusing the same sound slot (bug …
11:28 Ticket #6767 (ZVISION: Ambient sounds keep playing after leaving the relevant area) created by SF/tnm23
[…] […]
11:20 Ticket #6766 (ZVISION: ZGI text screen is illegible) created by SF/tnm23
[…] […]
08:38 Changeset [7d942de] by bgK
STARK: Change commands to have similar signatures
08:35 Changeset [59c20548] by bgK
STARK: Implement the go to command
07:09 Changeset [6f2b648b] by Strangerke
ACCESS: MM - Implement drawSelectBox
04:37 Changeset [b83b63b] by dreammaster
XEEN: Fix _wp switch statements
04:20 Changeset [0ceefedc] by dreammaster
XEEN: Fix frame calculations for low part of _indoorList
02:50 Changeset [d6497f78] by dreammaster
XEEN: Implement setIndoorsWallPics
01:43 Changeset [3fe7c645] by Filippos Karapetis <bluegr@…>
ZVISION: Fix detection of Windows fonts
01:39 Changeset [ce3cb6f1] by dreammaster
XEEN: Finished setIndoorsMonsters
00:32 Changeset [519ecbb7] by Strangerke
ACCESS: MM - Initial string display in doBox_v1

01/15/15:

23:59 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) closed by bluegr
23:58 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) closed by bluegr
fixed
23:57 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) closed by bluegr
fixed
23:52 Changeset [11e42967] by Filippos Karapetis <bluegr@…>
ZVISION: Add detection for the Spanish version of ZGI (bug #6764)
23:47 Changeset [4287e2eb] by Filippos Karapetis <bluegr@…>
ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763 A …
20:54 Ticket #6765 (Wrong error code if directory missing) created by SF/superzanac
[…] […]
17:51 Changeset [6a828323] by bgK
STARK: Allow skipping speeches
16:43 Changeset [85b7a362] by bgK
STARK: Implement a basic dialog player
15:47 Changeset [03a2082c] by Pawel Kolodziejski <aquadran@…>
GRIM: remove code copied from libmspack, it's only checksum function …
13:33 Changeset [3e716376] by dreammaster
XEEN: Beginnings of setIndoorMonsters implementation
12:23 Ticket #6764 (Spanish version of ZGI doesn't work - no game found) created by SF/dianiu
[…] […]
11:37 Ticket #6763 (ZGI crashes when attempting to examine mug in inventory) created by SF/tnm23
[…] […]
11:16 Ticket #6762 (ZGI crashes when attempting to enter alternative inventory screens.) created by SF/tnm23
[…] […]
07:23 Changeset [0c14e42b] by Strangerke
ACCESS: MM - Implement up and down arrows in BubbleBox
06:41 Changeset [89f233f4] by RichieSams
ZVISION: Set the state value for the lever position during user …
06:40 Changeset [4f28cec6] by RichieSams
ZVISION: Keep the hand cursor during lever movement We have to …
06:31 Changeset [28e27ea1] by RichieSams
ZVISION: Allow multiple sound effects to play at the same time This …
03:42 Changeset [7e4580a2] by dreammaster
XEEN: Add cropping support to sprite drawing
03:10 Changeset [7bfbda6] by dreammaster
XEEN: Initial bugfixes for map loading and fix draw list positions
01:48 Changeset [17f94630] by dreammaster
XEEN: Formatting fixes
01:39 Changeset [e6383519] by dreammaster
XEEN: Split in-game scene draw code into a separate file

01/14/15:

23:40 Changeset [f1aa191f] by Strangerke
ACCESS: MM - Implement getList
23:37 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) created by eriktorbjorn
[…] […]
22:44 Changeset [3a57f208] by Strangerke
ACCESS: MM - Implement displayBoxData
22:20 Changeset [cc045f7a] by wjp
COMMON: Fix strict-alignment READ_UINT64
19:43 Changeset [26c2205] by bgK
STARK: Implement a sound playing opcode
17:10 Changeset [4433ed20] by bgK
STARK: Start moving file formats to a dedicated folder
16:56 Changeset [7b71721a] by bgK
STARK: Add a basic Sound resource type
13:48 Changeset [5f2e1455] by dreammaster
XEEN: Remainder of drawIndoors implemented
05:20 Changeset [2b78d519] by dreammaster
XEEN: Implementing drawIndoors
01:53 Changeset [fb97e588] by RichieSams
ZVISION: Add support for German ZGI - CD version Fixes #6760
00:30 Changeset [a856e58e] by dreammaster
XEEN: Added Combat class and further map loading sprite setting

01/13/15:

23:07 Changeset [1e743552] by somaen
Merge pull request #1160 from chkr-private/minor-bug-fixes GRIM/EMI: …
23:06 Changeset [fed0118d] by somaen
Merge pull request #1127 from chkr-private/height-check-fix EMI: …
21:12 Changeset [39b0172f] by Christian Krause <chkr@…>
EMI: Relax height check for bridges between sectors - fixes a path …
20:52 Changeset [93e8b47e] by Strangerke
ACCESS: MM - Some more work on BubbleBox class
20:12 Changeset [789da551] by Christian Krause <chkr@…>
GRIM/EMI: Add nullptr checks to avoid segfaults on cleanup
19:08 Changeset [b832fd43] by Pawel Kolodziejski <aquadran@…>
EMI: precise ps2 mpeg output format to avoid use various pixel formats …
17:59 Changeset [7bdd1af0] by Pawel Kolodziejski <aquadran@…>
EMI: precise bink output format to avoid use various pixel formats …
14:47 Changeset [4b1cec62] by bgK
ZVISION: Add detection for the French version of ZGI
13:51 Changeset [1a0a597] by dreammaster
XEEN: Add indoor terrain loading and indoor list sprite setting to …
05:16 Changeset [747ca9eb] by dreammaster
XEEN: Implemented indoor drawing code in draw3d
01:56 Changeset [07f37ced] by dreammaster
XEEN: Change _currentWall to be MazeWallLayers union
01:25 Changeset [48884700] by dreammaster
XEEN: Implemented setMazeBits
01:08 Changeset [1b829b95] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for Liberation Fonts These look better than the …

01/12/15:

23:46 Changeset [6a288bc4] by Strangerke
ACCESS: MM - Work some more on doBox_v1
23:36 Changeset [b9c148b0] by somaen
VIDEO: Synch MPEGPSDecoder manually from ScummVM, retaining the PS2 …
22:50 Changeset [a4fc7ea3] by Pawel Kolodziejski <aquadran@…>
ALL: synced with scummvm
22:32 Changeset [de8ee806] by Pawel Kolodziejski <aquadran@…>
DOCS: synced with release branch
22:28 Changeset [d6612e92] by Pawel Kolodziejski <aquadran@…>
ALL: update year
22:14 Changeset [6256674] by Paweł Kołodziejski <aquadran@…>
Merge pull request #1157 from joostp/IRIX GRIM: Make patch file reads …
21:36 Changeset [1d4ae8b8] by Christian Krause <chkr-private@…>
Merge pull request #1147 from chkr-private/joystick-support GRIM/EMI: …
21:17 Changeset [c33d38f] by Joost Peters <joostp@…>
GRIM: Make patch file reads alignment safe
18:52 Changeset [47fe2503] by bgK
MYST3: Add support for more subtitles charsets Fix #1156
18:51 Changeset [4fba5c4a] by Christian Krause <chkr@…>
DOCS: Add documentation for joystick/gamepad support
18:45 Changeset [3d39e63d] by Christian Krause <chkr@…>
GRIM/EMI: Add Joystick/gamepad support
13:49 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) created by SF/breitemasse
[…] […]
10:47 Ticket #6759 (SCUMM: iMuse crashes with assertion failure on CoMI) created by SF/einstein95
[…] […]
05:47 Changeset [b247515c] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Check eos() after reading from stream, not before This fixes …
04:55 Changeset [230c4f52] by dreammaster
XEEN: Implemented map getCell method
01:35 Changeset [d8e23aa5] by dreammaster
XEEN: Split up SCREEN_POSITIONING array and fix data
00:37 Changeset [3f4c924c] by Filippos Karapetis <bluegr@…>
ZVISION: Check for all the required fonts before starting a game
00:30 Changeset [1b3473d3] by dreammaster
XEEN: Implement frame update loop of draw3d

01/11/15:

23:36 Changeset [dc6c1a5c] by sev-
Merge pull request #558 from klusark/patch-3 SDL: Warn if the …
23:29 Changeset [892a5040] by dreammaster
XEEN: Implemented loading of object animation data
23:23 Changeset [eacc0e08] by Strangerke
ACCESS: MM - Add resource _byte1EEB5[]
23:04 Changeset [ec381ae3] by Strangerke
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in …
22:51 Changeset [c0ccf26b] by Joel Teichroeb <joel@…>
ANDROID: Fix support for non arm platforms
22:09 Changeset [4745bfe1] by dreammaster
XEEN: Implemented setIndoorObjects
21:30 Changeset [b0defeed] by Filippos Karapetis <bluegr@…>
Merge pull request #564 from mcb30/gk1fix SCI: fix definition of GK1 …
21:14 Changeset [d603fe32] by Michael Brown <mbrown@…>
SCI: fix definition of GK1 police-sleep patch
21:01 Changeset [edccbe63] by dreammaster
XEEN: Added saving of maze monster/object data
20:58 Changeset [d1292c8e] by sev-
Merge pull request #560 from klusark/unpack ANDROID: Remove unpacker …
20:12 Changeset [8e0d7d72] by sev-
Merge pull request #559 from fedor4ever/master VIDEO: Add Theora …
19:21 Changeset [3b1edcdf] by dreammaster
XEEN: Implemented code for 'saving' resources to the loaded savefile
17:53 Changeset [dd9c4618] by somaen
Merge pull request #1143 from chkr-private/timing-fixes GRIM/EMI: …
17:49 Changeset [a3b03fc6] by somaen
Merge pull request #1150 from chkr-private/cache-fix EMI: Fix caching …
16:51 Changeset [dd7da7c] by Filippos Karapetis <bluegr@…>
Merge pull request #561 from MestreLion/foa_help SCUMM: Improve FOA …
15:43 Changeset [0b5f79af] by dreammaster
XEEN: Added loading of event data for maps
15:42 Ticket #6758 (Eye of the Beholder 1: no "silver key" in the beginning of the Level 2) created by SF/toney-moon
[…] […]
15:32 Ticket #6757 (Eye of the Beholder 1 (mouse pointer in inventory)) created by SF/toney-moon
[…] […]
15:01 Changeset [e972eb32] by Filippos Karapetis <bluegr@…>
README: Add game-specific information for Zork Nemesis and Zork Grand …
15:00 Changeset [3a0ea6ec] by Filippos Karapetis <bluegr@…>
NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
15:00 Changeset [bc959e54] by Filippos Karapetis <bluegr@…>
ZVISION: Build the engine by default
14:57 Changeset [7de123d6] by bgK
STARK: Allow retrieving the current chapter
14:25 Changeset [a75de695] by bgK
STARK: Add support for calling dialogs
13:54 Changeset [49787629] by dreammaster
XEEN: Various renamings
10:01 Changeset [c93098e7] by bgK
STARK: Move the service provider to a separate file
09:47 Changeset [7f8f3789] by bgK
STARK: Split Global and Current to a separate file
09:39 Changeset [d9b440e7] by bgK
STARK: Move service classes to a service sub folder
08:44 Changeset [6733c886] by bgK
STARK: Some renaming for the Anim resource
08:23 Changeset [791ac240] by bgK
STARK: Use the yuv to rgb conversion routine from common code
08:19 Changeset [f1ab0b6d] by bgK
STARK: Fix some compiler warnings
07:53 Changeset [09e5934c] by bgK
STARK: Fix problems reported by Valgrind
04:19 Changeset [468a26b] by RichieSams
ZVISION: Add detection for Nemesis CD - German version CSCR.ZFS is …
02:51 Changeset [5b370566] by Filippos Karapetis <bluegr@…>
ZVISION: Avoid using floating point math when upscaling subtitle …
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