Timeline
06/27/14:
- 22:46 Changeset [6f2e4a76] by
- CGE2: Add workaround for badly named VBM file in room 11
- 21:40 Changeset [2514d866] by
- CGE2: Implement Sprite::step() fully.
- 16:07 Changeset [7d78a741] by
- FULLPIPE: Reduce header dependency
- 16:05 Changeset [96ba1909] by
- FULLPIPE: Split out MGM code into separate file
- 15:51 Changeset [ec0d06e2] by
- FULLPIPE: Attempt to fix flickering. Added debug output
- 14:11 Changeset [991999d] by
- CONFIGURE: Disable the event recorder for the PS3 It causes a crash …
- 10:11 Changeset [723bdc12] by
- CGE2: Make Hero's expand() and contract() virtual. Now it mimics the …
- 05:34 Changeset [b08b3eac] by
- CGE2: Add a virtual destructor in Choice, some minor cleanup
- 02:07 Changeset [456ce2a] by
- MADS: Implement the difficulty selection dialog
06/26/14:
- 23:09 Changeset [e9396f8d] by
- CGE2: Fix some GCC warnings
- 21:58 Changeset [011ecf0] by
- PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMob
- 19:07 Changeset [014d6bd9] by
- CGE2: Hopefully fix compilation for GCC
- 17:19 Changeset [bdee71f2] by
- NEVERHOOD: Implement clipping in BaseSurface::copyFrom This should …
- 16:29 Changeset [12c5a6e6] by
- PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()
- 00:35 Changeset [fc71efd] by
- PRINCE: LMB() fix, storeNewPC() - first working script events
06/25/14:
- 19:19 Changeset [ad07da9] by
- SYMBIAN: Add "small" vkeybd pack to port packaging.
- 19:14 Changeset [536203b3] by
- DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
- 19:13 Changeset [c8fc6ca] by
- PS3: Add "small" virtual keyboard pack to port packaging.
- 19:11 Changeset [68490bee] by
- GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
- 19:10 Changeset [1aabc3e1] by
- GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
- 19:08 Changeset [ae8d2909] by
- GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
- 19:04 Changeset [b3946359] by
- GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
- 19:03 Changeset [32a403e] by
- GPH: Add "small" virtual keyboard pack to GP2X port packaging.
- 19:02 Changeset [5f2306e3] by
- GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
- 19:01 Changeset [532dd859] by
- DINGUX: Add "small" virtual keyboard pack to port packaging.
- 18:59 Changeset [9c4e6d2] by
- LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
- 18:57 Changeset [27d25f6b] by
- N64: Add "small" virtual keyboard pack to port packaging.
- 18:55 Changeset [b8cce3a1] by
- WII: Add "small" virtual keyboard pack to port packaging.
- 18:53 Changeset [834d04b7] by
- MAEMO: Add "small" virtual keyboard pack to port packaging.
- 18:45 Changeset [e07819fb] by
- README: Remove Keymapper trigger key note, add Vkeybd mouse button …
- 17:37 Changeset [00c867f] by
- CGE2: Add a safeguard in Sprite::show()
- 17:36 Changeset [384f1b66] by
- CGE2: Implement snMidi()
- 15:55 Changeset [d6ec21d4] by
- FULLPIPE: Fix selector in debug scene
- 14:05 Changeset [e453f23] by
- PRINCE: leftMouseButton() - code clean up
- 09:11 Ticket #6660 (Freddi Fish 3 UK MD5) closed by
- fixed
- 09:10 Changeset [5e78bee2] by
- SCUMM: Add UK Windows version of Freddi Fish 3.
06/24/14:
- 21:36 Changeset [2bc35f6] by
- CGE2: Add a work around for missing VBM in scene 4
- 20:14 Changeset [3dd6c9f7] by
- CGE2: Implement a couple of stubs
- 18:11 Ticket #6660 (Freddi Fish 3 UK MD5) created by
- […] […]
- 09:39 Ticket #7872 (KYRA: Eye of the Beholder Italian Fan Translation Support) created by
- […] […]
- 03:03 Changeset [9a134238] by
- PRINCE: LMB outside inventory - give / use item
- 01:57 Changeset [a319f473] by
- PRINCE: LMB outside of inventory - update
06/23/14:
- 21:48 Changeset [5da1a453] by
- SWORD25: Fix sprite flipping
- 20:04 Changeset [c176a9a5] by
- FULLPIPE: Remove unused variable
- 16:10 Changeset [840eef8e] by
- CGE2: Add a big hack to work around the coordinates issue
- 12:54 Changeset [2a09159] by
- FULLPIPE: Give better name to function
- 12:52 Changeset [a493355a] by
- FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
- 12:39 Changeset [89d789b1] by
- GRAPHICS: Added BE/LE to TS_ macros
- 11:11 Changeset [0eece817] by
- CGE2: Fix releasePocket(). Now the inventory system is working as …
- 09:50 Changeset [23adc159] by
- CGE2: Implement busy() and revise connected parts of the engine.
- 08:20 Changeset [2226eb07] by
- CGE2: Implement snSay(), reimplement some parts of the sound code.
06/22/14:
- 21:11 Changeset [19bc1519] by
- CGE2: Some more formatting fix in FXP.
- 18:09 Changeset [11d062f2] by
- PRINCE: Cursor update, LMB outside inventory crash fix
- 18:09 Changeset [d67690c] by
- PRINCE: Inventory turning on - update
- 18:09 Changeset [a428f324] by
- PRINCE: Dialog box loop - drawScreen() update for it
- 18:09 Changeset [31ea215] by
- PRINCE: Hero animations fix - frame height calculation
- 18:09 Changeset [422eeab0] by
- PRINCE: LMB in inventory - use item on item fix
- 18:09 Changeset [fd5ee85e] by
- PRINCE: PrinceEngine::showTexts() - y position fix
- 18:09 Changeset [c8046f85] by
- PRINCE: PrinceEngine:: makeInvCursor()
- 18:09 Changeset [96a1d24a] by
- PRINCE: LMB in inventory - update
- 18:09 Changeset [1ca309f] by
- PRINCE: Voice sample for options Open/Push, Close/Pull in inventory
- 18:09 Changeset [daf91dc] by
- PRINCE: Inventory LMB update, VariaTxt::getString fix
- 18:09 Changeset [25f51bf] by
- PRINCE: scanMobEvents()
- 18:09 Changeset [306c234e] by
- PRINCE: moveSet - names change
- 18:09 Changeset [82bc0078] by
- PRINCE: Dialog box update; LMB outside of inventory beginning
- 18:09 Changeset [78a2105] by
- PRINCE: showTexts(), talkHero() update
- 18:09 Changeset [f00eeeda] by
- PRINCE: Hero talking - dialog option choosing
- 18:09 Changeset [1e1d3044] by
- PRINCE: Fix for longer lines in dialog box
- 18:09 Changeset [e51bbc83] by
- PRINCE: Dialog box texts drawing and highlighting
- 18:09 Changeset [e18502a0] by
- PRINCE: Dialog frame drawing
- 18:09 Changeset [85628b2] by
- PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() update
- 18:09 Changeset [e452e088] by
- PRINCE: Beginning of makeInvCursor and dialog functions
- 18:09 Changeset [2ba81451] by
- PRINCE: Rects constructors - update
- 18:09 Changeset [d9e2fc15] by
- PRINCE: RMB - blocked while playing voice. Canceling voice with LMB
- 18:09 Changeset [7bc4599d] by
- PRINCE: Cursor fix for inventory - check if voice is playing
- 18:09 Changeset [85108d6f] by
- PRINCE: Voices for inventory exam texts
- 18:09 Changeset [e3b5c0ec] by
- PRINCE: Options menu outside of inventory
- 18:09 Changeset [ca7554d] by
- PRINCE: checkOptions() implementation
- 18:09 Changeset [cb40b512] by
- PRINCE: printAt() update for German letters
- 18:09 Changeset [e6da7b53] by
- PRINCE: hotspot() update - proper exam text, German letters fix
- 18:09 Changeset [9e4e8416] by
- PRINCE: option_text.h update
- 18:09 Changeset [7c9d66bb] by
- PRINCE: Texts X position fix in options window and hotspot()
- 18:09 Changeset [f1b36cff] by
- PRINCE: German mob list loading fix
- 18:09 Changeset [db542d00] by
- PRINCE: German letters fix for inventory names
- 18:09 Changeset [9e94888] by
- PRINCE: German special letters fix in intro - printAt function
- 18:09 Changeset [db19f928] by
- PRINCE: German font loading, letters fix in options menu
- 18:09 Changeset [8536dcc] by
- PRINCE: option_text.h small update
- 18:08 Changeset [8fd44cb] by
- PRINCE: Option window texts drawing and highlighting
- 18:08 Changeset [5163d6ce] by
- PRINCE: GraphicsMan - name changing; Options window - right mouse …
- 18:08 Changeset [a9536b6] by
- PRINCE: Inventory - mouse buttons handling progress
- 18:08 Changeset [ee4c67e1] by
- PRINCE: showObjects() - change to hex values
- 18:08 Changeset [60f23ecb] by
- PRINCE: DrawNode functions update; Closing game in inventory loops fix
- 18:08 Changeset [1c02028d] by
- PRINCE: draw(), drawTransparentDrawNode() update
- 18:08 Changeset [f4f09ef] by
- PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
- 18:08 Changeset [1beaf462] by
- PRINCE: GrahicsMan - update(), formatting fix
- 18:08 Changeset [31115ad9] by
- PRINCE: GraphicsMan class - opening brace in previous line
- 18:08 Changeset [ca6f5921] by
- PRINCE: PScr class - clean up
- 18:08 Changeset [8f98d80f] by
- PRINCE: drawMask() update
- 18:08 Changeset [26db9ae9] by
- PRINCE: drawAsShadow() update
- 18:08 Changeset [ffa438af] by
- PRINCE: drawTransparent() update
- 18:08 Changeset [98525c11] by
- PRINCE: Inventory - left mouse button handling
- 18:08 Changeset [3bf8d86a] by
- PRINCE: Inventory update, drawing functions improvements
- 18:08 Changeset [3cd6589c] by
- PRINCE: prepareInventoryToView() update - name, examText
- 18:08 Changeset [206211c2] by
- PRINCE: Inventory closing - mouse handling
- 18:08 Changeset [2f1c6cec] by
- PRINCE: addInvObj() - when CURSEBLINK flag on
- 18:08 Changeset [43732d60] by
- PRINCE: pause() implementation
- 18:08 Changeset [3bd4ccac] by
- PRINCE: Candle inventory item animation - drawInvItems() update
- 18:08 Changeset [bc3ce22f] by
- PRINCE: getBlendTableColor() - fix for wrong colors
- 18:08 Changeset [dcd9c489] by
- PRINCE: getBlendTableColor(), drawTransparentWithBlend()
- 18:08 Changeset [aeea3302] by
- PRINCE: addInvObj() implementation, drawInvItems() update
- 18:08 Changeset [5309e522] by
- PRINCE: Items in inventory - drawing position fix
- 18:08 Changeset [bb85844] by
- PRINCE: Inventory update - first suitcase drawing
- 18:08 Changeset [870d1be7] by
- PRINCE: loadAllInv(), drawInvItems()
- 18:08 Changeset [c7e178d] by
- PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
- 18:08 Changeset [c61ccb03] by
- PRINCE: hotspot() - name of mobs in wider locations fix, clean up
- 18:08 Changeset [854de584] by
- PRINCE: Hero Z coordinate fix
- 18:08 Changeset [2739a863] by
- PRINCE: Code clean up after adding DrawNode
- 18:08 Changeset [94ab6b26] by
- PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
- 18:08 Changeset [46ce47db] by
- PRINCE: Parallax bitmaps loading, showParallax() implementation
- 18:08 Changeset [445229c] by
- PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
- 18:08 Changeset [8223124c] by
- PRINCE: clsMasks call in proper place
- 18:08 Changeset [8b8329a] by
- PRINCE: clsMasks()
- 18:08 Changeset [5f222a55] by
- PRINCE: Hero - checkMasks fix
- 18:08 Changeset [38646559] by
- PRINCE: checkNak for showBackAnims, beginning of Z axis for it
- 18:08 Changeset [b9e63a4] by
- PRINCE: Hero checkNak - small clean up
- 18:08 Changeset [6f19bd82] by
- PRINCE: Object class update, showObjects() beginning
- 18:08 Changeset [9933505b] by
- PRINCE: Mask struct - functions change
- 18:08 Changeset [0c798b23] by
- PRINCE: loadAllMasks clean up
- 18:08 Changeset [806b633] by
- PRINCE: _maskList memory clearing fix
- 18:08 Changeset [421b27f2] by
- PRINCE: drawMask() fix for wider locations, delete old spriteCheck
- 18:08 Changeset [7874a4e7] by
- PRINCE: drawMask progress, changes in spriteCheck
- 18:08 Changeset [dab83cc3] by
- PRINCE: showMask, drawMask update
- 18:08 Changeset [4be66f51] by
- PRINCE: Rename Overlay to Mask, loadAllMasks update
- 18:08 Changeset [16a6d99a] by
- PRINCE: loadOverlays(), checkNak()
- 18:08 Changeset [4f291fe] by
- PRINCE: zoomBitmap update - loadZoom(), selectZoom()
- 18:08 Changeset [775944de] by
- PRINCE: clearBackAnimList function implementation
- 18:08 Changeset [a2b1f2fb] by
- PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
- 18:08 Changeset [63834499] by
- PRINCE: installSingleBackAnim and showBackAnims clean up
- 18:08 Changeset [5df6b9a4] by
- PRINCE: Shadow drawing for background animations
- 18:08 Changeset [b1eeeb63] by
- PRINCE: showBackAnims code clean up
- 18:08 Changeset [c4c20eca] by
- PRINCE: showBackAnims anim type 3, memory leaks debugging
- 18:08 Changeset [2e1f7db0] by
- PRINCE: showBackAnims anim type 2, memory leaks debugging
- 18:08 Changeset [ac845b5] by
- PRINCE: showBackAnims bug fixing
- 18:08 Changeset [ada532cf] by
- PRINCE: showSprite and drawTransparent update
- 18:08 Changeset [b92d776] by
- PRINCE: showHeroShadow warning fix
- 18:08 Changeset [905a95e] by
- PRINCE: showSprite fix
- 18:08 Changeset [bc1553de] by
- PRINCE: showSprite first implementation, showBackAnims small update
- 18:08 Changeset [c9ed2074] by
- PRINCE: ShowBackAnim progress - still with random crashes
- 18:08 Changeset [aded3f0e] by
- PRINCE: Begin of showBackAnims
- 18:08 Changeset [eff8b0fd] by
- PRINCE: installSingleBackAnim update
- 18:08 Changeset [55567261] by
- PRINCE: Cleaning up warnings
- 18:08 Changeset [e366a21f] by
- PRINCE: Memory leak fixes, backAnimList clearing in new location
- 18:08 Changeset [277ac367] by
- PRINCE: installBackAnims implementation, first frames drawing
- 18:08 Changeset [67956c58] by
- PRINCE: installBackAnims() - memory offset testing
- 18:08 Changeset [55112318] by
- PRINCE: showHeroShadow - code formatting
- 18:08 Changeset [3d590627] by
- PRINCE: Room struct implementation and objects drawing fix
- 18:08 Changeset [d5f2b97c] by
- PRINCE: showHeroShadow - code clean up
- 18:08 Changeset [fd326107] by
- PRINCE: showHeroShadow - drawing shadow on walls working
- 18:08 Changeset [c9f6def2] by
- PRINCE: showHeroShadow - proper shadow masking on objects
- 18:08 Changeset [42bdde9] by
- PRINCE: loadShadow() fix, begin of drawing shadows on walls
- 18:08 Changeset [29dff92] by
- PRINCE: Hero class clean up
- 18:08 Changeset [7239843] by
- PRINCE: showHeroShadow - small fix for doubled lines and wrong colors
- 18:08 Changeset [2c9559b6] by
- PRINCE: Hero drawing - memory leak fix, shadow palette working
- 18:08 Changeset [07b2328] by
- PRINCE: showHeroShadow() memory and shadPosY fix
- 18:08 Changeset [9e88e738] by
- PRINCE: showHeroShadow() first actual shadow drawing
- 18:08 Changeset [be565bf4] by
- PRINCE: hero's shadow drawing progress
- 18:08 Changeset [6463c04] by
- PRINCE: showHeroShadow progress
- 18:07 Changeset [fb60ffd] by
- PRINCE: makeShadowTable() variable names fix
- 18:07 Changeset [11fc17fc] by
- PRINCE: Change init() to Graphics::drawLine(), code clean up
- 18:07 Changeset [2dc0b21b] by
- PRINCE: line() fix, shadowHeroShadow() testing
- 18:07 Changeset [fff1ff5] by
- PRINCE: showHeroShadow update, line() implementation
- 18:07 Changeset [583d6bdc] by
- PRINCE: scrollHero()
- 18:07 Changeset [452895e6] by
- PRINCE: makeShadowTable() update
- 18:07 Changeset [6565c952] by
- PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
- 18:07 Changeset [acf9ac2] by
- PRINCE: Proper memory reading for lightX, lightY, shadowScale
- 18:07 Changeset [05ef38f7] by
- PRINCE: getLightX, getLightY, getShadowScale fix
- 18:07 Changeset [3751e7b] by
- PRINCE: lightX, lightY and setShadowScale()
- 18:07 Changeset [4bf4847] by
- PRINCE: Code clean up. loadShadow() implement
- 18:07 Changeset [991ca05f] by
- PRINCE: Hero zooming progress
- 18:07 Changeset [eb9a0009] by
- PRINCE: Small update to hero zooming.
- 18:07 Changeset [43385406] by
- PRINCE: Begin of hero zooming
- 18:00 Changeset [5a8b6867] by
- Merge branch 'master' into prince-lukaslw
- 17:56 Changeset [770a4539] by
- PRINCE: Fix endlines
- 17:28 Changeset [c8ed838] by
- CGE2: Fix formatting in FXP.
- 17:24 Changeset [07a4f82] by
- PRINCE: Hero animation - beginning of showHero()
- 17:24 Changeset [ebf3625] by
- PRINCE: Animation classes fix.
- 17:24 Changeset [94f51358] by
- PRINCE: Fixed background music playback
- 17:22 Changeset [8e9f08c] by
- PRINCE: Fixed 'All' subdirectory handling
- 17:21 Changeset [4c7326cf] by
- PRINCE: Compilation fix after merge
- 17:06 Changeset [7b628c7f] by
- CGE2: Fix some formatting in Hero.
- 16:44 Changeset [6015edd] by
- CGE2: Remove double definition kMaxTry.
- 16:23 Changeset [e80bdfc] by
- PS3: Default to 44kHz sound output.
- 16:22 Changeset [cd306f19] by
- SDL: Default to 44kHz sound output.
- 15:46 Ticket #6659 (INDY3: Rare assertion in AdLib player) closed by
- 15:46 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) closed by
- fixed
- 15:43 Changeset [2d9d23ad] by
- GUI: Reduce spacing in save/load chooser in the classic theme. This …
- 14:53 Changeset [5797182a] by
- SCUMM: Do not let music reallocate its own channels in AD player. …
- 14:51 Changeset [e3aad13c] by
- SCUMM: Change channel/slot (re)allocation strategy in AD player. This …
- 12:53 Changeset [a21c9ef9] by
- SCUMM: Don't allow SFX to reallocate their own channels in AD player.
- 12:53 Changeset [5be5f36] by
- SCUMM: Clear SFX channel when starting the SFX failed in AD player.
- 12:10 Changeset [cb3dce69] by
- CGE2: Rework Hero::len().
- 11:48 Changeset [af646247] by
- CGE2: Remove useless variable declarations
- 11:38 Changeset [8ae41648] by
- CGE2: Implement snSwap().
- 11:35 Ticket #6659 (INDY3: Rare assertion in AdLib player) created by
- […] […]
- 11:26 Changeset [f36cfb6] by
- CGE2: Fix mapCross().
- 11:05 Changeset [fc5c92b5] by
- CGE2: Implement snGive() and snRmNear().
- 09:06 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) created by
- […] […]
- 04:16 Changeset [ac806a1f] by
- BUILD: Theme files are in Windows executable.
- 00:02 Changeset [59036a40] by
- DEVTOOLS: List MSVC 2013 support in create_project's help output.
Note:
See TracTimeline
for information about the timeline view.