Timeline



01/07/15:

23:44 Changeset [913075d] by Filippos Karapetis <bluegr@…>
ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis
22:01 Changeset [dfffeef0] by Strangerke
ACCESS: MM - Add Two arrays of strings
21:49 Changeset [a9b79544] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis …
21:49 Changeset [474ef741] by Filippos Karapetis <bluegr@…>
ZVISION: Check the validity of ZIX files
21:49 Changeset [07ad10ba] by Filippos Karapetis <bluegr@…>
ZVISION: Handle sound patches (.src files) dynamically
21:49 Changeset [5e1702d6] by Filippos Karapetis <bluegr@…>
Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis
21:49 Changeset [339abc7] by Filippos Karapetis <bluegr@…>
ZVISION: Add detection for the French version of Zork: Nemesis
19:38 Changeset [1124d1db] by Johannes Schickel <lordhoto@…>
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
19:38 Changeset [f879f8af] by Johannes Schickel <lordhoto@…>
OPENGL: Limit mouse cursor drawing to inside game screen when no …
13:47 Changeset [be53adbe] by dreammaster
XEEN: Implemented map loading of wall item sprites
13:00 Changeset [4c64f7e1] by RichieSams
SWORD25: Remove unused code The original idea was to keep the code …
09:42 Changeset [4ffaf4df] by Filippos Karapetis <bluegr@…>
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD VOB file …
09:42 Changeset [e4969a98] by Filippos Karapetis <bluegr@…>
ZVISION: Fix typo in include
09:42 Changeset [cdbc06d0] by Filippos Karapetis <bluegr@…>
ZVISION: Use a common function for loading game animations
09:42 Changeset [2d0e9fc] by Filippos Karapetis <bluegr@…>
ZVISION: Move the screen initialization code into a separate function
09:42 Changeset [fb135b3] by Filippos Karapetis <bluegr@…>
ZVISION: Cleanup
09:42 Changeset [d70503cc] by Filippos Karapetis <bluegr@…>
ZVISION: Cleanup the ZIX file code Also, add handling for 3 CDs, for …
09:42 Changeset [364b72c2] by Filippos Karapetis <bluegr@…>
ZVISION: Fix incorrect reference to cursor file
09:42 Changeset [5949ab5a] by Filippos Karapetis <bluegr@…>
ZVISION: Error out when a cursor file can't be found
09:42 Changeset [9f642074] by Filippos Karapetis <bluegr@…>
ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) …
09:42 Changeset [9420cc2f] by Filippos Karapetis <bluegr@…>
ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI
09:42 Changeset [5352493] by Filippos Karapetis <bluegr@…>
ZVISION: Add a new command, "dumpimage", to dump any game image to BMP
06:03 Ticket #6756 (SAGA: IHNM - Incorrect song playing on startup) created by SF/saleck86
[…] […]
05:29 Changeset [6dbdf037] by Matthew Hoops <clone2727@…>
SCI: Fix Mac games with a height of 190 A regression from …
03:48 Changeset [fa0d7722] by dreammaster
XEEN: Work on loading sprites for monsters and objects in Map::load
00:09 Changeset [31f4f5b8] by dreammaster
XEEN: More interface setup and UI button definitions

01/06/15:

23:22 Changeset [e4f7a899] by Strangerke
ACCESS: MM - Implement mainAreaClick
23:06 Ticket #6755 (ScummVM Crashes in OS X after multiple full screen changes) created by SF/vonmagnum
[…] […]
10:39 Changeset [5d852b5c] by MestreLion <linux@…>
SCUMM: Improve FOA keyboard help
09:45 Changeset [dd5f5588] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Updated settings
09:45 Changeset [762910d8] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Updated settings and moved to config.mmh
06:29 Changeset [10e3a4c0] by Strangerke
ACCESS: MM - Split Display Inventory in 2 versions
06:28 Changeset [48ff7ca2] by Strangerke
ACCESS: MM - Fix some variable initialization
04:18 Changeset [59934881] by Joel Teichroeb <joel@…>
ANDROID: Remove unpacker and fix support for non arm
03:19 Changeset [61e911ba] by Joel Teichroeb <joel@…>
ANDROID: Update the asset archive code to use AAssets The AAssets API …
02:17 Changeset [eb0c292a] by dreammaster
XEEN: Start of in-game display implementation

01/05/15:

23:41 Changeset [73231408] by Strangerke
ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel
23:40 Changeset [cc75fb5f] by Strangerke
ACCESS: MM - Fix TRAVEL array size
23:39 Changeset [64d8d49] by Strangerke
ACCESS: MM - Format CURSOR data
21:43 Changeset [e1ded539] by Strangerke
ACCESS: MM - Implement some game specific opcodes
20:10 Changeset [42165d21] by dreammaster
XEEN: Implement more map loading
18:36 Changeset [0f9174f] by Strangerke
ACCESS: MM - Split some more opcodes
17:15 Changeset [76f681ef] by Strangerke
ACCESS: Make opcodes dependant to game versions
16:02 Changeset [86cdb68f] by dreammaster
XEEN: Properly implemented map loading first loading loop
13:53 Changeset [7225101] by Fedor Strizhnev <fedor_qd@…>
Add Theora support to systems which use libtremor
13:11 Changeset [ce96094] by dreammaster
XEEN: In progress implementing map loading
11:33 Changeset [02e3e82e] by Kirben
SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.

01/04/15:

22:55 Changeset [1d596b02] by sev-
README: A (huge) update of compatible games Somehow we missed to …
22:18 Changeset [c44c0f09] by sev-
README: Describe DOTT easter egg support. Text by eriktorbjorn.
22:18 Changeset [f7ba09dc] by sev-
NEWS: Mention DOTT easter egg support
21:16 Changeset [baacf0be] by sev-
SWORD25: Commend unused and unportable functions
21:10 Changeset [17fe53a3] by sev-
SWORD25: Hopefully fix compilation errors
21:00 Changeset [1084f2ee] by wjp
COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32
20:59 Changeset [7c7bdf3] by wjp
COMMON: Swap order of functions to 16, 32, 64
20:38 Changeset [fa07048b] by Strangerke
ACCESS: Improve the use of _establishTable as a boolean
20:30 Changeset [e2e6118] by Johannes Schickel <lordhoto@…>
COMMON: Fix return type of one READ_BE_UINT64 implementation. This …
20:22 Changeset [ba228f2b] by Johannes Schickel <lordhoto@…>
TEST: Fix another typo in uint64 endian tests.
20:17 Changeset [64bad2e] by Johannes Schickel <lordhoto@…>
COMMON: Fix some syntax issues. Not compile tested. Then again it …
20:09 Changeset [daa8fca0] by Johannes Schickel <lordhoto@…>
TEST: Fix uint64 endian related test code. This does not fix the …
20:09 Changeset [eb4d1a69] by Johannes Schickel <lordhoto@…>
COMMON: Add missing readUint64/readSint64 to ReadStreamEndian.
20:09 Changeset [f1e58efe] by Johannes Schickel <lordhoto@…>
TEST: Fix C++11 compat warnings.
20:06 Changeset [ce45caaf] by sev-
SWORD25: Fix warning
19:47 Changeset [7865c782] by sev-
COMMON: Put more 64-bit stuff under HAVE_INT64
19:41 Changeset [f1765db7] by sev-
COMMON: Put all 64-bit code under new HAVE_INT64 constant I regrouped …
19:23 Changeset [5b19913e] by sev-
CONFIGURE: define HAVE_INT64 when we have 64-bit types. This has been …
18:59 Changeset [aeac0d82] by sev-
Merge pull request #555 from fedor4ever/master SYMBIAN: Add symbian …
18:53 Changeset [f92e5695] by sev-
Merge pull request #425 from klusark/android ANDROID: Modernize build …
18:50 Changeset [9abd92a7] by sev-
Merge pull request #508 from …
18:48 Changeset [6c97eb4e] by sev-
Merge pull request #554 from eriktorbjorn/tentacle-maniac SCUMM: Day …
18:47 Changeset [2587852c] by sev-
Merge pull request #557 from RichieSams/replace_pluto SWORD25: …
18:32 Changeset [7da48233] by sev-
FULLPIPE: Fix bug in inventory
18:23 Changeset [882e0ca8] by sev-
FULLPIPE: Sanity check
18:18 Changeset [4393d38a] by sev-
FULLPIPE: Plug memory leak
18:16 Changeset [308bfe3b] by sev-
FULLPIPE: Remove redundant check
17:39 Changeset [ee9b6067] by Joel Teichroeb <joel@…>
SDL: Warn if the selected joystick does not exist
00:08 Changeset [f9316bf1] by dreammaster
XEEN: Implemented charIconsPrint

01/03/15:

19:17 Changeset [c3def28b] by sev-
FULLPIPE: Fix crash in scene04
13:19 Changeset [97cd5a7e] by dreammaster
XEEN: Split game interface code into it's own class
09:25 Changeset [7e45ce90] by Strangerke
ACCESS: MM - Make cmdTexSpeak game-dependent
02:54 Changeset [16667646] by dreammaster
XEEN: Completed assembleGameBorder method
02:08 Changeset [1a999e3c] by dreammaster
XEEN: Refactored checkSkill into Party class
02:02 Changeset [7d4fcfd5] by dreammaster
XEEN: Added checkSkill and animating indicators to assembleBorder
01:25 Changeset [9b40bd5] by dreammaster
XEEN: More UI loading code, refactored Dialog base to ButtonContainer

01/02/15:

23:30 Changeset [e1404f12] by dreammaster
XEEN: Simplified SpriteResource class, char faces loading in main engine
22:34 Changeset [21d981f8] by dreammaster
XEEN: Fix compiler warnings
22:27 Changeset [9a8cb48a] by dreammaster
XEEN: Cleanup of party code split, moved roster and party to engine
22:14 Changeset [27e020cb] by dreammaster
XEEN: Split char/party logic into it's own file
21:49 Changeset [022b81bb] by Strangerke
ACCESS: MM - Fix charMenu
21:34 Changeset [56754c2a] by Strangerke
ACCESS: MM - Make RMOUSE game-specific
21:29 Changeset [bef5dbdc] by dreammaster
XEEN: Replaced conditions array with named field structure
21:01 Changeset [feacce66] by dreammaster
XEEN: Implemented dynamic data loading for new games
20:34 Changeset [f11032eb] by Strangerke
ACCESS: MM - Fix menu position
12:15 Changeset [76b71cab] by sev-
FULLPIPE: Fix bug with unmovable jar in scene04
12:15 Changeset [f4a99656] by sev-
FULLPIPE: Fix bug with spring in scene04
10:05 Changeset [b2a4999] by Strangerke
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call …
05:15 Changeset [971a70a2] by dreammaster
XEEN: Implemented party and condition classes
00:57 Changeset [5135439b] by dreammaster
XEEN: Reorganisation of resource, sprite, and cc file class files
00:46 Changeset [900dc7ff] by Strangerke
ACCESS: MM - Implement setIconPalette for MM
00:21 Changeset [539497f0] by Strangerke
ACCESS: MM - Implement setManPalette
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