Timeline
01/14/15:
- 23:40 Changeset [f1aa191f] by
- ACCESS: MM - Implement getList
- 23:37 Ticket #6761 (ZVISION: Missing sounds when using the knocker in Zork: Nemesis) created by
- […] […]
- 22:44 Changeset [3a57f208] by
- ACCESS: MM - Implement displayBoxData
- 22:20 Changeset [cc045f7a] by
- COMMON: Fix strict-alignment READ_UINT64
- 19:43 Changeset [26c2205] by
- STARK: Implement a sound playing opcode
- 17:10 Changeset [4433ed20] by
- STARK: Start moving file formats to a dedicated folder
- 16:56 Changeset [7b71721a] by
- STARK: Add a basic Sound resource type
- 13:48 Changeset [5f2e1455] by
- XEEN: Remainder of drawIndoors implemented
- 05:20 Changeset [2b78d519] by
- XEEN: Implementing drawIndoors
- 01:53 Changeset [fb97e588] by
- ZVISION: Add support for German ZGI - CD version Fixes #6760
- 00:30 Changeset [a856e58e] by
- XEEN: Added Combat class and further map loading sprite setting
01/13/15:
- 23:07 Changeset [1e743552] by
- Merge pull request #1160 from chkr-private/minor-bug-fixes GRIM/EMI: …
- 23:06 Changeset [fed0118d] by
- Merge pull request #1127 from chkr-private/height-check-fix EMI: …
- 21:12 Changeset [39b0172f] by
- EMI: Relax height check for bridges between sectors - fixes a path …
- 20:52 Changeset [93e8b47e] by
- ACCESS: MM - Some more work on BubbleBox class
- 20:12 Changeset [789da551] by
- GRIM/EMI: Add nullptr checks to avoid segfaults on cleanup
- 19:08 Changeset [b832fd43] by
- EMI: precise ps2 mpeg output format to avoid use various pixel formats …
- 17:59 Changeset [7bdd1af0] by
- EMI: precise bink output format to avoid use various pixel formats …
- 14:47 Changeset [4b1cec62] by
- ZVISION: Add detection for the French version of ZGI
- 13:51 Changeset [1a0a597] by
- XEEN: Add indoor terrain loading and indoor list sprite setting to …
- 05:16 Changeset [747ca9eb] by
- XEEN: Implemented indoor drawing code in draw3d
- 01:56 Changeset [07f37ced] by
- XEEN: Change _currentWall to be MazeWallLayers union
- 01:25 Changeset [48884700] by
- XEEN: Implemented setMazeBits
- 01:08 Changeset [1b829b95] by
- ZVISION: Add support for Liberation Fonts These look better than the …
01/12/15:
- 23:46 Changeset [6a288bc4] by
- ACCESS: MM - Work some more on doBox_v1
- 23:36 Changeset [b9c148b0] by
- VIDEO: Synch MPEGPSDecoder manually from ScummVM, retaining the PS2 …
- 22:50 Changeset [a4fc7ea3] by
- ALL: synced with scummvm
- 22:32 Changeset [de8ee806] by
- DOCS: synced with release branch
- 22:28 Changeset [d6612e92] by
- ALL: update year
- 22:14 Changeset [6256674] by
- Merge pull request #1157 from joostp/IRIX GRIM: Make patch file reads …
- 21:36 Changeset [1d4ae8b8] by
- Merge pull request #1147 from chkr-private/joystick-support GRIM/EMI: …
- 21:17 Changeset [c33d38f] by
- GRIM: Make patch file reads alignment safe
- 18:52 Changeset [47fe2503] by
- MYST3: Add support for more subtitles charsets Fix #1156
- 18:51 Changeset [4fba5c4a] by
- DOCS: Add documentation for joystick/gamepad support
- 18:45 Changeset [3d39e63d] by
- GRIM/EMI: Add Joystick/gamepad support
- 13:49 Ticket #6760 (ZVISION: German version of ZGI doesn't work - no game found) created by
- […] […]
- 10:47 Ticket #6759 (SCUMM: iMuse crashes with assertion failure on CoMI) created by
- […] […]
- 05:47 Changeset [b247515c] by
- ZVISION: Check eos() after reading from stream, not before This fixes …
- 04:55 Changeset [230c4f52] by
- XEEN: Implemented map getCell method
- 01:35 Changeset [d8e23aa5] by
- XEEN: Split up SCREEN_POSITIONING array and fix data
- 00:37 Changeset [3f4c924c] by
- ZVISION: Check for all the required fonts before starting a game
- 00:30 Changeset [1b3473d3] by
- XEEN: Implement frame update loop of draw3d
01/11/15:
- 23:36 Changeset [dc6c1a5c] by
- Merge pull request #558 from klusark/patch-3 SDL: Warn if the …
- 23:29 Changeset [892a5040] by
- XEEN: Implemented loading of object animation data
- 23:23 Changeset [eacc0e08] by
- ACCESS: MM - Add resource _byte1EEB5[]
- 23:04 Changeset [ec381ae3] by
- ACCESS: MM - Start implementing MM dialog box, split cmdConverse in …
- 22:51 Changeset [c0ccf26b] by
- ANDROID: Fix support for non arm platforms
- 22:09 Changeset [4745bfe1] by
- XEEN: Implemented setIndoorObjects
- 21:30 Changeset [b0defeed] by
- Merge pull request #564 from mcb30/gk1fix SCI: fix definition of GK1 …
- 21:14 Changeset [d603fe32] by
- SCI: fix definition of GK1 police-sleep patch
- 21:01 Changeset [edccbe63] by
- XEEN: Added saving of maze monster/object data
- 20:58 Changeset [d1292c8e] by
- Merge pull request #560 from klusark/unpack ANDROID: Remove unpacker …
- 20:12 Changeset [8e0d7d72] by
- Merge pull request #559 from fedor4ever/master VIDEO: Add Theora …
- 19:21 Changeset [3b1edcdf] by
- XEEN: Implemented code for 'saving' resources to the loaded savefile
- 17:53 Changeset [dd9c4618] by
- Merge pull request #1143 from chkr-private/timing-fixes GRIM/EMI: …
- 17:49 Changeset [a3b03fc6] by
- Merge pull request #1150 from chkr-private/cache-fix EMI: Fix caching …
- 16:51 Changeset [dd7da7c] by
- Merge pull request #561 from MestreLion/foa_help SCUMM: Improve FOA …
- 15:43 Changeset [0b5f79af] by
- XEEN: Added loading of event data for maps
- 15:42 Ticket #6758 (Eye of the Beholder 1: no "silver key" in the beginning of the Level 2) created by
- […] […]
- 15:32 Ticket #6757 (Eye of the Beholder 1 (mouse pointer in inventory)) created by
- […] […]
- 15:01 Changeset [e972eb32] by
- README: Add game-specific information for Zork Nemesis and Zork Grand …
- 15:00 Changeset [3a0ea6ec] by
- NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
- 15:00 Changeset [bc959e54] by
- ZVISION: Build the engine by default
- 14:57 Changeset [7de123d6] by
- STARK: Allow retrieving the current chapter
- 14:25 Changeset [a75de695] by
- STARK: Add support for calling dialogs
- 13:54 Changeset [49787629] by
- XEEN: Various renamings
- 10:01 Changeset [c93098e7] by
- STARK: Move the service provider to a separate file
- 09:47 Changeset [7f8f3789] by
- STARK: Split Global and Current to a separate file
- 09:39 Changeset [d9b440e7] by
- STARK: Move service classes to a service sub folder
- 08:44 Changeset [6733c886] by
- STARK: Some renaming for the Anim resource
- 08:23 Changeset [791ac240] by
- STARK: Use the yuv to rgb conversion routine from common code
- 08:19 Changeset [f1ab0b6d] by
- STARK: Fix some compiler warnings
- 07:53 Changeset [09e5934c] by
- STARK: Fix problems reported by Valgrind
- 04:19 Changeset [468a26b] by
- ZVISION: Add detection for Nemesis CD - German version CSCR.ZFS is …
- 02:51 Changeset [5b370566] by
- ZVISION: Avoid using floating point math when upscaling subtitle …
01/10/15:
- 20:03 Changeset [21e9007d] by
- Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr …
- 19:32 Changeset [a959ab0f] by
- STARK: Add a Speech resource type
- 19:32 Changeset [899cf48] by
- ZVISION: Change screen resolution for the hires DVD videos to 800x600 …
- 16:55 Changeset [687625ca] by
- STARK: Add a dialog resource type
- 15:54 Changeset [6b701059] by
- EMI: Fix caching of local.m4b - currently, the cache of local.m4b …
- 15:30 Changeset [616b34e] by
- ZVISION: Change wording
- 15:27 Changeset [d78eae34] by
- Merge pull request #1144 from chkr-private/minor-bug-fixes Minor bug fixes
- 11:55 Ticket #7875 (Amiga versions support) closed by
- wontfix
- 10:27 Ticket #7875 (Amiga versions support) created by
- […] […]
- 09:27 Changeset [2d2fe62c] by
- STARK: Implement the pause opcode
- 08:42 Changeset [785d126f] by
- STARK: Add a knowledge resource type
- 07:20 Changeset [749f2b25] by
- STARK: Implement some functions for item subtype 3
- 03:27 Changeset [8f0c5543] by
- XEEN: Beginning to implement setIndoorObjects
01/09/15:
- 23:37 Changeset [2d00758] by
- ZVISION: Remove unused variable
- 23:36 Changeset [c8248046] by
- ZVISION: Make sure only existing files are dumped
- 13:29 Changeset [08e64d0a] by
- XEEN: Added indoor/outdoor draw structure lists
- 07:20 Changeset [8249de3d] by
- ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
- 04:02 Changeset [00ef21e2] by
- XEEN: Fixed monster/object data merging and sprite loading
- 01:23 Changeset [03952cd9] by
- XEEN: Fix to load correct default savegame
Note:
See TracTimeline
for information about the timeline view.