Timeline
06/25/14:
- 20:45 Changeset [abfd775d] by
- MATH: Cast M_PI to a float to fix an MSVC warning
- 19:19 Changeset [ad07da95] by
- SYMBIAN: Add "small" vkeybd pack to port packaging.
- 19:14 Changeset [536203b3] by
- DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script.
- 19:13 Changeset [c8fc6cad] by
- PS3: Add "small" virtual keyboard pack to port packaging.
- 19:11 Changeset [68490bee] by
- GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging.
- 19:10 Changeset [1aabc3e1] by
- GPH: Add "small" virtual keyboard pack to GP2X debug port packaging.
- 19:08 Changeset [ae8d2909] by
- GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging.
- 19:04 Changeset [b3946359] by
- GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging.
- 19:03 Changeset [32a403eb] by
- GPH: Add "small" virtual keyboard pack to GP2X port packaging.
- 19:02 Changeset [5f2306e3] by
- GPH: Add "small" virtual keyboard pack to CAANOO port packaging.
- 19:01 Changeset [532dd859] by
- DINGUX: Add "small" virtual keyboard pack to port packaging.
- 18:59 Changeset [9c4e6d21] by
- LINUXMOTO: Add "small" virtual keyboard pack to port packaging.
- 18:57 Changeset [27d25f6b] by
- N64: Add "small" virtual keyboard pack to port packaging.
- 18:55 Changeset [b8cce3a1] by
- WII: Add "small" virtual keyboard pack to port packaging.
- 18:53 Changeset [834d04b7] by
- MAEMO: Add "small" virtual keyboard pack to port packaging.
- 18:45 Changeset [e07819fb] by
- README: Remove Keymapper trigger key note, add Vkeybd mouse button …
- 17:37 Changeset [00c867f] by
- CGE2: Add a safeguard in Sprite::show()
- 17:36 Changeset [384f1b66] by
- CGE2: Implement snMidi()
- 15:55 Changeset [d6ec21d4] by
- FULLPIPE: Fix selector in debug scene
- 15:54 Changeset [742e27a3] by
- Merge pull request #944 from JoseJX/FixHeads GRIM: Fix the head …
- 14:05 Changeset [e453f23f] by
- PRINCE: leftMouseButton() - code clean up
- 09:11 Ticket #6660 (Freddi Fish 3 UK MD5) closed by
- fixed
- 09:10 Changeset [5e78bee2] by
- SCUMM: Add UK Windows version of Freddi Fish 3.
06/24/14:
- 21:36 Changeset [2bc35f6f] by
- CGE2: Add a work around for missing VBM in scene 4
- 20:14 Changeset [3dd6c9f7] by
- CGE2: Implement a couple of stubs
- 18:11 Ticket #6660 (Freddi Fish 3 UK MD5) created by
- […] […]
- 15:36 Changeset [b4e730be] by
- MATH: Keep position when building rotation.
- 15:36 Changeset [231a9805] by
- MATH: Fix gimbal lock for ZXY.
- 09:39 Ticket #7872 (KYRA: Eye of the Beholder Italian Fan Translation Support) created by
- […] […]
- 03:03 Changeset [9a134238] by
- PRINCE: LMB outside inventory - give / use item
- 01:57 Changeset [a319f473] by
- PRINCE: LMB outside of inventory - update
06/23/14:
- 21:48 Changeset [5da1a453] by
- SWORD25: Fix sprite flipping
- 20:04 Changeset [c176a9a5] by
- FULLPIPE: Remove unused variable
- 19:36 Changeset [18d73eb] by
- EMI: Sprite fixes for TinyGL renderer. Note that most of this is …
- 19:36 Changeset [5c20f0f4] by
- EMI: Share Materials between Costumes. Sometimes a texi component may …
- 19:34 Changeset [fdd4cb26] by
- EMI: Clean up sprite drawing in OpenGL.
- 19:34 Changeset [947ddefb] by
- GRIM/EMI: Move implementation of setFollowBoxes from header to source file.
- 19:34 Changeset [131013f2] by
- EMI: Print warning if an unknown blend mode value is encountered when …
- 19:34 Changeset [33b3247] by
- EMI: Read depth write and alpha test flags from sprite files.
- 19:34 Changeset [b87346f9] by
- EMI: Sprite drawing fixes for OpenGL Shaders renderer.
- 19:34 Changeset [d1ba7b09] by
- EMI: Skip chores that are internally marked as stopped when drawing …
- 16:10 Changeset [840eef8e] by
- CGE2: Add a big hack to work around the coordinates issue
- 14:36 Changeset [b09c316f] by
- Merge pull request #936 from JoseJX/ExpandRotation3D MATH: Allow …
- 13:24 Changeset [55f77fb9] by
- EMI/GRIM/MYST3: Replace some Quaternions with Rotation3D.
- 13:04 Changeset [76d36f67] by
- MATH: Add a selectable Euler Order to Rotation3D.
- 13:04 Changeset [35462205] by
- MATH: Fix indentation for matrix4.
- 12:54 Changeset [2a09159c] by
- FULLPIPE: Give better name to function
- 12:52 Changeset [a493355a] by
- FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments
- 12:39 Changeset [89d789b1] by
- GRAPHICS: Added BE/LE to TS_ macros
- 11:11 Changeset [0eece817] by
- CGE2: Fix releasePocket(). Now the inventory system is working as …
- 09:50 Changeset [23adc159] by
- CGE2: Implement busy() and revise connected parts of the engine.
- 08:20 Changeset [2226eb07] by
- CGE2: Implement snSay(), reimplement some parts of the sound code.
06/22/14:
- 21:11 Changeset [19bc1519] by
- CGE2: Some more formatting fix in FXP.
- 18:09 Changeset [11d062f2] by
- PRINCE: Cursor update, LMB outside inventory crash fix
- 18:09 Changeset [d67690c] by
- PRINCE: Inventory turning on - update
- 18:09 Changeset [a428f324] by
- PRINCE: Dialog box loop - drawScreen() update for it
- 18:09 Changeset [31ea2154] by
- PRINCE: Hero animations fix - frame height calculation
- 18:09 Changeset [422eeab0] by
- PRINCE: LMB in inventory - use item on item fix
- 18:09 Changeset [fd5ee85e] by
- PRINCE: PrinceEngine::showTexts() - y position fix
- 18:09 Changeset [c8046f85] by
- PRINCE: PrinceEngine:: makeInvCursor()
- 18:09 Changeset [96a1d24a] by
- PRINCE: LMB in inventory - update
- 18:09 Changeset [1ca309f5] by
- PRINCE: Voice sample for options Open/Push, Close/Pull in inventory
- 18:09 Changeset [daf91dcf] by
- PRINCE: Inventory LMB update, VariaTxt::getString fix
- 18:09 Changeset [25f51bf] by
- PRINCE: scanMobEvents()
- 18:09 Changeset [306c234e] by
- PRINCE: moveSet - names change
- 18:09 Changeset [82bc0078] by
- PRINCE: Dialog box update; LMB outside of inventory beginning
- 18:09 Changeset [78a2105] by
- PRINCE: showTexts(), talkHero() update
- 18:09 Changeset [f00eeeda] by
- PRINCE: Hero talking - dialog option choosing
- 18:09 Changeset [1e1d3044] by
- PRINCE: Fix for longer lines in dialog box
- 18:09 Changeset [e51bbc83] by
- PRINCE: Dialog box texts drawing and highlighting
- 18:09 Changeset [e18502a0] by
- PRINCE: Dialog frame drawing
- 18:09 Changeset [85628b2] by
- PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() update
- 18:09 Changeset [e452e088] by
- PRINCE: Beginning of makeInvCursor and dialog functions
- 18:09 Changeset [2ba81451] by
- PRINCE: Rects constructors - update
- 18:09 Changeset [d9e2fc15] by
- PRINCE: RMB - blocked while playing voice. Canceling voice with LMB
- 18:09 Changeset [7bc4599d] by
- PRINCE: Cursor fix for inventory - check if voice is playing
- 18:09 Changeset [85108d6f] by
- PRINCE: Voices for inventory exam texts
- 18:09 Changeset [e3b5c0ec] by
- PRINCE: Options menu outside of inventory
- 18:09 Changeset [ca7554da] by
- PRINCE: checkOptions() implementation
- 18:09 Changeset [cb40b512] by
- PRINCE: printAt() update for German letters
- 18:09 Changeset [e6da7b53] by
- PRINCE: hotspot() update - proper exam text, German letters fix
- 18:09 Changeset [9e4e8416] by
- PRINCE: option_text.h update
- 18:09 Changeset [7c9d66bb] by
- PRINCE: Texts X position fix in options window and hotspot()
- 18:09 Changeset [f1b36cff] by
- PRINCE: German mob list loading fix
- 18:09 Changeset [db542d00] by
- PRINCE: German letters fix for inventory names
- 18:09 Changeset [9e94888f] by
- PRINCE: German special letters fix in intro - printAt function
- 18:09 Changeset [db19f928] by
- PRINCE: German font loading, letters fix in options menu
- 18:09 Changeset [8536dcc7] by
- PRINCE: option_text.h small update
- 18:08 Changeset [8fd44cb] by
- PRINCE: Option window texts drawing and highlighting
- 18:08 Changeset [5163d6ce] by
- PRINCE: GraphicsMan - name changing; Options window - right mouse …
- 18:08 Changeset [a9536b6] by
- PRINCE: Inventory - mouse buttons handling progress
- 18:08 Changeset [ee4c67e1] by
- PRINCE: showObjects() - change to hex values
- 18:08 Changeset [60f23ecb] by
- PRINCE: DrawNode functions update; Closing game in inventory loops fix
- 18:08 Changeset [1c02028d] by
- PRINCE: draw(), drawTransparentDrawNode() update
- 18:08 Changeset [f4f09ef] by
- PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
- 18:08 Changeset [1beaf462] by
- PRINCE: GrahicsMan - update(), formatting fix
- 18:08 Changeset [31115ad9] by
- PRINCE: GraphicsMan class - opening brace in previous line
- 18:08 Changeset [ca6f5921] by
- PRINCE: PScr class - clean up
- 18:08 Changeset [8f98d80f] by
- PRINCE: drawMask() update
- 18:08 Changeset [26db9ae9] by
- PRINCE: drawAsShadow() update
- 18:08 Changeset [ffa438af] by
- PRINCE: drawTransparent() update
- 18:08 Changeset [98525c11] by
- PRINCE: Inventory - left mouse button handling
- 18:08 Changeset [3bf8d86a] by
- PRINCE: Inventory update, drawing functions improvements
- 18:08 Changeset [3cd6589c] by
- PRINCE: prepareInventoryToView() update - name, examText
- 18:08 Changeset [206211c2] by
- PRINCE: Inventory closing - mouse handling
- 18:08 Changeset [2f1c6cec] by
- PRINCE: addInvObj() - when CURSEBLINK flag on
- 18:08 Changeset [43732d60] by
- PRINCE: pause() implementation
- 18:08 Changeset [3bd4ccac] by
- PRINCE: Candle inventory item animation - drawInvItems() update
- 18:08 Changeset [bc3ce22f] by
- PRINCE: getBlendTableColor() - fix for wrong colors
- 18:08 Changeset [dcd9c489] by
- PRINCE: getBlendTableColor(), drawTransparentWithBlend()
- 18:08 Changeset [aeea3302] by
- PRINCE: addInvObj() implementation, drawInvItems() update
- 18:08 Changeset [5309e522] by
- PRINCE: Items in inventory - drawing position fix
- 18:08 Changeset [bb85844e] by
- PRINCE: Inventory update - first suitcase drawing
- 18:08 Changeset [870d1be7] by
- PRINCE: loadAllInv(), drawInvItems()
- 18:08 Changeset [c7e178d0] by
- PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
- 18:08 Changeset [c61ccb03] by
- PRINCE: hotspot() - name of mobs in wider locations fix, clean up
- 18:08 Changeset [854de584] by
- PRINCE: Hero Z coordinate fix
- 18:08 Changeset [2739a863] by
- PRINCE: Code clean up after adding DrawNode
- 18:08 Changeset [94ab6b26] by
- PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
- 18:08 Changeset [46ce47db] by
- PRINCE: Parallax bitmaps loading, showParallax() implementation
- 18:08 Changeset [445229c] by
- PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
- 18:08 Changeset [8223124c] by
- PRINCE: clsMasks call in proper place
- 18:08 Changeset [8b8329a2] by
- PRINCE: clsMasks()
- 18:08 Changeset [5f222a55] by
- PRINCE: Hero - checkMasks fix
- 18:08 Changeset [38646559] by
- PRINCE: checkNak for showBackAnims, beginning of Z axis for it
- 18:08 Changeset [b9e63a4] by
- PRINCE: Hero checkNak - small clean up
- 18:08 Changeset [6f19bd82] by
- PRINCE: Object class update, showObjects() beginning
- 18:08 Changeset [9933505b] by
- PRINCE: Mask struct - functions change
- 18:08 Changeset [0c798b23] by
- PRINCE: loadAllMasks clean up
- 18:08 Changeset [806b633f] by
- PRINCE: _maskList memory clearing fix
- 18:08 Changeset [421b27f2] by
- PRINCE: drawMask() fix for wider locations, delete old spriteCheck
- 18:08 Changeset [7874a4e7] by
- PRINCE: drawMask progress, changes in spriteCheck
- 18:08 Changeset [dab83cc3] by
- PRINCE: showMask, drawMask update
- 18:08 Changeset [4be66f51] by
- PRINCE: Rename Overlay to Mask, loadAllMasks update
- 18:08 Changeset [16a6d99a] by
- PRINCE: loadOverlays(), checkNak()
- 18:08 Changeset [4f291fea] by
- PRINCE: zoomBitmap update - loadZoom(), selectZoom()
- 18:08 Changeset [775944de] by
- PRINCE: clearBackAnimList function implementation
- 18:08 Changeset [a2b1f2fb] by
- PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
- 18:08 Changeset [63834499] by
- PRINCE: installSingleBackAnim and showBackAnims clean up
- 18:08 Changeset [5df6b9a4] by
- PRINCE: Shadow drawing for background animations
- 18:08 Changeset [b1eeeb63] by
- PRINCE: showBackAnims code clean up
- 18:08 Changeset [c4c20eca] by
- PRINCE: showBackAnims anim type 3, memory leaks debugging
- 18:08 Changeset [2e1f7db0] by
- PRINCE: showBackAnims anim type 2, memory leaks debugging
- 18:08 Changeset [ac845b5b] by
- PRINCE: showBackAnims bug fixing
- 18:08 Changeset [ada532cf] by
- PRINCE: showSprite and drawTransparent update
- 18:08 Changeset [b92d776] by
- PRINCE: showHeroShadow warning fix
- 18:08 Changeset [905a95e] by
- PRINCE: showSprite fix
- 18:08 Changeset [bc1553de] by
- PRINCE: showSprite first implementation, showBackAnims small update
- 18:08 Changeset [c9ed2074] by
- PRINCE: ShowBackAnim progress - still with random crashes
- 18:08 Changeset [aded3f0e] by
- PRINCE: Begin of showBackAnims
- 18:08 Changeset [eff8b0fd] by
- PRINCE: installSingleBackAnim update
- 18:08 Changeset [55567261] by
- PRINCE: Cleaning up warnings
- 18:08 Changeset [e366a21f] by
- PRINCE: Memory leak fixes, backAnimList clearing in new location
- 18:08 Changeset [277ac367] by
- PRINCE: installBackAnims implementation, first frames drawing
- 18:08 Changeset [67956c58] by
- PRINCE: installBackAnims() - memory offset testing
- 18:08 Changeset [55112318] by
- PRINCE: showHeroShadow - code formatting
- 18:08 Changeset [3d590627] by
- PRINCE: Room struct implementation and objects drawing fix
- 18:08 Changeset [d5f2b97c] by
- PRINCE: showHeroShadow - code clean up
- 18:08 Changeset [fd326107] by
- PRINCE: showHeroShadow - drawing shadow on walls working
- 18:08 Changeset [c9f6def2] by
- PRINCE: showHeroShadow - proper shadow masking on objects
- 18:08 Changeset [42bdde9] by
- PRINCE: loadShadow() fix, begin of drawing shadows on walls
- 18:08 Changeset [29dff92] by
- PRINCE: Hero class clean up
- 18:08 Changeset [7239843b] by
- PRINCE: showHeroShadow - small fix for doubled lines and wrong colors
- 18:08 Changeset [2c9559b6] by
- PRINCE: Hero drawing - memory leak fix, shadow palette working
- 18:08 Changeset [07b2328] by
- PRINCE: showHeroShadow() memory and shadPosY fix
- 18:08 Changeset [9e88e738] by
- PRINCE: showHeroShadow() first actual shadow drawing
- 18:08 Changeset [be565bf4] by
- PRINCE: hero's shadow drawing progress
- 18:08 Changeset [6463c04b] by
- PRINCE: showHeroShadow progress
- 18:07 Changeset [fb60ffd6] by
- PRINCE: makeShadowTable() variable names fix
- 18:07 Changeset [11fc17fc] by
- PRINCE: Change init() to Graphics::drawLine(), code clean up
- 18:07 Changeset [2dc0b21b] by
- PRINCE: line() fix, shadowHeroShadow() testing
- 18:07 Changeset [fff1ff5] by
- PRINCE: showHeroShadow update, line() implementation
- 18:07 Changeset [583d6bdc] by
- PRINCE: scrollHero()
- 18:07 Changeset [452895e6] by
- PRINCE: makeShadowTable() update
- 18:07 Changeset [6565c952] by
- PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
- 18:07 Changeset [acf9ac24] by
- PRINCE: Proper memory reading for lightX, lightY, shadowScale
- 18:07 Changeset [05ef38f7] by
- PRINCE: getLightX, getLightY, getShadowScale fix
- 18:07 Changeset [3751e7b] by
- PRINCE: lightX, lightY and setShadowScale()
- 18:07 Changeset [4bf4847] by
- PRINCE: Code clean up. loadShadow() implement
- 18:07 Changeset [991ca05f] by
- PRINCE: Hero zooming progress
- 18:07 Changeset [eb9a0009] by
- PRINCE: Small update to hero zooming.
- 18:07 Changeset [43385406] by
- PRINCE: Begin of hero zooming
- 18:00 Changeset [5a8b6867] by
- Merge branch 'master' into prince-lukaslw
- 17:56 Changeset [770a4539] by
- PRINCE: Fix endlines
- 17:28 Changeset [c8ed838c] by
- CGE2: Fix formatting in FXP.
- 17:24 Changeset [07a4f82c] by
- PRINCE: Hero animation - beginning of showHero()
- 17:24 Changeset [ebf3625] by
- PRINCE: Animation classes fix.
- 17:24 Changeset [94f51358] by
- PRINCE: Fixed background music playback
- 17:22 Changeset [8e9f08cf] by
- PRINCE: Fixed 'All' subdirectory handling
- 17:21 Changeset [4c7326cf] by
- PRINCE: Compilation fix after merge
- 17:06 Changeset [7b628c7f] by
- CGE2: Fix some formatting in Hero.
- 16:55 Changeset [54b245f1] by
- Merge pull request #941 from Akz-/emi-savecrash-fix GRIM/EMI: Always …
- 16:44 Changeset [6015eddc] by
- CGE2: Remove double definition kMaxTry.
- 16:23 Changeset [e80bdfc5] by
- PS3: Default to 44kHz sound output.
- 16:22 Changeset [cd306f19] by
- SDL: Default to 44kHz sound output.
- 15:46 Ticket #6659 (INDY3: Rare assertion in AdLib player) closed by
- 15:46 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) closed by
- fixed
- 15:43 Changeset [2d9d23ad] by
- GUI: Reduce spacing in save/load chooser in the classic theme. This …
- 14:53 Changeset [5797182a] by
- SCUMM: Do not let music reallocate its own channels in AD player. …
- 14:51 Changeset [e3aad13c] by
- SCUMM: Change channel/slot (re)allocation strategy in AD player. This …
- 14:49 Changeset [6fa4b66a] by
- EMI: Initialize _texc, _verts and _layers in the constructor of BitmapData.
- 12:53 Changeset [a21c9ef9] by
- SCUMM: Don't allow SFX to reallocate their own channels in AD player.
- 12:53 Changeset [5be5f36a] by
- SCUMM: Clear SFX channel when starting the SFX failed in AD player.
- 12:10 Changeset [cb3dce69] by
- CGE2: Rework Hero::len().
- 11:48 Changeset [af646247] by
- CGE2: Remove useless variable declarations
- 11:38 Changeset [8ae41648] by
- CGE2: Implement snSwap().
- 11:35 Ticket #6659 (INDY3: Rare assertion in AdLib player) created by
- […] […]
- 11:26 Changeset [f36cfb6] by
- CGE2: Fix mapCross().
- 11:19 Changeset [3232b9cb] by
- EMI: Draw model faces with alpha textures also to the depth buffer. …
- 11:19 Changeset [83ed05c] by
- EMI: Read vertex color values from sprite files. This makes the coals …
- 11:19 Changeset [59e60654] by
- EMI: Add support for additively blended sprites.
- 11:19 Changeset [75184a30] by
- EMI: Don't set global alpha to 0 when light mode is set to LIGHT_NONE. …
- 11:19 Changeset [72a7f7c1] by
- EMI: GetActorPuckVector should return nil for actors that have never …
- 11:05 Changeset [fc5c92b5] by
- CGE2: Implement snGive() and snRmNear().
- 09:06 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) created by
- […] […]
- 04:16 Changeset [ac806a1f] by
- BUILD: Theme files are in Windows executable.
- 04:05 Changeset [bbf1843b] by
- BUILD: Engine data and theme files are in Windows executable.
- 00:23 Changeset [2ef86c62] by
- Merge pull request #933 from chkr-private/sprite-fixes EMI: Various …
- 00:02 Changeset [59036a40] by
- DEVTOOLS: List MSVC 2013 support in create_project's help output.
06/21/14:
- 23:56 Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) closed by
- fixed
- 23:36 Changeset [0fb812fe] by
- SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657) Full name of the …
- 21:59 Changeset [58833e15] by
- EMI: Change frustum parameters for Overworld actors - lower the …
- 21:59 Changeset [bf8501fd] by
- EMI: Clear depth buffer before starting to draw the Overworld - all …
- 21:59 Changeset [ec43bc67] by
- GRIM/EMI: Cleanup - add override to overridden functions - make sure …
- 21:16 Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) created by
- […] […]
- 18:50 Changeset [d3ed1229] by
- Merge pull request #469 from klusark/msvc8 ALL: Remove support for …
- 18:32 Changeset [c43ce9ec] by
- ALL: Remove support for MSVC8 and older MSVC8 gives various compile …
- 16:45 Changeset [f1b14c6d] by
- CGE2: Reduce the scope of some variables
- 16:33 Changeset [7faa95bf] by
- CGE2: Avoid some signed/unsigned comparisons
- 07:08 Changeset [3cfccc39] by
- GRIM: Set g_grim to nullptr in the deconstructor
- 05:26 Changeset [029e04c8] by
- DEBIAN: disable enabling shaders for now
- 01:47 Changeset [8d020ba] by
- FULLPIPE: Add 16bit/RGB backend support dependancy.
06/20/14:
- 23:57 Changeset [e708c1e5] by
- CGE2: Implement "quit menu". Now the "main switch" on the menu panel …
- 22:15 Changeset [854618ae] by
- EMI: Remove doublefreeing of materials. I think there are cases where …
- 18:00 Changeset [f106e23a] by
- GRIM/EMI: Do not check if _chores is null as it does not matter
- 18:00 Changeset [a6a2cb71] by
- EMI: Free more memory properly
- 15:40 Changeset [bdfea026] by
- Merge pull request #932 from Akz-/emi-skinning-fix EMI: Fix vertex …
- 15:38 Changeset [21115e35] by
- Merge pull request #930 from Akz-/grim-shadows-fix GRIM: Shadow fixes
- 15:30 Changeset [a539832c] by
- Merge pull request #910 from JoseJX/FixGLTextureParams EMI: Clamp …
- 09:55 Changeset [9dcae18d] by
- FULLPIPE: Implement Bitmap::flipVertical()
- 08:57 Changeset [6bffa2a8] by
- WINTERMUTE: Do syncSoundSettings on initialization of sound manager, …
Note:
See TracTimeline
for information about the timeline view.