Timeline
09/04/14:
- 15:36 Changeset [749f0ca1] by
- MYST3: Change transitions triggering to be more precise
- 12:14 Changeset [11beefe] by
- MYST3: Properly reset skipping camera animations. Fix #1087.
- 12:07 Changeset [600a3273] by
- MYST3: Clear the subtitles override even when subtitles are disabled …
- 06:15 Ticket #6726 (SCI: KQ5 - Missing music during Sledding and Wolves) created by
- […] […]
- 02:09 Changeset [82b2b2d6] by
- MADS: Properly implement drawing to a subset of the screen
- 00:07 Ticket #6576 (WME: Rosemary - Game exit when entering the well) closed by
- fixed
09/03/14:
- 20:55 Changeset [248ea3c1] by
- GRAPHICS: Allow negative xOffset in TTF. This should improve the …
- 20:55 Changeset [d55cd8f3] by
- GRAPHICS: Allow to query the bounding box of chars/strings drawn with …
- 18:53 Changeset [4be8aa89] by
- CGE2: Update Polish detection v1.0 freeware
- 18:22 Ticket #6725 (SCI: LSL5 Mac doesn't launch with MT-32 music) created by
- […] […]
- 18:04 Changeset [2303407] by
- Merge pull request #1076 from JoseJX/FixAttachDetach EMI: Rework …
- 16:08 Changeset [9baf687f] by
- WINTERMUTE: Silence GCC signed/unsigned comparison warning
- 15:47 Changeset [55c8b7a1] by
- WINTERMUTE: Save the names of any language files that are loaded. (Fix …
- 10:43 Changeset [bbec2d5c] by
- DOCS: Add back Windows 2000
- 10:41 Changeset [d29d2df] by
- DOCS: Make the raw index cleaner through spacing
- 06:42 Changeset [20d363c7] by
- SYMBIAN: Move options into config.mmh file and updated other makefiles.
- 01:06 Changeset [63f2ba2c] by
- MADS: Converting text view to use existing drawing frameweork
09/02/14:
- 23:35 Changeset [49179451] by
- README: savestate -> saved game
- 23:35 Changeset [8e1bc163] by
- README: savegame -> saved game
- 22:01 Changeset [03b8800] by
- Merge pull request #492 from BenCastricum/misc GUI: replace …
- 17:34 Changeset [cefee8b] by
- MYST3: Draw the subtitles with the native resolution The subtitles …
09/01/14:
- 20:14 Changeset [5b6d5200] by
- CGE2: Add detection for Sfinx v1.0 Freeware Polish
- 19:19 Changeset [84548847] by
- DEBUGGER: Add "md5mac" command to get MD5 sum of Mac resource fork.
- 18:24 Changeset [f1fae537] by
- DEBUGGER: Add "md5" command, to get the MD5 sum of entire files This …
- 15:51 Changeset [8cc8a781] by
- DOCS: Remove mentions to obsolete versions of Windows from the README
- 15:45 Changeset [9af86c76] by
- DOCS: Turn the debug commands lists into tables
- 15:22 Changeset [fb44691] by
- DOCS: Convert the README to markdown
- 08:51 Changeset [922d48f] by
- MYST3: Render the transitions on the GPU
- 08:51 Changeset [7a33ec4a] by
- MYST3: Make the engine resolution-agnostic
- 07:01 Changeset [ed7a4355] by
- README: Minor updates and reformatting
- 06:50 Changeset [7e8f645] by
- Merge pull request #1079 from JoseJX/UpdateDocs EMI: Update README …
- 02:54 Changeset [4f128e71] by
- MADS: Fixes to correctly display the credits screen
08/31/14:
- 23:42 Changeset [4bf98c3e] by
- MADS: Actually hook in the new sound player group
- 23:21 Changeset [8990a31] by
- MADS: Implement sound player group #9
- 20:49 Changeset [218fb94a] by
- MADS: Hook in text credits view, beginnings of correct script processing
- 13:49 Changeset [00ec2a01] by
- ACCESS: Fix display of advert view on Exit
- 12:53 Changeset [c96247ca] by
- MADS: Fix some memory leaks
- 11:48 Changeset [6b2ea759] by
- DOCS: Add instructions regarding Myst 3's menu language file
- 09:42 Changeset [094a28e0] by
- MYST3: Make sure SpotItems with an always true condition are still …
- 07:46 Changeset [43602b6d] by
- MYST3: Hide the cursor while running the item drop script This fixes …
- 01:44 Changeset [e854ec1b] by
- ACCESS: Fix freeing _eseg correctly
- 01:43 Changeset [f8778a5e] by
- ACCESS: Fix getLine when \r occurs just after maximum line width reached
- 01:22 Changeset [b5b298a5] by
- ACCESS: Fix playSound call
- 01:02 Changeset [2f5fb206] by
- ACCESS: Further cleanup of doEstablish parameters
- 00:50 Changeset [78bf011a] by
- ACCESS: Fix playSound stub
- 00:31 Changeset [c092e066] by
- ACCESS: Fix parameter usage in doEstablish
- 00:19 Changeset [9d3460e9] by
- ACCESS: Implement printText()
- 00:12 Changeset [b39d7df] by
- ACCESS: Fix background loading in doEstablish
08/30/14:
- 23:15 Changeset [36b87d39] by
- ACCESS: Add a missing ->data() on _eseg
- 23:11 Changeset [469e3273] by
- ACCESS: Add a safeguard to avoid a potential issue when alternating …
- 23:09 Changeset [2cc6d929] by
- ACCESS: Add a check to work around a difference in hardcoded data …
- 23:06 Changeset [aa755b9f] by
- ACCESS: Fix loadEstablish for the CD version
- 21:44 Changeset [adddb137] by
- ACCESS: Fix loading sound in cmdLoadSound
- 21:17 Changeset [f869019d] by
- ACCESS: Implemented cmdDead
- 18:25 Changeset [be8d719a] by
- ACCESS: Fix ending game when a conversation is active
- 18:22 Ticket #6724 (SCUMM: Freddi Fish 1 Crash in Russian Version) created by
- […] […]
- 18:19 Changeset [67e52da] by
- ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenes
- 15:55 Changeset [d38839d6] by
- ACCESS: Fix selecting the help cursor
- 15:52 Changeset [2cca5204] by
- ACCESS: Add new support for mouse wheel for cycling through cursors
- 14:57 Changeset [949033ea] by
- ACCESS: Implement loading savegames from launcher
- 13:57 Changeset [f12fa2de] by
- ACCESS: Implement saving and loading savegames
- 12:45 Changeset [83528083] by
- ACCESS: Added code for reading/writing savegame headers and list saves
- 12:36 Changeset [b40fcefb] by
- XCODE: update some leftovers
- 12:31 Changeset [178b8bd5] by
- BUILD: update Xcode project file
- 12:14 Changeset [ec634ea0] by
- Merge pull request #495 from somaen/docuFix Doxygen-fixes
- 12:12 Changeset [1859f8e] by
- Merge pull request #493 from BenCastricum/branch2 MISC: Some minor …
- 02:07 Changeset [4a4703e8] by
- EMI: Update README for EMI.
- 01:05 Changeset [37a98b0] by
- Merge pull request #1081 from JoseJX/AddGrimJump GRIM: Rename the …
- 01:03 Changeset [8b9faf7d] by
- ACCESS: Add synchronize method for savegames
- 00:16 Changeset [9b4e04e8] by
- GRIM: Rename the debug command emi_jump to jump and make it work for …
Note:
See TracTimeline
for information about the timeline view.