Timeline
07/31/14:
- 22:43 Changeset [1d12bddd] by
- AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the …
- 22:35 Changeset [b3589c7] by
- PRINCE: Parallax and animSet loading update
- 21:42 Changeset [03b6b61] by
- PRINCE: Animation::clear() update
- 21:02 Changeset [d8853725] by
- PRINCE: Animations - update, optimization
- 18:59 Changeset [34f496c3] by
- PRINCE: Second hero implementation
- 03:29 Changeset [60881987] by
- PRINCE: Animations - update
07/30/14:
- 22:09 Changeset [08dd3f6] by
- PRINCE: showHero() - kHeroStateRun fix
- 21:44 Changeset [1b5d3e0] by
- PRINCE: FLC animations - update
- 19:58 Changeset [e81acaf] by
- PRINCE: Mob exam texts loading - location 58 fix
- 19:13 Changeset [6d278157] by
- CGE2: Comment out delay in the splash screen during testing.
- 18:50 Changeset [464aea3] by
- PRINCE: Inventory opening - mainLoop() update
- 17:54 Changeset [93a552c2] by
- PRINCE: Skull mini-game fix
- 17:34 Changeset [6a38671c] by
- CGE2: Rearrange showTitle() and add some delay to the display. Now …
- 17:15 Changeset [733f72d8] by
- CGE2: Fix sunset() and sunrise(). Now they really do the …
- 14:44 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) created by
- […] […]
- 11:54 Ticket #6691 (SCI: QFG3: Crash when loading Pool of Peace save) created by
- […] […]
- 07:05 Changeset [06144cee] by
- CGE2: Remove dummies from save header and change save checksum. The …
- 07:01 Changeset [6b48172] by
- CGE2: Disable checking the sound options while the intro animation is …
- 02:49 Changeset [83f55f7] by
- ACCESS: Main engine skeleton and events manager
- 01:02 Changeset [8480f53d] by
- ACCESS: Initial engine skeleton
- 00:23 Changeset [4139e79f] by
- CGE2: Fixes for the FXP class
07/29/14:
- 18:59 Changeset [e5139cdd] by
- CGE2: Fix loading during gameplay.
- 16:42 Changeset [0b8a727a] by
- CGE2: Repair computation of save checksum.
- 14:41 Changeset [4e32736e] by
- CGE2: Prevent the engine from entering an endless loop when loading. …
- 14:27 Changeset [fc8f6d9c] by
- CGE2: Fix initialization of volume switches.
- 14:13 Changeset [b3365300] by
- CGE2: Fix saving of moving heroes.
- 13:59 Changeset [e51888d9] by
- CGE2: Refactor Hero::expand() and Sprite::expand().
- 11:40 Changeset [2c5af2ae] by
- CGE2: Remove unused functions from EncryptedStream.
- 11:30 Changeset [02c0b419] by
- CGE2: Remove unnecessary CHECKME comment.
- 11:25 Changeset [800ff402] by
- CGE2: Move ColorBank and kColorNum to one place. They are strongly …
- 11:25 Changeset [cee669e7] by
- CGE2: Implement setAutoColors(). Add a redefinition of closest() to do so.
- 10:13 Changeset [95854c3a] by
- CGE2: Get rid of sndSetVolume() and connected code.
- 09:52 Changeset [6e00d80] by
- CGE2: Implement Vga::rotate().
- 09:20 Changeset [e828be1b] by
- CGE2: Initialize Vga::_rot properly.
- 09:17 Changeset [375a7c3] by
- CGE2: Implement snCycle, add stub for Vga::rotate().
- 09:12 Changeset [70f54c6] by
- CGE2: Remove unused code.
- 09:09 Changeset [3d69c67f] by
- CGE2: Get rid of kExitOkText.
- 09:06 Changeset [77610ad9] by
- CGE2: Get rid of kCrackedText.
- 08:56 Changeset [df59c0d0] by
- CGE2: Remove not useful comment from switchScene().
- 08:38 Changeset [d4e14253] by
- CGE2: Implement snFlash().
- 07:06 Changeset [5016e09a] by
- CGE2: Don't bother with saving/loading sound options. We always get …
- 07:05 Changeset [d95a4c5f] by
- CGE2: Get rid of _flag.
- 06:48 Changeset [f538660c] by
- CGE2: Fix graphic glitch at closing the game.
- 02:10 Changeset [956b9890] by
- PRINCE: enableOptions() - update for inventory items
- 02:10 Changeset [4a022e7] by
- PRINCE: syncGame() fix
- 00:25 Changeset [08d781b6] by
- PRINCE: Game saving - basic implementation
07/28/14:
- 20:28 Changeset [dd1637af] by
- CGE2: Fix initialization of Mouse.
- 18:40 Changeset [db6cab7a] by
- CGE2: Repair loading from savestate.
- 18:29 Ticket #6689 (SWORD1: Unable to examine and notice toilet brush used by kebab seller) closed by
- invalid
- 14:40 Changeset [b911b66c] by
- CGE2: Keep in sync the in-game color blind option with the Launcher's.
- 14:29 Changeset [fca11e7] by
- CGE2: Get rid of more unused variables.
- 14:26 Changeset [ae4adf4a] by
- CGE2: Move implementation of Console into a .cpp file. Also get rid …
- 14:17 Changeset [fe77bfec] by
- CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().
- 14:17 Changeset [b9d13ae4] by
- CGE2: Get rid of unused variables in Bitmap.
- 14:17 Changeset [cc7a70d] by
- CGE2: Use if-else instead of switch-case with boolean values.
- 14:17 Changeset [ab2f720] by
- CGE2: Remove commas at the end of enumerator lists.
- 03:44 Changeset [82d46436] by
- AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStream
- 03:44 Changeset [931e2e16] by
- AUDIO: Fix endOfStream() for LimitingAudioStream
- 03:44 Changeset [6d632dd] by
- AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImpl
- 03:44 Changeset [d235396] by
- AUDIO: Fix QueuingAudioStreamImpl locking
- 03:44 Changeset [1b834f9] by
- AUDIO: Finish off AAC/QDM2 queues when done decoding a packet
- 02:23 Changeset [7416a4f] by
- MADS: Beginnings of exit advert view
07/27/14:
- 22:31 Changeset [6e27b523] by
- MADS: Fix invalid parameter in error call
- 22:02 Changeset [822d1786] by
- PRINCE: showTexts() fix
- 21:58 Changeset [68432e8d] by
- MADS: Beginnings of animation view class
- 20:48 Changeset [73dfbc70] by
- MADS: Beginnings of re-implementing text view class
- 18:40 Changeset [45533b73] by
- MADS: Silence GCC warning
- 16:45 Changeset [73784c26] by
- CGE2: Add work around for piram_/pirami issue
- 15:47 Changeset [951239bf] by
- PRINCE: O_CHECKANIMFRAME, O_CHECKBACKANIMFRAME fix
- 15:10 Changeset [913751e] by
- MADS: Main menu selections now working
- 14:18 Changeset [9b00eedd] by
- MADS: Menu item highlighting and selection animation now working
- 14:04 Changeset [87756b4e] by
- PRINCE: findPoint(), makePath() - update
- 11:27 Changeset [2ccea09b] by
- PRINCE: showText() - fix for inventory items in wider locations
- 09:58 Ticket #6690 (TOLTECS: English DOS Version not detected) created by
- […] […]
- 00:19 Changeset [7ea081e7] by
- MADS: Add support to event manager for intercepting events
07/26/14:
- 23:40 Changeset [b87723f3] by
- MADS: Cleanup of menu item positioning
- 22:46 Changeset [c394a685] by
- CGE2: Fix misleading tabulation, improve warning
- 22:26 Changeset [1d3e1c5a] by
- MADS: Menuitems now animating correctly for the main menu
- 21:55 Ticket #6689 (SWORD1: Unable to examine and notice toilet brush used by kebab seller) created by
- […] […]
- 18:58 Changeset [c1456d27] by
- PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, …
- 18:17 Changeset [c224455e] by
- PRINCE: LMB texts skipping - slot 9 exclude
- 18:07 Changeset [58ce087e] by
- PRINCE: showTexts() update - inventory texts
- 17:31 Changeset [9ea766c] by
- PRINCE: Hero state names - update
- 17:15 Changeset [0d1b5533] by
- PRINCE: drawScreen() update
- 14:51 Changeset [7c777e75] by
- PRINCE: showNormAnims() fix
- 14:38 Changeset [e08a59ad] by
- PRINCE: freeSample() fix
- 11:37 Changeset [8e28a2c0] by
- CGE2: Make the debug channel of the opcodes more verbose.
- 11:30 Changeset [8564c7ec] by
- AUDIO: Increment total play time when decoding MP3 data.
- 10:59 Changeset [0bfde97] by
- CGE2: Implement debug console and add a debug channel for opcodes.
- 10:52 Changeset [c78596a8] by
- CGE2: Remove another unused opcode.
- 10:08 Changeset [8d21a21b] by
- CGE2: Change random source.
- 09:44 Changeset [6ac87927] by
- CGE2: Repair display of version and translation strings.
- 03:33 Changeset [97d10f94] by
- PRINCE: Sounds and voices - fix and update
- 02:07 Changeset [5f2687fd] by
- MADS: Main menu background is now correctly loading
Note:
See TracTimeline
for information about the timeline view.