Timeline



05/26/14:

22:58 Changeset [d0f5184e] by Johannes Schickel <lordhoto@…>
MADS: minimise -> minimize
22:58 Changeset [6a7cc38c] by Johannes Schickel <lordhoto@…>
MADS: synchronise -> synchronize
22:58 Changeset [b88e2d2] by Johannes Schickel <lordhoto@…>
MADS: Get rid of some superfluous parentheses.
22:58 Changeset [9099b36c] by Johannes Schickel <lordhoto@…>
MADS: initialise -> initialize.
22:58 Changeset [db3ca82] by Johannes Schickel <lordhoto@…>
MADS: More formatting fixes. Add space before : in inheritance.
22:58 Changeset [9866aba] by Johannes Schickel <lordhoto@…>
MADS: Slight formatting fixes.
22:40 Changeset [57c5656] by Strangerke
MADS: Initialize some variables in FontManager
22:13 Changeset [7caf5fba] by Strangerke
MADS: Remove another double-init in MADSAction
22:09 Changeset [c2ece0c8] by Strangerke
MADS: Avoid double-initialization in EventsManager
22:08 Changeset [8f4859df] by digitall
MADS: Fix missing initialization in EventsManager class. Fixes CID …
22:06 Changeset [e80f9605] by digitall
MADS: Fix missing initialization in MADSAction class. Fixes CID #1216232.
22:06 Changeset [e7f467c4] by Strangerke
MADS: Initialize some variables in EventsManager
22:06 Changeset [d3860c5] by Strangerke
MADS: Initialize some variables in MADSAction
22:06 Changeset [13b8e1b0] by Strangerke
MADS: Initialize _srcSize in SpriteAsset
21:55 Changeset [8c3e8624] by Matthew Hoops <clone2727@…>
IMAGE: Ensure the truemotion surface is cleared to black before decoding
21:51 Changeset [9fc10d97] by Matthew Hoops <clone2727@…>
IMAGE: Limit truemotion to decoding within its boundaries, not AVI's
21:44 Changeset [2400c77d] by dreammaster
MADS: Better handle resource index decompression flags like original
21:32 Changeset [8061a415] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns
21:29 Changeset [cda1a940] by Strangerke
MADS: Initialize a variable in ScreenDialog
21:04 Changeset [5d4647bb] by Strangerke
MADS: Fix a couple of out of bound access in ASound7 and ASound8
20:19 Changeset [f00b9c56] by Strangerke
MADS: Fix stupid bug in scene 501
20:14 Changeset [b035333d] by Strangerke
MADS: Remove dead code in scene 608, some rework
20:14 Changeset [c20fabb9] by Strangerke
MADS: Remove obsolete comment in scene 608
20:13 Changeset [8661afea] by digitall
MADS: Remove unused field from SpriteAsset class. Fixes CID #1216230
20:05 Changeset [b22fc841] by digitall
MADS: Fix missing initialization in Nebular dialogs class. Fixes CID …
20:05 Changeset [9d1fb087] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns
19:52 Changeset [7579005] by Filippos Karapetis <bluegr@…>
MADS: Implement the recipe showing functionality
19:47 Changeset [f0cdc472] by Strangerke
MADS: Fix issue in KernelMessages::processText()
19:45 Changeset [4e47f42] by digitall
VOYEUR: Make engine pointer in graphics class private.
19:38 Changeset [76ea8c5a] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns Also, add a …
19:13 Ticket #6593 (VOYEUR: Actor names are jumping in the intro) closed by dreammaster
fixed
19:12 Changeset [8d31150c] by dreammaster
VOYEUR: Fix showing credits in the introduction
19:10 Changeset [0f57a33f] by dreammaster
MADS: Fix spelling of Rex Alternate detection entry
18:42 Changeset [40fe619] by Strangerke
MADS: Fix a bug in scene 701 (door sprite playing in weird orders)
18:24 Changeset [2878863] by Filippos Karapetis <bluegr@…>
MADS: Add more friendly names for action verbs and nouns
17:28 Changeset [d951cb9b] by dreammaster
MADS: Add detection for alternate Rex 8.49 English
17:10 Changeset [5cc424fe] by sev-
FULLPIPE: Fix warning
16:33 Changeset [6f8517a2] by dreammaster
MADS: Fix compiler warning
16:12 Changeset [c7efc76a] by dreammaster
MADS: Fix inventory scrolling when picking up items
15:40 Changeset [8af90ab] by uruk <koppirnyo@…>
CGE2: Stub out actual use of _infoLine in runGame().
15:29 Changeset [d42d523c] by dreammaster
MADS: Fix walking to dynamic hotspots
15:01 Changeset [ec380160] by Matthew Hoops <clone2727@…>
IMAGE: Fix compiling in truemotion
14:30 Changeset [62e36f92] by uruk <koppirnyo@…>
CGE2: Rework EncryptedStream::readLine().
14:09 Changeset [43ce991b] by uruk <koppirnyo@…>
CGE2: Rework loadUser().
13:58 Changeset [75546134] by uruk <koppirnyo@…>
CGE2: Implement loadUser() and loadPos(). Revise File I/O a bit to do so.
13:57 Changeset [8fa31d11] by uruk <koppirnyo@…>
CGE2: Comment out calling of the intro animation during testing.
12:37 Changeset [ef22b7d4] by sev-
Merge pull request #464 from dreammaster/mads MADS: Merge of Rex …
12:36 Changeset [f7269dd7] by sev-
FULLPIPE: More work on MovGraph::method28()
08:33 Changeset [4e232814] by uruk <koppirnyo@…>
CGE2: Implement runGame().
07:57 Changeset [54956d8] by uruk <koppirnyo@…>
CGE2: Move things around to fix broken compilation of cross-includes. …
07:37 Changeset [14e3df21] by uruk <koppirnyo@…>
CGE2: Add stub for System.
07:23 Changeset [921385b3] by uruk <koppirnyo@…>
CGE2: Add stub for keyboard handling.
06:06 Changeset [403b68e8] by sev-
FULLPIPE: Started MovGraph::method28() implementation
05:53 Changeset [2cc7a818] by sev-
FULLPIPE: Implement MovGraphItem::free()
05:44 Changeset [82f4e71d] by sev-
FULLPIPE: Implement MovGraph::setEnds()
05:44 Changeset [120edd94] by sev-
FULLPIPE: Finish MovGraph::sub1() implementation
05:44 Changeset [09163f58] by sev-
FULLPIPE: More work on MovGraph::sub1()
05:20 Changeset [dfe6ae9d] by Strangerke
MADS: Fix a bug in scene 701 logic, rework some timer calls
02:31 Changeset [c5ced234] by dreammaster
MADS: Improve user interface animations
00:15 Changeset [feb02eae] by dreammaster
MADS: Further fix for setting cursor hotspot position

05/25/14:

22:53 Changeset [7a92556] by Martin Kiewitz <m_kiewitz@…>
SCI: SQ1VGA patch for spider droid timing issue makes spider droid …
22:32 Changeset [49866d4] by dreammaster
MADS: Properly implement cursor hotspot handling
21:42 Changeset [a01d502d] by dreammaster
MADS: Fix drawing of background elements
21:30 Changeset [e37affcf] by Strangerke
TOUCHE: Move some enums and struct definition to header file, get rid …
21:29 Changeset [f01a4026] by Strangerke
TOUCHE: Reduce the scope of a variable
20:04 Changeset [2eee236c] by Strangerke
TOUCHE: Initialize some uninitialized variables, fix a lot of pointers …
18:39 Changeset [6f046ea] by dreammaster
MADS: Fix for assert when a scene uses more than one animation
18:17 Changeset [142f2ad2] by dreammaster
MADS: Change sprite drawing to use DepthSurface getDepth method
17:23 Changeset [ea19581a] by dreammaster
MADS: Standardised on passing depth surfaces as DepthSurface
16:24 Changeset [ac0a1b93] by Strangerke
TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()
16:11 Changeset [ff569b0] by Strangerke
CINE: Add a safeguard to avoid a divide by zero in Palette::save()
15:38 Changeset [58fcb43c] by Strangerke
CINE: Add a safeguard to avoid incrementing a null pointer
15:18 Changeset [26d5c350] by Strangerke
DRACI: Initialize a variable, some rework on the initialization of …
14:58 Changeset [ce5c2f3e] by dreammaster
MADS: Fix for player disappearing after throwing fish or burger
14:35 Changeset [4cc0add4] by dreammaster
MADS: Fix for multiple selection of actions not working
13:59 Changeset [0986347] by uruk <koppirnyo@…>
CGE2: Adjust the delay times to DOSBox's output.
12:05 Changeset [de4060d4] by Strangerke
TUCKER: Skip the display of the intro and of the chapter number when a …
10:59 Changeset [0ba17d90] by wjp
SCI: Make debugging output conditional
10:52 Changeset [b0f1c28c] by wjp
SCI: Fix voice mapping during midi channel remapping This fixes the …
10:29 Changeset [6cf5cb93] by wjp
GUI: Fix compilation This adds a missing header in the case #ifndef …
06:32 Changeset [99b376af] by sev-
FULLPIPE: Start MovGraph::sub1() implementation
06:32 Changeset [3ca0f88e] by sev-
FULLPIPE: Fix MovGraph::calcMovItems()
01:19 Changeset [f7443424] by dreammaster
MADS: Fix showing wait cursor when scene changes

05/24/14:

23:25 Changeset [690d9564] by dreammaster
MADS: Properly implement sequence entry object movement
22:56 Changeset [87f7c0cd] by dreammaster
MADS: Generalize sequence record _msgPos as _position
22:19 Changeset [8f9a75a9] by dreammaster
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
21:25 Changeset [ef22702a] by dreammaster
MADS: Fix for standing up from chair in scene 101
20:36 Changeset [786c771b] by dreammaster
MADS: Implement screen shaking
19:05 Changeset [0d54216b] by dreammaster
MADS: Fix checks for assets count when calling releasePlayerSprites
18:44 Changeset [722b325] by dreammaster
MADS: Replaced a TODO with a stubbed method
18:21 Changeset [b2860fc6] by dreammaster
MADS: Implemented scene fading
17:41 Changeset [3202abaa] by dreammaster
MADS: Standardized fading out methods as fadeOut
17:32 Changeset [1bcd0217] by dreammaster
MADS: Refactored VGA_COLOR_REV, which wasn't correct
11:53 Changeset [00669078] by Strangerke
TUCKER: Add a check to error out when the index isn't found for a …
10:55 Changeset [2dc70a9e] by Strangerke
TUCKER: Add a couple of safeguards to avoid out of bound access during …
08:51 Changeset [e53743dd] by Strangerke
TUCKER: Add a safeguard to avoid a potential out of bound access
08:47 Changeset [3c86aa28] by uruk <koppirnyo@…>
CGE2: Implement snSound(). Rework the whole Fx class during the …
08:17 Changeset [d197bb0] by sev-
FULLPIPE: Simplify syntax
08:17 Changeset [46d0e8b7] by sev-
FULLPIPE: Finish MovGraph::method50() implementation
08:17 Changeset [9f447e0] by sev-
FULLPIPE: Fix MovGraphItem structure
08:17 Changeset [c4f3f77d] by sev-
FULLPIPE: Further work on MovGraph::method50()
07:06 Changeset [4cf5c28] by uruk <koppirnyo@…>
CGE2: Implement snRSeq() and snSeq().
07:04 Changeset [b82a0fa3] by uruk <koppirnyo@…>
CGE2: Add isHero().
06:59 Changeset [9c8c734a] by uruk <koppirnyo@…>
CGE2: Revise CGE2Engine::tick().
06:57 Changeset [0566d095] by uruk <koppirnyo@…>
CGE2: Partially implement Sprite::step().

05/23/14:

23:15 Changeset [2e02e1c9] by Strangerke
AVALANCHE: Initialize two variables in GhostRoom()
22:11 Changeset [eb800807] by uruk <koppirnyo@…>
CGE2: Some refactoring and fixing regarding runCommand().
21:54 Changeset [55e6e2bd] by Strangerke
MADS: Reorder some Synchronize functions for consistency across scene …
19:43 Changeset [2a73b6c] by Strangerke
MADS: Move contructors out of the header in scene group 8
18:16 Changeset [cc65a8d0] by Strangerke
MADS: Move contructors out of the header in scene group 7
15:36 Ticket #7870 (Please create an AppData file for ScummVM) created by SF/hughsie
[…] […]
15:13 Changeset [cdbf1349] by Strangerke
MADS: Move contructors out of the header in scene group 6
13:23 Changeset [947f4b8] by uruk <koppirnyo@…>
CGE2: Partially implement CommandHandler::runCommand().
11:06 Changeset [e2ca4382] by uruk <koppirnyo@…>
CGE2: Implement CommandHandler::idle().
10:56 Changeset [4dcfe4d7] by uruk <koppirnyo@…>
CGE2: Start implementation of CommandHandler. Implement constructor, …
09:40 Changeset [02817a7b] by uruk <koppirnyo@…>
CGE2: Implement Sprite::hide().
09:22 Changeset [c734aa08] by uruk <koppirnyo@…>
CGE2: Implement Sprite::show().
09:19 Changeset [7777a48d] by uruk <koppirnyo@…>
CGE2: Fix caveUp(). Remove CGE2Engine::show() to do so.
08:55 Changeset [e9855430] by uruk <koppirnyo@…>
CGE2: Add mainLoop() and handleFrame(). Also implement connecting things.
08:12 Changeset [afa15dd] by uruk <koppirnyo@…>
CGE2: Add explanation to comment in caveUp().
08:05 Changeset [ba8e801a] by uruk <koppirnyo@…>
CGE2: Implement Sprite::expand(). Add functions: *Bitmap::moveHi() …
06:43 Changeset [6b43561] by sev-
FULLPIPE: Started implementation of MovGraph::method50()
06:41 Changeset [1d46172] by sev-
FULLPIPE: Implement MovGraph::changeCallback()
05:15 Changeset [27d4573e] by Strangerke
MADS: Move contructors out of the header in scene group 5
05:06 Changeset [2ac8dfee] by sev-
FULLPIPE: Implement MovGraph::fillMGMinfo()
01:03 Changeset [77d85a63] by dreammaster
MADS: Fix ending of turkey explosion sequence in scene 103

05/22/14:

16:39 Changeset [542adf8] by Strangerke
MADS: Move contructors out of the header in scene group 4
16:08 Changeset [904796f3] by Strangerke
MADS: Move contructors out of the header in scene group 3
15:06 Changeset [e8cbe9e7] by Strangerke
MADS: Move contructors out of the header in scene group 2
12:01 Changeset [8a1b90a] by uruk <koppirnyo@…>
CGE2: Fix loadSprite().
05:02 Changeset [15ffe359] by sev-
FULLPIPE: Started work on MovGraph::fillMGMinfo()
02:16 Changeset [12a70d2] by dreammaster
MADS: Fix issues with inventory list scrolling when it shouldn't

05/21/14:

23:58 Changeset [ec931b26] by Johannes Schickel <lordhoto@…>
Merge pull request #463 from digitall/wiiMiscConfigure CONFIGURE: Add …
21:26 Changeset [2ff0a553] by digitall
CONFIGURE: Send output for host-alias-strings test to config.log This …
19:48 Changeset [69acf34c] by Strangerke
MADS: Some refactoring in group scene 1
19:12 Changeset [7260ad19] by Strangerke
MADS: Move the remaining contructors out of the header in scene group 1
17:45 Changeset [b9ccb8a1] by Strangerke
MADS: Remove useless variable in scene 103
17:43 Changeset [39f5f0a] by Strangerke
MADS: Move some contructors from .h to .cpp in scene group 1
15:27 Changeset [4804be1] by Strangerke
MADS: Add synchronize functions in scene group 8
12:47 Ticket #6593 (VOYEUR: Actor names are jumping in the intro) created by sylvaintv
[…] […]
12:32 Changeset [057f239e] by dreammaster
MADS: Remove some redundant TODOs
09:49 Ticket #6592 (SCUMM: ZAK - Read Ticket is too fast to read.) created by SF/uka7
[…] […]
05:21 Changeset [c0b9a5a5] by Strangerke
MADS: Remove obsolete comment
05:19 Changeset [6a468994] by Strangerke
MADS: Fix synchronize in scene 752
05:08 Changeset [347c03d] by sev-
FULLPIPE: Fix method return types
05:05 Changeset [29eda4c0] by sev-
FULLPIPE: Implement MovGraph::method3C()
02:34 Changeset [17012de5] by dreammaster
MADS: Remove redundant frame entry remap block in animation loading
02:07 Changeset [876ef49a] by dreammaster
MADS: Fix loading sprite in scene 701
01:22 Changeset [6bfc9ce8] by dreammaster
MADS: Completely remove synchronizeString in favour of syncString
01:11 Changeset [df23dff5] by dreammaster
MADS: Change the animation _animMode to an enum'ed _bgType
Note: See TracTimeline for information about the timeline view.