Timeline



07/26/14:

23:40 Changeset [b87723f3] by dreammaster
MADS: Cleanup of menu item positioning
22:46 Changeset [c394a685] by Strangerke
CGE2: Fix misleading tabulation, improve warning
22:26 Changeset [1d3e1c5a] by dreammaster
MADS: Menuitems now animating correctly for the main menu
21:55 Ticket #6689 (SWORD1: Unable to examine and notice toilet brush used by kebab seller) created by SF/jcw2
[…] […]
18:58 Changeset [c1456d27] by lukaslw <lukaslw@…>
PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, …
18:17 Changeset [c224455e] by lukaslw <lukaslw@…>
PRINCE: LMB texts skipping - slot 9 exclude
18:07 Changeset [58ce087e] by lukaslw <lukaslw@…>
PRINCE: showTexts() update - inventory texts
17:31 Changeset [9ea766c] by lukaslw <lukaslw@…>
PRINCE: Hero state names - update
17:15 Changeset [0d1b5533] by lukaslw <lukaslw@…>
PRINCE: drawScreen() update
14:51 Changeset [7c777e75] by lukaslw <lukaslw@…>
PRINCE: showNormAnims() fix
14:38 Changeset [e08a59ad] by lukaslw <lukaslw@…>
PRINCE: freeSample() fix
11:37 Changeset [8e28a2c0] by uruk <koppirnyo@…>
CGE2: Make the debug channel of the opcodes more verbose.
11:30 Changeset [8564c7ec] by Joni Vähämäki <jonivah@…>
AUDIO: Increment total play time when decoding MP3 data.
10:59 Changeset [0bfde97] by uruk <koppirnyo@…>
CGE2: Implement debug console and add a debug channel for opcodes.
10:52 Changeset [c78596a8] by uruk <koppirnyo@…>
CGE2: Remove another unused opcode.
10:08 Changeset [8d21a21b] by uruk <koppirnyo@…>
CGE2: Change random source.
09:44 Changeset [6ac87927] by uruk <koppirnyo@…>
CGE2: Repair display of version and translation strings.
03:33 Changeset [97d10f94] by lukaslw <lukaslw@…>
PRINCE: Sounds and voices - fix and update
02:07 Changeset [5f2687fd] by dreammaster
MADS: Main menu background is now correctly loading

07/25/14:

23:51 Changeset [687a1687] by lukaslw <lukaslw@…>
PRINCE: Block options menu on mobs in map location
22:54 Changeset [eebedf53] by lukaslw <lukaslw@…>
PRINCE: Inventory functions - update
22:39 Changeset [89a680e9] by lukaslw <lukaslw@…>
PRINCE: Script update and clean up
22:37 Changeset [e6a6753c] by lukaslw <lukaslw@…>
PRINCE: makePath() fix
21:34 Changeset [88286115] by uruk <koppirnyo@…>
CGE2: More refactoring in cge2.h and cge2.cpp.
21:24 Changeset [56da652] by uruk <koppirnyo@…>
CGE2: Rearrange things a bit in cge2.h.
21:19 Changeset [5861b963] by uruk <koppirnyo@…>
CGE2: Now refactor optionTouch() the right way.
21:15 Changeset [266f1c7d] by uruk <koppirnyo@…>
Revert "CGE2: Refactor optionTouch()." This reverts commit …
21:08 Changeset [85909a5] by uruk <koppirnyo@…>
CGE2: Refactor optionTouch().
21:05 Changeset [87034907] by uruk <koppirnyo@…>
CGE2: Refactor optionTouch().
20:59 Changeset [8a9a088b] by uruk <koppirnyo@…>
CGE2: Fix optionTouch().
20:53 Changeset [62e0a32] by uruk <koppirnyo@…>
CGE2: Repair checkVolumeSwitches().
20:43 Changeset [ac178b60] by uruk <koppirnyo@…>
CGE2: Fix optionTouch(). Now you can't change the sound options via …
20:34 Changeset [eaddafde] by uruk <koppirnyo@…>
CGE2: Get rid of unnecessary variables.
20:32 Changeset [94446543] by uruk <koppirnyo@…>
CGE2: Implement the sfx volume button on the toolbar.
20:24 Changeset [668b133d] by uruk <koppirnyo@…>
CGE2: Implement the music volume button on the toolbar.
18:30 Changeset [9524f1d1] by uruk <koppirnyo@…>
CGE2: Remove useless TODO comment.
18:29 Changeset [98c6bfa0] by uruk <koppirnyo@…>
CGE2: Fix broken compilation by previous commit.
18:27 Changeset [22f1207c] by uruk <koppirnyo@…>
CGE2: Rename kSoundSwtichRate to kVolumeSwitchRate.
18:24 Changeset [aaf1f6a] by uruk <koppirnyo@…>
CGE2: Fix initialization of sound switches on the toolbar.
17:20 Changeset [3c0665e] by uruk <koppirnyo@…>
CGE2: Rework loadUser(). Now initToolbar() works as intended both …
13:21 Changeset [2a1b354a] by lukaslw <lukaslw@…>
PRINCE: Hero bored timer - update
12:47 Changeset [98dafb86] by lukaslw <lukaslw@…>
PRINCE: loadVoice() update - hero talk time
08:58 Changeset [72c8dbaf] by Strangerke
CGE2: Update another warning
08:55 Changeset [d83a8162] by Strangerke
CGE2: Remove unused constant in Talk, fix a warning
01:09 Changeset [7d4b050] by dreammaster
MADS: Clean up _depthStyle usage in DepthSurface class
00:03 Changeset [92647962] by lukaslw <lukaslw@…>
PRINCE: showHero(), heroMoveGotIt() - frames counting fix

07/24/14:

23:57 Changeset [09570f8d] by lukaslw <lukaslw@…>
PRINCE: Mob priority list implementation - loadMobPriority(), …
21:25 Changeset [737fc953] by uruk <koppirnyo@…>
CGE2: Rearrange _commandText[]'s content.
21:22 Changeset [8a1d0461] by uruk <koppirnyo@…>
CGE2: Fix kCmdWalk's comment.
21:19 Changeset [b85e5dcf] by uruk <koppirnyo@…>
CGE2: Remove kCmdDim and kCmdStep and connected code.
21:16 Changeset [42f0440] by uruk <koppirnyo@…>
CGE2: Remove more unused opcodes.
21:07 Changeset [6caee92] by uruk <koppirnyo@…>
CGE2: Fix typo in SETREF's comment.
21:06 Changeset [12210ec] by uruk <koppirnyo@…>
CGE2: Remove the unused opcodes.
20:57 Changeset [c8438981] by uruk <koppirnyo@…>
CGE2: Remove handling of unused opcodes.
20:19 Changeset [15a2256] by uruk <koppirnyo@…>
CGE2: Implement snTrans() and snPort().
19:28 Changeset [e6e83d99] by lukaslw <lukaslw@…>
PRINCE: Fix for location 49 - after first talk with Arivald
19:12 Ticket #6688 (UBUNTU: Build failure due to Unity Taskbar) created by SF/c-korn
[…] […]
17:44 Changeset [7c65aa7a] by uruk <koppirnyo@…>
CGE2: Repair/rename checkSoundHandle().
16:59 Changeset [1f88852d] by lukaslw <lukaslw@…>
PRINCE: blackPalette(), setPalette() update - allow game quit
16:55 Changeset [6743b8b] by uruk <koppirnyo@…>
CGE2: Remove redundant default labels.
16:55 Changeset [ff97d52d] by uruk <koppirnyo@…>
CGE2: Distinguish SFX from speech when playing sounds. Now the sound …
16:53 Changeset [9c9da0d] by lukaslw <lukaslw@…>
PRINCE: doZoomIn(), doZoomOut() - memory leak fix
16:39 Changeset [8829b20c] by lukaslw <lukaslw@…>
PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE
16:11 Changeset [24cc8a87] by uruk <koppirnyo@…>
CGE2: Implement checkSaySwitch() and add/fix connected code.
14:50 Changeset [755fedcc] by uruk <koppirnyo@…>
CGE2: Set speech only/text only/both modes according to Launcher options.
11:13 Changeset [c546997] by lukaslw <lukaslw@…>
PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), …
00:45 Changeset [4b13c33b] by wonst719 <wonst719@…>
SCUMM: Refine SMUSH Korean text shadow rendering to match the original …
00:40 Changeset [cbe54f71] by wonst719 <wonst719@…>
SCUMM: Implement text shadow in Korean COMI
00:13 Ticket #6687 (SCI: Quitting while MIDI plays causes hanging notes) created by lordhoto
[…] […]

07/23/14:

23:23 Changeset [09cb06d1] by Johannes Schickel <lordhoto@…>
SCI: Small formatting fix.
19:46 Changeset [58cb15e8] by lukaslw <lukaslw@…>
PRINCE: O_CHANGEHEROSET implementation
19:21 Changeset [35b27639] by lukaslw <lukaslw@…>
PRINCE: loadSample(), loadVoice() update
18:41 Changeset [933b6b79] by lukaslw <lukaslw@…>
PRINCE: Spec hero animation - getSurface(), countDrawPosition(), …
14:11 Changeset [bcba6f55] by lukaslw <lukaslw@…>
PRINCE: Position of texts in wider locations - fix
13:07 Changeset [275bc26] by lukaslw <lukaslw@…>
PRINCE: O_PUSHSTRING, O_POPSTRING
12:56 Changeset [a6eb0890] by uruk <koppirnyo@…>
CGE2: Move inventory system's functions from cge2_main.cpp to …
12:47 Changeset [cd8b7c0d] by uruk <koppirnyo@…>
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
12:24 Changeset [014b734c] by uruk <koppirnyo@…>
CGE2: Increase readability of code connected to music switch.
11:40 Changeset [9bd18877] by wjp
DISTS/REDHAT: Package neverhood.dat
10:31 Changeset [6336ddb3] by uruk <koppirnyo@…>
CGE2: Keep music setting in sync with the Launcher.
08:59 Changeset [e3e1f46a] by wonst719 <wonst719@…>
SCUMM: Fix Korean/Taiwanese text line break in The DIG
08:09 Changeset [4c3bd3e0] by uruk <koppirnyo@…>
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
08:00 Changeset [b15b104] by uruk <koppirnyo@…>
CGE2: Updgrade checkSaySwitch(). Now it takes into account the …
07:52 Changeset [71a9ead9] by uruk <koppirnyo@…>
CGE2: Add and implement checkSounds() and checkMusicSwitch().
07:29 Changeset [2f5e115e] by uruk <koppirnyo@…>
CGE2: Use nullptr instead of NULL in switchColorMode().
07:28 Changeset [93b8f101] by uruk <koppirnyo@…>
CGE2: Implement switchMusic():
07:16 Changeset [e4f845a] by wonst719 <wonst719@…>
SCUMM: Fix text shadow in The DIG Korean.
04:43 Changeset [4fc58ff7] by wonst719 <wonst719@…>
SCUMM: Fix non-Towns CJK text rendering
00:39 Changeset [94f504f2] by Johannes Schickel <lordhoto@…>
SCUMM: Fix Ctrl+t key code combination to affect speech mode. …
00:39 Changeset [1efc311] by Johannes Schickel <lordhoto@…>
SCUMM: Make sure digital SFX are played even when speech is muted. …
00:39 Changeset [e57e16e] by Johannes Schickel <lordhoto@…>
SCUMM: Use correct sound type for digital sfx. This makes sure that …
00:32 Changeset [d7ad1b0] by lukaslw <lukaslw@…>
PRINCE: O_PUTBACKANIM() fix
00:31 Changeset [f81a6b4] by lukaslw <lukaslw@…>
PRINCE: makePath() update

07/22/14:

23:57 Changeset [563d8370] by Joel Teichroeb <joel@…>
ANDROID: Modernize build system Written originally by @Botje for …
23:47 Changeset [be9c3bf7] by Filippos Karapetis <bluegr@…>
MADS: WIP handling of V2 walk nodes and walkable areas
23:47 Changeset [9118f38b] by Filippos Karapetis <bluegr@…>
MADS: Add support for FAB decompression in the dump_file command
23:24 Changeset [2ffc9e15] by lukaslw <lukaslw@…>
PRINCE: Map location update
19:22 Changeset [78258151] by Pawel Kolodziejski <aquadran@…>
WME: added few more games. added ability to detect from exe files.
18:25 Changeset [49f68a89] by uruk <koppirnyo@…>
CGE2: Reimplement checkSaySwitch().
17:07 Changeset [848b2650] by uruk <koppirnyo@…>
CGE2: Unstub CommandHandler::runCommand().
16:59 Changeset [aa6b4601] by uruk <koppirnyo@…>
CGE2: Change call order of checkSoundHandle().
16:54 Changeset [def6b4fc] by uruk <koppirnyo@…>
CGE2: Add and use Sound::checkSoundHandle().
16:01 Changeset [2f19de9] by uruk <koppirnyo@…>
CGE2: Fix error introduced by previous commit.
15:59 Changeset [e261886d] by uruk <koppirnyo@…>
CGE2: Fix snSound().
15:12 Ticket #6686 (SCI: General MIDI using SC-55 misses instruments) created by SF/natedavis82
[…] […]
14:52 Changeset [b6d81011] by lukaslw <lukaslw@…>
PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() update
13:41 Changeset [77b5c7e4] by uruk <koppirnyo@…>
CGE2: Rename _commandStat to _soundStat.
09:47 Changeset [04ed4d3a] by Kirben
SCUMM: Add workaround for script bugs that caused problems in Jumping …
00:24 Changeset [50940f13] by Kirben
SCUMM: Add HE100 differences when resetting sprites.
00:10 Changeset [819ca063] by lukaslw <lukaslw@…>
PRINCE: approxPath(), plotTraceLine() clean up

07/21/14:

22:52 Changeset [0415b818] by lukaslw <lukaslw@…>
PRINCE: makePath() - crash fix, tracePath() - update
20:52 Changeset [705bac0e] by lukaslw <lukaslw@…>
PRINCE: displayInventory() - hero path clearing, makePath() crash fix
18:20 Changeset [bac9529] by uruk <koppirnyo@…>
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
17:57 Changeset [6e264224] by uruk <koppirnyo@…>
CGE2: Rework loading of sprites from file. Now it satisfies the needs …
17:52 Changeset [1176721] by uruk <koppirnyo@…>
CGE2: Fix the issue of loading sprites with changed _ref. It fixes …
15:20 Changeset [2024fea1] by lukaslw <lukaslw@…>
PRINCE: showHero(), scrollHero() update
14:36 Changeset [6a4ea9ef] by lukaslw <lukaslw@…>
PRINCE: Destination direction of hero movement
14:14 Changeset [d024d998] by lukaslw <lukaslw@…>
PRINCE: showHero() update
Note: See TracTimeline for information about the timeline view.