Timeline



03/19/14:

23:44 Changeset [db017b74] by dreammaster
MADS: Moved ScreenObjects into the Game class
22:46 Changeset [5705f708] by sev-
FULLPIPE: Furhter work on scene29
22:30 Changeset [66643b3a] by Strangerke
MADS: Some more work on Scene 202
18:45 Changeset [1a18d1a5] by Strangerke
NEVERHOOD: Fix some uninitialized variables
07:45 Changeset [c43f8347] by Strangerke
MADS: More work on scene 202
07:13 Changeset [cfe2257d] by Strangerke
MADS: Use removeFromInventory and addToInventory in Scene 202
07:12 Changeset [b04f7c16] by Strangerke
MADS: set public 2 inventory functions, fix signed/unsigned comparison
07:04 Changeset [829a099] by Strangerke
MADS: Implement Scene202::actions
04:15 Changeset [7b808b44] by dreammaster
MADS: Added inventory add/remove methods
03:13 Changeset [53eac0d7] by dreammaster
MADS: Fixes for scene background loading
02:37 Changeset [5b4b7a5c] by dreammaster
MADS: Finished UISlots::draw method
00:42 Changeset [bd0f37f] by digitall
WINTERMUTE: Add md5 for Zilm: A Game of Reflex.
00:37 Changeset [0b3c9b5d] by digitall
AGI: Add md5 for fangame Toby's World (Demo).

03/18/14:

23:56 Changeset [4875c83f] by dreammaster
MADS: Implemented DirtyArea::setUISlot
23:54 Ticket #6009 (DC: FT/Dig - Sound disappears when VMU save fails) closed by digitall
fixed
23:18 Changeset [09435e48] by sev-
FULLPIPE: Further work on sceneHandler29()
23:12 Changeset [96307538] by Matthew Hoops <clone2727@…>
COMMON: Move some QuickTime Track variables into SampleDesc where they …
22:49 Changeset [f4e7b59] by digitall
SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save …
17:49 Changeset [306ea29] by Strangerke
MADS: Add isInInventory()
07:29 Changeset [c7d1ca9f] by sev-
FULLPIPE: Code formatting
07:11 Changeset [151f14fb] by Strangerke
TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects
06:35 Changeset [26c90af] by Strangerke
MADS: Add scene 201 in createScene()
06:26 Changeset [a82a0f26] by Strangerke
MADS: Complete scene 201
03:14 Changeset [d494db88] by dreammaster
MADS: Beginnings of code for UI inventory item animation
01:53 Changeset [0c8a3a4] by dreammaster
MADS: Transformed ImageInterEntries to be User Interface UISlots

03/17/14:

22:57 Changeset [6e380484] by sev-
FULLPIPE: Started scene29 implementaion
20:32 Changeset [e53a2b1] by athrxx <athrxx@…>
KYRA: (LOL) - fix LoLEngine::updateCompass()
20:32 Changeset [2e8f2ba8] by athrxx <athrxx@…>
KYRA: fix static resources in Russian fan translation (some messed up …
20:19 Changeset [27a45d1] by Strangerke
VOYEUR: Use a nullptr instead of a 0 in a return value
07:47 Changeset [d57d4b8] by Strangerke
MADS: Implement some more logic used in scene 201
07:43 Changeset [ba0d88ab] by digitall
WII: Add missing dvd interface header for Gamecube build.
07:43 Changeset [b778cc14] by digitall
WII: Another fix for Gamecube build. Corrected Disc Interface object.
07:43 Changeset [d1e59d05] by digitall
WII: Fix Gamecube build. Missing ifdef guard for Wii DVD interface.
07:43 Changeset [d0b89e7e] by digitall
WII: Fix Gamecube build. Compiler prefix change for r26 SDK missed. …
04:20 Changeset [e6b73f4] by dreammaster
MADS: Actions text in the UI now displaying correctly
04:00 Changeset [b831323c] by dreammaster
MADS: Added caching for font instances
03:40 Changeset [acba8f9] by dreammaster
MADS: Implementing user interface text display methods

03/16/14:

21:55 Changeset [e24a4b7b] by dreammaster
MADS: Fix for Scene2xx::setPlayerSpritesPrefix
21:50 Changeset [39a36064] by dreammaster
MADS: In progress text draw methods for user interface
21:46 Changeset [4dd057ed] by Strangerke
MADS: First real try - Implement Scene201::enter()
20:50 Changeset [d599c7c] by dreammaster
MADS: Fix to display player
20:40 Changeset [548dd029] by sev-
FULLPIPE: Last renames in scene18and19. This completes the scene
20:40 Changeset [8bdea567] by sev-
FULLPIPE: Yet more renames in scene18 and 19
20:40 Changeset [9a6b72f2] by sev-
FULLPIPE: More vars renamed in scene18
20:40 Changeset [60a41b76] by sev-
FULLPIPE: More renames in scene18and19
19:50 Changeset [74da0c2e] by dreammaster
MADS: Fix for loading player sprites during scene startup
19:34 Changeset [5070bbcf] by dreammaster
LURE: Minor change to language text strings
18:53 Changeset [f3415b7] by dreammaster
MADS: Implemented lots of Player methods
18:41 Changeset [1b8b10e] by Torbjörn Andersson <eriktorbjorn@…>
DEVTOOLS: Fix accidental string concatenation (CID 1192645, 1192646) …
17:32 Changeset [834cf846] by Strangerke
MADS: Implement Scene201::setup, remove some function definition, add …
17:16 Changeset [ecbe2c8] by Strangerke
MADS: Implement Scene2xx functions
17:10 Changeset [9ffaf672] by Strangerke
MADS: Move setPlayerSpritesPrefix() to Scene1xx
16:26 Changeset [136b64db] by Strangerke
MADS: Move setAAName() to Scene1xx
15:40 Changeset [dba4084] by Sven Hesse <drmccoy@…>
GOB: Calculate _totResStart even if no resources follow It's also …
15:32 Changeset [2bca0328] by digitall
WII: Implement changes needed by DevKitPPC R26 and later This changes …
14:35 Changeset [0f9b136] by Sven Hesse <drmccoy@…>
GOB: Remove the last remnants of Draw::_vgaSmallPalette …
13:55 Changeset [175cc60a] by Strangerke
VOYEUR: Initialize an unitialized variable
13:51 Changeset [87c457a2] by Strangerke
CINE: Initialize some unitialized variables
13:24 Changeset [95728f48] by Strangerke
CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
12:01 Changeset [8f6971ae] by Strangerke
TSAGE: Remove useless variable in Voice structure entry Type 0
11:57 Changeset [5cb9a042] by Strangerke
TSAGE: Reduce verbosity in Sound code
11:09 Changeset [8cf896fc] by Strangerke
TSAGE: Change the type of two variables to boolean
11:06 Changeset [72770f23] by Strangerke
VOYEUR: Fix some missing variable initializations
11:00 Changeset [b5c0862] by Strangerke
TSAGE: Prevent possible null dereferenced in sound player
05:29 Changeset [17870490] by dreammaster
MADS: Add loading of game inventory list and quotes
05:08 Changeset [120374b7] by dreammaster
MADS: Simplified PaletteUsage::process list sorting
04:43 Changeset [5e3684b3] by dreammaster
MADS: Simplified code for PaletteUsage::prioritize
04:01 Changeset [3ea99fe6] by digitall
ANDROID: Fix platform architecture and thus MIPS builds. Can't use …
04:00 Changeset [dfcef632] by dreammaster
MADS: Hooked up the in-progress scene 103
03:59 Changeset [35fb0973] by digitall
ANDROID: Modify configure script for multi architecture builds. The …
01:51 Changeset [2fb9edc4] by dreammaster
MADS: Added some more ImageInterEntries methods
01:33 Changeset [630679a] by dreammaster
MADS: Completed UserInterface::loadElements
00:19 Changeset [c4ed42e6] by dreammaster
MADS: Implementing UserInterface loading
00:00 Changeset [ed90a88] by sev-
FULLPIPE: Fix compiler warning

03/15/14:

22:52 Changeset [ca6cf0e] by dreammaster
MADS: Fix display of user interface during animation
22:43 Changeset [b652e2ea] by dreammaster
MADS: Merged the InterfaceSurface and UserInterface classes
21:38 Changeset [10124f68] by dreammaster
MADS: Implemented scene 103 setup and needed support methods
21:28 Changeset [90cd9490] by sev-
FULLPIPE: Further work on scene18and19 renames
19:58 Changeset [d7bddea6] by digitall
ANDROID: Fix platform architecture and thus MIPS builds. Can't use …
18:08 Changeset [e00a1b88] by dreammaster
MADS: Perform palette translation on background
15:22 Changeset [49ca357e] by dreammaster
MADS: Remove redundant _encoding field from MSprite
15:12 Changeset [d2bbdd25] by dreammaster
MADS: Implement palette shifting for loaded sprites
14:40 Changeset [7da44b6b] by somaen
WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces.
12:41 Changeset [c9661ca] by dreammaster
MADS: Fix off by 1 frame references in srite drawing
12:36 Changeset [7363009] by Strangerke
TUCKER: Initialize some more pointers with nullptr instead of 0
11:34 Changeset [f3024618] by Strangerke
TUCKER: Use boolean instead of integer in several places
11:02 Changeset [661f041] by Strangerke
TUCKER: Initialize some pointers with nullptr instead of 0
10:42 Changeset [0e48803] by Strangerke
TUCKER: Add a safeguard in updateCharPosition() to avoid a potential …
10:31 Changeset [8f41fc10] by Strangerke
CGE: Remove a useless structure member, reduce a variable scope
10:19 Changeset [0a9b8978] by Strangerke
CGE: Remove a useless variable, remove some associated dead code
10:15 Changeset [62c40628] by Strangerke
CGE: Reorder CGEEngine constructor
10:09 Changeset [1cf283bf] by Strangerke
CGE: Move several variable initializations to the constructor
09:52 Changeset [53192324] by Strangerke
AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out …
09:43 Changeset [a2380c75] by Strangerke
VOYEUR: Move the initialization of vm to the constructor of BoltFilesState
09:23 Changeset [f73901ca] by Strangerke
VOYEUR: Add a check to avoid potential use of negative value as an …
02:21 Changeset [37bb5150] by dreammaster
MADS: Fixes for handling sprite transparency
01:56 Changeset [12b79e8] by dreammaster
MADS: Fix for sprite slot cleanup post-frame draw

03/14/14:

21:49 Changeset [2e440e5] by sev-
FULLPIPE: Further var renames in scene18and19
12:16 Ticket #7869 (ANDROID: Add Action Intents) created by SF/daeymon
[…] […]
07:08 Changeset [dd16e5f9] by Strangerke
VOYEUR: Get rid of some magic values
05:51 Changeset [38f90fe] by Strangerke
VOYEUR: Hide the mouse cursor when the low battery screen is displayed
05:50 Changeset [779f3e58] by Strangerke
VOYEUR: Hide the mouse cursor when the low battery screen is displayed
02:25 Changeset [3f0cd477] by dreammaster
MADS: Fixed handling of dirty rects to copy areas to the physical screen
00:56 Changeset [84fb90e7] by dreammaster
MADS: Fix GCC warnings and memory leaks
Note: See TracTimeline for information about the timeline view.