Timeline
08/12/14:
- 18:26 Changeset [b315003] by
- PRINCE: Graphics::drawTransparentWithTrans fix
- 15:42 Changeset [f3588971] by
- CGE2: Get rid of superflous game name in extra field.
- 15:41 Changeset [007548f3] by
- CGE: Get rid of superflous game name in extra field.
- 15:33 Changeset [be859276] by
- CGE2: Fix fallback detection.
- 13:16 Changeset [9107cc10] by
- ACCESS: Added a temporary frame delay and screen update
- 13:01 Changeset [94eda108] by
- ACCESS: Fix incorrect decrementing of _startup
- 12:38 Changeset [c0cb03ce] by
- ACCESS: Implemented copyBlocks
- 09:01 Changeset [2f6b686] by
- CREDITS: Add credits for CGE2.
- 08:52 Changeset [148793ca] by
- CGE2: Fix compilation
- 08:05 Changeset [5b9c51d4] by
- CGE2: Repair FXP's operator=().
- 06:09 Changeset [c6033e04] by
- Merge pull request #488 from urukgit/cge2 CGE2: Add Sfinx engine
- 03:12 Changeset [eee84b87] by
- ACCESS: Implemented plotList
- 01:34 Changeset [7d4180c] by
- ACCESS: Implemented Animation setFrame code
- 00:27 Changeset [768e144] by
- ACCESS: Properly implement Animation calcFrame/calcFrame1 methods
08/11/14:
- 23:43 Changeset [e2313433] by
- COMMON: Use Common::String::clear instead of assigning "".
- 21:57 Changeset [617aa98e] by
- ACCESS: Implement cmdSnd()
- 21:43 Changeset [5c769979] by
- ACCESS: Implement 3 more opcodes, fix a typo
- 21:05 Changeset [69c7f989] by
- ACCESS: Fix the implementation of cmdCheckAnim
- 21:03 Changeset [5344143] by
- ACCESS: Implement cmdCheckFrame
- 18:43 Changeset [ae037b23] by
- CGE2: Use snprintf() instead of sprintf().
- 18:34 Changeset [e488da57] by
- CGE2: Remove unnecessary commented out code.
- 18:32 Changeset [02f3418d] by
- CGE2: Fix some more formatting in vga13h.h.
- 14:16 Changeset [51ac9ca] by
- CGE: Fix EncryptedStream::err().
- 14:10 Changeset [3e3430ed] by
- CGE2: Fix EncryptedStream::err().
- 14:09 Changeset [235e3d3] by
- CGE2: Fix formatting in events.cpp.
- 14:07 Changeset [9c5bdc6] by
- CGE2: Fix formatting in bitmap.h.
- 14:06 Changeset [5e375d0] by
- CGE2: Fix formatting of operators' return values in vga13h.h.
- 14:03 Changeset [b3fed6c3] by
- CGE2: Return value instead of reference in FXP's operator=.
- 13:56 Changeset [7dfd108f] by
- CGE2: Remove unused functions from V2D.
- 13:54 Changeset [25ebfe4] by
- CGE2: Remove unnecessary comments from vga13h.h.
- 13:44 Changeset [0d47893] by
- CGE2: Make matrixes static constants in makeSpeechBubbleTail().
- 13:42 Changeset [f8e60e46] by
- CGE2: Make movie() safer.
- 13:38 Changeset [c3a5a917] by
- CGE2: Fix comment in runGame().
- 13:31 Changeset [85101525] by
- CGE2: Rename XCrpyt() to xCrypt().
- 13:28 Changeset [854849f5] by
- CGE2: Get rid of detection.h, move things to detection.cpp.
- 13:13 Changeset [eb13d6ec] by
- CGE2: Add necessary tabs in detection.cpp.
- 13:03 Changeset [411e8ac5] by
- CGE2: Change return type of readSint16LE().
- 12:54 Changeset [1224d79] by
- CGE2: Fix typo in detection.cpp.
- 12:53 Changeset [e709be44] by
- CGE2: Remove unnecessary #pragma before Sprite::touch().
- 12:48 Changeset [01950e1b] by
- CGE2: Remove unused function from vga13h.cpp.
- 03:17 Changeset [a0b9afde] by
- ACCESS: Implemented animation anim methods
- 02:25 Changeset [69ecc15c] by
- ACCESS: Add decoding of animation resources
08/10/14:
- 23:42 Changeset [b6c94600] by
- ACCESS: Fix palette translation during loading
- 23:19 Changeset [e833ae66] by
- ACCESS: Fix loop in buildScreen
- 22:52 Changeset [6f2bc7fc] by
- ACCESS: Implement 2 opcodes
- 22:40 Changeset [6471a354] by
- PRINCE: drawTransparent functions - update
- 22:36 Changeset [b2596ca] by
- ACCESS: Implement loadPlayField
- 20:55 Changeset [6801cb08] by
- ACCESS: Decompress sprite resource frames immediately on creation
- 20:40 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) closed by
- 20:07 Changeset [c941c5e] by
- PRINCE: Graphics - drawing functions update
- 19:50 Changeset [47d75ae1] by
- ACCESS: Beginnings of logic for drawing sprite frames
- 19:47 Changeset [7026f68] by
- PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
- 15:56 Changeset [0e3f9e98] by
- ACCESS: Changed _objectsTable from raw data array to SpriteResource array
- 15:52 Changeset [ba1f8b2f] by
- ACCESS: Fix typo in variable name
- 15:50 Changeset [00f7a340] by
- ACCESS: Implement 3 more opcodes
- 15:47 Changeset [cce0c2ff] by
- ACCESS: Adding sprite resources and screen saving
- 14:56 Changeset [075ea1a0] by
- PRINCE: makePath() - fix
- 14:08 Changeset [70a94908] by
- PRINCE: Throw a rock mini-game - cursor update
- 12:49 Changeset [00901b20] by
- ACCESS: Fix bug in reloadRoom1
- 02:24 Changeset [9d59068] by
- ACCESS: Implemented roomMenu
- 02:08 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) created by
- […] […]
- 02:07 Changeset [c1613178] by
- ACCESS: Implemented player loading
- 02:06 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) created by
- […] […]
- 01:55 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) created by
- […] […]
- 01:48 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) created by
- […] […]
- 01:44 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) created by
- […] […]
- 01:40 Ticket #6703 (SCI: QFG1 VGA - Can't CTRL+S to access statistics) created by
- […] […]
08/09/14:
- 23:44 Changeset [f495d390] by
- ACCESS: Implement some more opcodes
- 23:18 Changeset [33f432d] by
- ACCESS: Fix skipping bytes in executeScript method
- 22:28 Changeset [127a0eea] by
- ACCESS: Cleanup of Amazon game flags
- 21:57 Changeset [d04a6d2d] by
- ACCESS: Beginnings of inventory management
- 21:11 Changeset [c3f3b623] by
- COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).
- 21:11 Changeset [94f8359] by
- COMPOSER: Make sure V1 scripts are run before redrawing.
- 20:31 Changeset [00633b94] by
- ACCESS: Convert Scripts class to use a MemoryReadStream
- 20:11 Changeset [01b243d9] by
- PRINCE: Hero::getData() - fix
- 19:54 Changeset [1171400c] by
- ACCESS: Beginnings of animation manager
- 19:44 Changeset [425132fa] by
- PRINCE: showPalette(), showLogo() - update
- 16:25 Changeset [3fb6c990] by
- ACCESS: Add missing CMDOBJECT method to script command list
- 16:12 Changeset [814d4ebd] by
- ACCESS: Add detection entry and subfolder adding for CD version
- 15:22 Changeset [0ea1268] by
- CGE2: Fix canSaveGameStateCurrently().
- 14:50 Changeset [a11b52ec] by
- PEGASUS: Cleanup from unused constants. Agreed with clone2727.
- 13:54 Changeset [5a3dfb1a] by
- ACCESS: Fix implementation of cmdCheckLoc()
- 13:38 Changeset [c930c7e] by
- ACCESS: Implement some script opcodes
- 13:38 Changeset [253d4430] by
- Merge pull request #490 from raziel-/patch-2 AMIGAOS: Add AmigaOS …
- 13:36 Changeset [bda6debd] by
- Merge pull request #489 from raziel-/patch-1 AMIGAOS: Stack cookie …
- 13:33 Changeset [6e794a98] by
- Merge pull request #487 from clone2727/audio_fixes AUDIO: …
- 13:26 Changeset [908b4113] by
- Merge pull request #484 from wonst719/korean-work SCUMM: Improve …
- 12:57 Changeset [0c62508] by
- AMIGAOS: Add AmigaOS version format AmigaOS features a "version" …
- 11:54 Changeset [58822b47] by
- CGE2: Use spaces instead of tabs.
- 11:51 Changeset [895f8a5] by
- CGE2: Remove commented out code from text.cpp.
- 03:37 Changeset [b97f726a] by
- PRINCE: scrollCredits() implementation, showLogo() update
- 03:29 Changeset [a9b83692] by
- ACCESS: Implemented several script commands
- 02:12 Ticket #6702 (GOB: WOODRUFF - Double click to do fast scene change not implemented) created by
- […] […]
- 01:33 Ticket #6701 (GOB: WOODRUFF - Bug allows river crossing without boots) created by
- […] […]
08/08/14:
- 20:58 Changeset [886cf189] by
- PRINCE: showPower(), O_EXIT - last mini-game and game ending
- 15:09 Changeset [b0dd6db5] by
- PRINCE: Script update - readScriptFlagValue fix
- 13:30 Changeset [fb0a1f55] by
- ACCESS: Implemented cmdGoto script command
- 13:19 Changeset [80c8fbe] by
- ACCESS: Simplify command list array to use a virtual method
- 13:13 Changeset [9aefd909] by
- ACCESS: Fix opening files by name
- 12:43 Changeset [cbae401a] by
- AMIGAOS: Add a stack cookie Setting up a static stack to avoid …
- 11:05 Changeset [38f7a9bc] by
- AMIGAOS: Cleanup of the AmigaOS version number
- 10:50 Changeset [13d01576] by
- AMIGAOS: Get rid of the OS version number "4" is the version of the …
- 02:53 Changeset [745aa3da] by
- ACCESS: Implemented skeleton script command method list
- 02:04 Changeset [52721cf2] by
- ACCESS: General cleanup of Room class
- 01:59 Changeset [6715bb08] by
- ACCESS: Move playField and tile data to Room class
- 01:54 Changeset [0c38730f] by
- ACCESS: Implement buildScreen
- 01:00 Ticket #6608 (SCI Parser - apostrophes not recognized) closed by
- fixed
- 00:59 Changeset [e11fe136] by
- SCI: Handle 's at the end of words - bug #6608
- 00:31 Changeset [0183007] by
- ACCESS: Fixes for loading room data
08/07/14:
- 23:59 Changeset [593c8c9] by
- SCI: Code formatting fixes
- 23:55 Ticket #6606 (SCI: HOYLE1 - About menu displayed too high) closed by
- fixed
- 23:51 Changeset [f2f8bf56] by
- SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606 …
- 23:43 Changeset [010ba5b] by
- ACCESS: Fix reading last resource of container files
- 23:16 Ticket #6600 (SCI: Castle of Dr Brain - kUnLoad error after loading a game) closed by
- fixed
- 23:14 Ticket #6574 (SCI: Phantasmagoria - French version) closed by
- 23:11 Changeset [e7f02388] by
- SCI: Extend hack to fix regression in GK1
- 23:11 Changeset [43f57f27] by
- SCI: Add the French version of Phantasmagoria - bug #6574
- 23:11 Changeset [e13cc803] by
- SCI: Show the address segment when trying to free hunks from an …
- 23:11 Changeset [1cbfe02] by
- SCI: Allow invalid references to kUnload() - bug #6600 Since the …
- 20:55 Changeset [278a14d9] by
- COMMON: Fix crash when quitting on "Game data not found" dialog …
- 20:46 Changeset [42c9b1a2] by
- COMMON: Minor whitespace fix.
- 13:23 Changeset [bea93f34] by
- ACCESS: Implemented setupRoom method
- 13:04 Changeset [bb70ea0] by
- TEST: Remove odd test in rendermode tests. This specific test checked …
- 10:54 Ticket #6700 (FOTAQ: Weird Response Glitches) created by
- […] […]
- 10:51 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) created by
- […] […]
- 08:58 Changeset [2cfef44] by
- ZVISION: venus_id now in base control class
- 08:52 Changeset [7378443e] by
- ZVISION: Implement safe control
- 02:43 Changeset [031cc32c] by
- ACCESS: Implemented room data loading
- 00:20 Changeset [4dbcdd19] by
- PRINCE: showNormAnims() fix
- 00:19 Changeset [3645aad6] by
- ACCESS: Add Amazon character and room resource lists
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