Timeline



06/25/14:

21:19 Changeset [ad07da9]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
SYMBIAN: Add "small" vkeybd pack to port packaging.
21:14 Changeset [536203b3]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
21:13 Changeset [c8fc6cad]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
PS3: Add "small" virtual keyboard pack to port packaging.
21:11 Changeset [68490bee]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
21:10 Changeset [1aabc3e1]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
21:08 Changeset [ae8d2909]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
21:04 Changeset [b3946359]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
21:03 Changeset [32a403e]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
GPH: Add "small" virtual keyboard pack to GP2X port packaging.
21:02 Changeset [5f2306e3]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
21:01 Changeset [532dd859]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
DINGUX: Add "small" virtual keyboard pack to port packaging.
20:59 Changeset [9c4e6d2]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
20:57 Changeset [27d25f6b]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
N64: Add "small" virtual keyboard pack to port packaging.
20:55 Changeset [b8cce3a1]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
WII: Add "small" virtual keyboard pack to port packaging.
20:53 Changeset [834d04b7]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
MAEMO: Add "small" virtual keyboard pack to port packaging.
20:45 Changeset [e07819fb]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by digitall
README: Remove Keymapper trigger key note, add Vkeybd mouse button …
19:37 Changeset [00c867f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Add a safeguard in Sprite::show()
19:36 Changeset [384f1b66]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Implement snMidi()
17:55 Changeset [d6ec21d4]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
FULLPIPE: Fix selector in debug scene
16:05 Changeset [e453f23f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: leftMouseButton() - code clean up
11:11 Ticket #6660 (Freddi Fish 3 UK MD5) closed by Kirben
fixed
11:10 Changeset [5e78bee2]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Kirben
SCUMM: Add UK Windows version of Freddi Fish 3.

06/24/14:

23:36 Changeset [2bc35f6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Add a work around for missing VBM in scene 4
22:14 Changeset [3dd6c9f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Implement a couple of stubs
20:11 Ticket #6660 (Freddi Fish 3 UK MD5) created by SF/georgeqgreg
[…] […]
11:39 Ticket #7872 (KYRA: Eye of the Beholder Italian Fan Translation Support) created by SF/theruler76
[…] […]
05:03 Changeset [9a134238]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: LMB outside inventory - give / use item
03:57 Changeset [a319f473]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: LMB outside of inventory - update

06/23/14:

23:48 Changeset [5da1a453]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
SWORD25: Fix sprite flipping
22:04 Changeset [c176a9a5]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
FULLPIPE: Remove unused variable
18:10 Changeset [840eef8e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Add a big hack to work around the coordinates issue
14:54 Changeset [2a09159]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
FULLPIPE: Give better name to function
14:52 Changeset [a493355a]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
14:39 Changeset [89d789b1]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
GRAPHICS: Added BE/LE to TS_ macros
13:11 Changeset [0eece817]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix releasePocket(). Now the inventory system is working as …
11:50 Changeset [23adc159]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Implement busy() and revise connected parts of the engine.
10:20 Changeset [2226eb07]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Implement snSay(), reimplement some parts of the sound code.

06/22/14:

23:11 Changeset [19bc1519]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Some more formatting fix in FXP.
20:09 Changeset [11d062f2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Cursor update, LMB outside inventory crash fix
20:09 Changeset [d67690c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory turning on - update
20:09 Changeset [a428f324]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Dialog box loop - drawScreen() update for it
20:09 Changeset [31ea215]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero animations fix - frame height calculation
20:09 Changeset [422eeab0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: LMB in inventory - use item on item fix
20:09 Changeset [fd5ee85e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: PrinceEngine::showTexts() - y position fix
20:09 Changeset [c8046f85]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: PrinceEngine:: makeInvCursor()
20:09 Changeset [96a1d24a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: LMB in inventory - update
20:09 Changeset [1ca309f5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Voice sample for options Open/Push, Close/Pull in inventory
20:09 Changeset [daf91dc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory LMB update, VariaTxt::getString fix
20:09 Changeset [25f51bf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: scanMobEvents()
20:09 Changeset [306c234e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: moveSet - names change
20:09 Changeset [82bc0078]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Dialog box update; LMB outside of inventory beginning
20:09 Changeset [78a2105]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showTexts(), talkHero() update
20:09 Changeset [f00eeeda]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero talking - dialog option choosing
20:09 Changeset [1e1d3044]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Fix for longer lines in dialog box
20:09 Changeset [e51bbc83]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Dialog box texts drawing and highlighting
20:09 Changeset [e18502a0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Dialog frame drawing
20:09 Changeset [85628b2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() update
20:09 Changeset [e452e088]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Beginning of makeInvCursor and dialog functions
20:09 Changeset [2ba81451]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Rects constructors - update
20:09 Changeset [d9e2fc15]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: RMB - blocked while playing voice. Canceling voice with LMB
20:09 Changeset [7bc4599d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Cursor fix for inventory - check if voice is playing
20:09 Changeset [85108d6f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Voices for inventory exam texts
20:09 Changeset [e3b5c0ec]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Options menu outside of inventory
20:09 Changeset [ca7554d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: checkOptions() implementation
20:09 Changeset [cb40b512]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: printAt() update for German letters
20:09 Changeset [e6da7b53]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: hotspot() update - proper exam text, German letters fix
20:09 Changeset [9e4e8416]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: option_text.h update
20:09 Changeset [7c9d66bb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Texts X position fix in options window and hotspot()
20:09 Changeset [f1b36cff]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: German mob list loading fix
20:09 Changeset [db542d00]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: German letters fix for inventory names
20:09 Changeset [9e94888]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: German special letters fix in intro - printAt function
20:09 Changeset [db19f928]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: German font loading, letters fix in options menu
20:09 Changeset [8536dcc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: option_text.h small update
20:08 Changeset [8fd44cb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Option window texts drawing and highlighting
20:08 Changeset [5163d6ce]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: GraphicsMan - name changing; Options window - right mouse …
20:08 Changeset [a9536b62]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory - mouse buttons handling progress
20:08 Changeset [ee4c67e1]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showObjects() - change to hex values
20:08 Changeset [60f23ecb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: DrawNode functions update; Closing game in inventory loops fix
20:08 Changeset [1c02028d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: draw(), drawTransparentDrawNode() update
20:08 Changeset [f4f09ef]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
20:08 Changeset [1beaf462]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: GrahicsMan - update(), formatting fix
20:08 Changeset [31115ad9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: GraphicsMan class - opening brace in previous line
20:08 Changeset [ca6f5921]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: PScr class - clean up
20:08 Changeset [8f98d80f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: drawMask() update
20:08 Changeset [26db9ae9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: drawAsShadow() update
20:08 Changeset [ffa438af]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: drawTransparent() update
20:08 Changeset [98525c11]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory - left mouse button handling
20:08 Changeset [3bf8d86a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory update, drawing functions improvements
20:08 Changeset [3cd6589c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: prepareInventoryToView() update - name, examText
20:08 Changeset [206211c2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory closing - mouse handling
20:08 Changeset [2f1c6cec]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: addInvObj() - when CURSEBLINK flag on
20:08 Changeset [43732d60]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: pause() implementation
20:08 Changeset [3bd4ccac]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Candle inventory item animation - drawInvItems() update
20:08 Changeset [bc3ce22f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: getBlendTableColor() - fix for wrong colors
20:08 Changeset [dcd9c489]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: getBlendTableColor(), drawTransparentWithBlend()
20:08 Changeset [aeea3302]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: addInvObj() implementation, drawInvItems() update
20:08 Changeset [5309e522]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Items in inventory - drawing position fix
20:08 Changeset [bb85844]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Inventory update - first suitcase drawing
20:08 Changeset [870d1be7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: loadAllInv(), drawInvItems()
20:08 Changeset [c7e178d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
20:08 Changeset [c61ccb03]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
20:08 Changeset [854de584]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero Z coordinate fix
20:08 Changeset [2739a863]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Code clean up after adding DrawNode
20:08 Changeset [94ab6b26]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
20:08 Changeset [46ce47db]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Parallax bitmaps loading, showParallax() implementation
20:08 Changeset [445229c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
20:08 Changeset [8223124c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: clsMasks call in proper place
20:08 Changeset [8b8329a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: clsMasks()
20:08 Changeset [5f222a55]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero - checkMasks fix
20:08 Changeset [38646559]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: checkNak for showBackAnims, beginning of Z axis for it
20:08 Changeset [b9e63a41]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero checkNak - small clean up
20:08 Changeset [6f19bd82]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Object class update, showObjects() beginning
20:08 Changeset [9933505b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Mask struct - functions change
20:08 Changeset [0c798b23]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: loadAllMasks clean up
20:08 Changeset [806b633]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: _maskList memory clearing fix
20:08 Changeset [421b27f2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: drawMask() fix for wider locations, delete old spriteCheck
20:08 Changeset [7874a4e7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: drawMask progress, changes in spriteCheck
20:08 Changeset [dab83cc3]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showMask, drawMask update
20:08 Changeset [4be66f51]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Rename Overlay to Mask, loadAllMasks update
20:08 Changeset [16a6d99a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: loadOverlays(), checkNak()
20:08 Changeset [4f291fe]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: zoomBitmap update - loadZoom(), selectZoom()
20:08 Changeset [775944de]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: clearBackAnimList function implementation
20:08 Changeset [a2b1f2fb]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
20:08 Changeset [63834499]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: installSingleBackAnim and showBackAnims clean up
20:08 Changeset [5df6b9a4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Shadow drawing for background animations
20:08 Changeset [b1eeeb63]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showBackAnims code clean up
20:08 Changeset [c4c20eca]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showBackAnims anim type 3, memory leaks debugging
20:08 Changeset [2e1f7db0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showBackAnims anim type 2, memory leaks debugging
20:08 Changeset [ac845b5b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showBackAnims bug fixing
20:08 Changeset [ada532cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showSprite and drawTransparent update
20:08 Changeset [b92d7762]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow warning fix
20:08 Changeset [905a95e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showSprite fix
20:08 Changeset [bc1553de]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showSprite first implementation, showBackAnims small update
20:08 Changeset [c9ed2074]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: ShowBackAnim progress - still with random crashes
20:08 Changeset [aded3f0e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Begin of showBackAnims
20:08 Changeset [eff8b0fd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: installSingleBackAnim update
20:08 Changeset [55567261]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Cleaning up warnings
20:08 Changeset [e366a21f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Memory leak fixes, backAnimList clearing in new location
20:08 Changeset [277ac367]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: installBackAnims implementation, first frames drawing
20:08 Changeset [67956c58]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: installBackAnims() - memory offset testing
20:08 Changeset [55112318]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - code formatting
20:08 Changeset [3d590627]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Room struct implementation and objects drawing fix
20:08 Changeset [d5f2b97c]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - code clean up
20:08 Changeset [fd326107]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - drawing shadow on walls working
20:08 Changeset [c9f6def2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - proper shadow masking on objects
20:08 Changeset [42bdde9]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: loadShadow() fix, begin of drawing shadows on walls
20:08 Changeset [29dff92]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero class clean up
20:08 Changeset [7239843]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - small fix for doubled lines and wrong colors
20:08 Changeset [2c9559b6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero drawing - memory leak fix, shadow palette working
20:08 Changeset [07b2328]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow() memory and shadPosY fix
20:08 Changeset [9e88e738]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow() first actual shadow drawing
20:08 Changeset [be565bf4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: hero's shadow drawing progress
20:08 Changeset [6463c04]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow progress
20:07 Changeset [fb60ffd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: makeShadowTable() variable names fix
20:07 Changeset [11fc17fc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Change init() to Graphics::drawLine(), code clean up
20:07 Changeset [2dc0b21b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: line() fix, shadowHeroShadow() testing
20:07 Changeset [fff1ff5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: showHeroShadow update, line() implementation
20:07 Changeset [583d6bdc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: scrollHero()
20:07 Changeset [452895e6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: makeShadowTable() update
20:07 Changeset [6565c952]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
20:07 Changeset [acf9ac24]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Proper memory reading for lightX, lightY, shadowScale
20:07 Changeset [05ef38f7]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: getLightX, getLightY, getShadowScale fix
20:07 Changeset [3751e7b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: lightX, lightY and setShadowScale()
20:07 Changeset [4bf4847]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Code clean up. loadShadow() implement
20:07 Changeset [991ca05f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero zooming progress
20:07 Changeset [eb9a0009]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Small update to hero zooming.
20:07 Changeset [43385406]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Begin of hero zooming
20:00 Changeset [5a8b6867]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
Merge branch 'master' into prince-lukaslw
19:56 Changeset [770a4539]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Fix endlines
19:28 Changeset [c8ed838]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix formatting in FXP.
19:24 Changeset [07a4f82]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Hero animation - beginning of showHero()
19:24 Changeset [ebf3625]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Animation classes fix.
19:24 Changeset [94f51358]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Fixed background music playback
19:22 Changeset [8e9f08cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Fixed 'All' subdirectory handling
19:21 Changeset [4c7326cf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by lukaslw <lukaslw@…>
PRINCE: Compilation fix after merge
19:06 Changeset [7b628c7f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix some formatting in Hero.
18:44 Changeset [6015edd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Remove double definition kMaxTry.
18:23 Changeset [e80bdfc]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
PS3: Default to 44kHz sound output.
18:22 Changeset [cd306f19]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
SDL: Default to 44kHz sound output.
17:46 Ticket #6659 (INDY3: Rare assertion in AdLib player) closed by lordhoto
17:46 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) closed by lordhoto
fixed
17:43 Changeset [2d9d23ad]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
GUI: Reduce spacing in save/load chooser in the classic theme. This …
16:53 Changeset [5797182a]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
SCUMM: Do not let music reallocate its own channels in AD player. …
16:51 Changeset [e3aad13c]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
SCUMM: Change channel/slot (re)allocation strategy in AD player. This …
14:53 Changeset [a21c9ef9]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
14:53 Changeset [5be5f36]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
14:10 Changeset [cb3dce69]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Rework Hero::len().
13:48 Changeset [af646247]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Remove useless variable declarations
13:38 Changeset [8ae41648]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Implement snSwap().
13:35 Ticket #6659 (INDY3: Rare assertion in AdLib player) created by eriktorbjorn
[…] […]
13:26 Changeset [f36cfb6]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Fix mapCross().
13:05 Changeset [fc5c92b5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Implement snGive() and snRmNear().
11:06 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) created by eriktorbjorn
[…] […]
06:16 Changeset [ac806a1f]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Kirben
BUILD: Theme files are in Windows executable.
02:02 Changeset [59036a40]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
DEVTOOLS: List MSVC 2013 support in create_project's help output.
01:56 Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) closed by lordhoto
fixed
01:36 Changeset [0fb812f]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657) Full name of the …

06/21/14:

23:16 Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) created by eriktorbjorn
[…] […]
20:50 Changeset [d3ed1229]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
Merge pull request #469 from klusark/msvc8 ALL: Remove support for …
20:32 Changeset [c43ce9ec]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Joel Teichroeb <joel@…>
ALL: Remove support for MSVC8 and older MSVC8 gives various compile …
18:45 Changeset [f1b14c6d]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Reduce the scope of some variables
18:33 Changeset [7faa95bf]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Strangerke
CGE2: Avoid some signed/unsigned comparisons
16:15 Changeset [b11826f] by Joel Teichroeb <joel@…>
Merge 537e26ee3a41225077aeb3d6dc172706c68f6475 into …
03:47 Changeset [8d020ba]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by Johannes Schickel <lordhoto@…>
FULLPIPE: Add 16bit/RGB backend support dependancy.
01:57 Changeset [e708c1e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by uruk <koppirnyo@…>
CGE2: Implement "quit menu". Now the "main switch" on the menu panel …

06/20/14:

11:55 Changeset [9dcae18d]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by sev-
FULLPIPE: Implement Bitmap::flipVertical()
10:57 Changeset [6bffa2a8]branch-1-7branch-1-7-0branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0 by somaen
WINTERMUTE: Do syncSoundSettings on initialization of sound manager, …
Note: See TracTimeline for information about the timeline view.