Timeline



09/08/14:

20:42 Changeset [83bb4fd] by criezy
I18N: Really fix speech endianness heuristic on big endian system The …
12:40 Changeset [5f9febee] by anotherguest <larspson@…>
SYMBIAN: Additional makefile updates.
08:48 Changeset [ca144290] by anotherguest <larspson@…>
SYMBIAN: Updated settings and moved to config.mmh
08:13 Changeset [4afb40e1] by criezy
SWORD1: Fix speech endianness heuristic on big endian systems This …

09/07/14:

21:41 Ticket #6700 (FOTAQ: Weird Response Glitches) closed by digitall
19:23 Changeset [2a75e9f1] by Johannes Schickel <lordhoto@…>
Merge pull request #500 from lordhoto/ttf-improvements Improve TTF …
18:38 Changeset [62d7148] by criezy
SWORD1: Add debugger command to set mac speech endianness
17:23 Changeset [71e2e8b1] by dreammaster
MADS: Implement loading resource sequence for AnimationView
16:50 Changeset [14ce84da] by Torbjörn Andersson <eriktorbjorn@…>
DEBUGGER: Let "md5mac" print the MD5 sum of both resource and data
16:30 Changeset [37aa4c2d] by Torbjörn Andersson <eriktorbjorn@…>
DEBUGGER: Changed usage output from "md5mac" I don't know of any good …
16:14 Changeset [ce37e48] by Torbjörn Andersson <eriktorbjorn@…>
DEBUGGER: Sort "md5" output, when using wildcards.
14:24 Changeset [a9430781] by criezy
I18N: Regenerate translations data file
14:23 Changeset [831c3334] by criezy
I18N: Fix all translations file Following a recent commit all the …
14:01 Changeset [a1a6e50d] by criezy
I18N: Update credits for Dutch translation
14:01 Changeset [a44804c1] by criezy
I18N: Add Dutch translation
14:01 Changeset [15cc62ba] by criezy
I18N: Update scummvm.pot from source
13:59 Changeset [72d37eeb] by criezy
SWORD1: Fix typo in comment
09:09 Changeset [01dc551e] by digitall
AMIGAOS: Make use of the new drawer icon On AmigaOS the user can …
09:06 Changeset [ab742d7] by unknown <koppirnyo@…>
SWORD1: Silence some GCC warnings. Signed/unsigned comparison.
09:01 Changeset [5c8129a1] by unknown <koppirnyo@…>
CGE2: Refactor _startupMode.
08:45 Changeset [da1b76be] by Peter Bozsó <koppirnyo@…>
Revert "CGE2: Make the intro skippable." This reverts commit …
08:32 Changeset [261d15d] by digitall
KYRA (LOL): Fix bug #6727 due to incorrect assertion range. This was …
08:29 Ticket #6727 (KYRA (LOL): Engine assertion at various dialogues if no items in inventory) closed by digitall
fixed
00:15 Changeset [f18178fd] by dreammaster
MADS: Fix palette for difficulty selection dialog

09/06/14:

21:55 Changeset [94068ddd] by dreammaster
MADS: Properly free menu items when main menu is freed
20:52 Changeset [5e099e9] by Peter Bozsó <koppirnyo@…>
CGE2: Make the intro skippable.
20:39 Changeset [a5528ec] by dreammaster
MADS: Fix spare screen background changes for TextView showing quotes
20:26 Changeset [6201ddf6] by Peter Bozsó <koppirnyo@…>
CGE2: Update English autodetection.
14:44 Changeset [9ef68900] by dreammaster
MADS: Fix text not properly being erased when showing quotes
10:53 Ticket #6727 (KYRA (LOL): Engine assertion at various dialogues if no items in inventory) created by SF/raa007
[…] […]
02:35 Changeset [556414e5] by dreammaster
MADS: Fix custom color setup for quotes display
02:21 Changeset [efcf87a6] by dreammaster
MADS: Fix OPL init error when showing credits multiple times
01:39 Changeset [2942f93] by dreammaster
MADS: Fix exiting the game
01:33 Changeset [350cd83] by dreammaster
MADS: Fix starting TextView palette setup and scroll ending

09/05/14:

21:57 Changeset [54508703] by criezy
SWORD1: Improve speech endianess detection in mac version Because of …
19:25 Changeset [daceff7b] by Роман Донченко <dpb@…>
COMMON: Use true nullptr in Visual Studio 2010+ and true override in …
06:46 Changeset [8eb82fd6] by criezy
SWORD1: Fix heuristic to determine the endianess of the speech in mac …
02:07 Changeset [bfbcc9f3] by dreammaster
MADS: Fix text not showing at all for Quotes
01:53 Changeset [6c25604b] by dreammaster
MADS: Fix palette setup for credits view

09/04/14:

06:15 Ticket #6726 (SCI: KQ5 - Missing music during Sledding and Wolves) created by SF/korzic
[…] […]
02:09 Changeset [82b2b2d6] by dreammaster
MADS: Properly implement drawing to a subset of the screen
00:07 Ticket #6576 (WME: Rosemary - Game exit when entering the well) closed by somaen
fixed

09/03/14:

20:55 Changeset [248ea3c1] by Johannes Schickel <lordhoto@…>
GRAPHICS: Allow negative xOffset in TTF. This should improve the …
20:55 Changeset [d55cd8f3] by Johannes Schickel <lordhoto@…>
GRAPHICS: Allow to query the bounding box of chars/strings drawn with …
18:53 Changeset [4be8aa89] by Strangerke
CGE2: Update Polish detection v1.0 freeware
18:22 Ticket #6725 (SCI: LSL5 Mac doesn't launch with MT-32 music) created by SF/kq5g5
[…] […]
16:08 Changeset [9baf687f] by Torbjörn Andersson <eriktorbjorn@…>
WINTERMUTE: Silence GCC signed/unsigned comparison warning
15:47 Changeset [55c8b7a1] by somaen
WINTERMUTE: Save the names of any language files that are loaded. (Fix …
06:42 Changeset [20d363c] by anotherguest <larspson@…>
SYMBIAN: Move options into config.mmh file and updated other makefiles.
01:06 Changeset [63f2ba2c] by dreammaster
MADS: Converting text view to use existing drawing frameweork

09/02/14:

23:35 Changeset [49179451] by Johannes Schickel <lordhoto@…>
README: savestate -> saved game
23:35 Changeset [8e1bc163] by Johannes Schickel <lordhoto@…>
README: savegame -> saved game
22:01 Changeset [03b8800] by Johannes Schickel <lordhoto@…>
Merge pull request #492 from BenCastricum/misc GUI: replace …

09/01/14:

20:14 Changeset [5b6d5200] by Strangerke
CGE2: Add detection for Sfinx v1.0 Freeware Polish
19:19 Changeset [84548847] by Torbjörn Andersson <eriktorbjorn@…>
DEBUGGER: Add "md5mac" command to get MD5 sum of Mac resource fork.
18:24 Changeset [f1fae537] by Torbjörn Andersson <eriktorbjorn@…>
DEBUGGER: Add "md5" command, to get the MD5 sum of entire files This …
02:54 Changeset [4f128e71] by dreammaster
MADS: Fixes to correctly display the credits screen

08/31/14:

23:42 Changeset [4bf98c3e] by dreammaster
MADS: Actually hook in the new sound player group
23:21 Changeset [8990a31] by dreammaster
MADS: Implement sound player group #9
20:49 Changeset [218fb94a] by dreammaster
MADS: Hook in text credits view, beginnings of correct script processing
13:49 Changeset [00ec2a01] by dreammaster
ACCESS: Fix display of advert view on Exit
12:53 Changeset [c96247ca] by dreammaster
MADS: Fix some memory leaks
01:44 Changeset [e854ec1b] by dreammaster
ACCESS: Fix freeing _eseg correctly
01:43 Changeset [f8778a5e] by dreammaster
ACCESS: Fix getLine when \r occurs just after maximum line width reached
01:22 Changeset [b5b298a5] by dreammaster
ACCESS: Fix playSound call
01:02 Changeset [2f5fb206] by dreammaster
ACCESS: Further cleanup of doEstablish parameters
00:50 Changeset [78bf011a] by dreammaster
ACCESS: Fix playSound stub
00:31 Changeset [c092e066] by dreammaster
ACCESS: Fix parameter usage in doEstablish
00:19 Changeset [9d3460e9] by Strangerke
ACCESS: Implement printText()
00:12 Changeset [b39d7df] by dreammaster
ACCESS: Fix background loading in doEstablish

08/30/14:

23:15 Changeset [36b87d39] by dreammaster
ACCESS: Add a missing ->data() on _eseg
23:11 Changeset [469e3273] by Strangerke
ACCESS: Add a safeguard to avoid a potential issue when alternating …
23:09 Changeset [2cc6d92] by Strangerke
ACCESS: Add a check to work around a difference in hardcoded data …
23:06 Changeset [aa755b9f] by Strangerke
ACCESS: Fix loadEstablish for the CD version
21:44 Changeset [adddb137] by dreammaster
ACCESS: Fix loading sound in cmdLoadSound
21:17 Changeset [f869019d] by dreammaster
ACCESS: Implemented cmdDead
18:25 Changeset [be8d719a] by dreammaster
ACCESS: Fix ending game when a conversation is active
18:22 Ticket #6724 (SCUMM: Freddi Fish 1 Crash in Russian Version) created by SF/oleg_bobryshev
[…] […]
18:19 Changeset [67e52da] by dreammaster
ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenes
15:55 Changeset [d38839d6] by dreammaster
ACCESS: Fix selecting the help cursor
15:52 Changeset [2cca5204] by dreammaster
ACCESS: Add new support for mouse wheel for cycling through cursors
14:57 Changeset [949033ea] by dreammaster
ACCESS: Implement loading savegames from launcher
13:57 Changeset [f12fa2de] by dreammaster
ACCESS: Implement saving and loading savegames
12:45 Changeset [83528083] by dreammaster
ACCESS: Added code for reading/writing savegame headers and list saves
12:14 Changeset [ec634ea0] by Johannes Schickel <lordhoto@…>
Merge pull request #495 from somaen/docuFix Doxygen-fixes
12:12 Changeset [1859f8e] by Johannes Schickel <lordhoto@…>
Merge pull request #493 from BenCastricum/branch2 MISC: Some minor …
01:03 Changeset [8b9faf7d] by dreammaster
ACCESS: Add synchronize method for savegames

08/29/14:

20:24 Ticket #6723 (SCI: Jones - Main Menu items disabled after saved game load) created by SF/lelost
[…] […]
17:53 Changeset [77e2c637] by somaen
WINTERMUTE: Remove unused Sqr-function.
11:31 Changeset [0ef365ab] by dreammaster
ACCESS: Fix errors in loadScreen since resource refactoring
11:21 Changeset [bbe7616a] by dreammaster
ACCESS: Add event polling to cmdTexChoice so conversations work
02:15 Changeset [d2cb9d4c] by dreammaster
ACCESS: Implemented cmdFreeSound
02:01 Changeset [d31a0f1] by dreammaster
ACCESS: Fix background display during character conversations
01:55 Changeset [a4745708] by dreammaster
ACCESS: Add event polling to cmdVideoEnded to make videos play correctly
01:40 Changeset [661a5694] by dreammaster
ACCESS: Implemented cmdVideoEnded
01:36 Changeset [729f03f] by dreammaster
ACCESS: Fixes for playVideo
01:29 Changeset [06c3a732] by somaen
AUDIO: Fix some Doxygen comments that seem wrong.
01:28 Changeset [e34a8fe] by somaen
GUI: Fix some Doxygen comments that seem wrong.
01:28 Changeset [2fa13404] by somaen
ENGINES: Fix some Doxygen comments that seem wrong.
01:28 Changeset [1506f604] by somaen
BACKENDS: Fix some Doxygen comments that seem wrong.
01:28 Changeset [b7c5ce87] by somaen
COMMON: Fix some Doxygen comments that seem wrong.
01:26 Changeset [0593c2ea] by somaen
GRAPHICS: Fix some Doxygen comments that seem wrong.
00:24 Changeset [1d8f239] by dreammaster
ACCESS: Implement loadSounds
00:02 Changeset [e57d7e8] by dreammaster
ACCESS: Implemented playVideo

08/28/14:

18:46 Changeset [0d215ba] by Ben Castricum <github@…>
GUI: change FullScreen into fullscreen This makes it consistant with …
11:36 Changeset [819cad3a] by dreammaster
ACCESS: Implemented setVideo
02:39 Changeset [5abe5b89] by dreammaster
ACCESS: Fix loading of room playfield data
02:34 Changeset [3bbec487] by dreammaster
ACCESS: Fixes for memory leaks
02:22 Changeset [35923890] by dreammaster
ACCESS: Fix incorrect use of delete[] on Resources
02:13 Changeset [c0a78526] by dreammaster
ACCESS: Refactor the file manager to return resource structures
00:02 Changeset [455011c3] by Strangerke
ACCESS: Fix typo in detection comment
00:01 Changeset [a0e54db0] by Strangerke
ACCESS: Set Vesa mode when using the CD
00:01 Changeset [941b4431] by Strangerke
ACCESS: Fix a crash in the intro

08/27/14:

23:59 Changeset [1590f29d] by Strangerke
ACCESS: Use the hires version in Amazon CD
12:04 Ticket #6722 (WME: The Kite - Script runtime errors) created by raziel-
[…] […]
11:58 Ticket #6721 (WME: The Kite - Overlapping bug) created by raziel-
[…] […]
07:59 Changeset [2b6d65f8] by Marisa-Chan <thunder_8888@…>
ZVISION: Implemented hotmovie control
07:57 Changeset [21d6fdda] by Marisa-Chan <thunder_8888@…>
ZVISION: Added scaled blitter to bkg
06:13 Changeset [ff05b42e] by Strangerke
ACCESS: Implement updateSummary
01:21 Ticket #6720 (SWORD1: Speech cluster file endian detection fails in some Mac variants) created by SF/artphotodude
[…] […]

08/26/14:

23:25 Changeset [610644c4] by Strangerke
ACCESS: Implement tileScreen
21:55 Changeset [1568b4a4] by Strangerke
ACCESS: Move Establish functions to Amazon engine, start implementing …

08/25/14:

21:44 Changeset [a47b10c1] by Strangerke
ACCESS: Add destination surface in speakText parameters
21:34 Changeset [7d0392aa] by Strangerke
ACCESS: Move _maxChars to asurface
20:46 Changeset [8c059ad] by Strangerke
ACCESS: Modify speakText so it takes a string array as parameter
04:18 Changeset [33cdeb7a] by dreammaster
ACCESS: Stub for printText method
04:01 Changeset [707a01cb] by dreammaster
ACCESS: Change font method parameter types
03:59 Changeset [89993e12] by dreammaster
ACCESS: Split font code into a separate file
02:42 Changeset [f993c8d] by dreammaster
ACCESS: Improved right scrolling
01:42 Changeset [b7ea113] by dreammaster
ACCESS: Set hotspot for inventory item cursors to be their center
01:05 Changeset [d97cc67] by dreammaster
ACCESS: Fix mapping of _useItem onto flags array

08/24/14:

21:31 Changeset [3e14e7b9] by dreammaster
ACCESS: Fix selection of inventory items
20:49 Changeset [ce97ba55] by dreammaster
ACCeSS: Fix display of items in inventory screen
19:26 Ticket #6719 (SCUMM: In-game help missing line of text on 2nd help screen) created by BenCastricum
[…] […]
18:42 Changeset [e53417f9] by dreammaster
ACCESS: Fix loading of inventory screen background
16:49 Changeset [6774dd4] by Strangerke
ACCESS: Implement speakText()
16:32 Changeset [89a3c43d] by dreammaster
ACCESS: More work on inventory screen setup
16:18 Changeset [1073646] by dreammaster
ACCESS: Fix negative seek in cmdSetVideoSound
10:01 Ticket #6718 (SCI: LSL6 Polish - Engine aborts with error when "Settings" button used) created by SF/paputnik
[…] […]
09:02 Changeset [7b1d0064] by Strangerke
ACCESS: Fix the loading of text in doEstablish
03:21 Changeset [ee62d6c1] by dreammaster
ACCESS: In progress inventory display screen

08/23/14:

22:57 Changeset [183f8eea] by Johannes Schickel <lordhoto@…>
KYRA: Slight cleanup.
22:57 Changeset [2f547a88] by Johannes Schickel <lordhoto@…>
KYRA: Constify base type for some pointers in AdLibDriver.
22:57 Changeset [c5dfe1d] by Johannes Schickel <lordhoto@…>
KYRA: Add safety checks for getProgram/getInstrument return values. …
22:52 Changeset [3612f880] by Johannes Schickel <lordhoto@…>
KYRA: Extend safety check inside AdLibDriver::getProgram. This also …
21:49 Changeset [955df7a9] by Strangerke
ACCESS: Start implementing loadEstablish
21:19 Changeset [f98d4668] by dreammaster
ACCESS: Improvements for horizontal scrolling
18:47 Changeset [ec70f3fe] by dreammaster
ACCESS: Fix graphic glitch when scrolling up
18:28 Changeset [148eb972] by dreammaster
ACCESS: Fix fade outs
18:13 Changeset [1e2d79eb] by dreammaster
ACCESS: Implement more opcodes, stubbed beginning of video player
17:13 Changeset [31c8a524] by dreammaster
ACCESS: More implementation of CharManager
16:09 Changeset [7aa2c7fe] by dreammaster
ACCESS: Beginnings of character/converse manager
14:21 Changeset [6343ff72] by dreammaster
ACCESS: Fix cursor positioning in scrolled screens, and background restores
02:58 Changeset [44436def] by dreammaster
ACCESS: Stop player moving when scene changes
02:55 Changeset [b4d2484] by dreammaster
ACCESS: Fixes for drawing scrolling scenes
02:15 Changeset [e5130bcc] by dreammaster
ACCESS: Remapping of plotting methods

08/22/14:

21:31 Ticket #6717 (SCI fallback detection assert failure) created by fuzzie
[…] […]
21:24 Ticket #6715 (Android-Port Cursor jumps in upper left corner) closed by fuzzie
duplicate
18:51 Ticket #6716 (Implement descriptive error message on save failure) created by SF/wishmaster51
[…] […]
12:55 Changeset [606f80ef] by uruk <koppirnyo@…>
CGE2: Silence warning about uninitialized variable.
12:46 Ticket #6715 (Android-Port Cursor jumps in upper left corner) created by SF/rldml2010
[…] […]
05:11 Changeset [cf8e28c] by Ben Castricum <github@…>
CLI: change "savegames" into "saved games", same as in GUI
05:11 Changeset [9d885bce] by Ben Castricum <github@…>
GUI: s/savegame/saved game/ Makes it consistant throughout the GUI
04:43 Changeset [fd2ee792] by Ben Castricum <github@…>
SWORD1: Change "no DXA support" message. It's "without zlib" or …
04:40 Changeset [500af48e] by Ben Castricum <github@…>
GUI: Fix description of game specific extraPath
04:40 Changeset [cb94d1f9] by Ben Castricum <github@…>
MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)
02:15 Changeset [41df7734] by dreammaster
ACCESS: Standardise plotting methods and added comments
01:03 Changeset [8d1d1f67] by dreammaster
ACCESS: Fix displaying background in scrolling rooms

08/21/14:

11:44 Changeset [966515a7] by dreammaster
ACCESS: Fix room data loading for MM
03:36 Changeset [afc41c7e] by dreammaster
ACCESS: Added initial resources and detection entry for Martian Memorandum
00:27 Changeset [a8dd2def] by dreammaster
ACCESS: Added scene debugger command
00:22 Changeset [4e5eb04] by dreammaster
ACCESS: Fix freeing player sprites when the scene changes
00:02 Changeset [5870b18e] by dreammaster
ACCESS: Fix for collision detection

08/20/14:

22:32 Changeset [c7d4958] by Strangerke
ACCESS: Implement partially doEstablish
21:04 Changeset [70b8efa] by Strangerke
ACCESS: Finish moving timer flag from bool to byte based on the …
09:13 Changeset [e545a0af] by uruk <koppirnyo@…>
CGE2: Update version in the fallback detection.
00:43 Changeset [23a44244] by dreammaster
ACCESS: Implemented cmdNewRoom opcode
00:31 Changeset [6066afb0] by dreammaster
ACCESS: Fix z ordering of sprites on the screen

08/19/14:

23:46 Changeset [b4f74b9b] by Strangerke
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
23:26 Changeset [aca10de1] by Kirben
SCUMM: Add support for quit script in HE90+ games.
22:39 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) closed by Kirben
fixed
22:36 Changeset [7761c75c] by Kirben
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and …
20:16 Ticket #6714 (SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device) created by eriktorbjorn
[…] […]
19:57 Ticket #6713 (SPYFOX3: No transparency in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
19:50 Ticket #6712 (SPYFOX3: Text drawing glitch in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
05:48 Changeset [992ea95] by Strangerke
ACCESS: Implement two opcodes
04:42 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) created by SF/saleck86
[…] […]
02:53 Changeset [8d45ad26] by dreammaster
ACCESS: Fix walking right
02:15 Changeset [c4a3770c] by dreammaster
ACCESS: Bugfixes for walking
01:29 Ticket #6710 (SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly) created by SF/saleck86
[…] […]
00:15 Changeset [ad0be894] by dreammaster
ACCESS: Simplified surface creation, added drawing for scaled flipped …

08/18/14:

22:18 Changeset [b6dc7a1d] by Strangerke
ACCESS: Implement two more opcodes
20:03 Changeset [afe47b0] by lukaslw <lukaslw@…>
PRINCE: drawTransparentWithTrans - memory leak fix
19:47 Changeset [01bf821e] by lukaslw <lukaslw@…>
PRINCE: dialogImage - second memory leak fix
11:45 Changeset [46d1c106] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Give each MIDI track its own loop flag This is needed because …
11:32 Changeset [080a0301] by dreammaster
ACCESS: Some initial pathfinding bugfixes
04:29 Changeset [17315a4d] by dreammaster
ACCESS: Implemented wall checks for pathfinding
03:15 Changeset [d570da06] by dreammaster
ACCESS: Fix selecting location for player to walk to
03:08 Changeset [5ec8c445] by dreammaster
ACCESS: Fix player flickering
03:04 Changeset [d31b27ba] by dreammaster
ACCESS: Partially implement cmdHelp
02:44 Changeset [9150e18] by dreammaster
ACCESS: Shifted some Amazon specific opcodes to the AmazonScripts class
02:32 Changeset [7fef53b6] by dreammaster
ACCESS: Implemented cmdEndObject
02:13 Changeset [9e98a1ed] by dreammaster
ACCESS: Correct drawing the vertical edges of bubble boxes
02:09 Changeset [38acce33] by dreammaster
ACCESS: Add updateTimers so bubble boxes can be removed
01:53 Changeset [a8a70189] by dreammaster
ACCESS: Fix showing bubble box text correctly
01:08 Changeset [c576b20] by dreammaster
ACCESS: Fix decoding of font data
00:32 Changeset [be463980] by dreammaster
ACCESS: Fix positioning of bubble boxes
00:17 Changeset [483bca3d] by dreammaster
ACCESS: Fixes for drawing bubble box backgrounds

08/17/14:

22:56 Changeset [9393f6d7] by dreammaster
ACCESS: Implemented bubble box drawing code
21:49 Changeset [6642f6d] by Matthew Hoops <clone2727@…>
GRAPHICS: Improve color bit depth conversion Data is no longer …
20:42 Changeset [4ea9339] by Strangerke
ACCESS: Implement cmdSetTex()
19:49 Changeset [1b69da3d] by Strangerke
ACCESS: Implement some more opcodes
16:24 Changeset [422922fe] by Matthew Hoops <clone2727@…>
VIDEO: Add wrapper around setEndTime() to specify an end frame
16:24 Changeset [9a5b3bfd] by Matthew Hoops <clone2727@…>
IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
16:01 Changeset [77626b72] by dreammaster
ACCESS: Add missing string parameters to bubble box methods
15:14 Changeset [404c7cd] by dreammaster
ACCESS: Split the bubble box code from Room into it's own file
09:16 Changeset [3e61eb9c] by Strangerke
ACCESS: Implement some opcodes
08:39 Changeset [1ab89400] by Strangerke
ACCESS: Remove two unused variables
03:18 Changeset [ff01ee68] by dreammaster
ACCESS: Added code for bubble box size calculations
02:18 Changeset [f784b4ef] by dreammaster
ACCESS: Added data for font2 and font6x6
00:26 Changeset [8d6c8ed] by dreammaster
ACCESS: Beginnings of code for text bubble drawing

08/16/14:

21:24 Changeset [a42e52fb] by dreammaster
ACCESS: Implemented code for clicking in room area
21:01 Changeset [35c3d36] by lukaslw <lukaslw@…>
PRINCE: dialogImage - memory leak fix
20:54 Changeset [9bda7c37] by lukaslw <lukaslw@…>
PRINCE: Shadows drawing - update
20:15 Changeset [0b70783] by dreammaster
ACCESS: Fix selecting buttons from the bottom of the screen
20:04 Changeset [bca9f14] by dreammaster
ACCESS: Fix display of mouse cursor
19:47 Changeset [fa099b8] by dreammaster
ACCESS: Implement routine for scaled drawing of player
15:58 Changeset [5ff004b2] by dreammaster
ACCESS: Fix initialisation of player positioning and scaling values
14:33 Changeset [dc5500e2] by dreammaster
ACCESS: Cleanup of timer flags and some inventory logic
13:35 Changeset [b3ab8a42] by dreammaster
ACCESS: Implementing doCommand
11:50 Changeset [61b44c18] by criezy
I18N: Update translations from source code
11:49 Changeset [62661606] by criezy
I18N: Fix corrupted Ukrainian translation
11:45 Changeset [57d7ec91] by criezy
GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/
11:45 Changeset [4cd06dc] by criezy
PEGASUS: Don't try to translate "???"
11:44 Changeset [8586271] by criezy
GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/
10:24 Changeset [86484802] by Strangerke
ACCESS: Add a second parameter to doEstablish()
09:47 Changeset [0b0d16d] by Strangerke
ACCESS: Add details in executeSpecial TODO
09:29 Changeset [fab6d78] by Strangerke
ACCESS: Update TODOs
01:32 Changeset [a347435] by dreammaster
ACCESS: Added extra mouse handling to pollEvents
00:34 Changeset [3475fda0] by dreammaster
ACCESS: Fixes for updating animation frames
00:26 Changeset [f8d64ae6] by dreammaster
ACCESS: Added code to update animations each frame
00:09 Changeset [e3687ea1] by dreammaster
ACCESS: Refactored scroll direction code into separate methods

08/15/14:

19:59 Changeset [422054f8] by lukaslw <lukaslw@…>
PRINCE: init() - delete creditsDataStream
19:57 Changeset [9ef705eb] by lukaslw <lukaslw@…>
PRINCE: playNextFLCFrame() update
19:04 Changeset [40ac742] by lukaslw <lukaslw@…>
PRINCE: initZoomIn() update
18:32 Changeset [89bda02e] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - shadowLine data reading fix
13:27 Changeset [4a3ce2d] by dreammaster
ACCESS: Implementing checkScroll
02:06 Changeset [66b2d47] by dreammaster
ACCESS: Change walking errors to TODO comments
02:02 Changeset [9547efad] by dreammaster
ACCESS: Implemented player plotting methods
01:56 Changeset [bf210ccc] by Matthew Hoops <clone2727@…>
PEGASUS: Fix bad cast that destroys the InputHandler vtable Thanks to …
00:49 Changeset [f66f01bf] by dreammaster
ACCESS: Implemented player walk methods
00:16 Changeset [d2bf7f99] by Matthew Hoops <clone2727@…>
AUDIO: Really fix seeking with audio edits I really have no idea what …

08/14/14:

21:49 Ticket #6709 (SAGA: IHNM - Ellen disappears sometimes when loading a save) created by SF/saleck86
[…] […]
03:03 Changeset [cf901ae1] by dreammaster
ACCESS: Give default draw implementations for sprite drawing routines
02:54 Changeset [79e743ba] by dreammaster
ACCESS: Fix more gcc compiler warnings
02:45 Changeset [d6404a1] by dreammaster
ACCESS: Fix compiler warnings and deallocation crash on exit
02:41 Changeset [13541465] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - left side clipping fix
02:23 Changeset [28bfe737] by dreammaster
ACCESS: Implemented cmdSpecial script opcode
01:07 Changeset [ed645e43] by dreammaster
ACCESS: Fix clearing pending images list each frame
00:56 Changeset [146f6b5d] by dreammaster
ACCESS: Fix rendering of scene background

08/13/14:

19:18 Changeset [e5258784] by uruk <koppirnyo@…>
CGE2: Silence GCC warning.
19:16 Changeset [12a894a8] by uruk <koppirnyo@…>
CGE2: Add checkMute(). This keeps the "Mute All" option of ScummVM …
18:58 Changeset [d7a9ea9e] by uruk <koppirnyo@…>
CGE2: Rework sound system.
18:35 Changeset [c2471254] by uruk <koppirnyo@…>
CGE2: Rename _soundHandle to _sfxHandle.
18:25 Changeset [28a4509] by uruk <koppirnyo@…>
CGE2: Fix initVolumeSwitch().
18:00 Changeset [2eddd72f] by uruk <koppirnyo@…>
CGE2: Initialize _startGameSlot.
17:58 Changeset [e52c14b8] by uruk <koppirnyo@…>
CGE2: Remove unused variable from System.
17:57 Changeset [547ad696] by uruk <koppirnyo@…>
CGE2: Initialize _h and _w in every constuctor of Bitmap.
17:54 Changeset [277f844] by uruk <koppirnyo@…>
CGE2: Initialize _maxDist in Hero's constructor.
17:53 Changeset [fecabc03] by uruk <koppirnyo@…>
CGE2: Initialize every member in Talk's every constructor.
17:49 Changeset [8e22ef9b] by uruk <koppirnyo@…>
CGE2: Fix possible string overflow in Hero::expand().
17:40 Changeset [8b1ffab9] by uruk <koppirnyo@…>
CGE2: Fix possible string overflow in Bitmap's constructor.
16:18 Changeset [8e7279f5] by uruk <koppirnyo@…>
CGE2: Fix possible string overflow in setEye().
15:54 Changeset [45e8078d] by uruk <koppirnyo@…>
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
15:43 Changeset [3e8041d] by uruk <koppirnyo@…>
CGE2: Fix comparing _spr->file against null in runCommand().
15:39 Changeset [3b342a21] by uruk <koppirnyo@…>
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
15:30 Changeset [528ed795] by uruk <koppirnyo@…>
CGE2: Make impossible to dereference nullptr in sndDigiStart().
03:34 Changeset [89772d55] by dreammaster
ACCESS: Implemented window size fields setup and copyBF2Vid
01:40 Changeset [483bc1eb] by dreammaster
ACCESS: Implemented setBufferScan and copyRects
01:12 Changeset [b579dbb] by dreammaster
ACCESS: Fixes for clipping

08/12/14:

18:26 Changeset [b315003] by lukaslw <lukaslw@…>
PRINCE: Graphics::drawTransparentWithTrans fix
15:42 Changeset [f3588971] by Johannes Schickel <lordhoto@…>
CGE2: Get rid of superflous game name in extra field.
15:41 Changeset [007548f3] by Johannes Schickel <lordhoto@…>
CGE: Get rid of superflous game name in extra field.
15:33 Changeset [be859276] by uruk <koppirnyo@…>
CGE2: Fix fallback detection.
13:16 Changeset [9107cc10] by dreammaster
ACCESS: Added a temporary frame delay and screen update
13:01 Changeset [94eda108] by dreammaster
ACCESS: Fix incorrect decrementing of _startup
12:38 Changeset [c0cb03ce] by dreammaster
ACCESS: Implemented copyBlocks
09:01 Changeset [2f6b686] by uruk <koppirnyo@…>
CREDITS: Add credits for CGE2.
08:52 Changeset [148793ca] by sev-
CGE2: Fix compilation
08:05 Changeset [5b9c51d4] by uruk <koppirnyo@…>
CGE2: Repair FXP's operator=().
06:09 Changeset [c6033e04] by sev-
Merge pull request #488 from urukgit/cge2 CGE2: Add Sfinx engine
03:12 Changeset [eee84b87] by dreammaster
ACCESS: Implemented plotList
01:34 Changeset [7d4180c] by dreammaster
ACCESS: Implemented Animation setFrame code
00:27 Changeset [768e144] by dreammaster
ACCESS: Properly implement Animation calcFrame/calcFrame1 methods

08/11/14:

23:43 Changeset [e2313433] by Johannes Schickel <lordhoto@…>
COMMON: Use Common::String::clear instead of assigning "".
21:57 Changeset [617aa98e] by Strangerke
ACCESS: Implement cmdSnd()
21:43 Changeset [5c769979] by Strangerke
ACCESS: Implement 3 more opcodes, fix a typo
21:05 Changeset [69c7f989] by Strangerke
ACCESS: Fix the implementation of cmdCheckAnim
21:03 Changeset [5344143] by Strangerke
ACCESS: Implement cmdCheckFrame
18:43 Changeset [ae037b23] by uruk <koppirnyo@…>
CGE2: Use snprintf() instead of sprintf().
18:34 Changeset [e488da57] by uruk <koppirnyo@…>
CGE2: Remove unnecessary commented out code.
18:32 Changeset [02f3418d] by uruk <koppirnyo@…>
CGE2: Fix some more formatting in vga13h.h.
14:16 Changeset [51ac9ca] by uruk <koppirnyo@…>
CGE: Fix EncryptedStream::err().
14:10 Changeset [3e3430ed] by uruk <koppirnyo@…>
CGE2: Fix EncryptedStream::err().
14:09 Changeset [235e3d3] by uruk <koppirnyo@…>
CGE2: Fix formatting in events.cpp.
14:07 Changeset [9c5bdc6] by uruk <koppirnyo@…>
CGE2: Fix formatting in bitmap.h.
14:06 Changeset [5e375d0] by uruk <koppirnyo@…>
CGE2: Fix formatting of operators' return values in vga13h.h.
14:03 Changeset [b3fed6c3] by uruk <koppirnyo@…>
CGE2: Return value instead of reference in FXP's operator=.
13:56 Changeset [7dfd108f] by uruk <koppirnyo@…>
CGE2: Remove unused functions from V2D.
13:54 Changeset [25ebfe4] by uruk <koppirnyo@…>
CGE2: Remove unnecessary comments from vga13h.h.
13:44 Changeset [0d47893] by uruk <koppirnyo@…>
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
13:42 Changeset [f8e60e46] by uruk <koppirnyo@…>
CGE2: Make movie() safer.
13:38 Changeset [c3a5a917] by uruk <koppirnyo@…>
CGE2: Fix comment in runGame().
13:31 Changeset [85101525] by uruk <koppirnyo@…>
CGE2: Rename XCrpyt() to xCrypt().
13:28 Changeset [854849f5] by uruk <koppirnyo@…>
CGE2: Get rid of detection.h, move things to detection.cpp.
13:13 Changeset [eb13d6ec] by uruk <koppirnyo@…>
CGE2: Add necessary tabs in detection.cpp.
13:03 Changeset [411e8ac5] by uruk <koppirnyo@…>
CGE2: Change return type of readSint16LE().
12:54 Changeset [1224d79] by uruk <koppirnyo@…>
CGE2: Fix typo in detection.cpp.
12:53 Changeset [e709be44] by uruk <koppirnyo@…>
CGE2: Remove unnecessary #pragma before Sprite::touch().
12:48 Changeset [01950e1b] by uruk <koppirnyo@…>
CGE2: Remove unused function from vga13h.cpp.
03:17 Changeset [a0b9afde] by dreammaster
ACCESS: Implemented animation anim methods
02:25 Changeset [69ecc15c] by dreammaster
ACCESS: Add decoding of animation resources

08/10/14:

23:42 Changeset [b6c94600] by dreammaster
ACCESS: Fix palette translation during loading
23:19 Changeset [e833ae66] by dreammaster
ACCESS: Fix loop in buildScreen
22:52 Changeset [6f2bc7fc] by Strangerke
ACCESS: Implement 2 opcodes
22:40 Changeset [6471a354] by lukaslw <lukaslw@…>
PRINCE: drawTransparent functions - update
22:36 Changeset [b2596ca] by dreammaster
ACCESS: Implement loadPlayField
20:55 Changeset [6801cb08] by dreammaster
ACCESS: Decompress sprite resource frames immediately on creation
20:40 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) closed by digitall
20:07 Changeset [c941c5e] by lukaslw <lukaslw@…>
PRINCE: Graphics - drawing functions update
19:50 Changeset [47d75ae1] by dreammaster
ACCESS: Beginnings of logic for drawing sprite frames
19:47 Changeset [7026f68] by lukaslw <lukaslw@…>
PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
15:56 Changeset [0e3f9e98] by dreammaster
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
15:52 Changeset [ba1f8b2f] by Strangerke
ACCESS: Fix typo in variable name
15:50 Changeset [00f7a340] by Strangerke
ACCESS: Implement 3 more opcodes
15:47 Changeset [cce0c2ff] by dreammaster
ACCESS: Adding sprite resources and screen saving
14:56 Changeset [075ea1a0] by lukaslw <lukaslw@…>
PRINCE: makePath() - fix
14:08 Changeset [70a94908] by lukaslw <lukaslw@…>
PRINCE: Throw a rock mini-game - cursor update
12:49 Changeset [00901b20] by Strangerke
ACCESS: Fix bug in reloadRoom1
02:24 Changeset [9d59068] by dreammaster
ACCESS: Implemented roomMenu
02:08 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) created by tomasz89
[…] […]
02:07 Changeset [c1613178] by dreammaster
ACCESS: Implemented player loading
02:06 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) created by tomasz89
[…] […]
01:55 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) created by tomasz89
[…] […]
01:48 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) created by tomasz89
[…] […]
01:44 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) created by tomasz89
[…] […]
01:40 Ticket #6703 (SCI: QFG1 VGA - Can't CTRL+S to access statistics) created by tomasz89
[…] […]

08/09/14:

23:44 Changeset [f495d390] by Strangerke
ACCESS: Implement some more opcodes
23:18 Changeset [33f432d] by dreammaster
ACCESS: Fix skipping bytes in executeScript method
22:28 Changeset [127a0eea] by dreammaster
ACCESS: Cleanup of Amazon game flags
21:57 Changeset [d04a6d2d] by dreammaster
ACCESS: Beginnings of inventory management
21:11 Changeset [c3f3b623] by Alyssa Milburn <fuzzie@…>
COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).
21:11 Changeset [94f8359] by Alyssa Milburn <fuzzie@…>
COMPOSER: Make sure V1 scripts are run before redrawing.
20:31 Changeset [00633b94] by dreammaster
ACCESS: Convert Scripts class to use a MemoryReadStream
20:11 Changeset [01b243d9] by lukaslw <lukaslw@…>
PRINCE: Hero::getData() - fix
19:54 Changeset [1171400c] by dreammaster
ACCESS: Beginnings of animation manager
19:44 Changeset [425132fa] by lukaslw <lukaslw@…>
PRINCE: showPalette(), showLogo() - update
16:25 Changeset [3fb6c990] by dreammaster
ACCESS: Add missing CMDOBJECT method to script command list
16:12 Changeset [814d4ebd] by dreammaster
ACCESS: Add detection entry and subfolder adding for CD version
15:22 Changeset [0ea1268] by uruk <koppirnyo@…>
CGE2: Fix canSaveGameStateCurrently().
14:50 Changeset [a11b52ec] by sev-
PEGASUS: Cleanup from unused constants. Agreed with clone2727.
13:54 Changeset [5a3dfb1a] by Strangerke
ACCESS: Fix implementation of cmdCheckLoc()
13:38 Changeset [c930c7e] by Strangerke
ACCESS: Implement some script opcodes
13:38 Changeset [253d4430] by sev-
Merge pull request #490 from raziel-/patch-2 AMIGAOS: Add AmigaOS …
13:36 Changeset [bda6debd] by sev-
Merge pull request #489 from raziel-/patch-1 AMIGAOS: Stack cookie …
13:33 Changeset [6e794a98] by sev-
Merge pull request #487 from clone2727/audio_fixes AUDIO: …
13:26 Changeset [908b4113] by sev-
Merge pull request #484 from wonst719/korean-work SCUMM: Improve …
12:57 Changeset [0c62508] by raziel- <raziel-@…>
AMIGAOS: Add AmigaOS version format AmigaOS features a "version" …
11:54 Changeset [58822b47] by uruk <koppirnyo@…>
CGE2: Use spaces instead of tabs.
11:51 Changeset [895f8a5] by uruk <koppirnyo@…>
CGE2: Remove commented out code from text.cpp.
03:37 Changeset [b97f726a] by lukaslw <lukaslw@…>
PRINCE: scrollCredits() implementation, showLogo() update
03:29 Changeset [a9b83692] by dreammaster
ACCESS: Implemented several script commands
02:12 Ticket #6702 (GOB: WOODRUFF - Double click to do fast scene change not implemented) created by SF/blacklotus89
[…] […]
01:33 Ticket #6701 (GOB: WOODRUFF - Bug allows river crossing without boots) created by SF/blacklotus89
[…] […]
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