Timeline



04/27/14:

19:56 Changeset [6c9075e] by Filippos Karapetis <bluegr@…>
MADS: Implement the audio player This is used for all digital …
19:54 Changeset [29234dc3] by Filippos Karapetis <bluegr@…>
MADS: Remove the unused GType_Riddle game ID (it's an M4 game)
18:20 Changeset [027a2f37] by Filippos Karapetis <bluegr@…>
MADS: Disable the hotspot description code for V2 games This doesn't …
18:20 Changeset [87ad5a8] by Filippos Karapetis <bluegr@…>
MADS: Add a HACK to reuse the Nebular dialog class for now for V2 …
18:20 Changeset [9c30f3e0] by Filippos Karapetis <bluegr@…>
MADS: Hook up the new skeleton scene logic for Phantom and …
18:20 Changeset [16bbc100] by Filippos Karapetis <bluegr@…>
MADS: Handle the missing sections in Phantom and Dragonsphere
18:20 Changeset [4eba5032] by Filippos Karapetis <bluegr@…>
MADS: Add initial support for V2 backgrounds and hotspots V2 games …
18:20 Changeset [76950bf] by Filippos Karapetis <bluegr@…>
MADS: Add skeleton classes for Phantom and Dragonsphere
18:20 Changeset [4d159955] by Filippos Karapetis <bluegr@…>
MADS: Set Rex to start from scene 101, like the original There's a …
18:20 Changeset [62f80034] by Filippos Karapetis <bluegr@…>
MADS: Add detection entries for Dragonsphere and Phantom Also, …
18:20 Changeset [15658397] by Filippos Karapetis <bluegr@…>
MADS: Show the current scene when using "scene" without params
18:06 Changeset [6bac3815] by Strangerke
MADS: Implement scene 360
17:05 Changeset [2e4e0f76] by Strangerke
MADS: Implement scene 359
09:52 Changeset [de9ab9d] by sev-
FULLPIPE: More code to ModalSaveGame
09:42 Changeset [91a38398] by sev-
FULLPIPE: Implement ModalSaveGame::getSaveName()
09:39 Changeset [d5bc560d] by sev-
FULLPIPE: Implement ModalSaveGame destructor
09:37 Changeset [a3859041] by sev-
FULLPIPE: Implement ModalSaveGame::ModalSaveGame()
08:59 Changeset [cf97b2ec] by sev-
FULLPIPE: Implement StaticANIObject::calcStepLen()
08:47 Changeset [bf106aeb] by Strangerke
MADS: Implement scene 358
08:28 Changeset [da1b4c83] by Strangerke
MADS: Implement scene 357
08:07 Changeset [10d3017] by sev-
FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()
03:18 Changeset [b719273] by digitall
KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.
03:18 Changeset [8cf41943] by digitall
VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts. …
02:59 Changeset [1448bbc] by digitall
README: Add trigger hotkeys for virtual keyboard and keymapper.
02:51 Changeset [23c2481d] by digitall
VKEYBD: Add small keyboard pack for virtual keyboard. This pack …
02:35 Changeset [2cff755] by dreammaster
MADS: Beginnings of full screen dialogs

04/26/14:

22:46 Changeset [6405d96a] by Strangerke
MADS: Implement scene 354
22:05 Changeset [1e024f42] by Strangerke
MADS: Implement scene 353
20:32 Changeset [eaee951a] by sev-
FULLPIPE: Implement Sound::setPanAndVolume()
18:58 Changeset [64800b2a] by sev-
FULLPIPE: Implement SoundList::getSoundItemById()
18:45 Changeset [533b4acc] by sev-
FULLPIPE: Fixed Sound::getVolume()
15:26 Changeset [f9d26d7b] by Strangerke
MADS: Add Scene 352
15:01 Changeset [bb5edf54] by dreammaster
MADS: Implemented more save/load logic
14:34 Changeset [ecdda5ac] by sev-
FULLPIPE: Implement Sound() destructor
14:32 Changeset [452f939c] by sev-
FULLPIPE: Implement Sound::freeSound() and Sound::stop()
14:00 Changeset [e25195d8] by sev-
FULLPIPE: Implement Sound::play()
13:25 Changeset [4d81792] by sev-
FULLPIPE: Implement global_messageHandler_handleSound()
13:08 Changeset [bae0a659] by dreammaster
MADS: Implemented savegame header read/writes
12:06 Changeset [2f10c8e] by sev-
FULLPIPE: Proper implementation of FullpipeEngine::playSound()
12:00 Changeset [ba14a54] by sev-
FULLPIPE: Implement FullpipeEngine::setSceneMusicParameters()
11:47 Changeset [4598f48f] by sev-
FULLPIPE: Remove redundant object casts
11:43 Changeset [e804b8f] by sev-
FULLPIPE: Implement FullpipeEngine::getSceneTrack()
11:34 Changeset [81b24d0] by sev-
FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()
11:22 Changeset [d12d6963] by sev-
FULLPIPE: Implement FullpipeEngine::playTrack()
11:02 Changeset [fd8eb9a0] by sev-
FULLPIPE: Implement FullpipeEngine::processArcade()
10:18 Changeset [aad1d556] by sev-
FULLPIPE: Implement FullpipeEngine::updateSoundVolume()
10:13 Changeset [cb565e9e] by sev-
FULLPIPE: Implement FullpipeEngine::toggleMute()
09:23 Changeset [04ca386] by sev-
FULLPIPE: Implement global_messageHandler_KickStucco()
09:18 Changeset [da23bd0] by sev-
FULLPIPE: Implement global_messageHandler_KickMetal()
09:08 Changeset [c55398cd] by sev-
FULLPIPE: Implement clearGlobalMessageQueueList()
09:03 Changeset [20f14713] by sev-
FULLPIPE: Implement MGM::refreshOffsets()
07:45 Changeset [8d15423f] by sev-
FULLPIPE: Implement MGM::countPhases()
07:39 Changeset [49b6498] by sev-
FULLPIPE: Implement MGM::genMovement()
07:12 Changeset [324aa1a9] by sev-
FULLPIPE: Implement MGM::genMQ()
06:02 Changeset [b58965e] by uruk <koppirnyo@…>
CGE2: Add file I/O.

04/25/14:

22:29 Ticket #6579 (OS X - only first CoreMIDI endpoint used) created by SF/dominus
[…] […]
19:30 Changeset [58648b08] by sev-
FULLPIPE: Implement StaticANIObject::changeStatics1()
18:11 Changeset [aad77304] by uruk <koppirnyo@…>
CGE2: Add copyright comments to the source files.
15:34 Changeset [b429e746] by uruk <koppirnyo@…>
CGE2: Remove detection of Sfinx from CGE1.
14:55 Changeset [2141c99b] by uruk <koppirnyo@…>
CGE2: Initial commit, implement detection.
11:30 Changeset [82305771] by sev-
FULLPIPE: Implement MGM::recalcOffsets()
05:38 Changeset [1726f573] by sev-
FULLPIPE: Further work on MGM::recalcOffsets()
05:13 Changeset [44fd705f] by Strangerke
MADS: Refactor Scene351::actions()
04:57 Changeset [41d8af2d] by Strangerke
MADS: Implement scene 351

04/24/14:

15:54 Ticket #9410 (Update iOS project to build against master 1.4.0 branch) closed by digitall
outdated
13:27 Changeset [68016940] by Strangerke
MADS: Fix compilation warning in scene 804
13:26 Changeset [41c6ad69] by Strangerke
MADS: Better fix of scene 307
13:21 Changeset [f18104e7] by dreammaster
MADS: Fixed Conversation::read method
13:12 Changeset [1098246f] by dreammaster
MADS: Added methods for can save/load currently
12:24 Changeset [f330106] by dreammaster
MADS: Hook game scene into synchronisation logic
09:37 Changeset [c3405701] by sev-
FULLPIPE: More work on MGM::recalcOffsets()
05:14 Changeset [26b7deb6] by Strangerke
MADS: Fix bugs in scene 307
05:14 Changeset [ba34b1f8] by Strangerke
MADS: Implement scene 321
02:09 Changeset [0f1cb2a5] by dreammaster
MADS: Add a synchronize method to some of the group 1 scenes
01:57 Changeset [1495f04b] by dreammaster
MADS: Fix scenes previously using globals to properly use locals
01:01 Changeset [c1a90cdd] by dreammaster
MADS: Further synchronization implementation
00:33 Changeset [7011e812] by Matthew Hoops <clone2727@…>
PEGASUS: Poll for events in more places Based on a patch by Keith …

04/23/14:

21:42 Changeset [ee1a339] by Strangerke
MADS: Implement scene 320
17:52 Changeset [c949963a] by sev-
FULLPIPE: More work on MGM::calcOffsets()
17:29 Changeset [8195f14] by sev-
FULLPIPE: Started implementation of MGM::recalcOffsets()
08:47 Ticket #7461 (SCUMM: MI1 EGA Italian Floppy missing vowels) closed by digitall
wontfix
03:06 Ticket #6108 (WII: Zak FM-TOWNS mouse cursor encased in blue box) closed by digitall
03:02 Ticket #6313 (HOPKINS: Crash before credits of BeOS version on Wii) closed by digitall
03:01 Ticket #6336 (WII: BASS - Using Jukebox crashes game) closed by digitall
outdated
03:00 Changeset [0e9e6cda] by dreammaster
MADS: Beginnings of savegame synchronisation
02:59 Ticket #6522 ( OUYA : ScummVM freeze when cancelling OUYA app menu.) closed by digitall
02:58 Ticket #6524 (SCUMM: CoMI engine abort with missing musdisk1.bun) closed by digitall
worksforme

04/22/14:

23:47 Changeset [3f1a49b5] by dreammaster
MADS: Implemented Conversation::read method
21:28 Changeset [aedf859] by Strangerke
MADS: Fix compilation warning
21:26 Changeset [b2e2a2d] by Strangerke
MADS: Implement scene 319
18:21 Changeset [eeec9081] by sev-
FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()
04:29 Changeset [e07a224a] by digitall
VKEYBD: Modify code to open vkeybd on long press of middle mouse …
04:29 Changeset [5e6d05c8] by digitall
VKEYBD: Add code to open virtual keyboard on middle mouse button. …
04:25 Changeset [f37ecf38] by digitall
VKEYBD: Remove noisy warnings and clarify messages.
02:42 Ticket #7402 (DEBUGGER: Add parameter validation) closed by digitall
02:42 Changeset [d356f171] by digitall
SKY: Improve parameter validation in debug console. This fixes the …
02:40 Changeset [a48e54c4] by digitall
QUEEN: Improve parameter validation in debug console. This fixes the …
00:50 Changeset [692af23f] by dreammaster
MADS: Create a Globals base class that the games will derive from
Note: See TracTimeline for information about the timeline view.