Timeline



12/16/14:

23:21 Ticket #6750 (KQ6CD: no speech during Lord Azure and Lady Aeriel scenes) closed by m-kiewitz
fixed
23:13 Changeset [e0cb8f52] by Martin Kiewitz <m_kiewitz@…>
SCI: fix kq6 azure&ariel scenes in dual mode #6750 script patch fixes …
21:41 Changeset [c3312749] by Strangerke
ACCESS: Fix crash when getting randomly shot in the cabin
20:11 Ticket #6752 (KYRA2: Crash when using swampsnake potion on Zanthia) closed by lordhoto
outdated
19:47 Ticket #6752 (KYRA2: Crash when using swampsnake potion on Zanthia) created by SF/thehiggs
[…] […]
18:40 Changeset [64435ef2] by Strangerke
ACCESS: Fix cmdFreeSound, which fixes the sound played during the …
09:08 Changeset [003269dc] by Filippos Karapetis <bluegr@…>
ZVISION: Fix the display of state variables, such as the high score …
08:15 Ticket #6751 (SCI: Longbow - Invalid arithmetic operation) created by raziel-
[…] […]
01:47 Changeset [1241efcb] by Filippos Karapetis <bluegr@…>
ZVISION: Allow 2x scaling up in videos again This fixes the …
01:46 Changeset [8efcc3cf] by Filippos Karapetis <bluegr@…>
ZVISION: Bugfix for addDir() - fixes the Nemesis subtitle patch

12/15/14:

23:58 Changeset [77705752] by Filippos Karapetis <bluegr@…>
ZVISION: Move trimCommentsAndWhiteSpace() into the script manager …
23:58 Changeset [7630e32] by Filippos Karapetis <bluegr@…>
ZVISION: Move all the remaining utility classes into the core
23:58 Changeset [d8a96124] by Filippos Karapetis <bluegr@…>
ZVISION: Move all the file-related classes together
23:58 Changeset [2463b458] by Filippos Karapetis <bluegr@…>
ZVISION: Move the MIDI code together with the rest of the sound code
23:58 Changeset [4b2b5e68] by Filippos Karapetis <bluegr@…>
ZVISION: Move the mouse cursor handling code into the graphics code
23:58 Changeset [7f61a09] by Filippos Karapetis <bluegr@…>
ZVISION: Make the RLF decoder a subclass of the common video decoder …
23:58 Changeset [67bd78a] by Filippos Karapetis <bluegr@…>
ZVISION: Prefix class member variables with an underscore This makes …
23:58 Changeset [3d1a9e34] by Filippos Karapetis <bluegr@…>
ZVISION: Simplify the working window code
23:58 Changeset [3315522] by Filippos Karapetis <bluegr@…>
ZVISION: Move the RLF decoder
23:58 Changeset [409ce79a] by Filippos Karapetis <bluegr@…>
ZVISION: Rename RlfAnimation -> RLFDecoder
18:48 Changeset [8120cbfd] by Strangerke
ACCESS: Remove extra qualification stupidly accepted by MSVC
02:33 Changeset [0e4a4a2] by dreammaster
ACCESS: Fix distortion occurring at left edge of jungle scrolling in …

12/14/14:

23:37 Changeset [e806c633] by dreammaster
ACCESS: Formatting fixes
23:27 Changeset [37aefd08] by dreammaster
ACCESS: Add enum for inventory items referred in hardcoded logic
22:55 Changeset [450deabd] by Strangerke
ACCESS: Fix a couple of typos in comments
22:51 Changeset [66bf0ec7] by Strangerke
ACCESS: Some refactoring concerning the mouse cursor
22:22 Changeset [dcc6ceb1] by Strangerke
ACCESS: Fix icon when unselecting a menu button
21:43 Changeset [27ed524] by Strangerke
ACCESS: Use the same (weird) key mapping than in the original game
20:39 Changeset [831a3f7f] by dreammaster
ACCESS: Implement dirty rect merging
20:22 Changeset [fda4ef62] by dreammaster
ACCESS: Add dirty rect handling for font display
19:45 Changeset [924f2abd] by dreammaster
ACCESS: Dirty rect handling for intro screens
16:56 Changeset [9397948] by dreammaster
ACCESS: Fix for background redraws during conversations
15:17 Changeset [2cdd0530] by dreammaster
ACCESS: Dirty rect handling for conversation videos
07:51 Ticket #6750 (KQ6CD: no speech during Lord Azure and Lady Aeriel scenes) created by SF/hartenziel
[…] […]
03:33 Changeset [310853a2] by dreammaster
ACCESS: Add dirty rects when plotting images to the screen
03:06 Changeset [9314daa] by dreammaster
ACCESS: Dirty rect handling for bubble boxes
02:25 Changeset [98889efa] by dreammaster
ACCESS: Beginnings of dirty rect handling for screen

12/13/14:

13:09 Changeset [4e20a939] by wjp
SCI: Fix comment for workaround. The previous explanation just wasn't …
04:24 Changeset [330cb5fb] by dreammaster
ACCESS: Remove old dummy unused fields from savegame
04:08 Changeset [de63e2af] by dreammaster
ACCESS: Properly indent some code in playSound
04:08 Changeset [712a18d0] by dreammaster
ACCESS: Fix compilation errors reported by Criezy
04:08 Changeset [b1f63a99] by dreammaster
ACCESS: Fix for player movement and stab action in pit scene
04:07 Changeset [5520a763] by dreammaster
ACCESS: Fix speakText behavior
04:07 Changeset [c82fb8c9] by dreammaster
ACCESS: Reduce screen pointer usage in amazon logic
04:07 Changeset [a6cc9250] by dreammaster
ACCESS: Remove a useless variable, some renaming
04:07 Changeset [41d0908] by dreammaster
ACCESS: Fix death cell list data
04:07 Changeset [c2e5dd8] by dreammaster
ACCESS: Fix positioning of Ant in pit scene
04:07 Changeset [547f3deb] by dreammaster
ACCESS: Separate timer updates from frame updates, and overall delay …
04:06 Changeset [781c6ff8] by dreammaster
ACCESS: Initial enum cleanup for Ant fields
04:06 Changeset [b1d5359f] by dreammaster
ACCESS: Minor formatting for debugger error messages
04:06 Changeset [8517209b] by dreammaster
ACCESS: Implement restart after death
04:05 Changeset [538782e1] by dreammaster
ACCESS: Get rid of the use of 'this' in constructor
04:05 Changeset [80dfc353] by dreammaster
ACCESS: Fix _help3 initialization
04:05 Changeset [cdc27778] by dreammaster
ACCESS: Add a button to allow skipping the river scene
04:05 Changeset [beba0b40] by dreammaster
ACCESS: Minor cleanup of _saveRiver flag
04:05 Changeset [1870e31e] by dreammaster
ACCESS: Add a comment related to the CD specific files
04:04 Changeset [98685b93] by dreammaster
ACCESS: Add some more checks for the floppy version
04:04 Changeset [8d97dc98] by dreammaster
ACCESS: stops the SFX sounds in the intro at the end of the countdown
04:04 Changeset [8ee84447] by dreammaster
ACCESS: Skip chapter speech for the non-CD versions
04:04 Changeset [c69480f6] by dreammaster
ACCESS: Fix event pollig in death flashing loop
04:04 Changeset [b20c755f] by dreammaster
ACCESS: Fix progressing within the river
04:03 Changeset [35922c28] by dreammaster
ACCESS: Add a hack to fake queueing
04:03 Changeset [9ef60f3f] by dreammaster
ACCESS: Fix a bug in plotInactive
04:03 Changeset [960a787c] by dreammaster
ACCESS: Reduce the scope of a variable in Inventory
04:03 Changeset [7508e7b5] by dreammaster
ACCESS: Minor River cleanup
04:03 Changeset [86bee5b4] by dreammaster
ACCESS: Fix function key mapping for game icons
04:03 Changeset [8e90ef2e] by dreammaster
ACCESS: Minor river code clean up and saving fix
04:02 Changeset [07456932] by dreammaster
ACCESS: Add a debug channel for the sound & music handling
04:02 Changeset [3cf08939] by dreammaster
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
04:02 Changeset [b864b846] by dreammaster
ACCESS: Fix the end of the demo
04:02 Changeset [bf36171] by dreammaster
ACCESS: Simply river savegame fields
04:02 Changeset [a1e5e8be] by dreammaster
ACCESS: Cleaned up event handling for scene establish text display
04:01 Changeset [40b8417] by dreammaster
ACCESS: Correct down-right player movement
04:01 Changeset [7cd7bb9] by dreammaster
ACCESS: Implement player keyboard movement
04:01 Changeset [67b3304f] by dreammaster
ACCESS: Clean up keyboard control
04:01 Changeset [84d77b7] by dreammaster
ACCESS: Fix the inventory behavior in the floppy and demo version
04:01 Changeset [59099a72] by dreammaster
ACCESS: Fix cmdDead for the demo
04:01 Changeset [c41d7ba] by dreammaster
ACCESS: Add some data for the character info used by the demo
04:00 Changeset [1f42800e] by dreammaster
ACCESS: Further cleanup of river obstacles checks
04:00 Changeset [84ba0df] by dreammaster
ACCESS: Janitorial
04:00 Changeset [3c97961f] by dreammaster
ACCESS: Fix the display in the floppy and demo version by removing the …
04:00 Changeset [06f99158] by dreammaster
ACCESS: Debounce any mouse press when showing death screen
04:00 Changeset [f2cd2ee] by dreammaster
ACCESS: Move river death flags from engine to River class
03:59 Changeset [93b1516f] by dreammaster
ACCESS: Fix display of rocks in the river arcade scene
03:59 Changeset [c1e80440] by dreammaster
ACCESS: Fix the formatting of a bunch of else statements
03:59 Changeset [4c2ab8b2] by dreammaster
ACCESS: Remove misnamed duplicate _screenVirtX field
03:59 Changeset [889a564] by dreammaster
ACCESS: Fix definition of river data structures
03:59 Changeset [7571fdd4] by dreammaster
ACCESS: Add some more Demo opcodes
03:58 Changeset [e35e6df9] by dreammaster
ACCESS: Rename cmdObject
03:58 Changeset [580fec46] by dreammaster
ACCESS: Implement loadNSound, add a warning about another special …
03:58 Changeset [771bcc8e] by dreammaster
ACCESS: Add warnings about opcodes changed in the demo version
03:58 Changeset [cbd772e] by dreammaster
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
03:58 Changeset [c6322702] by dreammaster
ACCESS: Fix doEstablish for the floppy and for the demo versions
03:58 Changeset [2413fd07] by dreammaster
ACCESS: Skip the end of the full intro in the demo
03:57 Changeset [860f7c71] by dreammaster
ACCESS: Implement the demo logic in doTitle
03:57 Changeset [8267b5d2] by dreammaster
ACCESS: Skip the unknown midi file format used by the demo
03:56 Changeset [f9685533] by dreammaster
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
03:55 Changeset [66f9d71f] by dreammaster
ACCESS: Add some code for the intro (WIP)
03:55 Changeset [954a0d0f] by dreammaster
ACCESS: Remove useless (and commented) code
03:55 Changeset [0eeb5b5] by dreammaster
ACCESS: Fix the horizontal scrolling in intro, add some calls to …
03:55 Changeset [0028556d] by dreammaster
ACCESS: improve the sound during the title countdown
03:54 Changeset [11870c41] by dreammaster
ACCESS: Implement music player (WIP)
03:54 Changeset [f364782d] by dreammaster
ACCESS: Some rework in MusicManager
03:54 Changeset [6e8f29c1] by dreammaster
ACCESS: Implement stopSound
03:54 Changeset [9604da9d] by dreammaster
ACCESS: Rename _Eseg
03:53 Changeset [0277d16] by dreammaster
ACCESS: Remove two unused variables
03:53 Changeset [11e920f4] by dreammaster
ACCESS: Split SoundManager and MusicManager
03:53 Changeset [a3801df5] by dreammaster
ACCESS: First implementation of Sound playback for both CD and Floppy …
03:53 Changeset [63bcd2eb] by dreammaster
ACCESS: Remove second character sprite in Dead command
03:53 Changeset [d37593d5] by dreammaster
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
03:52 Changeset [a8e111fa] by dreammaster
ACCESS: Refactor opening scenes logic into Opening class
03:52 Changeset [c42666f3] by dreammaster
ACCESS: Add some code for VGA mode in cmdHelp
03:52 Changeset [16a8d705] by dreammaster
ACCESS: Fix restoring game scene after using help
03:52 Changeset [eadaf53] by dreammaster
ACCESS: Remove unused _travel and _ask fields
03:52 Changeset [01124c33] by dreammaster
ACCESS: Moved help table data from AccessEngine to AmazonEngine
03:51 Changeset [ec44c050] by dreammaster
ACCESS: Remove unneeded dummy field syncs from serializer
03:51 Changeset [b478b05d] by dreammaster
ACCESS: Move _saveRiver from engine to River class
03:51 Changeset [21519194] by dreammaster
ACCESS: Remove accidental resetting of _vm pointers
03:51 Changeset [01e9214] by dreammaster
ACCESS: Only save river scene fields when actually in the river scene …
03:51 Changeset [1716cd9b] by dreammaster
ACCESS: Major refactoring of Amazon logic into their own classes
03:50 Changeset [e3322185] by dreammaster
ACCESS: Workaround for Exit/walk icon in massacre site scene
03:50 Changeset [740df9b4] by dreammaster
ACCESS: Further tweaks to timer skipping
03:50 Changeset [eeb9d63a] by dreammaster
ACCESS: Don't decrease timers whilst text dialogs are showing
03:50 Changeset [abecac94] by dreammaster
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
03:50 Changeset [bfbce8c6] by dreammaster
ACCESS: Cleanup of updateObstacles
03:50 Changeset [62a76190] by dreammaster
ACCESS: Better fix for drawing partially off-screen sprites
03:49 Changeset [2735101] by dreammaster
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
03:49 Changeset [3f445384] by dreammaster
ACCESS: Fix array sizes for panning objects fields
03:49 Changeset [b1ea787] by dreammaster
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
03:49 Changeset [c6042e2e] by dreammaster
ACCESS: Minor cleanups of canoe code
03:49 Changeset [3be3cb1a] by dreammaster
ACCESS: Cleanup of room _function and river canoe movement
03:49 Changeset [64b45e68] by dreammaster
ACCESS: Fix loading or exiting game when Maya is active player
03:49 Changeset [f6a1faa5] by dreammaster
ACCESS: Fix check for scene area that can be clicked in
03:48 Changeset [bb93268e] by dreammaster
ACCESS: Fix left button flag beig stuck after saving & loading games
03:48 Changeset [f0f19db] by dreammaster
ACCESS: Fix for vertical scrolling after using inventory screen
03:48 Changeset [abb4b9d] by dreammaster
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
03:48 Changeset [4c71b12e] by dreammaster
ACCESS: Fix memory leaks
03:48 Changeset [f75fa68] by dreammaster
ACCESS: Add a replacement of configSelect, currently just initializing …
03:47 Changeset [7434c76] by dreammaster
ACCESS: gcc compilation fixes
03:47 Changeset [89b20c61] by dreammaster
ACCESS: Fix to correctly draw partly off-screen sprites
03:47 Changeset [d8c97d2] by dreammaster
ACCESS: add code to replace the checks on KEYBUFCNT
03:47 Changeset [fde1ea9d] by dreammaster
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
03:47 Changeset [953321cc] by dreammaster
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a …
03:47 Changeset [0cafe27] by dreammaster
ACCESS: Fix for proper vertical scrolling on the ship
03:46 Changeset [84d500a3] by dreammaster
ACCESS: Fix flickering slaver guard
03:46 Changeset [9cd2bbf6] by dreammaster
ACCESS: Move slaver guard functions into the Guard class
03:46 Changeset [486b7d7] by dreammaster
ACCESS: Add detection for Amazon English Demo
03:46 Changeset [0a28a77e] by dreammaster
ACCESS: Silent warning
03:45 Changeset [451a29ad] by dreammaster
ACCESS: Fix character in first screen when the intro is played
03:45 Changeset [79fa346c] by dreammaster
ACCESS: Implement calcIQ
03:45 Changeset [2ea46015] by dreammaster
ACCESS: Implement helpTitle
03:44 Changeset [7a691f38] by dreammaster
ACCESS: Fix guard movement logic on slaver boat
03:44 Changeset [cc8a8bfd] by dreammaster
ACCESS: Refactored Amazon specific player loading into new …
03:44 Changeset [a8c99d19] by dreammaster
ACCESS: Some work on drawHelp (WIP)
03:44 Changeset [6e2d63e4] by dreammaster
ACCESS: Implement checkRiverCollide()
03:43 Changeset [5674bed2] by dreammaster
ACCESS: Implement updateObstacles
03:43 Changeset [9fa0fc84] by dreammaster
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
03:43 Changeset [b01f5d61] by dreammaster
ACCESS: Fix vertically scrolling up the screen
03:43 Changeset [8eeb5bd8] by dreammaster
ACCESS: Refine scene 9 workaround to stop movement problems on ship
03:43 Changeset [f1b99b0] by dreammaster
ACCESS: Implement plotRiver
03:43 Changeset [51ccd0c1] by dreammaster
ACCESS: Implement moveCanoe
03:42 Changeset [0c4fdc6a] by dreammaster
ACCESS: Implement some more RIVER functions
03:42 Changeset [68dc425c] by dreammaster
ACCESS: Implemented buildRow for vertical screen scrolling
03:42 Changeset [cc07c2e5] by dreammaster
ACCESS: Implement two more RIVER related functions
03:41 Changeset [74a15d65] by dreammaster
ACCESS: Fix the mWhileDownRiver cutscene
03:41 Changeset [36a3c5d2] by dreammaster
ACCESS: Implement riverJumpTest
03:41 Changeset [cdb2159] by dreammaster
ACCESS: Workaround for original Amazon bug trying to draw player in …
03:40 Changeset [a9131a93] by dreammaster
ACCESS: Fix freeing alternate player sprites resource
03:40 Changeset [d2d75dd4] by dreammaster
ACCESS: Workaround for original game bug doing inventory check In …
03:40 Changeset [08c65399] by dreammaster
ACCESS: Implement cmdEndVideo
03:40 Changeset [ddfe7395] by dreammaster
ACCESS: Implement copyVideo
03:40 Changeset [74a61d1] by dreammaster
ACCESS: Fix the ability to switch between players
03:40 Changeset [80ec09d0] by dreammaster
ACCESS: Rename a function
03:39 Changeset [9e84be66] by dreammaster
ACCESS: Implement a couple of script functions
03:39 Changeset [a0beb089] by dreammaster
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
03:39 Changeset [1cbaab55] by dreammaster
ACCESS: Split cmdDead in order to use it in RIVER
03:39 Changeset [ada5ca20] by dreammaster
ACCESS: Reorganise Amazon game-specific variables that are saved
03:38 Changeset [ff003f3b] by dreammaster
ACCESS: Fix the jungle walk 2 cutscene
03:38 Changeset [7fbd145f] by dreammaster
ACCESS: Use a new structure instead of a byte array for River Objects
03:38 Changeset [c1b3db90] by dreammaster
ACCESS: Implement riverSound
03:38 Changeset [30f602b6] by dreammaster
ACCESS: Further fixes for panning
03:38 Changeset [1d603687] by dreammaster
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
03:38 Changeset [1d70d61] by dreammaster
ACCESS: Implement setRiverPan
03:37 Changeset [237404f] by dreammaster
ACCESS: Some more work on RIVER (still WIP)
03:37 Changeset [5cfdc983] by dreammaster
ACCESS: Fix loading of animation at end of mWhileDoOpen
03:37 Changeset [e1e97ec9] by dreammaster
ACCESS: Start the implementation of RIVER (WIP)
03:37 Changeset [5de214df] by dreammaster
ACCESS: Implement mWhileDownRiver
03:36 Changeset [968bfec] by dreammaster
ACCESS: Workaround for original setting animations when none is loaded
03:36 Changeset [60ee545] by dreammaster
ACCESS: Implement jungleMove
03:36 Changeset [7427f29] by dreammaster
ACCESS: Implement mWhileJWalk2 (WIP)
03:36 Changeset [690bea4c] by dreammaster
ACCESS: Trigger quit game at the end of doCast
03:35 Changeset [43f7fe9] by dreammaster
ACCESS: Implement doCast
03:35 Changeset [bc050a54] by dreammaster
ACCESS: Implemented cmdCheckVFrame opcode
03:35 Changeset [e9e19446] by dreammaster
ACCESS: Implement doTent
03:35 Changeset [8e45582] by dreammaster
ACCESS: Add extra shouldQuit checks during title sequence
03:35 Changeset [b2e67a69] by dreammaster
ACCESS: Fix incorrect loading of exra cells during room load
03:35 Changeset [a01ddaeb] by dreammaster
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
03:34 Changeset [8939d65] by dreammaster
ACCESS: Fix loading animation data in mWhileDoOpen
03:34 Changeset [31fc8fda] by dreammaster
ACCESS: Add a hack in order to make the first screen visible
03:34 Changeset [8e483e0] by dreammaster
ACCESS: Fix the handling of the very last line of a text in getLine
03:34 Changeset [44e7051b] by dreammaster
ACCESS: Fix display height of text in chapter introduction
03:34 Changeset [a0294b63] by dreammaster
ACCESS: Move setupGame before doIntroduction to fix a crash
03:34 Changeset [f70012a1] by dreammaster
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
03:33 Changeset [1ad11d0] by dreammaster
ACCESS: Simplify doIntroduction()
03:33 Changeset [731d7d2] by dreammaster
ACCESS: Add more intro code, including credit scrolling
03:33 Changeset [4e1394c8] by dreammaster
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
03:33 Changeset [33984787] by dreammaster
ACCESS: Fix the call of doIntroduction
03:32 Changeset [bacb9bad] by dreammaster
ACCESS: Fix compilation warning
03:32 Changeset [96cc1e3a] by dreammaster
ACCESS: Implement setVerticalCode and setHorizontalCode used by the …
03:32 Changeset [2daa96e] by dreammaster
ACCESS: Fix crash in conversation screen when clicking outside …
03:32 Changeset [c4a5c362] by dreammaster
ACCESS: Fix crash when talking to pilot on the plane
03:32 Changeset [4ca5cc5] by dreammaster
ACCESS: Implement chkVLine and chkHLine
03:32 Changeset [c748211] by dreammaster
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
03:31 Changeset [37431dce] by dreammaster
ACCESS: Implement guardSee and setGuardFrame
03:31 Changeset [ba8f494] by dreammaster
ACCESS: Add missing code in guard()
03:31 Changeset [15da1cc6] by dreammaster
ACCESS: Fix some parameters in ANT
03:31 Changeset [c3660acf] by dreammaster
ACCESS: Implement plotPit()
03:30 Changeset [b874ddd3] by dreammaster
ACCESS: Refactor ANT
03:30 Changeset [2fe59573] by dreammaster
ACCESS: Start working on ANT()
03:30 Changeset [fa46257a] by dreammaster
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
03:30 Changeset [a97bbb8] by dreammaster
ACCESS: Fix incorrect screen draw during setup of bubble boxes
03:29 Changeset [4d82191] by dreammaster
ACCESS: Fix crashes for scene debugger command when launched from …
03:29 Changeset [340a3fa9] by dreammaster
ACCESS: Fix player walking in jungle cutscene
03:29 Changeset [878038fe] by dreammaster
ACCESS: Fix redundant pointer references in adding items to _images list
03:29 Changeset [0e01c362] by dreammaster
ACCESS: Fixes to pan method
03:29 Changeset [26b632a9] by dreammaster
ACCESS: Fix display in cmdDeath()
03:28 Changeset [38edbfb4] by dreammaster
ACCESS: Little cleanup in roomMenu
03:28 Changeset [0ed120b9] by dreammaster
ACCESS: Fix buffer source when clearing speech bubbles
03:28 Changeset [7ce1da3] by dreammaster
ACCESS: Some cleanup of remaining game cutscenes code
03:28 Changeset [ea20633] by dreammaster
ACCESS: Fix cutscene of pilot falling out of plane
03:27 Changeset [0df4c903] by dreammaster
ACCESS: Add some safeguards in LoadScene debugger command
03:27 Changeset [dd2bfdd4] by dreammaster
ACCESS: Fix compilation warning by adding a dummy inventory combo …
03:27 Changeset [304db8e] by dreammaster
ACCESS: Add some code to display scene number & description
03:27 Changeset [6390f54d] by dreammaster
ACCESS: Fix crash at end of cmdDead
03:27 Changeset [4ce87a5] by dreammaster
ACCESS: Fix restoring screen after offering a character an inventory item
03:26 Changeset [44489298] by dreammaster
ACCESS: Fixes for selecting bottom buttons in conversation screen
03:26 Changeset [d7cf570] by dreammaster
ACCESS: Fix restoring talk bubbles where right edge is a bit over …
03:26 Changeset [bbaea323] by dreammaster
ACCESS: Fixes for flying plane cutscene
03:26 Changeset [985ad555] by dreammaster
ACCESS: Airplane flight cutscene is now partially working
03:26 Changeset [8ef3d551] by dreammaster
ACCESS: Fix scene fade ins
03:26 Changeset [6f39c07] by dreammaster
ACCESS: Fix crash when starting scene 16
03:25 Changeset [876ce79] by dreammaster
ACCESS: Fix crash when exiting game in the middle of a chapter start
03:25 Changeset [d6963d8d] by dreammaster
ACCESS: Simplification of logic for selectively applying loaded palettes
03:25 Changeset [d23d95b9] by dreammaster
ACCESS: Fix display of cutscene at the end of chapter 3
03:25 Changeset [aea906f7] by dreammaster
ACCESS: Implemented chapter debug command
03:25 Changeset [e7818639] by dreammaster
ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
03:25 Changeset [fddff68] by dreammaster
ACCESS: Workaround for original game vertical room scrolling
03:24 Changeset [6434ace3] by dreammaster
ACCESS: Fix not being able to save in room 9
03:24 Changeset [dc218d53] by dreammaster
ACCESS: Merge the sound resource and priority lists
03:24 Changeset [63bacba2] by dreammaster
ACCESS: Add enum for inventory item states
03:24 Changeset [712261f0] by dreammaster
ACCESS: Fix entire inventory disappearing after combining items
03:24 Changeset [47304849] by dreammaster
ACCESS: Fix malformed inventory item description
03:23 Changeset [8a31fca6] by dreammaster
ACCESS: Implement mWhileDoOpen
03:23 Changeset [0a8b8d9] by dreammaster
ACCESS: Fix inventory item combining zoom logic
03:23 Changeset [b5ad2b9d] by dreammaster
ACCESS: Inventory item merge zoom partially working
03:23 Changeset [b0653e1c] by dreammaster
ACCESS: Fix redrawing during inventory item dragging
03:23 Changeset [6ceda069] by dreammaster
ACCESS: Beginnings of inventory dragging for combining items
03:22 Changeset [b8c95e6] by dreammaster
ACCESS: Implement pan()
03:22 Changeset [2c700cc6] by dreammaster
ACCESS: Start implementing mWhileJWalk()
03:22 Changeset [fb686191] by dreammaster
ACCESS: Fix initialisation of Y positioning in rooms with vertical …
03:22 Changeset [a7d88af] by dreammaster
ACCESS: Fix tiny bug in mWhileFly
03:22 Changeset [d5ddd22] by dreammaster
ACCESS: Implement mWhileFall
03:22 Changeset [43e8e905] by dreammaster
ACCESS: Don't show inventory items that have been used
03:21 Changeset [38f010f9] by dreammaster
ACCESS: Implement mWhileFly
03:21 Changeset [e46c0ac6] by dreammaster
ACCESS: Fix resetting cursor after conversations
03:21 Changeset [958dd0b7] by dreammaster
ACCESS: Hood newMusic in cmdSpecial
03:20 Changeset [32bbfe3] by dreammaster
ACCESS: Fix a little bug in walkUpRight()
03:20 Changeset [7a178098] by dreammaster
ACCESS: Remove a useless check, comment out some code related to …
03:20 Changeset [2805dcaa] by dreammaster
ACCESS: Implement freeSounds
03:20 Changeset [335acfac] by dreammaster
ACCESS: Implement newMusic()
03:20 Changeset [c038452] by dreammaster
ACCESS: Add missing _startup checks to palette cycling opcodes
03:19 Changeset [f3063a13] by dreammaster
ACCESS: Implement palette cycling script commands
03:19 Changeset [7e4d76b1] by dreammaster
ACCESS: Implemented cmdWait
03:19 Changeset [48edbf1e] by dreammaster
ACCESS: Fixed clearing talk bubbles during conversations
03:19 Changeset [ae24bf54] by dreammaster
ACCESS: Fixes for startChapter
03:19 Changeset [21c1d0f] by dreammaster
ACCESS: Workaround for background rendering bug in original
03:18 Changeset [386aae3] by dreammaster
ACCESS: Workaround for background column rendering bug in original
03:18 Changeset [fb6d9230] by dreammaster
ACCESS: Add missing table to savegames
03:18 Changeset [3627ff51] by dreammaster
ACCESS: Implemented code for cmdChapter
03:18 Changeset [59c4c93] by dreammaster
ACCESS: Add needed event polling to cmdCheckTimer
03:18 Changeset [e9c003f3] by dreammaster
ACCESS: Fix display of paged text in doEstablish calls
03:17 Changeset [374669d7] by dreammaster
ACCESS: Fix scene establishment paging when there are multiple pages

12/12/14:

20:53 Changeset [fd6731c9] by Filippos Karapetis <bluegr@…>
ZVISION: Only scale down animations to fit their frame, not up This …

12/11/14:

11:26 Changeset [2644d084] by Filippos Karapetis <bluegr@…>
ZVISION: Add functionality to show the current location. Some cleanup
11:26 Changeset [c98e9fa] by Filippos Karapetis <bluegr@…>
ZVISION: Add a comment in the music code
11:04 Changeset [8cd1b3a6] by Filippos Karapetis <bluegr@…>
Merge pull request #547 from AReim1982/SCI-P1-P2 SCI: Add detection …
11:01 Changeset [e670196c] by Alexander Reim <alexander@…>
SCI: Add detection entries for the German versions of Phantasmagoria 1+2
Note: See TracTimeline for information about the timeline view.