Timeline



04/18/14:

22:57 Changeset [3fa488db] by Strangerke
MADS: Implement scene 311
21:58 Changeset [9cc4c420] by Johannes Schickel <lordhoto@…>
KYRA: Extend HACK to select CD audio for Kyra2 TOWNS. Formerly we …
20:15 Changeset [66f2a857] by Strangerke
MADS: Implement scene 310
19:55 Changeset [058e1ae5] by Strangerke
MADS: Implement scene 309
18:18 Changeset [23f15c75] by sev-
FULLPIPE: Implement ModalMainMenu::setSliderPos()
18:09 Changeset [e6c6eac9] by sev-
FULLPIPE: Implement ModalMainMenu::updateSliderPos()
13:59 Changeset [4598b3b2] by digitall
SCI: Inhibit spurious GCC warnings in script patching code. The two …
13:16 Changeset [cce0a4a3] by dreammaster
MADS: Fix some memory leaks in SpriteAsset class
13:01 Changeset [3813edd] by dreammaster
MADS: Skip the unused SECTION0.HAG for now
11:45 Changeset [de3f8184] by digitall
CONFIGURE: Add help note for option to disable freetype2 usage.
05:53 Changeset [15c64dd9] by Strangerke
MADS: Implement scene 308
02:11 Changeset [8c9b65c3] by dreammaster
MADS: Fixes for inventory scroller
01:06 Changeset [d4756a9] by clone2727 <clone2727@…>
Merge pull request #460 from klusark/logically_dead VIDEO: Use || …

04/17/14:

23:29 Changeset [444c6bd] by Matthew Hoops <clone2727@…>
PEGASUS: Reset item state upon starting a new game
23:26 Changeset [40f2b01] by dreammaster
Merge branch 'mads' of github.com:/dreammaster/scummvm into mads
21:57 Changeset [0483ad2] by Strangerke
MADS: Implement scene 307
21:25 Ticket #6540 (NEVERHOOD: lightswitch graphical glitch) closed by johndoe123
fixed
21:20 Changeset [13507d1] by johndoe123 <john_doe@…>
NEVERHOOD: Fix bug #6540: 'NEVERHOOD: lightswitch graphical glitch'
21:17 Changeset [191b2585] by johndoe123 <john_doe@…>
NEVERHOOD: Fix compilation
21:05 Ticket #6520 (NEVERHOOD: buggy sound of the waterfall) closed by johndoe123
fixed
21:03 Changeset [88be409d] by johndoe123 <john_doe@…>
Merge branch 'master' of github.com:scummvm/scummvm
21:02 Changeset [c0d83b0b] by johndoe123 <john_doe@…>
NEVERHOOD: Fix bug #6520: 'NEVERHOOD: buggy sound of the waterfall'
19:50 Changeset [640536a5] by sev-
FULLPIPE: Fix crash
19:50 Changeset [7edb9af7] by sev-
FULLPIPE: Implement ModalMainMenu::checkHover()
14:59 Ticket #6577 (WME: Rhiannon - Unknown version) created by raziel-
[…] […]
09:21 Changeset [4904554] by somaen
WINTERMUTE: Add a warning when trying to play video without …
09:15 Changeset [3377784b] by somaen
WINTERMUTE: Add a warning when loading TTF-fonts without FreeType2-support.
02:59 Changeset [45084a47] by dreammaster
MADS: Fix scene animation data being unloaded prematurely
02:03 Changeset [73a50554] by dreammaster
MADS: Fix unloading animations with associated messages
01:26 Changeset [cfd49436] by dreammaster
MADS: Fix for correctly loading animation sprite sets

04/16/14:

17:29 Changeset [5f44b97d] by Strangerke
MADS: Implement scene 303 and 304
17:17 Changeset [ac2c5ff0] by sev-
FULLPIPE: Implement ModalMainMenu::isOverArea()
16:09 Changeset [4411c816] by Torbjörn Andersson <eriktorbjorn@…>
FULLPIPE: Fix GCC warning I assume that the purpose of realloc() here …
16:08 Changeset [301ca809] by Strangerke
MADS: Implement scene 302
15:48 Changeset [39088c01] by Strangerke
MADS: Implement scene 301
15:31 Changeset [c7567a90] by Strangerke
MADS: Add scene3xx functions
13:24 Changeset [c2bf7884] by dreammaster
MADS: Fix drawing background sprites
12:44 Changeset [9f67216] by dreammaster
MADS: Fix to stop game ending when loading a cutscene scene
12:27 Changeset [48f49eeb] by dreammaster
MADS: Fix player/sprite setup/teardown for scene 112
12:17 Changeset [b8aaac27] by digitall
KEYMAPPER: Avoid blocking F8 events from engine when using keymapper. …
10:53 Changeset [8282298] by digitall
KEYMAPPER: Avoid blocking F7 events from engine when using vkeybd. …
05:54 Changeset [ec9c7166] by Strangerke
MADS: Remove some useless accolades, implement scene 216
05:44 Changeset [eb26b70f] by Strangerke
MADS: Fix rects in scene 202, 210, 211, implement scene 215
03:51 Changeset [0b340a03] by dreammaster
MADS: Fix depth issues with sitting in chair in scene 101
02:56 Changeset [dea63c9f] by dreammaster
MADS: Renaming for sprite cycle triggers

04/15/14:

23:28 Changeset [7b907be9] by dreammaster
MADS: General cleanup and minor renamings
23:03 Changeset [3db3ace] by Strangerke
MADS: Implement scene 214
19:17 Changeset [df39d9a] by sev-
FULLPIPE: Implement ModalMainMenu::init()
15:52 Changeset [27a2ead] by Strangerke
MADS: Fix several Rects in scene 101 and 109
15:43 Changeset [52ba3b4] by Strangerke
MADS: Implement scene 112
06:40 Changeset [eb1f885c] by Strangerke
MADS: Implement scene 111
05:49 Changeset [968a8e16] by Strangerke
MADS: Implement scene 110
05:45 Changeset [9643b543] by Strangerke
MADS: Implement scene 110
01:33 Changeset [848c94cd] by dreammaster
MADS: Fix for sprite refreshes when doing player cutscenes

04/14/14:

19:52 Changeset [3e1bbb72] by Strangerke
MADS: Fix a big in scene 102, implement scene 109
19:47 Changeset [98fc5894] by sev-
FULLPIPE: Implement Background::~Background()
03:21 Changeset [975877b8] by Matthew Hoops <clone2727@…>
PEGASUS: Fix Ares flag not getting reset upon jumping to Mars

04/13/14:

22:34 Changeset [5ee4123] by Strangerke
MADS: Implement scene 108
21:46 Changeset [7a61635] by Strangerke
MADS: Implement scene 107
15:36 Ticket #6576 (WME: Rosemary - Game exit when entering the well) created by SF/ignalina
[…] […]
13:54 Changeset [421aaa1a] by Matthew Hoops <clone2727@…>
PEGASUS: Fix entering the Mars shuttle with the shield biochip active
13:27 Changeset [a0e3b97b] by Matthew Hoops <clone2727@…>
PEGASUS: Disable non-existent hint movie
13:27 Changeset [fb658c39] by Matthew Hoops <clone2727@…>
PEGASUS: Fix showing save failed dialog when not using the GMM
09:51 Changeset [ac918218] by Kirben
AGOS: Fix music looping when using Roland MT-32 music in Simon the …
09:27 Changeset [38336886] by Strangerke
MADS: Implement scene 106
08:33 Changeset [42f4bb6b] by sev-
FULLPIPE: Implement StepArray::insertPoints()
08:33 Changeset [b2c6483] by sev-
FULLPIPE: Implement StaticANIObject::startAnimSteps()
08:19 Changeset [56e9d41a] by uruk <koppirnyo@…>
AVALANCHE: Add HighScore.
08:13 Changeset [f2d5f65] by uruk <koppirnyo@…>
AVALANCHE: Fix Ghostroom's destructor.
06:46 Changeset [ff93bd18] by sev-
FULLPIPE: Implement StaticANIObject::show2()
02:08 Changeset [f4165c5f] by dreammaster
MADS: Field/method renaming
00:53 Changeset [fc7e916] by dreammaster
MADS: Added noun constants for walking through doors
00:52 Changeset [85b7a8d0] by dreammaster
MADS: Fix for resetting trigger mode between scenes
Note: See TracTimeline for information about the timeline view.