Timeline



07/21/14:

22:52 Changeset [0415b818] by lukaslw <lukaslw@…>
PRINCE: makePath() - crash fix, tracePath() - update
20:52 Changeset [705bac0e] by lukaslw <lukaslw@…>
PRINCE: displayInventory() - hero path clearing, makePath() crash fix
18:20 Changeset [bac9529] by uruk <koppirnyo@…>
CGE2: Remove Spare::locate(char *file), since it's not used anymore.
17:57 Changeset [6e264224] by uruk <koppirnyo@…>
CGE2: Rework loading of sprites from file. Now it satisfies the needs …
17:52 Changeset [1176721] by uruk <koppirnyo@…>
CGE2: Fix the issue of loading sprites with changed _ref. It fixes …
15:20 Changeset [2024fea1] by lukaslw <lukaslw@…>
PRINCE: showHero(), scrollHero() update
14:36 Changeset [6a4ea9ef] by lukaslw <lukaslw@…>
PRINCE: Destination direction of hero movement
14:14 Changeset [d024d998] by lukaslw <lukaslw@…>
PRINCE: showHero() update

07/20/14:

20:33 Changeset [1c09a34f] by dreammaster
MADS: Fix palette method signature
19:30 Ticket #6685 (GOB3 Hebrew - Right Hand doesn't respond to click) created by SF/orgads
[…] […]
18:19 Changeset [e88d6265] by Filippos Karapetis <bluegr@…>
SAGA: Add support for MIDI music in SAGA2 games
18:18 Changeset [0d926f9a] by Filippos Karapetis <bluegr@…>
SAGA: Cleanup
15:49 Changeset [d8508a51] by Filippos Karapetis <bluegr@…>
SAGA: Add debug commands for playing music, sounds and voices
15:40 Changeset [717597b0] by lukaslw <lukaslw@…>
PRINCE: Options menu - no option error fix
15:38 Changeset [2749f97d] by lukaslw <lukaslw@…>
PRINCE: freeHeroAnim(), O_SETHEROANIM()
14:46 Changeset [d316b00b] by Filippos Karapetis <bluegr@…>
SAGA: Some renaming
14:30 Changeset [8b9d3bed] by lukaslw <lukaslw@…>
PRINCE: Inventory opening - fix during talking and options menu
14:17 Changeset [7bab457] by Filippos Karapetis <bluegr@…>
SAGA: Remove the now unneeded individual cave scene handlers
14:10 Changeset [bb353d14] by Filippos Karapetis <bluegr@…>
SAGA: Merge all of the ITE intro cave scene handlers
14:10 Changeset [7c19effd] by Filippos Karapetis <bluegr@…>
SAGA: Move ITE credits together with the other ITE static data
14:10 Changeset [e5b10ab] by Filippos Karapetis <bluegr@…>
SAGA: Move the ITE intro text together with the other static ITE data
14:10 Changeset [e6633954] by Filippos Karapetis <bluegr@…>
SAGA: Add wrappers for queuing music events
14:10 Changeset [b14a2599] by Filippos Karapetis <bluegr@…>
SAGA: Get rid of the MUSIC_DEFAULT flag
14:10 Changeset [96dfeab1] by Filippos Karapetis <bluegr@…>
SAGA: Fix spacing
14:10 Changeset [8f5ccbff] by Filippos Karapetis <bluegr@…>
SAGA: Move and rename some defines which are only used in the ITE intro
14:08 Changeset [e241b6ea] by lukaslw <lukaslw@…>
PRINCE: 9997BEKA.WAV fix - not exisiting sound in data files
14:01 Changeset [9ea138a3] by Torbjörn Andersson <eriktorbjorn@…>
MADS: Initialise _lineIndex Without this, Rex Nebular crashes on …
03:18 Changeset [469eecb9] by digitall
BUILD: Add port specific makefile for AmigaOS4. This moves the …
02:24 Changeset [fd89ecd] by digitall
BUILD: Change AmigaOS4 packaging target to "amigaos4dist". This is a …
02:22 Changeset [5efe1047] by digitall
BUILD: Fix AmigaOS4 build variable naming to be clearer.

07/19/14:

23:46 Changeset [0415d35c] by lukaslw <lukaslw@…>
PRINCE: O_WALKHERO, walkTo() update
19:19 Ticket #6684 (SAGA: ITE - Intro speech lacks pauses between phrases.) created by SF/gaula92
[…] […]
18:40 Changeset [23892e76] by dreammaster
MADS: Remove redundant saved surface from FullScreenDialog base class
16:10 Changeset [f66a2855] by lukaslw <lukaslw@…>
PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, …
01:11 Changeset [5a5211f] by lukaslw <lukaslw@…>
PRINCE: tracePath() - fix
00:33 Changeset [a224e28c] by dreammaster
MADS: Fixes for compilation warnings
00:20 Changeset [97d29deb] by dreammaster
MADS: Beginnings of work on Rex Nebular main menu

07/18/14:

23:55 Changeset [6016f49] by lukaslw <lukaslw@…>
PRINCE: findPoint() fix and clean-up
20:40 Changeset [d62a85c] by lukaslw <lukaslw@…>
PRINCE: plotTracePoint() fix
19:16 Changeset [40e1ddf8] by lukaslw <lukaslw@…>
PRINCE: showHero() update - hero movement and turning
13:35 Changeset [f4a35de7] by lukaslw <lukaslw@…>
PRINCE: showHero() update
00:26 Changeset [db9e503c] by uruk <koppirnyo@…>
CGE2: Rework snSetRef().

07/17/14:

22:12 Changeset [c285d329] by uruk <koppirnyo@…>
CGE2: Silence GCC warnings.
18:50 Changeset [f3345f29] by uruk <koppirnyo@…>
CGE2: Use locate instead() of take() in CGE2Eninge::locate(). It …
15:33 Changeset [5963a540] by uruk <koppirnyo@…>
CGE2: Add destructor to Hero(). Hopefully it will cut short the leak …
15:23 Changeset [49cea2d] by uruk <koppirnyo@…>
CGE2: Initialize _wideSpace in InfoLine's constructor.
14:44 Changeset [5e780d3d] by uruk <koppirnyo@…>
CGE2: Use locate() instead of take() where possible.
14:41 Changeset [2203b7df] by uruk <koppirnyo@…>
CGE2: Smaller revision regarding Spare.
13:41 Changeset [d9e82f8f] by uruk <koppirnyo@…>
CGE2: Get rid of _sprite.
13:18 Changeset [a82bd2d9] by uruk <koppirnyo@…>
CGE2: Fix memory leak regarding Sprite::ghost(). uint8 *v = new …
12:28 Changeset [dfddfbbd] by lukaslw <lukaslw@…>
PRINCE: scanDirections() fix
11:59 Changeset [79d4f09] by Pawel Kolodziejski <aquadran@…>
CREATE_PROJECT/MSVC: allow include SDL includes from SDL subdir

07/16/14:

20:12 Changeset [6fe1bb3c] by lukaslw <lukaslw@…>
PRINCE: Pathfinding - scanDirections()
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