Timeline



07/21/14:

22:52 Changeset [0415b818] by lukaslw <lukaslw@…>
PRINCE: makePath() - crash fix, tracePath() - update
20:52 Changeset [705bac0e] by lukaslw <lukaslw@…>
PRINCE: displayInventory() - hero path clearing, makePath() crash fix
18:20 Changeset [bac95291] by uruk <koppirnyo@…>
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
17:57 Changeset [6e264224] by uruk <koppirnyo@…>
CGE2: Rework loading of sprites from file. Now it satisfies the needs …
17:52 Changeset [11767210] by uruk <koppirnyo@…>
CGE2: Fix the issue of loading sprites with changed _ref. It fixes …
15:20 Changeset [2024fea1] by lukaslw <lukaslw@…>
PRINCE: showHero(), scrollHero() update
14:36 Changeset [6a4ea9ef] by lukaslw <lukaslw@…>
PRINCE: Destination direction of hero movement
14:14 Changeset [d024d998] by lukaslw <lukaslw@…>
PRINCE: showHero() update

07/20/14:

21:32 Changeset [6d8910ca] by Pawel Kolodziejski <aquadran@…>
SDL: added more safeguards for overlay functions to prevent crash …
20:42 Changeset [7d43c8c9] by Joel Teichroeb <joel@…>
Merge pull request #956 from Akz-/emi-shadows-rebase EMI: Implement …
20:33 Changeset [1c09a34f] by dreammaster
MADS: Fix palette method signature
20:30 Changeset [afdcd784] by Pawel Kolodziejski <aquadran@…>
OPENGLES/SHADERS: minor cleanup comment
19:30 Ticket #6685 (GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click) created by SF/orgads
[…] […]
19:11 Changeset [7438b7a2] by Joni Vähämäki <jonivah@…>
EMI: Do not print a warning if Actor::getBboxInfo is called for an …
19:11 Changeset [13407713] by Joni Vähämäki <jonivah@…>
GRIM: Initialize _shadows to null.
19:11 Changeset [8c14adb5] by Joni Vähämäki <jonivah@…>
EMI: Implement projection shadows for OpenGLS renderer.
18:46 Changeset [702bb833] by Joni Vähämäki <jonivah@…>
GRIM/EMI: Use Doxygen style for the comments.
18:46 Changeset [e5e05e11] by Joni Vähämäki <jonivah@…>
GRIM/EMI: Make Light and SetShadow structs instead of classes.
18:46 Changeset [4a1df6bf] by Joni Vähämäki <jonivah@…>
EMI: Enable shadow sprites.
18:46 Changeset [535f025f] by Joni Vähämäki <jonivah@…>
EMI: Calculate actor bounding box correctly. This is necessary for …
18:46 Changeset [10814711] by Joni Vähämäki <jonivah@…>
EMI: Implement projection shadows.
18:19 Changeset [e88d6265] by Filippos Karapetis <bluegr@…>
SAGA: Add support for MIDI music in SAGA2 games
18:18 Changeset [0d926f9a] by Filippos Karapetis <bluegr@…>
SAGA: Cleanup
18:17 Changeset [e90d7d0] by bgK
GRIM: Implement the getDebugger API This allows errors to be shown in …
18:08 Changeset [9e4995e5] by Pawel Kolodziejski <aquadran@…>
SDL: don't call error() inside setupScreen(), it will crash if …
17:41 Changeset [c483e8f1] by Pawel Kolodziejski <aquadran@…>
SDL: added safeguard for clearOverlay() if overlay is closed
15:49 Changeset [d8508a51] by Filippos Karapetis <bluegr@…>
SAGA: Add debug commands for playing music, sounds and voices
15:40 Changeset [717597b0] by lukaslw <lukaslw@…>
PRINCE: Options menu - no option error fix
15:38 Changeset [2749f97d] by lukaslw <lukaslw@…>
PRINCE: freeHeroAnim(), O_SETHEROANIM()
14:46 Changeset [d316b00b] by Filippos Karapetis <bluegr@…>
SAGA: Some renaming
14:30 Changeset [8b9d3bed] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - fix during talking and options menu
14:17 Changeset [7bab457a] by Filippos Karapetis <bluegr@…>
SAGA: Remove the now unneeded individual cave scene handlers
14:10 Changeset [bb353d14] by Filippos Karapetis <bluegr@…>
SAGA: Merge all of the ITE intro cave scene handlers
14:10 Changeset [7c19effd] by Filippos Karapetis <bluegr@…>
SAGA: Move ITE credits together with the other ITE static data
14:10 Changeset [e5b10aba] by Filippos Karapetis <bluegr@…>
SAGA: Move the ITE intro text together with the other static ITE data
14:10 Changeset [e6633954] by Filippos Karapetis <bluegr@…>
SAGA: Add wrappers for queuing music events
14:10 Changeset [b14a2599] by Filippos Karapetis <bluegr@…>
SAGA: Get rid of the MUSIC_DEFAULT flag
14:10 Changeset [96dfeab1] by Filippos Karapetis <bluegr@…>
SAGA: Fix spacing
14:10 Changeset [8f5ccbff] by Filippos Karapetis <bluegr@…>
SAGA: Move and rename some defines which are only used in the ITE intro
14:08 Changeset [e241b6ea] by lukaslw <lukaslw@…>
PRINCE: 9997BEKA.WAV fix - not exisiting sound in data files
14:01 Changeset [9ea138a3] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Initialise _lineIndex Without this, Rex Nebular crashes on …
03:18 Changeset [469eecb9] by digitall
BUILD: Add port specific makefile for AmigaOS4. This moves the …
02:24 Changeset [fd89ecd] by digitall
BUILD: Change AmigaOS4 packaging target to "amigaos4dist". This is a …
02:22 Changeset [5efe1047] by digitall
BUILD: Fix AmigaOS4 build variable naming to be clearer.

07/19/14:

23:46 Changeset [0415d35c] by lukaslw <lukaslw@…>
PRINCE: O_WALKHERO, walkTo() update
19:19 Ticket #6684 (SAGA: ITE - Intro speech lacks pauses between phrases.) created by SF/gaula92
[…] […]
19:11 Changeset [930a5895] by Joni Vähämäki <jonivah@…>
EMI: Free materials as soon as they are no longer in use by any costumes.
18:40 Changeset [23892e76] by dreammaster
MADS: Remove redundant saved surface from FullScreenDialog base class
17:42 Changeset [c14d0ad8] by Pawel Kolodziejski <aquadran@…>
ALL: unify setupScreen() arguments type
17:35 Changeset [230fb47d] by Pawel Kolodziejski <aquadran@…>
BASE: correct to official description
16:10 Changeset [f66a2855] by lukaslw <lukaslw@…>
PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, …
10:45 Changeset [90e7fa2f] by Pawel Kolodziejski <aquadran@…>
OPENGL: remove GLU leftovers
01:11 Changeset [5a5211fb] by lukaslw <lukaslw@…>
PRINCE: tracePath() - fix
00:33 Changeset [a224e28c] by dreammaster
MADS: Fixes for compilation warnings
00:20 Changeset [97d29deb] by dreammaster
MADS: Beginnings of work on Rex Nebular main menu

07/18/14:

23:55 Changeset [6016f492] by lukaslw <lukaslw@…>
PRINCE: findPoint() fix and clean-up
20:40 Changeset [d62a85c7] by lukaslw <lukaslw@…>
PRINCE: plotTracePoint() fix
19:16 Changeset [40e1ddf8] by lukaslw <lukaslw@…>
PRINCE: showHero() update - hero movement and turning
18:06 Changeset [c33cd39b] by Stefano Musumeci <subr3v@…>
TINYGL: Removed an hardcoded value.
17:56 Changeset [39944051] by Stefano Musumeci <subr3v@…>
TINYGL: Optimized blitting routines
16:50 Changeset [67165413] by Stefano Musumeci <subr3v@…>
TINYGL: Optimized a branching instruction towards static evaluation.
16:50 Changeset [142a4390] by Stefano Musumeci <subr3v@…>
TINYGL: Tweaked a few functions to make them inline.
16:50 Changeset [98a2e7f3] by Stefano Musumeci <subr3v@…>
TINYGL: Optimized a few cases in blitting routines.
16:50 Changeset [ff32b642] by Stefano Musumeci <subr3v@…>
TINYGL: Added utility function in FrameBuffer.
16:50 Changeset [7a1bba25] by Stefano Musumeci <subr3v@…>
TINYGL, GRIM: Fixed a bug in monkey island rendering.
16:50 Changeset [3c2655f2] by Stefano Musumeci <subr3v@…>
TINYGL, MYST3: Fixed compiler warnings.
16:50 Changeset [e4e0b090] by Stefano Musumeci <subr3v@…>
TINYGL: Formatting fixup
16:50 Changeset [85940f35] by Stefano Musumeci <subr3v@…>
TINYGL: Formatting fixup.
16:50 Changeset [6afaca3d] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a bug about scaled and rotated sprites not being …
16:50 Changeset [dc84cca1] by Stefano Musumeci <subr3v@…>
GRIM: Replaced a tglBlit calls with new version.
16:50 Changeset [f4521867] by Stefano Musumeci <subr3v@…>
TINYGL: Added shortcut for tglBlit API.
16:50 Changeset [baf872c9] by Stefano Musumeci <subr3v@…>
TINYGL: Moved tglBlit functions inside the struct BlitImage.
16:50 Changeset [f1a848e9] by Stefano Musumeci <subr3v@…>
GRIM : Fixed two memory leaks in the blitting image creation functions.
16:50 Changeset [3633a87] by Stefano Musumeci <subr3v@…>
GRIM: Replaced tinygl sprite blitting with new API.
16:50 Changeset [c7e70710] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed a bug in tglBlitRLE that disregarded destination position.
16:50 Changeset [d5b137b5] by Stefano Musumeci <subr3v@…>
TINYGL: Optimized color keying and fixed a bug with conversion from …
16:50 Changeset [2c697350] by Stefano Musumeci <subr3v@…>
TINYGL: Fixed sprite coloring and blending. TINYGL: Fixed bug with …
16:50 Changeset [697d8108] by Stefano Musumeci <subr3v@…>
TINYGL: Removed duplicated code.
16:50 Changeset [ba202b49] by Stefano Musumeci <subr3v@…>
TINYGL: Removed unnecessary function arguments to tglBlitScale
16:50 Changeset [d99aae5b] by Stefano Musumeci <subr3v@…>
TINYGL: Split blitting function in multiple routines to make code more …
16:49 Changeset [6bd8021] by Stefano Musumeci <subr3v@…>
TINYGL: Implemented RLE blit optimization.
16:49 Changeset [0a434446] by Stefano Musumeci <subr3v@…>
TINYGL: Added license header.
16:49 Changeset [cc6cc4ab] by Stefano Musumeci <subr3v@…>
TINYGL: Removed static variable.
16:49 Changeset [a75f4626] by Stefano Musumeci <subr3v@…>
TINYGL, MYST3: Added namespace to blitting API.
16:49 Changeset [148011f] by Stefano Musumeci <subr3v@…>
TINYGL: Implemented sprite rotation
16:49 Changeset [674688d7] by Stefano Musumeci <subr3v@…>
TINYGL: Implemented sprite scaling
16:49 Changeset [fb65073d] by Stefano Musumeci <subr3v@…>
TINYGL: Addressed a few issues with blitting interface.
16:49 Changeset [5d65a599] by Stefano Musumeci <subr3v@…>
MYST3: Replaced 2d blitting tinygl code with new blit inteface.
16:49 Changeset [75908d68] by Stefano Musumeci <subr3v@…>
TINYGL: refined blit interface.
16:49 Changeset [62aa0af9] by Stefano Musumeci <subr3v@…>
TINYGL: Brute force blit api implementation.
16:49 Changeset [6ab14ac5] by Stefano Musumeci <subr3v@…>
TINYGL: Added 2d blitting draft interface.
13:35 Changeset [f4a35de7] by lukaslw <lukaslw@…>
PRINCE: showHero() update
00:26 Changeset [db9e503c] by uruk <koppirnyo@…>
CGE2: Rework snSetRef().

07/17/14:

22:12 Changeset [c285d329] by uruk <koppirnyo@…>
CGE2: Silence GCC warnings.
18:50 Changeset [f3345f29] by uruk <koppirnyo@…>
CGE2: Use locate instead() of take() in CGE2Eninge::locate(). It …
17:37 Changeset [cb3512e5] by Pawel Kolodziejski <aquadran@…>
DEVTOOLS: disable flac and ogg/vorbis in msvc projects
15:33 Changeset [5963a540] by uruk <koppirnyo@…>
CGE2: Add destructor to Hero(). Hopefully it will cut short the leak …
15:23 Changeset [49cea2d9] by uruk <koppirnyo@…>
CGE2: Initialize _wideSpace in InfoLine's constructor.
14:44 Changeset [5e780d3d] by uruk <koppirnyo@…>
CGE2: Use locate() instead of take() where possible.
14:41 Changeset [2203b7df] by uruk <koppirnyo@…>
CGE2: Smaller revision regarding Spare.
13:41 Changeset [d9e82f8f] by uruk <koppirnyo@…>
CGE2: Get rid of _sprite.
13:18 Changeset [a82bd2d9] by uruk <koppirnyo@…>
CGE2: Fix memory leak regarding Sprite::ghost(). uint8 *v = new …
12:44 Changeset [022c027a] by Pawel Kolodziejski <aquadran@…>
ALL: synced with ScummVM
12:28 Changeset [dfddfbbd] by lukaslw <lukaslw@…>
PRINCE: scanDirections() fix
11:59 Changeset [79d4f09c] by Pawel Kolodziejski <aquadran@…>
CREATE_PROJECT/MSVC: allow include SDL includes from SDL subdir
11:38 Changeset [9bf27c05] by Pawel Kolodziejski <aquadran@…>
DEVTOOLS: define needs to be commented out if empty
10:32 Changeset [a53102f8] by Pawel Kolodziejski <aquadran@…>
DEVTOOLS: no need link with GLU32 in msvc
09:37 Changeset [a66fa502] by Pawel Kolodziejski <aquadran@…>
DEVTOOLS: disable build MT32 with msvc
09:34 Changeset [52ed01b7] by Pawel Kolodziejski <aquadran@…>
DEVTOOLS: it's not needed add non source code files into mdvc project

07/16/14:

21:24 Changeset [dfe13733] by Christian Krause <chkr@…>
GRAPHICS: Initialize/Destroy _storedDisplay
21:18 Changeset [1e821365] by Christian Krause <chkr@…>
EMI: Implement screenshot thumbnails for savegames
20:12 Changeset [6fe1bb3c] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - scanDirections()
Note: See TracTimeline for information about the timeline view.