Timeline



05/29/14:

22:01 Ticket #6464 (SCI: SQ5 - Extra sounds play when opening airlock) closed by m-kiewitz
fixed
21:57 Changeset [d1bab54a] by Martin Kiewitz <m_kiewitz@…>
SCI: kDoSound: only one sample at once - thx wjp Calling …
18:59 Ticket #7871 (IPHONE: Store running game state when switching tasks) created by SF/andwan0
[…] […]
18:05 Changeset [60825760] by uruk <koppirnyo@…>
CGE2: Implement snGhost(). Also implement Sprite::ghost().
17:58 Changeset [7c73ce5d] by uruk <koppirnyo@…>
CGE2: Implement snSend().
16:49 Changeset [566419f3] by uruk <koppirnyo@…>
CGE2: Implement snHide().
16:24 Changeset [e6e0847] by uruk <koppirnyo@…>
CGE2: Finish implementation of Sprite::setSeq().
16:22 Changeset [8f28501e] by uruk <koppirnyo@…>
CGE2: Remove unnecessary comment from vga13h.cpp.
16:19 Changeset [06ae8de1] by uruk <koppirnyo@…>
CGE2: Fix movie().
14:55 Changeset [ab2d33f0] by Strangerke
LURE: Remove useless parameters in function call
12:25 Ticket #6458 (SCI: LB2 - Pterodactical door can be opened while wired shut) closed by Strangerke
fixed
09:56 Changeset [73c02d4] by Martin Kiewitz <m_kiewitz@…>
SCI: fix 2nd LB2 pterodactyl room patch patch terminator was missing
07:59 Changeset [b59026f1] by sev-
FULLPIPE: Fix ModalMainMenu::updateSoundVolume()
06:18 Changeset [aed5de6d] by sev-
FULLPIPE: Implement FullpipeEngine::disableSaves()
06:14 Changeset [41ffd7ae] by sev-
FULLPIPE: Implement MessageQueue::messageQueueCallback1()
06:04 Changeset [5903bacd] by sev-
FULLPIPE: Implement BallChain::sub04()
03:17 Ticket #7763 (WII: network/smb loading of game files) closed by digitall
fixed
00:46 Changeset [5eaddc5] by dreammaster
MADS: Formatting fix in scene 213 enter
00:40 Changeset [1e79f55] by dreammaster
MADS: Fix incorrect dynamic hotspot desc Ids in scene 202

05/28/14:

22:10 Changeset [c693b73b] by Martin Kiewitz <m_kiewitz@…>
SCI: LB2 pterodactyl room patch description fix
21:59 Changeset [e7092346] by Martin Kiewitz <m_kiewitz@…>
SCI: LB2 patch for pterodactyl room door issue fully fixes bug #6458
21:30 Changeset [fc250701] by Sven Hesse <drmccoy@…>
VOYEUR: Janitorial - Remove trailing whitespace
21:25 Changeset [2168d43d] by Sven Hesse <drmccoy@…>
MADS: Janitorial - Trim more trailing whitespace
21:22 Changeset [f8b08874] by Strangerke
MADS: Janitorial - Trim trailing spaces and tabs
21:18 Changeset [6908c1ee] by Sven Hesse <drmccoy@…>
CREDITS: Update for Voyeur- and MADS-changes
20:40 Changeset [a07b43e] by Strangerke
Voyeur: update credits.pl
20:37 Changeset [42b21919] by Strangerke
MADS: update credits.pl
20:28 Changeset [c676159d] by Strangerke
MADS: Remove a return in dragonsphere skeletton
20:19 Changeset [d4b11837] by Strangerke
MADS: Some more initializations
19:24 Changeset [88bc539b] by Strangerke
MADS: Add a constructor to SceneInfo
13:58 Changeset [38ee05d] by sev-
CONFIGURE: Detect and use Mac Homebrew if it is installed
13:58 Changeset [3de1a9dc] by sev-
CONFIGURE: Detect and use Fink if installed
12:44 Changeset [0e8bf7de] by dreammaster
MADS: Fix climbing up/down watch tower in scene 202
05:19 Changeset [0eb5a7f0] by Strangerke
MADS: Fix some more missing initializations
03:57 Changeset [1ea4b36c] by Matthew Hoops <clone2727@…>
VIDEO: Document PRMI as being Premiere metadata
01:55 Changeset [381ebe78] by dreammaster
MADS: Fix for picking up first bone in scene 202
01:55 Changeset [6e0762f3] by dreammaster
MADS: Stop showing picture dialogs for items before you've picked them up
01:07 Changeset [0b3a6b97] by dreammaster
MADS: Fix for properly finishing refreshing dynamic hotspots

05/27/14:

22:56 Changeset [fce660e5] by Strangerke
MADS: Initialize a couple of variables in Scene202
22:51 Changeset [25c153f] by Strangerke
MADS: Initialize variables in Animation
19:51 Changeset [91728aae] by Strangerke
MADS: Initialize several other variables
19:42 Changeset [e59bfb2b] by sev-
FULLPIPE: Implement MovGraph::method28()
19:14 Changeset [6d2f0bbc] by Martin Kiewitz <m_kiewitz@…>
SCI: LB2 patch for pterodactyl room door issue partly fixes bug #6458
17:34 Changeset [de575ca8] by Strangerke
MADS: Remove a couple of goto
17:31 Changeset [25b20a0] by Strangerke
MADS: Initialize a variable in ScreenDialog, remove a useless variable
16:48 Changeset [0eda31a6] by Strangerke
MADS: Initialize variable in SceneTeleporter
12:56 Changeset [46150086] by dreammaster
MADS: Workaround for incorrect saving of dynamic hotspots in older …
12:41 Changeset [0e99e021] by dreammaster
MADS: Fix saving game in the village hut
11:12 Changeset [787cbe1] by sev-
MADS: Fix compilation with clang
09:13 Changeset [5a9003f2] by Filippos Karapetis <bluegr@…>
MADS: Bugfix for entering scene 205 as a man
09:05 Changeset [e0c44d3] by Filippos Karapetis <bluegr@…>
MADS: Bugfix for loading saves made outside the woman's hut (scene 210)
06:30 Ticket #6483 (SCI: LB2 - Music glitches in Olympia's & Yvette's offices) closed by wjp
fixed
05:22 Changeset [aa93329] by Strangerke
MADS: Initialize pointer in MADSEngine
05:21 Changeset [2be09fc6] by Strangerke
MADS: Initialize forcefield in scene group 3
04:09 Changeset [5891ef4d] by Matthew Hoops <clone2727@…>
VIDEO: Handle Truemotion dimensions specially Truemotion uses its own …
03:16 Changeset [53332f8a] by dreammaster
MADS: Fix occassional character gliding in cutscenes
01:25 Changeset [c06e330b] by dreammaster
MADS: Fix displaying multi-line messages in conversation with village girl
00:04 Changeset [63ccd85b] by Johannes Schickel <lordhoto@…>
GRAPHICS: colour -> color in VectorRendererSpec code.
00:04 Changeset [8b7672b6] by Johannes Schickel <lordhoto@…>
ALL: Introduce typesafe Debugger::registerVar functions. This also …
00:04 Changeset [96a901d] by Johannes Schickel <lordhoto@…>
KYRA: Adpot debugger command function naming to match our guidelines.
00:04 Changeset [3dccfda] by Johannes Schickel <lordhoto@…>
VOYEUR: Don't overwrite "exit" command in the debugger. It actually …
00:04 Changeset [75a78c89] by Johannes Schickel <lordhoto@…>
GUI: Don't endorse function naming against our guidelines in docu.
00:04 Changeset [30d64eda] by Johannes Schickel <lordhoto@…>
ALL: Make Debugger command function names conform to our guidelines.
00:04 Changeset [07c9fea] by Johannes Schickel <lordhoto@…>
GUI: Slight naming cleanup in Debugger.
00:04 Changeset [ae4ffe01] by Johannes Schickel <lordhoto@…>
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
00:04 Changeset [0adca2c] by Johannes Schickel <lordhoto@…>
ALL: Rename Debugger::DVar_Register to Debugger::registerVar.
00:04 Changeset [daa8d57a] by Johannes Schickel <lordhoto@…>
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.

05/26/14:

22:58 Changeset [d0f5184e] by Johannes Schickel <lordhoto@…>
MADS: minimise -> minimize
22:58 Changeset [6a7cc38c] by Johannes Schickel <lordhoto@…>
MADS: synchronise -> synchronize
22:58 Changeset [b88e2d2] by Johannes Schickel <lordhoto@…>
MADS: Get rid of some superfluous parentheses.
22:58 Changeset [9099b36c] by Johannes Schickel <lordhoto@…>
MADS: initialise -> initialize.
22:58 Changeset [db3ca82] by Johannes Schickel <lordhoto@…>
MADS: More formatting fixes. Add space before : in inheritance.
22:58 Changeset [9866aba] by Johannes Schickel <lordhoto@…>
MADS: Slight formatting fixes.
22:40 Changeset [57c5656] by Strangerke
MADS: Initialize some variables in FontManager
22:13 Changeset [7caf5fba] by Strangerke
MADS: Remove another double-init in MADSAction
22:09 Changeset [c2ece0c8] by Strangerke
MADS: Avoid double-initialization in EventsManager
22:08 Changeset [8f4859df] by digitall
MADS: Fix missing initialization in EventsManager class. Fixes CID …
22:06 Changeset [e80f9605] by digitall
MADS: Fix missing initialization in MADSAction class. Fixes CID #1216232.
22:06 Changeset [e7f467c4] by Strangerke
MADS: Initialize some variables in EventsManager
22:06 Changeset [d3860c5] by Strangerke
MADS: Initialize some variables in MADSAction
22:06 Changeset [13b8e1b0] by Strangerke
MADS: Initialize _srcSize in SpriteAsset
21:55 Changeset [8c3e8624] by Matthew Hoops <clone2727@…>
IMAGE: Ensure the truemotion surface is cleared to black before decoding
21:51 Changeset [9fc10d97] by Matthew Hoops <clone2727@…>
IMAGE: Limit truemotion to decoding within its boundaries, not AVI's
21:44 Changeset [2400c77d] by dreammaster
MADS: Better handle resource index decompression flags like original
21:32 Changeset [8061a415] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns
21:29 Changeset [cda1a940] by Strangerke
MADS: Initialize a variable in ScreenDialog
21:04 Changeset [5d4647bb] by Strangerke
MADS: Fix a couple of out of bound access in ASound7 and ASound8
20:19 Changeset [f00b9c56] by Strangerke
MADS: Fix stupid bug in scene 501
20:14 Changeset [b035333d] by Strangerke
MADS: Remove dead code in scene 608, some rework
20:14 Changeset [c20fabb9] by Strangerke
MADS: Remove obsolete comment in scene 608
20:13 Changeset [8661afea] by digitall
MADS: Remove unused field from SpriteAsset class. Fixes CID #1216230
20:05 Changeset [b22fc841] by digitall
MADS: Fix missing initialization in Nebular dialogs class. Fixes CID …
20:05 Changeset [9d1fb087] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns
19:52 Changeset [7579005] by Filippos Karapetis <bluegr@…>
MADS: Implement the recipe showing functionality
19:47 Changeset [f0cdc472] by Strangerke
MADS: Fix issue in KernelMessages::processText()
19:45 Changeset [4e47f42] by digitall
VOYEUR: Make engine pointer in graphics class private.
19:38 Changeset [76ea8c5a] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns Also, add a …
19:13 Ticket #6593 (VOYEUR: Actor names are jumping in the intro) closed by dreammaster
fixed
19:12 Changeset [8d31150c] by dreammaster
VOYEUR: Fix showing credits in the introduction
19:10 Changeset [0f57a33f] by dreammaster
MADS: Fix spelling of Rex Alternate detection entry
18:42 Changeset [40fe619] by Strangerke
MADS: Fix a bug in scene 701 (door sprite playing in weird orders)
18:24 Changeset [2878863] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns
17:28 Changeset [d951cb9b] by dreammaster
MADS: Add detection for alternate Rex 8.49 English
17:10 Changeset [5cc424fe] by sev-
FULLPIPE: Fix warning
16:33 Changeset [6f8517a2] by dreammaster
MADS: Fix compiler warning
16:12 Changeset [c7efc76a] by dreammaster
MADS: Fix inventory scrolling when picking up items
15:40 Changeset [8af90ab] by uruk <koppirnyo@…>
CGE2: Stub out actual use of _infoLine in runGame().
15:29 Changeset [d42d523c] by dreammaster
MADS: Fix walking to dynamic hotspots
15:01 Changeset [ec380160] by Matthew Hoops <clone2727@…>
IMAGE: Fix compiling in truemotion
14:30 Changeset [62e36f92] by uruk <koppirnyo@…>
CGE2: Rework EncryptedStream::readLine().
14:09 Changeset [43ce991b] by uruk <koppirnyo@…>
CGE2: Rework loadUser().
13:58 Changeset [75546134] by uruk <koppirnyo@…>
CGE2: Implement loadUser() and loadPos(). Revise File I/O a bit to do so.
13:57 Changeset [8fa31d11] by uruk <koppirnyo@…>
CGE2: Comment out calling of the intro animation during testing.
12:37 Changeset [ef22b7d4] by sev-
Merge pull request #464 from dreammaster/mads MADS: Merge of Rex …
12:36 Changeset [f7269dd7] by sev-
FULLPIPE: More work on MovGraph::method28()
08:33 Changeset [4e232814] by uruk <koppirnyo@…>
CGE2: Implement runGame().
07:57 Changeset [54956d8] by uruk <koppirnyo@…>
CGE2: Move things around to fix broken compilation of cross-includes. …
07:37 Changeset [14e3df21] by uruk <koppirnyo@…>
CGE2: Add stub for System.
07:23 Changeset [921385b3] by uruk <koppirnyo@…>
CGE2: Add stub for keyboard handling.
06:06 Changeset [403b68e8] by sev-
FULLPIPE: Started MovGraph::method28() implementation
05:53 Changeset [2cc7a818] by sev-
FULLPIPE: Implement MovGraphItem::free()
05:44 Changeset [82f4e71d] by sev-
FULLPIPE: Implement MovGraph::setEnds()
05:44 Changeset [120edd94] by sev-
FULLPIPE: Finish MovGraph::sub1() implementation
05:44 Changeset [09163f58] by sev-
FULLPIPE: More work on MovGraph::sub1()
05:20 Changeset [dfe6ae9d] by Strangerke
MADS: Fix a bug in scene 701 logic, rework some timer calls
02:31 Changeset [c5ced234] by dreammaster
MADS: Improve user interface animations
00:15 Changeset [feb02eae] by dreammaster
MADS: Further fix for setting cursor hotspot position

05/25/14:

22:53 Changeset [7a92556] by Martin Kiewitz <m_kiewitz@…>
SCI: SQ1VGA patch for spider droid timing issue makes spider droid …
22:32 Changeset [49866d4] by dreammaster
MADS: Properly implement cursor hotspot handling
21:42 Changeset [a01d502d] by dreammaster
MADS: Fix drawing of background elements
21:30 Changeset [e37affcf] by Strangerke
TOUCHE: Move some enums and struct definition to header file, get rid …
21:29 Changeset [f01a4026] by Strangerke
TOUCHE: Reduce the scope of a variable
20:04 Changeset [2eee236c] by Strangerke
TOUCHE: Initialize some uninitialized variables, fix a lot of pointers …
18:39 Changeset [6f046ea] by dreammaster
MADS: Fix for assert when a scene uses more than one animation
18:17 Changeset [142f2ad2] by dreammaster
MADS: Change sprite drawing to use DepthSurface getDepth method
17:23 Changeset [ea19581a] by dreammaster
MADS: Standardised on passing depth surfaces as DepthSurface
16:24 Changeset [ac0a1b93] by Strangerke
TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()
16:11 Changeset [ff569b0] by Strangerke
CINE: Add a safeguard to avoid a divide by zero in Palette::save()
15:38 Changeset [58fcb43c] by Strangerke
CINE: Add a safeguard to avoid incrementing a null pointer
15:18 Changeset [26d5c350] by Strangerke
DRACI: Initialize a variable, some rework on the initialization of …
14:58 Changeset [ce5c2f3e] by dreammaster
MADS: Fix for player disappearing after throwing fish or burger
14:35 Changeset [4cc0add4] by dreammaster
MADS: Fix for multiple selection of actions not working
13:59 Changeset [0986347] by uruk <koppirnyo@…>
CGE2: Adjust the delay times to DOSBox's output.
12:05 Changeset [de4060d4] by Strangerke
TUCKER: Skip the display of the intro and of the chapter number when a …
10:59 Changeset [0ba17d90] by wjp
SCI: Make debugging output conditional
10:52 Changeset [b0f1c28c] by wjp
SCI: Fix voice mapping during midi channel remapping This fixes the …
10:29 Changeset [6cf5cb93] by wjp
GUI: Fix compilation This adds a missing header in the case #ifndef …
06:32 Changeset [99b376af] by sev-
FULLPIPE: Start MovGraph::sub1() implementation
06:32 Changeset [3ca0f88e] by sev-
FULLPIPE: Fix MovGraph::calcMovItems()
01:19 Changeset [f7443424] by dreammaster
MADS: Fix showing wait cursor when scene changes

05/24/14:

23:25 Changeset [690d9564] by dreammaster
MADS: Properly implement sequence entry object movement
22:56 Changeset [87f7c0cd] by dreammaster
MADS: Generalize sequence record _msgPos as _position
22:19 Changeset [8f9a75a9] by dreammaster
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
21:25 Changeset [ef22702a] by dreammaster
MADS: Fix for standing up from chair in scene 101
20:36 Changeset [786c771b] by dreammaster
MADS: Implement screen shaking
19:05 Changeset [0d54216b] by dreammaster
MADS: Fix checks for assets count when calling releasePlayerSprites
18:44 Changeset [722b325] by dreammaster
MADS: Replaced a TODO with a stubbed method
18:21 Changeset [b2860fc6] by dreammaster
MADS: Implemented scene fading
17:41 Changeset [3202abaa] by dreammaster
MADS: Standardized fading out methods as fadeOut
17:32 Changeset [1bcd0217] by dreammaster
MADS: Refactored VGA_COLOR_REV, which wasn't correct
11:53 Changeset [00669078] by Strangerke
TUCKER: Add a check to error out when the index isn't found for a …
10:55 Changeset [2dc70a9e] by Strangerke
TUCKER: Add a couple of safeguards to avoid out of bound access during …
08:51 Changeset [e53743dd] by Strangerke
TUCKER: Add a safeguard to avoid a potential out of bound access
08:47 Changeset [3c86aa28] by uruk <koppirnyo@…>
CGE2: Implement snSound(). Rework the whole Fx class during the …
08:17 Changeset [d197bb0] by sev-
FULLPIPE: Simplify syntax
08:17 Changeset [46d0e8b7] by sev-
FULLPIPE: Finish MovGraph::method50() implementation
08:17 Changeset [9f447e0] by sev-
FULLPIPE: Fix MovGraphItem structure
08:17 Changeset [c4f3f77d] by sev-
FULLPIPE: Further work on MovGraph::method50()
07:06 Changeset [4cf5c28] by uruk <koppirnyo@…>
CGE2: Implement snRSeq() and snSeq().
07:04 Changeset [b82a0fa3] by uruk <koppirnyo@…>
CGE2: Add isHero().
06:59 Changeset [9c8c734a] by uruk <koppirnyo@…>
CGE2: Revise CGE2Engine::tick().
06:57 Changeset [0566d095] by uruk <koppirnyo@…>
CGE2: Partially implement Sprite::step().
Note: See TracTimeline for information about the timeline view.