Timeline
06/28/14:
- 21:44 Changeset [160212c8] by
- CGE2: Add fallback detection for the currently WIP English translation.
- 19:39 Changeset [2f80cf6f] by
- CGE2: Fix formatting of FXP's operators.
- 19:38 Changeset [3b39132f] by
- SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering
- 19:38 Changeset [f69ee47] by
- CGE2: Rework FXP::Joined(). This commit hopefully silence a great …
- 18:57 Changeset [7828f8ff] by
- MADS: Remove dead code
- 18:57 Changeset [b356f7f] by
- MADS: Started implementing the Rex in-game and option menus
- 18:08 Changeset [a1b80bb5] by
- NEVERHOOD: Fix for uninitialized variables for car ride logic. This …
- 18:08 Ticket #6661 (NEVERHOOD: Uninitialized variable during car ride) closed by
- fixed
- 17:53 Changeset [69c8871c] by
- CGE2: Silence GCC warning in Hero::tick().
- 15:12 Changeset [bf90ad04] by
- BUILD: Move the PS3 make targets to a separate file
- 15:10 Changeset [6878b9bc] by
- PRINCE: increaseString(), loading mob exam text update
- 13:59 Changeset [cb59611] by
- Merge pull request #461 from digitall/vkeybdFix Add trigger for …
- 12:08 Ticket #6662 (The Neverhood random crash in Hall of Chronicles) closed by
- duplicate
- 10:06 Ticket #7873 (Alternative to fighting with numpad in Indy 3) created by
- […] […]
- 09:40 Ticket #6662 (The Neverhood random crash in Hall of Chronicles) created by
- […] […]
- 07:51 Changeset [49de202a] by
- PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()
- 07:00 Ticket #6661 (NEVERHOOD: Uninitialized variable during car ride) created by
- […] […]
- 06:11 Changeset [95ba430d] by
- NEVERHOOD: Initialize _newMoveDirection. Valgrind complained.
06/27/14:
- 22:46 Changeset [6f2e4a76] by
- CGE2: Add workaround for badly named VBM file in room 11
- 21:40 Changeset [2514d866] by
- CGE2: Implement Sprite::step() fully.
- 16:07 Changeset [7d78a741] by
- FULLPIPE: Reduce header dependency
- 16:05 Changeset [96ba1909] by
- FULLPIPE: Split out MGM code into separate file
- 15:51 Changeset [ec0d06e2] by
- FULLPIPE: Attempt to fix flickering. Added debug output
- 14:11 Changeset [991999d] by
- CONFIGURE: Disable the event recorder for the PS3 It causes a crash …
- 10:11 Changeset [723bdc12] by
- CGE2: Make Hero's expand() and contract() virtual. Now it mimics the …
- 05:34 Changeset [b08b3eac] by
- CGE2: Add a virtual destructor in Choice, some minor cleanup
- 02:07 Changeset [456ce2a] by
- MADS: Implement the difficulty selection dialog
06/26/14:
- 23:09 Changeset [e9396f8d] by
- CGE2: Fix some GCC warnings
- 21:58 Changeset [011ecf0] by
- PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMob
- 19:07 Changeset [014d6bd9] by
- CGE2: Hopefully fix compilation for GCC
- 17:19 Changeset [bdee71f2] by
- NEVERHOOD: Implement clipping in BaseSurface::copyFrom This should …
- 16:29 Changeset [12c5a6e6] by
- PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()
- 00:35 Changeset [fc71efd] by
- PRINCE: LMB() fix, storeNewPC() - first working script events
06/25/14:
- 19:19 Changeset [ad07da9] by
- SYMBIAN: Add "small" vkeybd pack to port packaging.
- 19:14 Changeset [536203b3] by
- DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
- 19:13 Changeset [c8fc6ca] by
- PS3: Add "small" virtual keyboard pack to port packaging.
- 19:11 Changeset [68490bee] by
- GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
- 19:10 Changeset [1aabc3e1] by
- GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
- 19:08 Changeset [ae8d2909] by
- GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
- 19:04 Changeset [b3946359] by
- GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
- 19:03 Changeset [32a403e] by
- GPH: Add "small" virtual keyboard pack to GP2X port packaging.
- 19:02 Changeset [5f2306e3] by
- GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
- 19:01 Changeset [532dd859] by
- DINGUX: Add "small" virtual keyboard pack to port packaging.
- 18:59 Changeset [9c4e6d2] by
- LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
- 18:57 Changeset [27d25f6b] by
- N64: Add "small" virtual keyboard pack to port packaging.
- 18:55 Changeset [b8cce3a1] by
- WII: Add "small" virtual keyboard pack to port packaging.
- 18:53 Changeset [834d04b7] by
- MAEMO: Add "small" virtual keyboard pack to port packaging.
- 18:45 Changeset [e07819fb] by
- README: Remove Keymapper trigger key note, add Vkeybd mouse button …
- 17:37 Changeset [00c867f] by
- CGE2: Add a safeguard in Sprite::show()
- 17:36 Changeset [384f1b66] by
- CGE2: Implement snMidi()
- 15:55 Changeset [d6ec21d4] by
- FULLPIPE: Fix selector in debug scene
- 14:05 Changeset [e453f23] by
- PRINCE: leftMouseButton() - code clean up
- 09:11 Ticket #6660 (Freddi Fish 3 UK MD5) closed by
- fixed
- 09:10 Changeset [5e78bee2] by
- SCUMM: Add UK Windows version of Freddi Fish 3.
06/24/14:
- 21:36 Changeset [2bc35f6] by
- CGE2: Add a work around for missing VBM in scene 4
- 20:14 Changeset [3dd6c9f7] by
- CGE2: Implement a couple of stubs
- 18:11 Ticket #6660 (Freddi Fish 3 UK MD5) created by
- […] […]
- 09:39 Ticket #7872 (KYRA: Eye of the Beholder Italian Fan Translation Support) created by
- […] […]
- 03:03 Changeset [9a134238] by
- PRINCE: LMB outside inventory - give / use item
- 01:57 Changeset [a319f473] by
- PRINCE: LMB outside of inventory - update
06/23/14:
- 21:48 Changeset [5da1a453] by
- SWORD25: Fix sprite flipping
- 20:04 Changeset [c176a9a5] by
- FULLPIPE: Remove unused variable
- 16:10 Changeset [840eef8e] by
- CGE2: Add a big hack to work around the coordinates issue
- 12:54 Changeset [2a09159] by
- FULLPIPE: Give better name to function
- 12:52 Changeset [a493355a] by
- FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
- 12:39 Changeset [89d789b1] by
- GRAPHICS: Added BE/LE to TS_ macros
- 11:11 Changeset [0eece817] by
- CGE2: Fix releasePocket(). Now the inventory system is working as …
- 09:50 Changeset [23adc159] by
- CGE2: Implement busy() and revise connected parts of the engine.
- 08:20 Changeset [2226eb07] by
- CGE2: Implement snSay(), reimplement some parts of the sound code.
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