Timeline



08/24/14:

21:31 Changeset [3e14e7b9] by dreammaster
ACCESS: Fix selection of inventory items
20:49 Changeset [ce97ba55] by dreammaster
ACCeSS: Fix display of items in inventory screen
19:26 Ticket #6719 (SCUMM: In-game help missing line of text on 2nd help screen) created by BenCastricum
[…] […]
18:42 Changeset [e53417f9] by dreammaster
ACCESS: Fix loading of inventory screen background
16:49 Changeset [6774dd4] by Strangerke
ACCESS: Implement speakText()
16:32 Changeset [89a3c43d] by dreammaster
ACCESS: More work on inventory screen setup
16:18 Changeset [1073646] by dreammaster
ACCESS: Fix negative seek in cmdSetVideoSound
10:01 Ticket #6718 (SCI: LSL6 Polish - Engine aborts with error when "Settings" button used) created by SF/paputnik
[…] […]
09:02 Changeset [7b1d0064] by Strangerke
ACCESS: Fix the loading of text in doEstablish
03:21 Changeset [ee62d6c1] by dreammaster
ACCESS: In progress inventory display screen

08/23/14:

22:57 Changeset [183f8eea] by Johannes Schickel <lordhoto@…>
KYRA: Slight cleanup.
22:57 Changeset [2f547a88] by Johannes Schickel <lordhoto@…>
KYRA: Constify base type for some pointers in AdLibDriver.
22:57 Changeset [c5dfe1d] by Johannes Schickel <lordhoto@…>
KYRA: Add safety checks for getProgram/getInstrument return values. …
22:52 Changeset [3612f880] by Johannes Schickel <lordhoto@…>
KYRA: Extend safety check inside AdLibDriver::getProgram. This also …
21:49 Changeset [955df7a9] by Strangerke
ACCESS: Start implementing loadEstablish
21:19 Changeset [f98d4668] by dreammaster
ACCESS: Improvements for horizontal scrolling
18:47 Changeset [ec70f3fe] by dreammaster
ACCESS: Fix graphic glitch when scrolling up
18:28 Changeset [148eb972] by dreammaster
ACCESS: Fix fade outs
18:13 Changeset [1e2d79eb] by dreammaster
ACCESS: Implement more opcodes, stubbed beginning of video player
17:13 Changeset [31c8a524] by dreammaster
ACCESS: More implementation of CharManager
16:09 Changeset [7aa2c7fe] by dreammaster
ACCESS: Beginnings of character/converse manager
14:21 Changeset [6343ff72] by dreammaster
ACCESS: Fix cursor positioning in scrolled screens, and background restores
02:58 Changeset [44436def] by dreammaster
ACCESS: Stop player moving when scene changes
02:55 Changeset [b4d2484] by dreammaster
ACCESS: Fixes for drawing scrolling scenes
02:15 Changeset [e5130bcc] by dreammaster
ACCESS: Remapping of plotting methods

08/22/14:

21:31 Ticket #6717 (SCI fallback detection assert failure) created by fuzzie
[…] […]
21:24 Ticket #6715 (Android-Port Cursor jumps in upper left corner) closed by fuzzie
duplicate
18:51 Ticket #6716 (Implement descriptive error message on save failure) created by SF/wishmaster51
[…] […]
12:55 Changeset [606f80ef] by uruk <koppirnyo@…>
CGE2: Silence warning about uninitialized variable.
12:46 Ticket #6715 (Android-Port Cursor jumps in upper left corner) created by SF/rldml2010
[…] […]
05:11 Changeset [cf8e28c] by Ben Castricum <github@…>
CLI: change "savegames" into "saved games", same as in GUI
05:11 Changeset [9d885bce] by Ben Castricum <github@…>
GUI: s/savegame/saved game/ Makes it consistant throughout the GUI
04:43 Changeset [fd2ee792] by Ben Castricum <github@…>
SWORD1: Change "no DXA support" message. It's "without zlib" or …
04:40 Changeset [500af48e] by Ben Castricum <github@…>
GUI: Fix description of game specific extraPath
04:40 Changeset [cb94d1f9] by Ben Castricum <github@…>
MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)
02:15 Changeset [41df7734] by dreammaster
ACCESS: Standardise plotting methods and added comments
01:03 Changeset [8d1d1f67] by dreammaster
ACCESS: Fix displaying background in scrolling rooms

08/21/14:

11:44 Changeset [966515a7] by dreammaster
ACCESS: Fix room data loading for MM
03:36 Changeset [afc41c7e] by dreammaster
ACCESS: Added initial resources and detection entry for Martian Memorandum
00:27 Changeset [a8dd2def] by dreammaster
ACCESS: Added scene debugger command
00:22 Changeset [4e5eb04] by dreammaster
ACCESS: Fix freeing player sprites when the scene changes
00:02 Changeset [5870b18e] by dreammaster
ACCESS: Fix for collision detection

08/20/14:

22:32 Changeset [c7d4958] by Strangerke
ACCESS: Implement partially doEstablish
21:04 Changeset [70b8efa] by Strangerke
ACCESS: Finish moving timer flag from bool to byte based on the …
09:13 Changeset [e545a0af] by uruk <koppirnyo@…>
CGE2: Update version in the fallback detection.
00:43 Changeset [23a44244] by dreammaster
ACCESS: Implemented cmdNewRoom opcode
00:31 Changeset [6066afb0] by dreammaster
ACCESS: Fix z ordering of sprites on the screen

08/19/14:

23:46 Changeset [b4f74b9b] by Strangerke
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
23:26 Changeset [aca10de1] by Kirben
SCUMM: Add support for quit script in HE90+ games.
22:39 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) closed by Kirben
fixed
22:36 Changeset [7761c75c] by Kirben
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and …
20:16 Ticket #6714 (SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device) created by eriktorbjorn
[…] […]
19:57 Ticket #6713 (SPYFOX3: No transparency in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
19:50 Ticket #6712 (SPYFOX3: Text drawing glitch in "Radioactive Trash Collector") created by eriktorbjorn
[…] […]
05:48 Changeset [992ea95] by Strangerke
ACCESS: Implement two opcodes
04:42 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) created by SF/saleck86
[…] […]
02:53 Changeset [8d45ad26] by dreammaster
ACCESS: Fix walking right
02:15 Changeset [c4a3770c] by dreammaster
ACCESS: Bugfixes for walking
01:29 Ticket #6710 (SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly) created by SF/saleck86
[…] […]
00:15 Changeset [ad0be894] by dreammaster
ACCESS: Simplified surface creation, added drawing for scaled flipped …
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