Timeline



08/04/14:

22:07 Changeset [5791d48c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHero - special animations drawing position fix
21:56 Changeset [d100597c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory after swaping and loading fix
21:31 Changeset [2bed8724]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHero() - special animations fix
15:38 Changeset [3dc9b75d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
Merge pull request #485 from Akz-/mp3-seeking-fix AUDIO: Increment …
15:21 Changeset [04d42638]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
12:55 Changeset [f36fbcb9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: loadLocation() - freeAllNormAnims
12:02 Changeset [c3a3bdeb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHero() update
11:43 Changeset [1696e0dd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Prepare save data while changing location
11:42 Changeset [e9676f5d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Implementation of save control
11:41 Changeset [49fc9eb5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Define ID's for system strings
11:39 Changeset [5a5a32c8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: New SaveManager methods for pre-buffering save data
11:35 Changeset [550c4dbc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Implement full code for input control
11:33 Changeset [73d26bc2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Don't focus on already focused control
11:32 Changeset [d7d058cd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: New scriptManager location methods
11:29 Changeset [fb62b947]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Marisa-Chan <thunder_8888@…>
ZVISION: Make controls processing breakeable.
08:55 Changeset [85f4c2cc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - update

08/03/14:

22:59 Changeset [d41c5cd7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Added decompression code
22:50 Changeset [010a806a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Rework canSaveGameStateCurrently().
22:49 Changeset [69b9a3f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Properly fade out if the player exits during the intro too.
22:23 Changeset [11d2cf66]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Rework the handling of the sound buttons on the toolbar. Also …
19:16 Changeset [07fc3fb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Some repair in Bitmap::code().
15:44 Changeset [b8b3e5af]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Some more minor cleanup
15:18 Changeset [41fece64]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Remove #if 0-s.
15:04 Changeset [7dfb2b01]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
14:47 Changeset [2697c713]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Misc cleanup
14:46 Changeset [60a77ae6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Add autosave functionality.
12:15 Changeset [61083e5c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Add RTL support.
11:59 Changeset [00bb645e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
11:53 Changeset [241d07ff]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Silence GCC warning concerning destructors of Choice's children.
11:36 Changeset [8eae09af]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix memory leak concerning the quit menu.
10:50 Changeset [239fa2a5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Rename classes representing quit menu choices.
10:45 Changeset [c23ac81]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by wonst719 <wonst719@…>
Fix non-MSVC build
10:33 Changeset [6558581d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Remove more checks on the return value of new
09:27 Changeset [2b60bb9c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix possible null pointer dereference.
01:51 Changeset [9dc06870]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Start removing the checks on the return value of new

08/02/14:

23:17 Changeset [d44ff54]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix error message in makeSpeechBubbleTail().
23:09 Changeset [7a63e12e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Added screen loading and file index load fixes
22:26 Changeset [f2de89c7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Fix CppCheck warnings by reducing variable scope
21:47 Changeset [4165e840] by tcarey <tom@…>
Merge a5de8b8a7be641f2793d2bae25d1cc59d87b2e80 into …
21:47 Changeset [c415a33] by Johannes Schickel <lordhoto@…>
Merge 54fc20a2ea4bf67dbaf3d56812923955ebaa52e1 into …
21:46 Changeset [0708a0e8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
Merge pull request #483 from lordhoto/scumm-sfx-fix SCUMM: Fix …
21:14 Changeset [a35ba4c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Adding file loading
19:05 Changeset [3376ab4f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Update the comment about another non-fixable workaround
19:04 Changeset [0eb7e524]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Update comment concerning a workaround for a non-fixable issue
17:22 Changeset [161f2135]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: German texts drawing - update
16:23 Changeset [96ab1d5d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
CGE2: Further FXP multiply fix to fix hero scaling
16:21 Changeset [b761953]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: displayInventory(), runDialog() clean up
16:20 Changeset [34c9775]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Cursor after loading fix
16:07 Changeset [a94bf197]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Implement fading routines
16:03 Changeset [51bc133c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Background interpreter during dialog boxes
13:39 Changeset [54a78d6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: mainLoop() update
03:32 Changeset [857f9442]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Implement decoding of game cursors

08/01/14:

22:20 Changeset [4d24209e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
21:50 Changeset [09e3da62] by Joni Vähämäki <jonivah@…>
GRAPHICS: Fix conversion from 1-bit to 8-bit alpha in colorToARGB.
21:21 Changeset [c2451b57]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Added resources for cursors
19:36 Changeset [1a49887]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Some cosmetic changes
19:22 Changeset [c012c762]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Remove moveHi() and moveLo() from bitmap
18:25 Changeset [a1ffdcbc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory opening - update
17:52 Changeset [0a49ba74]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: addInvObj() - update
17:49 Changeset [6083701]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Second hero - scroll fix
17:44 Changeset [d902842]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Cursor - typo fix
17:38 Changeset [3c29d61f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Code clean-up
17:16 Changeset [0d662566]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
CGE2: Further fixes to FXP operators to fix pathfinding
09:01 Ticket #6693 (SCI: QFG3: Walking out of bounds at tree) created by SF/diggly
[…] […]
07:47 Changeset [dc155b2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream
07:39 Changeset [d8ef4087]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Matthew Hoops <clone2727@…>
AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream
00:43 Changeset [1d12bddd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Joni Vähämäki <jonivah@…>
AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the …
00:35 Changeset [b3589c7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Parallax and animSet loading update

07/31/14:

23:42 Changeset [03b6b61]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Animation::clear() update
23:02 Changeset [d8853725]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Animations - update, optimization
20:59 Changeset [34f496c3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Second hero implementation
05:29 Changeset [60881987]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Animations - update
00:09 Changeset [08dd3f6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHero() - kHeroStateRun fix

07/30/14:

23:44 Changeset [1b5d3e00]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: FLC animations - update
21:58 Changeset [e81acaf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Mob exam texts loading - location 58 fix
21:13 Changeset [6d278157]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Comment out delay in the splash screen during testing.
20:50 Changeset [464aea3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory opening - mainLoop() update
19:54 Changeset [93a552c2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Skull mini-game fix
19:34 Changeset [6a38671c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Rearrange showTitle() and add some delay to the display. Now …
19:15 Changeset [733f72d8]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix sunset() and sunrise(). Now they really do the …
16:44 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) created by SF/diggly
[…] […]
13:54 Ticket #6691 (SCI: QFG3: Crash when loading Pool of Peace save) created by SF/diggly
[…] […]
09:05 Changeset [06144cee]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Remove dummies from save header and change save checksum. The …
09:01 Changeset [6b48172]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Disable checking the sound options while the intro animation is …
04:49 Changeset [83f55f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Main engine skeleton and events manager
03:02 Changeset [8480f53d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
ACCESS: Initial engine skeleton
02:23 Changeset [4139e79f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by dreammaster
CGE2: Fixes for the FXP class
Note: See TracTimeline for information about the timeline view.