Timeline
08/20/14:
- 22:32 Changeset [c7d4958] by
- ACCESS: Implement partially doEstablish
- 21:04 Changeset [70b8efa] by
- ACCESS: Finish moving timer flag from bool to byte based on the …
- 09:13 Changeset [e545a0af] by
- CGE2: Update version in the fallback detection.
- 00:43 Changeset [23a44244] by
- ACCESS: Implemented cmdNewRoom opcode
- 00:31 Changeset [6066afb0] by
- ACCESS: Fix z ordering of sprites on the screen
08/19/14:
- 23:46 Changeset [b4f74b9b] by
- ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
- 23:26 Changeset [aca10de1] by
- SCUMM: Add support for quit script in HE90+ games.
- 22:39 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) closed by
- fixed
- 22:36 Changeset [7761c75c] by
- SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and …
- 20:16 Ticket #6714 (SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device) created by
- […] […]
- 19:57 Ticket #6713 (SCUMM: SPYFOX3 - No transparency in "Radioactive Trash Collector") created by
- […] […]
- 19:50 Ticket #6712 (SCUMM: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector") created by
- […] […]
- 05:48 Changeset [992ea95] by
- ACCESS: Implement two opcodes
- 04:42 Ticket #6711 (Wrong quit message shown in Pajama Sam Lost and Found) created by
- […] […]
- 02:53 Changeset [8d45ad26] by
- ACCESS: Fix walking right
- 02:15 Changeset [c4a3770c] by
- ACCESS: Bugfixes for walking
- 01:29 Ticket #6710 (SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly) created by
- […] […]
- 00:15 Changeset [ad0be894] by
- ACCESS: Simplified surface creation, added drawing for scaled flipped …
08/18/14:
- 22:18 Changeset [b6dc7a1d] by
- ACCESS: Implement two more opcodes
- 20:03 Changeset [afe47b0] by
- PRINCE: drawTransparentWithTrans - memory leak fix
- 19:47 Changeset [01bf821e] by
- PRINCE: dialogImage - second memory leak fix
- 11:45 Changeset [46d1c106] by
- AGOS: Give each MIDI track its own loop flag This is needed because …
- 11:32 Changeset [080a0301] by
- ACCESS: Some initial pathfinding bugfixes
- 04:29 Changeset [17315a4d] by
- ACCESS: Implemented wall checks for pathfinding
- 03:15 Changeset [d570da06] by
- ACCESS: Fix selecting location for player to walk to
- 03:08 Changeset [5ec8c445] by
- ACCESS: Fix player flickering
- 03:04 Changeset [d31b27ba] by
- ACCESS: Partially implement cmdHelp
- 02:44 Changeset [9150e18] by
- ACCESS: Shifted some Amazon specific opcodes to the AmazonScripts class
- 02:32 Changeset [7fef53b6] by
- ACCESS: Implemented cmdEndObject
- 02:13 Changeset [9e98a1ed] by
- ACCESS: Correct drawing the vertical edges of bubble boxes
- 02:09 Changeset [38acce33] by
- ACCESS: Add updateTimers so bubble boxes can be removed
- 01:53 Changeset [a8a70189] by
- ACCESS: Fix showing bubble box text correctly
- 01:08 Changeset [c576b20] by
- ACCESS: Fix decoding of font data
- 00:32 Changeset [be463980] by
- ACCESS: Fix positioning of bubble boxes
- 00:17 Changeset [483bca3d] by
- ACCESS: Fixes for drawing bubble box backgrounds
08/17/14:
- 22:56 Changeset [9393f6d7] by
- ACCESS: Implemented bubble box drawing code
- 21:49 Changeset [6642f6d] by
- GRAPHICS: Improve color bit depth conversion Data is no longer …
- 20:42 Changeset [4ea9339] by
- ACCESS: Implement cmdSetTex()
- 19:49 Changeset [1b69da3d] by
- ACCESS: Implement some more opcodes
- 16:24 Changeset [422922fe] by
- VIDEO: Add wrapper around setEndTime() to specify an end frame
- 16:24 Changeset [9a5b3bfd] by
- IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
- 16:01 Changeset [77626b72] by
- ACCESS: Add missing string parameters to bubble box methods
- 15:14 Changeset [404c7cd] by
- ACCESS: Split the bubble box code from Room into it's own file
- 09:16 Changeset [3e61eb9c] by
- ACCESS: Implement some opcodes
- 08:39 Changeset [1ab89400] by
- ACCESS: Remove two unused variables
- 03:18 Changeset [ff01ee68] by
- ACCESS: Added code for bubble box size calculations
- 02:18 Changeset [f784b4ef] by
- ACCESS: Added data for font2 and font6x6
- 00:26 Changeset [8d6c8ed] by
- ACCESS: Beginnings of code for text bubble drawing
08/16/14:
- 21:24 Changeset [a42e52fb] by
- ACCESS: Implemented code for clicking in room area
- 21:01 Changeset [35c3d36] by
- PRINCE: dialogImage - memory leak fix
- 20:54 Changeset [9bda7c37] by
- PRINCE: Shadows drawing - update
- 20:15 Changeset [0b70783] by
- ACCESS: Fix selecting buttons from the bottom of the screen
- 20:04 Changeset [bca9f14] by
- ACCESS: Fix display of mouse cursor
- 19:47 Changeset [fa099b8] by
- ACCESS: Implement routine for scaled drawing of player
- 15:58 Changeset [5ff004b2] by
- ACCESS: Fix initialisation of player positioning and scaling values
- 14:33 Changeset [dc5500e2] by
- ACCESS: Cleanup of timer flags and some inventory logic
- 13:35 Changeset [b3ab8a42] by
- ACCESS: Implementing doCommand
- 11:50 Changeset [61b44c18] by
- I18N: Update translations from source code
- 11:49 Changeset [62661606] by
- I18N: Fix corrupted Ukrainian translation
- 11:45 Changeset [57d7ec91] by
- GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/
- 11:45 Changeset [4cd06dc] by
- PEGASUS: Don't try to translate "???"
- 11:44 Changeset [8586271] by
- GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/
- 10:24 Changeset [86484802] by
- ACCESS: Add a second parameter to doEstablish()
- 09:47 Changeset [0b0d16d] by
- ACCESS: Add details in executeSpecial TODO
- 09:29 Changeset [fab6d78] by
- ACCESS: Update TODOs
- 01:32 Changeset [a347435] by
- ACCESS: Added extra mouse handling to pollEvents
- 00:34 Changeset [3475fda0] by
- ACCESS: Fixes for updating animation frames
- 00:26 Changeset [f8d64ae6] by
- ACCESS: Added code to update animations each frame
- 00:09 Changeset [e3687ea1] by
- ACCESS: Refactored scroll direction code into separate methods
08/15/14:
- 19:59 Changeset [422054f8] by
- PRINCE: init() - delete creditsDataStream
- 19:57 Changeset [9ef705eb] by
- PRINCE: playNextFLCFrame() update
- 19:04 Changeset [40ac742] by
- PRINCE: initZoomIn() update
- 18:32 Changeset [89bda02e] by
- PRINCE: showHeroShadow - shadowLine data reading fix
- 13:27 Changeset [4a3ce2d] by
- ACCESS: Implementing checkScroll
- 02:06 Changeset [66b2d47] by
- ACCESS: Change walking errors to TODO comments
- 02:02 Changeset [9547efad] by
- ACCESS: Implemented player plotting methods
- 01:56 Changeset [bf210ccc] by
- PEGASUS: Fix bad cast that destroys the InputHandler vtable Thanks to …
- 00:49 Changeset [f66f01bf] by
- ACCESS: Implemented player walk methods
- 00:16 Changeset [d2bf7f99] by
- AUDIO: Really fix seeking with audio edits I really have no idea what …
Note:
See TracTimeline
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