Timeline
05/01/14:
- 21:58 Changeset [c5aa86f] by
- MADS: Implement scene 410
- 20:52 Changeset [8e3bbbea] by
- CGE2: Add sound code with working MIDI parts.
- 17:15 Changeset [b9a1b537] by
- MADS: Implement scene 408
- 16:20 Changeset [0350cc79] by
- MADS: Implement scene 407
- 13:29 Changeset [1ed81425] by
- MADS: Add scene 406
- 13:17 Changeset [88cf2c7c] by
- MADS: Fix actions being triggered at the end of animation sequences
- 13:16 Changeset [57bf0673] by
- MADS: Default game to impossible difficulty by default
- 11:21 Changeset [8fc73ea0] by
- FULLPIPE: Implement MovGraphLink::~MovGraphLink()
- 10:15 Changeset [0da6934b] by
- MADS: Implement scene 405
- 09:28 Changeset [f18ad22d] by
- FULLPIPE: Implement MctlCompound::replaceNodeX()
- 09:18 Changeset [b031373] by
- FULLPIPE: Implement MctlCompound::removeObject()
- 09:06 Changeset [c7d017e] by
- FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload …
- 06:44 Changeset [39f771a3] by
- FULLPIPE: Implement ModalSaveGame::saveload()
- 01:43 Changeset [7a34dcf8] by
- MADS: Further fix for using items on objects
- 01:28 Changeset [b7776bdb] by
- MADS: Fixes for using items on other items
04/30/14:
- 21:53 Changeset [e24292a7] by
- MADS: Implement scene 402
- 19:52 Changeset [521e0394] by
- MADS: Check for sane object IDs when checking for inventory objects …
- 19:43 Changeset [c37c4537] by
- MADS: Fix a bug in scene 102
- 19:41 Changeset [9d2bcbd] by
- MADS: Fix a crash when trying to pick up objects that can't be picked
- 05:22 Changeset [b5271364] by
- FULLPIPE: Implement ModalSaveGame::update()
- 05:22 Changeset [1e4f171e] by
- FULLPIPE: Implement ModalSaveGame::handleMessage()
- 05:22 Changeset [8fde4cf5] by
- FULLPIPE: Implement ModalSaveGame::processMouse()
- 02:35 Changeset [16d46fd] by
- MADS: Fix for on-screen text no longer being removed
- 01:53 Changeset [dccc4510] by
- MADS: Fix for highlighting and using dynamic hotspots
- 00:16 Changeset [2779e682] by
- PS2: Fix hardcoded library settings to allow building against old SDK. …
04/29/14:
- 11:39 Changeset [82a502ea] by
- SCI: Fix compilation due to wrong preprocessor directive.
- 09:56 Changeset [a770419] by
- MADS: Add an isCursorVisible() method This will probably be used by …
- 09:26 Changeset [5b105566] by
- Merge remote-tracking branch 'origin/master' into cge2
- 07:50 Changeset [ec71f936] by
- CGE2: Add parts of the graphics code.
- 07:39 Changeset [55127114] by
- CGE: Replace magic numbers with defines.
- 05:14 Changeset [36879872] by
- FULLPIPE: Fix ModalSaveGame::setup()
- 05:08 Changeset [60e78c9f] by
- MADS: Implement scene 401
- 04:52 Changeset [c81099d3] by
- FULLPIPE: Implement ModalSaveGame::setup()
- 02:40 Changeset [0698ae4a] by
- SCI: Disable detection of "SCI Narration Demo" fangame. This is not …
- 02:36 Changeset [cd74c7ea] by
- MADS: Further workarounds for player data being accessed during cutscenes
- 02:26 Changeset [bfc9afbb] by
- PS2: Add support for building against old SDK if PS2SDK_OLD envvar …
- 02:05 Changeset [4f435d5e] by
- MADS: Removed redundant method definitions from scene classes
- 02:01 Changeset [d2e93c2] by
- MADS: Hook up scene 321 to scene factory
- 01:57 Changeset [5c56c57b] by
- MADS: Fix class hierarchy for scene group 3
- 01:33 Changeset [82933592] by
- MADS: Fix original engine bug with highlighted hotspots between scenes
- 01:01 Changeset [ad93617a] by
- MADS: Add stubs for all of the missing Rex Nebular scenes
04/28/14:
- 23:34 Changeset [8472835] by
- TIZEN: Use virtual keyboard event directly, rather than using keycode. …
- 23:27 Changeset [aafc17ed] by
- SAMSUNGTV: Use virtual keyboard event directly, rather than using …
- 23:26 Changeset [dd92fa4] by
- PS3: Use virtual keyboard event directly, rather than using keycode. …
- 23:24 Changeset [1544feb0] by
- MAEMO: Use virtual keyboard event directly, rather than using keycode. …
- 23:22 Changeset [4ebbdaa] by
- LINUXMOTO: Use virtual keyboard event directly, rather than using …
- 23:21 Changeset [3ae0908] by
- GPH: Use virtual keyboard event directly, rather than using keycode. …
- 23:13 Changeset [dc0c7bce] by
- DINGUX: Use virtual keyboard event directly, rather than using …
- 22:01 Changeset [487a9d40] by
- MADS: Add scene4xx common functions
- 21:20 Changeset [6c2a7f0c] by
- Merge pull request #443 from lukaslw/first_branch DRACI: Opening …
- 21:07 Changeset [be753493] by
- MADS: Refactor a bit scene 389, implement scene 399
- 20:43 Changeset [aac3206e] by
- MADS: Implement scene 391
- 20:32 Changeset [04b809a7] by
- MADS: Implement scene 390
- 20:21 Changeset [5be9157d] by
- MADS: Implement scene 389
- 19:49 Changeset [ad842e61] by
- DRACI: Inventory opening after finished callback.
- 19:42 Changeset [b3de084] by
- DRACI: Opening inventory during movements and actions.
- 19:23 Changeset [396905d9] by
- MADS: Implement scene 388
- 18:25 Changeset [f74c46e] by
- Merge pull request #450 from JenniBee/master SCI: Add detection …
- 18:20 Changeset [c3ffbd88] by
- Merge pull request #426 from sunmax/master PS2: Pull request to …
- 18:08 Changeset [2d93e786] by
- Merge pull request #430 from sunmax/branch-1-6-0 PS2: Pull request to …
- 18:07 Changeset [cb053b55] by
- Merge pull request #429 from sunmax/branch-1-5-0 PS2: Pull request to …
- 18:06 Changeset [169300b3] by
- Merge pull request #428 from sunmax/branch-1-4-1 PS2: Pull request to …
- 17:57 Ticket #6357 (DRACI: Object lost from inventory after saving) closed by
- fixed
- 17:53 Changeset [3d5dee89] by
- Merge pull request #445 from lukaslw/second_branch DRACI: Saving and …
- 17:50 Changeset [09bbcced] by
- Merge pull request #455 from Zerophase/master GUI: Add Tab cycling to …
- 17:38 Changeset [31b09489] by
- FULLPIPE: Fix one more warning
- 17:35 Changeset [0c1b0cd0] by
- FULLPIPE: Fix warnings
- 08:24 Changeset [258d7ea5] by
- CGE2: Implement deinitialization properly.
- 07:34 Changeset [d9e0e882] by
- CGE2: Deallocate _resman in destructor.
- 05:20 Changeset [ff7f30af] by
- MADS: Implement scene 387
- 05:18 Ticket #6477 (ANDROID : SCI QFG1 - Cursor Keys controls Mouse, rather than Ego) closed by
- invalid
- 05:18 Changeset [5a966eef] by
- FULLPIPE: Implement ModalSaveGame::init()
- 05:08 Changeset [464627f0] by
- MADS: Fix a couple of warnings
- 05:07 Changeset [5bb66bd] by
- MADS: Implement case 361
- 05:01 Ticket #6246 (SCI LSL3: Game loads using PC app but crashes using Wii) closed by
- 01:51 Ticket #6355 (TOOLS: make install target doesn't create directories) closed by
- fixed
- 01:19 Changeset [277a712f] by
- PEGASUS: Fix a Norad Delta door locked sound Based on a patch by …
- 01:12 Changeset [cfcd3fd7] by
- PEGASUS: Set volume in more places
- 00:38 Changeset [bee65c0] by
- PEGASUS: Fix repeated audio analysis video when leaving after …
- 00:30 Changeset [1e3061d] by
- MADS: Bugfixes for Nebular scene 102 This fixes the binoculars, the …
- 00:02 Changeset [83a1ce6e] by
- MADS: Implement scene 366
04/27/14:
- 19:56 Changeset [6c9075e] by
- MADS: Implement the audio player This is used for all digital …
- 19:54 Changeset [29234dc3] by
- MADS: Remove the unused GType_Riddle game ID (it's an M4 game)
- 18:20 Changeset [027a2f37] by
- MADS: Disable the hotspot description code for V2 games This doesn't …
- 18:20 Changeset [87ad5a8] by
- MADS: Add a HACK to reuse the Nebular dialog class for now for V2 …
- 18:20 Changeset [9c30f3e0] by
- MADS: Hook up the new skeleton scene logic for Phantom and …
- 18:20 Changeset [16bbc100] by
- MADS: Handle the missing sections in Phantom and Dragonsphere
- 18:20 Changeset [4eba5032] by
- MADS: Add initial support for V2 backgrounds and hotspots V2 games …
- 18:20 Changeset [76950bf] by
- MADS: Add skeleton classes for Phantom and Dragonsphere
- 18:20 Changeset [4d159955] by
- MADS: Set Rex to start from scene 101, like the original There's a …
- 18:20 Changeset [62f80034] by
- MADS: Add detection entries for Dragonsphere and Phantom Also, …
- 18:20 Changeset [15658397] by
- MADS: Show the current scene when using "scene" without params
- 18:06 Changeset [6bac3815] by
- MADS: Implement scene 360
- 17:05 Changeset [2e4e0f76] by
- MADS: Implement scene 359
- 09:52 Changeset [de9ab9d] by
- FULLPIPE: More code to ModalSaveGame
- 09:42 Changeset [91a38398] by
- FULLPIPE: Implement ModalSaveGame::getSaveName()
- 09:39 Changeset [d5bc560d] by
- FULLPIPE: Implement ModalSaveGame destructor
- 09:37 Changeset [a3859041] by
- FULLPIPE: Implement ModalSaveGame::ModalSaveGame()
- 08:59 Changeset [cf97b2ec] by
- FULLPIPE: Implement StaticANIObject::calcStepLen()
- 08:47 Changeset [bf106aeb] by
- MADS: Implement scene 358
- 08:28 Changeset [da1b4c83] by
- MADS: Implement scene 357
- 08:07 Changeset [10d3017] by
- FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()
- 03:18 Changeset [b719273] by
- KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.
- 03:18 Changeset [8cf41943] by
- VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts. …
- 02:59 Changeset [1448bbc] by
- README: Add trigger hotkeys for virtual keyboard and keymapper.
- 02:51 Changeset [23c2481d] by
- VKEYBD: Add small keyboard pack for virtual keyboard. This pack …
- 02:35 Changeset [2cff755] by
- MADS: Beginnings of full screen dialogs
04/26/14:
- 22:46 Changeset [6405d96a] by
- MADS: Implement scene 354
- 22:05 Changeset [1e024f42] by
- MADS: Implement scene 353
- 20:32 Changeset [eaee951a] by
- FULLPIPE: Implement Sound::setPanAndVolume()
- 18:58 Changeset [64800b2a] by
- FULLPIPE: Implement SoundList::getSoundItemById()
- 18:45 Changeset [533b4acc] by
- FULLPIPE: Fixed Sound::getVolume()
- 15:26 Changeset [f9d26d7b] by
- MADS: Add Scene 352
- 15:01 Changeset [bb5edf54] by
- MADS: Implemented more save/load logic
- 14:34 Changeset [ecdda5ac] by
- FULLPIPE: Implement Sound() destructor
- 14:32 Changeset [452f939c] by
- FULLPIPE: Implement Sound::freeSound() and Sound::stop()
- 14:00 Changeset [e25195d8] by
- FULLPIPE: Implement Sound::play()
- 13:25 Changeset [4d81792] by
- FULLPIPE: Implement global_messageHandler_handleSound()
- 13:08 Changeset [bae0a659] by
- MADS: Implemented savegame header read/writes
- 12:06 Changeset [2f10c8e] by
- FULLPIPE: Proper implementation of FullpipeEngine::playSound()
- 12:00 Changeset [ba14a54] by
- FULLPIPE: Implement FullpipeEngine::setSceneMusicParameters()
- 11:47 Changeset [4598f48f] by
- FULLPIPE: Remove redundant object casts
- 11:43 Changeset [e804b8f] by
- FULLPIPE: Implement FullpipeEngine::getSceneTrack()
- 11:34 Changeset [81b24d0] by
- FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()
- 11:22 Changeset [d12d6963] by
- FULLPIPE: Implement FullpipeEngine::playTrack()
- 11:02 Changeset [fd8eb9a0] by
- FULLPIPE: Implement FullpipeEngine::processArcade()
- 10:18 Changeset [aad1d556] by
- FULLPIPE: Implement FullpipeEngine::updateSoundVolume()
- 10:13 Changeset [cb565e9e] by
- FULLPIPE: Implement FullpipeEngine::toggleMute()
- 09:23 Changeset [04ca386] by
- FULLPIPE: Implement global_messageHandler_KickStucco()
- 09:18 Changeset [da23bd0] by
- FULLPIPE: Implement global_messageHandler_KickMetal()
- 09:08 Changeset [c55398cd] by
- FULLPIPE: Implement clearGlobalMessageQueueList()
- 09:03 Changeset [20f14713] by
- FULLPIPE: Implement MGM::refreshOffsets()
- 07:45 Changeset [8d15423f] by
- FULLPIPE: Implement MGM::countPhases()
- 07:39 Changeset [49b6498] by
- FULLPIPE: Implement MGM::genMovement()
- 07:12 Changeset [324aa1a9] by
- FULLPIPE: Implement MGM::genMQ()
- 06:02 Changeset [b58965e] by
- CGE2: Add file I/O.
Note:
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for information about the timeline view.