Timeline



05/03/14:

19:10 Changeset [363b23f] by Matthew Hoops <clone2727@…>
MOHAWK: Use properly cased names for Riven variables
18:47 Changeset [159f2128] by Matthew Hoops <clone2727@…>
DRACI: Silence warning
18:18 Changeset [d38e1aa5] by dreammaster
MADS: Reorganise Nebular dialog methods
17:47 Changeset [9cd7e8b8] by dreammaster
MADS: Maintain inventory ordering in savegames
17:20 Changeset [800ff80c] by dreammaster
MADS: Default to first inventory item after loading a savegame
15:09 Changeset [84159c5] by dreammaster
MADS: Savegames are now working
11:02 Changeset [5e455e48] by Strangerke
MADS: Implement scene 413
08:37 Changeset [9630e28b] by sev-
FULLPIPE: Implement FullpipeEngine::restartGame()
08:22 Changeset [a708e4f] by sev-
FULLPIPE: Implement FullpipeEngine::setMusicVolume()
08:18 Changeset [2975ef3e] by sev-
FULLPIPE: Implement FullpipeEngine::stopAllSounds()
01:29 Changeset [a54aeacc] by dreammaster
MADS: Misc savegame fixes and added meta query info

05/02/14:

22:01 Changeset [dbbd7fe] by Strangerke
MADS: Implement scene 411
09:45 Changeset [28cb3e82] by sev-
FULLPIPE: Implement StaticANIObject::~StaticANIObject()
09:40 Changeset [e714dea7] by sev-
FULLPIPE: Implement Statics::init()
09:30 Changeset [b5385f6] by sev-
FULLPIPE: Remove now unused PtrList
09:29 Changeset [2e7d5caa] by sev-
FULLPIPE: Removed PtrList usage in statics.cpp
09:18 Changeset [79cb4b99] by sev-
FULLPIPE: Remove PtrList usage in gfx.cpp
09:12 Changeset [cdcf9c5d] by sev-
FULLPIPE: Remove unused class variable
09:11 Changeset [3b54cc0e] by sev-
FULLPIPE: ditto for Scene::_messageQueueList
09:09 Changeset [6b0d938] by sev-
FULLPIPE: Removed couple of PtrList usages for code clarity
08:21 Changeset [2542f68e] by sev-
FULLPIPE: Implement Scene::stopAllSounds()
08:16 Changeset [23ef7fb9] by sev-
FULLPIPE: Implement Scene::~Scene()
08:00 Changeset [f9c7a5d] by sev-
FULLPIPE: Implement Movement::~Movement()
02:42 Changeset [e258419a] by dreammaster
MADS: Add some further savegame loading logic
02:36 Changeset [b5949010] by dreammaster
MADS: Implemented more savegame synchronization
01:22 Changeset [92ab7e87] by Filippos Karapetis <bluegr@…>
MADS: sub70C52 is setMotion
01:22 Changeset [d888938d] by Filippos Karapetis <bluegr@…>
MADS: Add a sanity check in MADSAction::set()
00:54 Changeset [8c58a046] by dreammaster
MADS: Fix palette corruption when playing animations

05/01/14:

21:58 Changeset [c5aa86f] by Strangerke
MADS: Implement scene 410
20:52 Changeset [8e3bbbea] by uruk <koppirnyo@…>
CGE2: Add sound code with working MIDI parts.
17:15 Changeset [b9a1b537] by Strangerke
MADS: Implement scene 408
16:20 Changeset [0350cc79] by Strangerke
MADS: Implement scene 407
13:29 Changeset [1ed81425] by Strangerke
MADS: Add scene 406
13:17 Changeset [88cf2c7c] by dreammaster
MADS: Fix actions being triggered at the end of animation sequences
13:16 Changeset [57bf0673] by dreammaster
MADS: Default game to impossible difficulty by default
11:21 Changeset [8fc73ea0] by sev-
FULLPIPE: Implement MovGraphLink::~MovGraphLink()
10:15 Changeset [0da6934b] by Strangerke
MADS: Implement scene 405
09:28 Changeset [f18ad22d] by sev-
FULLPIPE: Implement MctlCompound::replaceNodeX()
09:18 Changeset [b031373] by sev-
FULLPIPE: Implement MctlCompound::removeObject()
09:06 Changeset [c7d017e] by sev-
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload …
06:44 Changeset [39f771a3] by sev-
FULLPIPE: Implement ModalSaveGame::saveload()
01:43 Changeset [7a34dcf8] by dreammaster
MADS: Further fix for using items on objects
01:28 Changeset [b7776bdb] by dreammaster
MADS: Fixes for using items on other items

04/30/14:

21:53 Changeset [e24292a7] by Strangerke
MADS: Implement scene 402
19:52 Changeset [521e0394] by Filippos Karapetis <bluegr@…>
MADS: Check for sane object IDs when checking for inventory objects …
19:43 Changeset [c37c4537] by Filippos Karapetis <bluegr@…>
MADS: Fix a bug in scene 102
19:41 Changeset [9d2bcbd] by Filippos Karapetis <bluegr@…>
MADS: Fix a crash when trying to pick up objects that can't be picked
05:22 Changeset [b5271364] by sev-
FULLPIPE: Implement ModalSaveGame::update()
05:22 Changeset [1e4f171e] by sev-
FULLPIPE: Implement ModalSaveGame::handleMessage()
05:22 Changeset [8fde4cf5] by sev-
FULLPIPE: Implement ModalSaveGame::processMouse()
02:35 Changeset [16d46fd] by dreammaster
MADS: Fix for on-screen text no longer being removed
01:53 Changeset [dccc4510] by dreammaster
MADS: Fix for highlighting and using dynamic hotspots
00:16 Changeset [2779e682] by digitall
PS2: Fix hardcoded library settings to allow building against old SDK. …

04/29/14:

11:39 Changeset [82a502ea] by digitall
SCI: Fix compilation due to wrong preprocessor directive.
09:56 Changeset [a770419] by Filippos Karapetis <bluegr@…>
MADS: Add an isCursorVisible() method This will probably be used by …
09:26 Changeset [5b105566] by uruk <koppirnyo@…>
Merge remote-tracking branch 'origin/master' into cge2
07:50 Changeset [ec71f936] by uruk <koppirnyo@…>
CGE2: Add parts of the graphics code.
07:39 Changeset [55127114] by uruk <koppirnyo@…>
CGE: Replace magic numbers with defines.
05:14 Changeset [36879872] by sev-
FULLPIPE: Fix ModalSaveGame::setup()
05:08 Changeset [60e78c9f] by Strangerke
MADS: Implement scene 401
04:52 Changeset [c81099d3] by sev-
FULLPIPE: Implement ModalSaveGame::setup()
02:40 Changeset [0698ae4a] by digitall
SCI: Disable detection of "SCI Narration Demo" fangame. This is not …
02:36 Changeset [cd74c7ea] by dreammaster
MADS: Further workarounds for player data being accessed during cutscenes
02:26 Changeset [bfc9afbb] by digitall
PS2: Add support for building against old SDK if PS2SDK_OLD envvar …
02:05 Changeset [4f435d5e] by dreammaster
MADS: Removed redundant method definitions from scene classes
02:01 Changeset [d2e93c2] by dreammaster
MADS: Hook up scene 321 to scene factory
01:57 Changeset [5c56c57b] by dreammaster
MADS: Fix class hierarchy for scene group 3
01:33 Changeset [82933592] by dreammaster
MADS: Fix original engine bug with highlighted hotspots between scenes
01:01 Changeset [ad93617a] by Filippos Karapetis <bluegr@…>
MADS: Add stubs for all of the missing Rex Nebular scenes

04/28/14:

23:34 Changeset [8472835] by digitall
TIZEN: Use virtual keyboard event directly, rather than using keycode. …
23:27 Changeset [aafc17ed] by digitall
SAMSUNGTV: Use virtual keyboard event directly, rather than using …
23:26 Changeset [dd92fa4] by digitall
PS3: Use virtual keyboard event directly, rather than using keycode. …
23:24 Changeset [1544feb0] by digitall
MAEMO: Use virtual keyboard event directly, rather than using keycode. …
23:22 Changeset [4ebbdaa] by digitall
LINUXMOTO: Use virtual keyboard event directly, rather than using …
23:21 Changeset [3ae0908] by digitall
GPH: Use virtual keyboard event directly, rather than using keycode. …
23:13 Changeset [dc0c7bce] by digitall
DINGUX: Use virtual keyboard event directly, rather than using …
22:01 Changeset [487a9d40] by Strangerke
MADS: Add scene4xx common functions
21:20 Changeset [6c2a7f0c] by sev-
Merge pull request #443 from lukaslw/first_branch DRACI: Opening …
21:07 Changeset [be753493] by Strangerke
MADS: Refactor a bit scene 389, implement scene 399
20:43 Changeset [aac3206e] by Strangerke
MADS: Implement scene 391
20:32 Changeset [04b809a7] by Strangerke
MADS: Implement scene 390
20:21 Changeset [5be9157d] by Strangerke
MADS: Implement scene 389
19:49 Changeset [ad842e61] by lukaslw <lukaslw@…>
DRACI: Inventory opening after finished callback.
19:42 Changeset [b3de084] by lukaslw <lukaslw@…>
DRACI: Opening inventory during movements and actions.
19:23 Changeset [396905d9] by Strangerke
MADS: Implement scene 388
18:25 Changeset [f74c46e] by sev-
Merge pull request #450 from JenniBee/master SCI: Add detection …
18:20 Changeset [c3ffbd88] by sev-
Merge pull request #426 from sunmax/master PS2: Pull request to …
18:08 Changeset [2d93e786] by sev-
Merge pull request #430 from sunmax/branch-1-6-0 PS2: Pull request to …
18:07 Changeset [cb053b55] by sev-
Merge pull request #429 from sunmax/branch-1-5-0 PS2: Pull request to …
18:06 Changeset [169300b3] by sev-
Merge pull request #428 from sunmax/branch-1-4-1 PS2: Pull request to …
17:57 Ticket #6357 (DRACI: Object lost from inventory after saving) closed by sev-
fixed
17:53 Changeset [3d5dee89] by sev-
Merge pull request #445 from lukaslw/second_branch DRACI: Saving and …
17:50 Changeset [09bbcced] by sev-
Merge pull request #455 from Zerophase/master GUI: Add Tab cycling to …
17:38 Changeset [31b09489] by sev-
FULLPIPE: Fix one more warning
17:35 Changeset [0c1b0cd0] by sev-
FULLPIPE: Fix warnings
08:24 Changeset [258d7ea5] by uruk <koppirnyo@…>
CGE2: Implement deinitialization properly.
07:34 Changeset [d9e0e882] by uruk <koppirnyo@…>
CGE2: Deallocate _resman in destructor.
05:20 Changeset [ff7f30af] by Strangerke
MADS: Implement scene 387
05:18 Ticket #6477 (ANDROID : SCI QFG1 - Cursor Keys controls Mouse, rather than Ego) closed by digitall
invalid
05:18 Changeset [5a966eef] by sev-
FULLPIPE: Implement ModalSaveGame::init()
05:08 Changeset [464627f0] by Strangerke
MADS: Fix a couple of warnings
05:07 Changeset [5bb66bd] by Strangerke
MADS: Implement case 361
05:01 Ticket #6246 (SCI LSL3: Game loads using PC app but crashes using Wii) closed by digitall
01:51 Ticket #6355 (TOOLS: make install target doesn't create directories) closed by digitall
fixed
01:19 Changeset [277a712f] by Matthew Hoops <clone2727@…>
PEGASUS: Fix a Norad Delta door locked sound Based on a patch by …
01:12 Changeset [cfcd3fd7] by Matthew Hoops <clone2727@…>
PEGASUS: Set volume in more places
00:38 Changeset [bee65c0] by Matthew Hoops <clone2727@…>
PEGASUS: Fix repeated audio analysis video when leaving after …
00:30 Changeset [1e3061d] by Filippos Karapetis <bluegr@…>
MADS: Bugfixes for Nebular scene 102 This fixes the binoculars, the …
00:02 Changeset [83a1ce6e] by Filippos Karapetis <bluegr@…>
MADS: Implement scene 366
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