Timeline



08/10/14:

23:42 Changeset [b6c94600] by dreammaster
ACCESS: Fix palette translation during loading
23:19 Changeset [e833ae66] by dreammaster
ACCESS: Fix loop in buildScreen
22:52 Changeset [6f2bc7fc] by Strangerke
ACCESS: Implement 2 opcodes
22:40 Changeset [6471a354] by lukaslw <lukaslw@…>
PRINCE: drawTransparent functions - update
22:36 Changeset [b2596cab] by dreammaster
ACCESS: Implement loadPlayField
20:55 Changeset [6801cb08] by dreammaster
ACCESS: Decompress sprite resource frames immediately on creation
20:40 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) closed by digitall
20:07 Changeset [c941c5e2] by lukaslw <lukaslw@…>
PRINCE: Graphics - drawing functions update
20:02 Changeset [c64e288] by Stefano Musumeci <subr3v@…>
TINYGL: Added some more documentation to blitting code.
19:50 Changeset [47d75ae1] by dreammaster
ACCESS: Beginnings of logic for drawing sprite frames
19:47 Changeset [7026f68] by lukaslw <lukaslw@…>
PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
19:15 Changeset [4b9c5a76] by Stefano Musumeci <subr3v@…>
TINYGL: Wrong commit fixup.
18:31 Changeset [6e75f6b5] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed rasterization functions template parameters with …
18:29 Changeset [389bcba2] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed blit function template parameters with constants …
18:18 Changeset [f43d391] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored big complex if else sequence with template function …
18:17 Changeset [d747cad5] by Stefano Musumeci <subr3v@…>
TINYGL: Improved code commenting.
17:39 Changeset [ff48825] by Stefano Musumeci <subr3v@…>
TINYGL: Moved variable initialization in the appropriate line.
17:39 Changeset [986d6a9d] by Stefano Musumeci <subr3v@…>
TINYGL: Minor line break fixup.
17:39 Changeset [ca54fd84] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed member functions loadState to captureState.
17:38 Changeset [28214fe8] by Stefano Musumeci <subr3v@…>
TINYGL: Added preprocessor variable to enable/disable dirty rects debug.
17:38 Changeset [5adba756] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed tglBlitScissorRect into tglBlitSetScissorRect
17:37 Changeset [daa8394a] by Stefano Musumeci <subr3v@…>
TINYGL: Moved DrawCallType enum inside DrawCall.
17:36 Changeset [c34dc7e4] by Stefano Musumeci <subr3v@…>
TINYGL: Moved variable declaration to its first use.
17:35 Changeset [bbe0811a] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed iterator varaibles from l and r to y and x
17:34 Changeset [0e4c062f] by Stefano Musumeci <subr3v@…>
TINYGL: Reodered member variables and initialization in BlitImage.
17:05 Changeset [a59c1de] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed misspelt function name.
15:56 Changeset [0e3f9e98] by dreammaster
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
15:52 Changeset [ba1f8b2f] by Strangerke
ACCESS: Fix typo in variable name
15:51 Changeset [963ce529] by Joni Vähämäki <jonivah@…>
EMI: Only update sector sort order if the actor is following walkboxes.
15:51 Changeset [6e96d962] by Joni Vähämäki <jonivah@…>
EMI: Parse tex coords from sprite files. Fixes #978
15:50 Changeset [00f7a340] by Strangerke
ACCESS: Implement 3 more opcodes
15:47 Changeset [cce0c2ff] by dreammaster
ACCESS: Adding sprite resources and screen saving
14:56 Changeset [075ea1a0] by lukaslw <lukaslw@…>
PRINCE: makePath() - fix
14:08 Changeset [70a94908] by lukaslw <lukaslw@…>
PRINCE: Throw a rock mini-game - cursor update
12:49 Changeset [00901b20] by Strangerke
ACCESS: Fix bug in reloadRoom1
02:24 Changeset [9d59068] by dreammaster
ACCESS: Implemented roomMenu
02:08 Ticket #6708 (SCI: QFG1 VGA - combat escape music does not play with cheetaur) created by tomasz89
[…] […]
02:07 Changeset [c1613178] by dreammaster
ACCESS: Implemented player loading
02:06 Ticket #6707 (SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated) created by tomasz89
[…] […]
01:55 Ticket #6706 (SCI: QFG1 VGA - rapidly purchased potions do not appear in inventory) created by tomasz89
[…] […]
01:48 Ticket #6705 (SCI: QFG1 VGA - Combat Music does not play when battling saurus) created by tomasz89
[…] […]
01:44 Ticket #6704 (SCI: QFG1 VGA - Dryad Music does not play) created by tomasz89
[…] […]
01:40 Ticket #6703 (SCI: QFG1 VGA - Can't CTRL+S to access statistics) created by tomasz89
[…] […]

08/09/14:

23:44 Changeset [f495d390] by Strangerke
ACCESS: Implement some more opcodes
23:18 Changeset [33f432d9] by dreammaster
ACCESS: Fix skipping bytes in executeScript method
22:28 Changeset [127a0eea] by dreammaster
ACCESS: Cleanup of Amazon game flags
21:57 Changeset [d04a6d2d] by dreammaster
ACCESS: Beginnings of inventory management
21:11 Changeset [c3f3b623] by Alyssa Milburn <fuzzie@…>
COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).
21:11 Changeset [94f83598] by Alyssa Milburn <fuzzie@…>
COMPOSER: Make sure V1 scripts are run before redrawing.
20:31 Changeset [00633b94] by dreammaster
ACCESS: Convert Scripts class to use a MemoryReadStream
20:11 Changeset [01b243d9] by lukaslw <lukaslw@…>
PRINCE: Hero::getData() - fix
19:54 Changeset [1171400c] by dreammaster
ACCESS: Beginnings of animation manager
19:44 Changeset [425132fa] by lukaslw <lukaslw@…>
PRINCE: showPalette(), showLogo() - update
19:05 Changeset [5a061110] by Joel Teichroeb <joel@…>
GRIM: Fix a crash when the debugger comes up before g_movie has been …
16:25 Changeset [3fb6c990] by dreammaster
ACCESS: Add missing CMDOBJECT method to script command list
16:12 Changeset [814d4ebd] by dreammaster
ACCESS: Add detection entry and subfolder adding for CD version
15:22 Changeset [0ea12689] by uruk <koppirnyo@…>
CGE2: Fix canSaveGameStateCurrently().
14:50 Changeset [a11b52ec] by sev-
PEGASUS: Cleanup from unused constants. Agreed with clone2727.
13:54 Changeset [5a3dfb1a] by Strangerke
ACCESS: Fix implementation of cmdCheckLoc()
13:38 Changeset [c930c7e6] by Strangerke
ACCESS: Implement some script opcodes
13:38 Changeset [253d4430] by sev-
Merge pull request #490 from raziel-/patch-2 AMIGAOS: Add AmigaOS …
13:36 Changeset [bda6debd] by sev-
Merge pull request #489 from raziel-/patch-1 AMIGAOS: Stack cookie …
13:33 Changeset [6e794a98] by sev-
Merge pull request #487 from clone2727/audio_fixes AUDIO: …
13:26 Changeset [908b4113] by sev-
Merge pull request #484 from wonst719/korean-work SCUMM: Improve …
12:57 Changeset [0c62508] by raziel- <raziel-@…>
AMIGAOS: Add AmigaOS version format AmigaOS features a "version" …
12:40 Changeset [a42d9e2b] by Stefano Musumeci <subr3v@…>
TINYGL: Added comment to the code.
12:40 Changeset [688a7645] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed typo in code.
12:39 Changeset [2b368d9] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a mistake in while -> loop refactoring.
12:36 Changeset [520a8666] by Stefano Musumeci <subr3v@…>
TINYGL: Documented linear allocator.
12:33 Changeset [307a80ae] by Stefano Musumeci <subr3v@…>
TINYGL: Added doxygen comments to blit API.
12:14 Changeset [a274a50a] by Stefano Musumeci <subr3v@…>
TINYGL: Removed magic numbers in computeDirtyRegion
11:54 Changeset [58822b47] by uruk <koppirnyo@…>
CGE2: Use spaces instead of tabs.
11:51 Changeset [895f8a5] by uruk <koppirnyo@…>
CGE2: Remove commented out code from text.cpp.
11:43 Changeset [563a26e9] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored tglPresentBuffer to increase code readability.
11:14 Changeset [338a31ab] by Joni Vähämäki <jonivah@…>
EMI: Initialize _looping in SCXTrack.
11:14 Changeset [40fd8016] by Joni Vähämäki <jonivah@…>
EMI: Accept .lab suffix when detecting MP3 music.
11:14 Changeset [faee1963] by Joni Vähämäki <jonivah@…>
EMI: Implement ImPause and ImResume.
11:14 Changeset [c5954a23] by Joni Vähämäki <jonivah@…>
EMI: Make sure the music state id does not exceed the number of …
11:07 Changeset [91dc7904] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored while loops into for loops.
10:34 Changeset [13698796] by Stefano Musumeci <subr3v@…>
TINYGL: Rewrote if conditions for more clarity.
10:34 Changeset [c27be840] by Stefano Musumeci <subr3v@…>
TINYGL: Added not equality operator for GLVertex and DrawCall.
10:17 Changeset [35a36f7c] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed blit images container with proper class naming convention.
10:17 Changeset [bd0c8132] by Stefano Musumeci <subr3v@…>
TINYGL: Changed blit images container from Array to List
10:10 Changeset [7b3f0850] by Stefano Musumeci <subr3v@…>
TINYGL: Moved some functions inside TinyGL namespace
10:02 Changeset [b83dc09f] by Stefano Musumeci <subr3v@…>
TINYGL: Added const to member function.
10:00 Changeset [f107e7cf] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed variables to camelCase.
03:37 Changeset [b97f726a] by lukaslw <lukaslw@…>
PRINCE: scrollCredits() implementation, showLogo() update
03:29 Changeset [a9b83692] by dreammaster
ACCESS: Implemented several script commands
02:12 Ticket #6702 (GOB: WOODRUFF - Double click to do fast scene change not implemented) created by SF/blacklotus89
[…] […]
01:33 Ticket #6701 (GOB: WOODRUFF - Bug allows river crossing without boots) created by SF/blacklotus89
[…] […]

08/08/14:

20:58 Changeset [886cf189] by lukaslw <lukaslw@…>
PRINCE: showPower(), O_EXIT - last mini-game and game ending
15:09 Changeset [b0dd6db5] by lukaslw <lukaslw@…>
PRINCE: Script update - readScriptFlagValue fix
13:30 Changeset [fb0a1f55] by dreammaster
ACCESS: Implemented cmdGoto script command
13:19 Changeset [80c8fbe] by dreammaster
ACCESS: Simplify command list array to use a virtual method
13:13 Changeset [9aefd909] by dreammaster
ACCESS: Fix opening files by name
12:43 Changeset [cbae401a] by digitall
AMIGAOS: Add a stack cookie Setting up a static stack to avoid …
11:09 Changeset [a4b57371] by Stefano Musumeci <subr3v@…>
TINYGL: Refactored out duplicated code.
11:09 Changeset [45180214] by Stefano Musumeci <subr3v@…>
TINYGL: Commented out a debug feature.
11:05 Changeset [38f7a9bc] by raziel- <raziel-@…>
AMIGAOS: Cleanup of the AmigaOS version number
10:50 Changeset [13d01576] by raziel- <raziel-@…>
AMIGAOS: Get rid of the OS version number "4" is the version of the …
10:43 Changeset [d1b95856] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed formatting.
02:53 Changeset [745aa3da] by dreammaster
ACCESS: Implemented skeleton script command method list
02:04 Changeset [52721cf2] by dreammaster
ACCESS: General cleanup of Room class
01:59 Changeset [6715bb08] by dreammaster
ACCESS: Move playField and tile data to Room class
01:54 Changeset [0c38730f] by dreammaster
ACCESS: Implement buildScreen
01:00 Ticket #6608 (SCI Parser - apostrophes not recognized) closed by bluegr
fixed
00:59 Changeset [e11fe136] by Filippos Karapetis <bluegr@…>
SCI: Handle 's at the end of words - bug #6608
00:31 Changeset [0183007] by dreammaster
ACCESS: Fixes for loading room data

08/07/14:

23:59 Changeset [593c8c9] by Filippos Karapetis <bluegr@…>
SCI: Code formatting fixes
23:55 Ticket #6606 (SCI: HOYLE1 - About menu displayed too high) closed by bluegr
fixed
23:51 Changeset [f2f8bf56] by Filippos Karapetis <bluegr@…>
SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606
23:43 Changeset [010ba5b] by dreammaster
ACCESS: Fix reading last resource of container files
23:16 Ticket #6600 (SCI: Castle of Dr Brain - kUnLoad error after loading a game) closed by bluegr
fixed
23:14 Ticket #6574 (SCI: Phantasmagoria - French version) closed by bluegr
23:11 Changeset [e7f02388] by Filippos Karapetis <bluegr@…>
SCI: Extend hack to fix regression in GK1
23:11 Changeset [43f57f27] by Filippos Karapetis <bluegr@…>
SCI: Add the French version of Phantasmagoria - bug #6574
23:11 Changeset [e13cc803] by Filippos Karapetis <bluegr@…>
SCI: Show the address segment when trying to free hunks from an …
23:11 Changeset [1cbfe02] by Filippos Karapetis <bluegr@…>
SCI: Allow invalid references to kUnload() - bug #6600 Since the …
22:30 Changeset [bf7b74c] by Stefano Musumeci <subr3v@…>
Merge branch 'master' into tinygl-dirty-rects
20:55 Changeset [278a14d9] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Fix crash when quitting on "Game data not found" dialog …
20:46 Changeset [42c9b1a2] by Torbjörn Andersson <eriktorbjorn@…>
COMMON: Minor whitespace fix.
19:49 Changeset [3a6768c9] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed formatting.
19:49 Changeset [da01fb30] by Stefano Musumeci <subr3v@…>
TINYGL: removed commented out
19:49 Changeset [83626dce] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed code formatting.
19:48 Changeset [10a3b9b0] by Stefano Musumeci <subr3v@…>
TINYGL: Replaced size_t with int
19:47 Changeset [72054e8] by Stefano Musumeci <subr3v@…>
TINYGL: Replaced magic numbers with a constant.
17:31 Changeset [79354c42] by Paweł Kołodziejski <aquadran@…>
Merge pull request #1001 from Akz-/emi-sounds-rebase EMI: Remove …
16:11 Changeset [4ec96c5] by Stefano Musumeci <subr3v@…>
Merge branch 'master' into tinygl-dirty-rects
15:56 Changeset [6cd06282] by Stefano Musumeci <subr3v@…>
TINYGL: Renamed zrect in zdirty rect
15:38 Changeset [75ea6893] by Stefano Musumeci <subr3v@…>
TINYGL: renamed glIssueDrawCall to tglIssueDrawCall.
15:31 Changeset [5ae16bd1] by Stefano Musumeci <subr3v@…>
TINYGL: Added const modifier to equality operator.
15:31 Changeset [f4d474ca] by Stefano Musumeci <subr3v@…>
TINYGL: Removed compiler warnings about shadowed variables.
15:30 Changeset [fe3cd441] by Stefano Musumeci <subr3v@…>
TINYGL: Removed unnecessary copy.
15:30 Changeset [7e32942c] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed naming convention in ClearDrawCall
13:23 Changeset [bea93f34] by dreammaster
ACCESS: Implemented setupRoom method
13:04 Changeset [bb70ea0] by Johannes Schickel <lordhoto@…>
TEST: Remove odd test in rendermode tests. This specific test checked …
10:54 Ticket #6700 (FOTAQ: Weird Response Glitches) created by SF/selmiak
[…] […]
10:51 Ticket #6699 (FOTAQ: Graphical Glitch on Hotel Room Door) created by SF/selmiak
[…] […]
10:03 Changeset [2264fd7c] by Joni Vähämäki <jonivah@…>
EMI: Remove MusicEntry constructors to fix C++98 compile error.
08:58 Changeset [2cfef440] by Marisa-Chan <thunder_8888@…>
ZVISION: venus_id now in base control class
08:52 Changeset [7378443e] by Marisa-Chan <thunder_8888@…>
ZVISION: Implement safe control
02:43 Changeset [031cc32c] by dreammaster
ACCESS: Implemented room data loading
00:20 Changeset [4dbcdd19] by lukaslw <lukaslw@…>
PRINCE: showNormAnims() fix
00:19 Changeset [3645aad6] by dreammaster
ACCESS: Add Amazon character and room resource lists

08/06/14:

23:34 Ticket #6698 (DREAMWEB: Crash after intro on OSX 10.9.4) closed by lordhoto
duplicate
23:21 Ticket #6698 (DREAMWEB: Crash after intro on OSX 10.9.4) created by SF/johnny-vh
[…] […]
19:52 Changeset [8c94a65a] by Stefano Musumeci <subr3v@…>
TINYGL: Optimized rasterization routines by moving more data from …
19:52 Changeset [e93e4c0f] by Stefano Musumeci <subr3v@…>
TINYGL: Changed allocation scheme for Draw Call instances.
19:50 Changeset [a0a1771] by Stefano Musumeci <subr3v@…>
TINYGL: Added linear allocator for frames draw call data.
19:10 Changeset [98a77b28] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed rasterization area detection.
19:07 Changeset [3c17942f] by Stefano Musumeci <subr3v@…>
TINYGL: Removed debug line
18:57 Changeset [37b77168] by Strangerke
TOON: Remove some dead code
18:07 Changeset [09d1dee5] by Strangerke
MADS: Fix some more uninitialized variables
17:16 Changeset [76480bed] by Strangerke
MADS: Rex - Fix some uninitialized variables in the menu
17:06 Changeset [f24346aa] by Strangerke
MADS: Avoid potential buffer overflows
16:55 Changeset [dc57920d] by Joel Teichroeb <joel@…>
Merge pull request #995 from klusark/smushprim GRIM/EMI: Simplify …
16:51 Changeset [67440488] by Joel Teichroeb <joel@…>
Merge pull request #964 from JoseJX/FixTextPositions EMI: Correct …
16:51 Changeset [c9fd4490] by Joel Teichroeb <joel@…>
Merge pull request #972 from Akz-/emi-sounds-rebase EMI: Improvements …
16:43 Changeset [468e58b2] by Joni Vähämäki <jonivah@…>
EMI: Pause loaded sounds also.
16:43 Changeset [204aed26] by Joni Vähämäki <jonivah@…>
EMI: Save and restore sound track looping status.
16:43 Changeset [b5e4aa48] by Joni Vähämäki <jonivah@…>
EMI: Refactor EMISound to get rid of the fixed number of channels.
16:43 Changeset [e0814139] by Joni Vähämäki <jonivah@…>
EMI: Replace assert with warning if EMISound runs out of channels.
16:43 Changeset [9e482d15] by Joni Vähämäki <jonivah@…>
EMI: Initialize the fields of MusicEntry.
16:43 Changeset [f31ac635] by Joni Vähämäki <jonivah@…>
EMI: Implement SCXTrack::setLooping.
16:43 Changeset [93140ed8] by Joni Vähämäki <jonivah@…>
EMI: Do not dispose SCX tracks after playing.
16:43 Changeset [81d00e04] by Joni Vähämäki <jonivah@…>
EMI: If the new music track is the same as the previous one, keep …
16:43 Changeset [685803cc] by Joni Vähämäki <jonivah@…>
EMI: Fix pop at the end of SCX playback.
16:43 Changeset [5e8d3dad] by Joni Vähämäki <jonivah@…>
EMI: Implement seeking to start position for SCX tracks.
16:43 Changeset [da2518bd] by Joni Vähämäki <jonivah@…>
EMI: Add PS2 music table.
16:43 Changeset [1da4de97] by Joni Vähämäki <jonivah@…>
EMI: Add comment about the mutex in EMISound.
16:43 Changeset [f198433a] by Joni Vähämäki <jonivah@…>
EMI: Comment saved boolean value which indicates whether the sound …
16:43 Changeset [25f68876] by Joni Vähämäki <jonivah@…>
EMI: Make use of brackets consistent in EMISound::initTrack.
16:43 Changeset [7c4e9422] by Joni Vähämäki <jonivah@…>
EMI: Add comment about disposing of AIFF tracks.
16:43 Changeset [1f8fe2a4] by Joni Vähämäki <jonivah@…>
EMI: Pass sound name as Common::String& to EMISound's methods.
16:43 Changeset [f66f2188] by Joni Vähämäki <jonivah@…>
EMI: Respect the loop flag passed as parameter to PlayLoadedSound.
16:43 Changeset [04e86e79] by Joni Vähämäki <jonivah@…>
EMI: Disable talk delay.
16:43 Changeset [923d33d3] by Joni Vähämäki <jonivah@…>
EMI: Always fade in the new music if any previous music tracks are …
16:43 Changeset [5569953f] by Joni Vähämäki <jonivah@…>
EMI: Fix disposing of AIFF sound streams.
16:43 Changeset [146af5a] by Joni Vähämäki <jonivah@…>
EMI: Fix implementation of ImStateHasEnded.
16:43 Changeset [2a8820bb] by Joni Vähämäki <jonivah@…>
EMI: Remove EMI-specific methods from SoundPlayer.
16:43 Changeset [219e0a18] by Joni Vähämäki <jonivah@…>
EMI: Clean up EMISound header.
16:43 Changeset [bef2b601] by Joni Vähämäki <jonivah@…>
EMI: Make callback and updateTrack methods of EMISound private.
16:43 Changeset [2d087f40] by Joni Vähämäki <jonivah@…>
EMI: When music quality is changed, immediately switch all active …
16:43 Changeset [94f87490] by Joni Vähämäki <jonivah@…>
EMI: Avoid repeated array access.
16:43 Changeset [af58e0eb] by Joni Vähämäki <jonivah@…>
EMI: Add debug prints to EMISound::getMsPos.
16:43 Changeset [23055d20] by Joni Vähämäki <jonivah@…>
EMI: Do not stop the sound in SoundTrack's destructor since the handle …
16:43 Changeset [d9e2b205] by Joni Vähämäki <jonivah@…>
EMI: Do not free sound tracks in the audio thread.
16:43 Changeset [9866dbf7] by Joni Vähämäki <jonivah@…>
EMI: Cache AIFF files.
16:43 Changeset [007067c7] by Joni Vähämäki <jonivah@…>
EMI: Move handling of pooled sounds to EMISound.
16:43 Changeset [9ee420b0] by Joni Vähämäki <jonivah@…>
EMI: Explicitly initialize g_imuse/g_emisound to null.
16:43 Changeset [07158533] by Joni Vähämäki <jonivah@…>
EMI: Save and restore sound tracks.
16:43 Changeset [c563efe1] by Joni Vähämäki <jonivah@…>
EMI: Implement start offset in AIFFTrack and VimaTrack.
16:43 Changeset [7a3cdcdc] by Joni Vähämäki <jonivah@…>
EMI: Pause sounds in draw mode.
16:17 Changeset [617df50] by Joni Vähämäki <jonivah@…>
EMI: Extract common functionality from EMISound's startSfx and …
16:17 Changeset [e70d6e9a] by Joni Vähämäki <jonivah@…>
EMI: Respect balance and volume parameters when starting a voice.
16:16 Changeset [f733939a] by Joni Vähämäki <jonivah@…>
EMI: Update _curMusicState also when state 0 is requested.
16:16 Changeset [358e8408] by Joni Vähämäki <jonivah@…>
EMI: Lock when channel state is modified from the game thread.
16:16 Changeset [d9137d0a] by Joni Vähämäki <jonivah@…>
EMI: Do not expose the sound handle in SoundTrack.
16:16 Changeset [e3c6c1d6] by Joni Vähämäki <jonivah@…>
EMI: Replace asserts with warning when trying to change parameters of …
16:16 Changeset [f3c5b36] by Joni Vähämäki <jonivah@…>
EMI: Free the sound channel immediately if sound track initialization …
16:16 Changeset [0cd248a] by Joni Vähämäki <jonivah@…>
EMI: Move initialization of sound effects to EMISound.
16:16 Changeset [26779a62] by Joni Vähämäki <jonivah@…>
EMI: Free channels that have finished playing.
16:16 Changeset [a03a06b0] by Joni Vähämäki <jonivah@…>
EMI: Initialize EMISound instead of iMuse at engine startup.
16:16 Changeset [a8d48e25] by Joni Vähämäki <jonivah@…>
EMI: Pass a file path string instead of a file stream to …
16:16 Changeset [c4decc05] by Joni Vähämäki <jonivah@…>
EMI: Parse the first parameter of ImPushState. This fixes the credits …
16:16 Changeset [4670ee35] by Joni Vähämäki <jonivah@…>
EMI: Push also the iMuse state number to the state stack.
16:16 Changeset [b93add8a] by Joni Vähämäki <jonivah@…>
EMI: Music sync value 0 means no synching.
16:16 Changeset [22413bd] by Joni Vähämäki <jonivah@…>
EMI: Do not cross-fade music if no music track was previously playing.
16:16 Changeset [b3e1ae41] by Joni Vähämäki <jonivah@…>
EMI: Implement fading of sound tracks.
16:16 Changeset [5e91f17e] by Joni Vähämäki <jonivah@…>
EMI: Implement synching of music tracks.
16:16 Changeset [13360aac] by Joni Vähämäki <jonivah@…>
EMI: Parse loop and start cues from .jmm files.
16:05 Changeset [a85a93f8] by lukaslw <lukaslw@…>
PRINCE: getAnimData() update
15:44 Changeset [59bc45e7] by uruk <koppirnyo@…>
CGE2: Get rid of _keyAlt.
15:35 Changeset [c47a8799] by lukaslw <lukaslw@…>
PRINCE: Second hero movement - moveShandria(), moveRunHero() fix
15:34 Changeset [e8cb2a37] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Silence Cppcheck warnings about buffer overflow I don't know …
14:51 Changeset [2eb4e7eb] by Joel Teichroeb <joel@…>
Merge pull request #1000 from JoseJX/FixGRIMSave GRIM: Stop a …
13:08 Changeset [5c6b30ad] by Joseph Jezak <josejx@…>
GRIM: Stop a segfault when saving.
12:55 Changeset [3bd0f0f3] by dreammaster
ACCESS: Split resources into a seperate file just for Amazon resources
12:28 Changeset [c4d6dc37] by dreammaster
ACCESS: Added room clearing
12:17 Ticket #6690 (TOLTECS: English DOS Version not detected) closed by bluegr
wontfix
12:15 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) closed by bluegr
12:12 Changeset [ea2ee4ad] by Filippos Karapetis <bluegr@…>
SAGA: Fix OOB access in the Shorten decoder The changes are based on …
12:09 Changeset [9eb88328] by Filippos Karapetis <bluegr@…>
SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of …
12:08 Changeset [672a46b8] by Filippos Karapetis <bluegr@…>
DETECTOR: Do not show the zero matched size for illegitimate copies
12:07 Changeset [1f2db340] by Filippos Karapetis <bluegr@…>
TOLTECS: Blacklist a pirated CD-RIP version (bug #6690) This is a …
09:59 Ticket #6697 (BUILD: make test doesn't work OOTB) closed by lordhoto
05:21 Ticket #6697 (BUILD: make test doesn't work OOTB) created by SF/ownerless
[…] […]
03:23 Changeset [8e43a6c5] by dreammaster
ACCESS: Add scripts classes and Amazon room setup
02:17 Changeset [7d605ce5] by dreammaster
ACCESS: Implement outer room handler
01:02 Ticket #6695 (Script hangs at start Mordack fight) closed by bluegr
wontfix
01:01 Ticket #6696 (Can't open onscreen keyboard on Samsung Galaxy Note 3) created by SF/clusterm
[…] […]
00:59 Changeset [f1309a7] by dreammaster
ACCESS: Remainder of Amazon game initialization added
00:29 Ticket #6695 (Script hangs at start Mordack fight) created by SF/kq5g5
[…] […]
00:04 Changeset [c4fb7668] by dreammaster
ACCESS: Moved globals into the main engine classes

08/05/14:

23:42 Changeset [e54765ff] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a bug with calculation of bounding rectangle of …
21:23 Ticket #6694 (iOS: GUI problem) created by SF/m1rall
[…] […]
18:33 Changeset [911c82d2] by Stefano Musumeci <subr3v@…>
TINYGL: Refined dirty rects logic.
18:02 Changeset [aa847ab5] by Stefano Musumeci <subr3v@…>
TINYGL: Improved dirty area detection for rasterization draw calls.
18:00 Changeset [7eab9b37] by Stefano Musumeci <subr3v@…>
TINYGL: Fixup formatting.
18:00 Changeset [6afe1c6f] by Stefano Musumeci <subr3v@…>
TINYGL: Fixup formatting.
18:00 Changeset [2af17ffd] by Stefano Musumeci <subr3v@…>
TINYGL: Added default scissor rectangle value.
16:11 Changeset [a3c829a7] by lukaslw <lukaslw@…>
PRINCE: Background animations - update
11:22 Changeset [0d78b652] by Stefano Musumeci <subr3v@…>
TINYGL: Implemented pixel scissoring in line rasterization.
11:21 Changeset [4d2dc3f0] by Stefano Musumeci <subr3v@…>
TINYGL: Added pixel scissoring logic to triangle rasterization.
11:21 Changeset [e4526b3e] by Stefano Musumeci <subr3v@…>
TINYGL: Separated pixel scissoring logic from pixel writing one.
11:20 Changeset [78aa221] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a bug with image clipping.
11:19 Changeset [7bacf3c6] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a bug with flipped and clipped blitting
11:18 Changeset [f8070776] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a bug that caused unneessary draw call creation.
05:25 Changeset [9d913a8] by Joel Teichroeb <joel@…>
EMI: Make sure that all cases are handled in setChoreAndCostume
02:38 Changeset [e6b1d148] by dreammaster
ACCESS: Added Globals classes
02:30 Changeset [49337549] by lukaslw <lukaslw@…>
PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, …
02:01 Changeset [5478023f] by Joseph Jezak <josejx@…>
EMI: Remove warning from GetFontDimensions.
01:35 Changeset [bb48a153] by dreammaster
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
01:12 Changeset [febd94c8] by Joseph Jezak <josejx@…>
EMI: WorldToScreen returns a float representation of the screen position.
01:10 Changeset [1d2cdd38] by Joseph Jezak <josejx@…>
GRIM/EMI: Refactor graphics primitives code.
Note: See TracTimeline for information about the timeline view.