Timeline



08/12/14:

18:26 Changeset [b315003] by lukaslw <lukaslw@…>
PRINCE: Graphics::drawTransparentWithTrans fix
15:42 Changeset [f3588971] by Johannes Schickel <lordhoto@…>
CGE2: Get rid of superflous game name in extra field.
15:41 Changeset [007548f3] by Johannes Schickel <lordhoto@…>
CGE: Get rid of superflous game name in extra field.
15:33 Changeset [be859276] by uruk <koppirnyo@…>
CGE2: Fix fallback detection.
13:16 Changeset [9107cc10] by dreammaster
ACCESS: Added a temporary frame delay and screen update
13:01 Changeset [94eda108] by dreammaster
ACCESS: Fix incorrect decrementing of _startup
12:38 Changeset [c0cb03ce] by dreammaster
ACCESS: Implemented copyBlocks
09:01 Changeset [2f6b686] by uruk <koppirnyo@…>
CREDITS: Add credits for CGE2.
08:52 Changeset [148793ca] by sev-
CGE2: Fix compilation
08:05 Changeset [5b9c51d4] by uruk <koppirnyo@…>
CGE2: Repair FXP's operator=().
06:09 Changeset [c6033e04] by sev-
Merge pull request #488 from urukgit/cge2 CGE2: Add Sfinx engine
03:12 Changeset [eee84b87] by dreammaster
ACCESS: Implemented plotList
01:34 Changeset [7d4180c] by dreammaster
ACCESS: Implemented Animation setFrame code
00:27 Changeset [768e144] by dreammaster
ACCESS: Properly implement Animation calcFrame/calcFrame1 methods

08/11/14:

23:43 Changeset [e2313433] by Johannes Schickel <lordhoto@…>
COMMON: Use Common::String::clear instead of assigning "".
21:57 Changeset [617aa98e] by Strangerke
ACCESS: Implement cmdSnd()
21:43 Changeset [5c769979] by Strangerke
ACCESS: Implement 3 more opcodes, fix a typo
21:05 Changeset [69c7f989] by Strangerke
ACCESS: Fix the implementation of cmdCheckAnim
21:03 Changeset [5344143] by Strangerke
ACCESS: Implement cmdCheckFrame
18:43 Changeset [ae037b23] by uruk <koppirnyo@…>
CGE2: Use snprintf() instead of sprintf().
18:34 Changeset [e488da57] by uruk <koppirnyo@…>
CGE2: Remove unnecessary commented out code.
18:32 Changeset [02f3418d] by uruk <koppirnyo@…>
CGE2: Fix some more formatting in vga13h.h.
14:16 Changeset [51ac9ca] by uruk <koppirnyo@…>
CGE: Fix EncryptedStream::err().
14:10 Changeset [3e3430ed] by uruk <koppirnyo@…>
CGE2: Fix EncryptedStream::err().
14:09 Changeset [235e3d3] by uruk <koppirnyo@…>
CGE2: Fix formatting in events.cpp.
14:07 Changeset [9c5bdc6] by uruk <koppirnyo@…>
CGE2: Fix formatting in bitmap.h.
14:06 Changeset [5e375d0] by uruk <koppirnyo@…>
CGE2: Fix formatting of operators' return values in vga13h.h.
14:03 Changeset [b3fed6c3] by uruk <koppirnyo@…>
CGE2: Return value instead of reference in FXP's operator=.
13:56 Changeset [7dfd108f] by uruk <koppirnyo@…>
CGE2: Remove unused functions from V2D.
13:54 Changeset [25ebfe4] by uruk <koppirnyo@…>
CGE2: Remove unnecessary comments from vga13h.h.
13:44 Changeset [0d47893] by uruk <koppirnyo@…>
CGE2: Make matrixes static constants in makeSpeechBubbleTail().
13:42 Changeset [f8e60e46] by uruk <koppirnyo@…>
CGE2: Make movie() safer.
13:38 Changeset [c3a5a917] by uruk <koppirnyo@…>
CGE2: Fix comment in runGame().
13:31 Changeset [85101525] by uruk <koppirnyo@…>
CGE2: Rename XCrpyt() to xCrypt().
13:28 Changeset [854849f5] by uruk <koppirnyo@…>
CGE2: Get rid of detection.h, move things to detection.cpp.
13:13 Changeset [eb13d6ec] by uruk <koppirnyo@…>
CGE2: Add necessary tabs in detection.cpp.
13:03 Changeset [411e8ac5] by uruk <koppirnyo@…>
CGE2: Change return type of readSint16LE().
12:54 Changeset [1224d79] by uruk <koppirnyo@…>
CGE2: Fix typo in detection.cpp.
12:53 Changeset [e709be44] by uruk <koppirnyo@…>
CGE2: Remove unnecessary #pragma before Sprite::touch().
12:48 Changeset [01950e1b] by uruk <koppirnyo@…>
CGE2: Remove unused function from vga13h.cpp.
03:17 Changeset [a0b9afde] by dreammaster
ACCESS: Implemented animation anim methods
02:25 Changeset [69ecc15c] by dreammaster
ACCESS: Add decoding of animation resources

08/10/14:

23:42 Changeset [b6c94600] by dreammaster
ACCESS: Fix palette translation during loading
23:19 Changeset [e833ae66] by dreammaster
ACCESS: Fix loop in buildScreen
22:52 Changeset [6f2bc7fc] by Strangerke
ACCESS: Implement 2 opcodes
22:40 Changeset [6471a354] by lukaslw <lukaslw@…>
PRINCE: drawTransparent functions - update
22:36 Changeset [b2596ca] by dreammaster
ACCESS: Implement loadPlayField
20:55 Changeset [6801cb08] by dreammaster
ACCESS: Decompress sprite resource frames immediately on creation
20:40 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) closed by digitall
20:07 Changeset [c941c5e] by lukaslw <lukaslw@…>
PRINCE: Graphics - drawing functions update
19:50 Changeset [47d75ae1] by dreammaster
ACCESS: Beginnings of logic for drawing sprite frames
19:47 Changeset [7026f68] by lukaslw <lukaslw@…>
PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
15:56 Changeset [0e3f9e98] by dreammaster
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
15:52 Changeset [ba1f8b2f] by Strangerke
ACCESS: Fix typo in variable name
15:50 Changeset [00f7a340] by Strangerke
ACCESS: Implement 3 more opcodes
15:47 Changeset [cce0c2ff] by dreammaster
ACCESS: Adding sprite resources and screen saving
14:56 Changeset [075ea1a0] by lukaslw <lukaslw@…>
PRINCE: makePath() - fix
14:08 Changeset [70a94908] by lukaslw <lukaslw@…>
PRINCE: Throw a rock mini-game - cursor update
12:49 Changeset [00901b20] by Strangerke
ACCESS: Fix bug in reloadRoom1
02:24 Changeset [9d59068] by dreammaster
ACCESS: Implemented roomMenu
02:08 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) created by tomasz89
[…] […]
02:07 Changeset [c1613178] by dreammaster
ACCESS: Implemented player loading
02:06 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) created by tomasz89
[…] […]
01:55 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) created by tomasz89
[…] […]
01:48 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) created by tomasz89
[…] […]
01:44 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) created by tomasz89
[…] […]
01:40 Ticket #6703 (SCI: QFG1 VGA - Can't CTRL+S to access statistics) created by tomasz89
[…] […]

08/09/14:

23:44 Changeset [f495d390] by Strangerke
ACCESS: Implement some more opcodes
23:18 Changeset [33f432d] by dreammaster
ACCESS: Fix skipping bytes in executeScript method
22:28 Changeset [127a0eea] by dreammaster
ACCESS: Cleanup of Amazon game flags
21:57 Changeset [d04a6d2d] by dreammaster
ACCESS: Beginnings of inventory management
21:11 Changeset [c3f3b623] by Alyssa Milburn <fuzzie@…>
COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).
21:11 Changeset [94f8359] by Alyssa Milburn <fuzzie@…>
COMPOSER: Make sure V1 scripts are run before redrawing.
20:31 Changeset [00633b94] by dreammaster
ACCESS: Convert Scripts class to use a MemoryReadStream
20:11 Changeset [01b243d9] by lukaslw <lukaslw@…>
PRINCE: Hero::getData() - fix
19:54 Changeset [1171400c] by dreammaster
ACCESS: Beginnings of animation manager
19:44 Changeset [425132fa] by lukaslw <lukaslw@…>
PRINCE: showPalette(), showLogo() - update
16:25 Changeset [3fb6c990] by dreammaster
ACCESS: Add missing CMDOBJECT method to script command list
16:12 Changeset [814d4ebd] by dreammaster
ACCESS: Add detection entry and subfolder adding for CD version
15:22 Changeset [0ea1268] by uruk <koppirnyo@…>
CGE2: Fix canSaveGameStateCurrently().
14:50 Changeset [a11b52ec] by sev-
PEGASUS: Cleanup from unused constants. Agreed with clone2727.
13:54 Changeset [5a3dfb1a] by Strangerke
ACCESS: Fix implementation of cmdCheckLoc()
13:38 Changeset [c930c7e] by Strangerke
ACCESS: Implement some script opcodes
13:38 Changeset [253d4430] by sev-
Merge pull request #490 from raziel-/patch-2 AMIGAOS: Add AmigaOS …
13:36 Changeset [bda6debd] by sev-
Merge pull request #489 from raziel-/patch-1 AMIGAOS: Stack cookie …
13:33 Changeset [6e794a98] by sev-
Merge pull request #487 from clone2727/audio_fixes AUDIO: …
13:26 Changeset [908b4113] by sev-
Merge pull request #484 from wonst719/korean-work SCUMM: Improve …
12:57 Changeset [0c62508] by raziel- <raziel-@…>
AMIGAOS: Add AmigaOS version format AmigaOS features a "version" …
11:54 Changeset [58822b47] by uruk <koppirnyo@…>
CGE2: Use spaces instead of tabs.
11:51 Changeset [895f8a5] by uruk <koppirnyo@…>
CGE2: Remove commented out code from text.cpp.
03:37 Changeset [b97f726a] by lukaslw <lukaslw@…>
PRINCE: scrollCredits() implementation, showLogo() update
03:29 Changeset [a9b83692] by dreammaster
ACCESS: Implemented several script commands
02:12 Ticket #6702 (GOB: WOODRUFF - Double click to do fast scene change not implemented) created by SF/blacklotus89
[…] […]
01:33 Ticket #6701 (GOB: WOODRUFF - Bug allows river crossing without boots) created by SF/blacklotus89
[…] […]

08/08/14:

20:58 Changeset [886cf189] by lukaslw <lukaslw@…>
PRINCE: showPower(), O_EXIT - last mini-game and game ending
15:09 Changeset [b0dd6db5] by lukaslw <lukaslw@…>
PRINCE: Script update - readScriptFlagValue fix
13:30 Changeset [fb0a1f55] by dreammaster
ACCESS: Implemented cmdGoto script command
13:19 Changeset [80c8fbe] by dreammaster
ACCESS: Simplify command list array to use a virtual method
13:13 Changeset [9aefd909] by dreammaster
ACCESS: Fix opening files by name
12:43 Changeset [cbae401a] by digitall
AMIGAOS: Add a stack cookie Setting up a static stack to avoid …
11:05 Changeset [38f7a9bc] by raziel- <raziel-@…>
AMIGAOS: Cleanup of the AmigaOS version number
10:50 Changeset [13d01576] by raziel- <raziel-@…>
AMIGAOS: Get rid of the OS version number "4" is the version of the …
02:53 Changeset [745aa3da] by dreammaster
ACCESS: Implemented skeleton script command method list
02:04 Changeset [52721cf2] by dreammaster
ACCESS: General cleanup of Room class
01:59 Changeset [6715bb08] by dreammaster
ACCESS: Move playField and tile data to Room class
01:54 Changeset [0c38730f] by dreammaster
ACCESS: Implement buildScreen
01:00 Ticket #6608 (SCI Parser - apostrophes not recognized) closed by bluegr
fixed
00:59 Changeset [e11fe136] by Filippos Karapetis <bluegr@…>
SCI: Handle 's at the end of words - bug #6608
00:31 Changeset [0183007] by dreammaster
ACCESS: Fixes for loading room data

08/07/14:

23:59 Changeset [593c8c9] by Filippos Karapetis <bluegr@…>
SCI: Code formatting fixes
23:55 Ticket #6606 (SCI: HOYLE1 - About menu displayed too high) closed by bluegr
fixed
23:51 Changeset [f2f8bf56] by Filippos Karapetis <bluegr@…>
SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606
23:43 Changeset [010ba5b] by dreammaster
ACCESS: Fix reading last resource of container files
23:16 Ticket #6600 (SCI: Castle of Dr Brain - kUnLoad error after loading a game) closed by bluegr
fixed
23:14 Ticket #6574 (SCI: Phantasmagoria - French version) closed by bluegr
23:11 Changeset [e7f02388] by Filippos Karapetis <bluegr@…>
SCI: Extend hack to fix regression in GK1
23:11 Changeset [43f57f27] by Filippos Karapetis <bluegr@…>
SCI: Add the French version of Phantasmagoria - bug #6574
23:11 Changeset [e13cc803] by Filippos Karapetis <bluegr@…>
SCI: Show the address segment when trying to free hunks from an …
23:11 Changeset [1cbfe02] by Filippos Karapetis <bluegr@…>
SCI: Allow invalid references to kUnload() - bug #6600 Since the …
20:55 Changeset [278a14d9] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Fix crash when quitting on "Game data not found" dialog …
20:46 Changeset [42c9b1a2] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Minor whitespace fix.
13:23 Changeset [bea93f34] by dreammaster
ACCESS: Implemented setupRoom method
13:04 Changeset [bb70ea0] by Johannes Schickel <lordhoto@…>
TEST: Remove odd test in rendermode tests. This specific test checked …
10:54 Ticket #6700 (FOTAQ: Weird Response Glitches) created by SF/selmiak
[…] […]
10:51 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) created by SF/selmiak
[…] […]
08:58 Changeset [2cfef44] by Marisa-Chan <thunder_8888@…>
ZVISION: venus_id now in base control class
08:52 Changeset [7378443e] by Marisa-Chan <thunder_8888@…>
ZVISION: Implement safe control
02:43 Changeset [031cc32c] by dreammaster
ACCESS: Implemented room data loading
00:20 Changeset [4dbcdd19] by lukaslw <lukaslw@…>
PRINCE: showNormAnims() fix
00:19 Changeset [3645aad6] by dreammaster
ACCESS: Add Amazon character and room resource lists
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