Timeline



01/06/14:

23:06 Changeset [6dff157] by Strangerke
VOYEUR: Remove a couple of useless variables, change type of some …
22:19 Changeset [4f6c3ef] by johndoe123 <john_doe@…>
Merge branch 'master' of github.com:scummvm/scummvm
22:17 Changeset [67483e5] by johndoe123 <john_doe@…>
NEVERHOOD: Correct fix for bug #6480 The car clipping rectangle …
21:29 Changeset [9754be2d] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Tiny cleanup
21:24 Changeset [e2646269] by sev-
FULLPIPE: Add sanity check
21:24 Changeset [8a936652] by sev-
FULLPIPE: Remove redundant check
21:24 Changeset [352b8a6] by sev-
FULLPIPE: Initialize variables
21:24 Changeset [a215472] by sev-
FULLPIPE: Initialize variable
21:24 Changeset [48fef82] by sev-
FULLPIPE: Remove redundant check. CID 1148380
21:24 Changeset [2b1d7f1e] by sev-
FULLPIPE: Initialize variable
21:14 Changeset [761af0e4] by Strangerke
HOPKINS: Remove some unused constants
20:37 Changeset [34f300b3] by wjp
SCI: Fix memory leak Thanks to digitall for testing.
20:36 Changeset [3f387c1] by sev-
FULLPIPE: Enable scene28
20:36 Changeset [a5e4dc00] by sev-
FULLPIPE: Add some code to scene28
20:36 Changeset [2e84bb24] by sev-
FULLPIPE: Implement sceneHandler28()
20:36 Changeset [ac0b27f2] by sev-
FULLPIPE: Sort constants by scene (5-10)
20:36 Changeset [7af79dda] by sev-
FULLPIPE: Sort constants by scene (1-4)
20:36 Changeset [63dd8460] by sev-
FULLPIPE: Implement scene28_updateCursor()
19:59 Ticket #6482 (PUTTZOO : Graphic Glitch on Lion Cup close up scene) created by BenCastricum
[…] […]
19:02 Changeset [475ccb24] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Minor adjustment to original load/delete dialogs This …
18:34 Changeset [cd2e204d] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Fix palette fading The palette didn't fade all the way to …
15:53 Ticket #6480 (NEVERHOOD: Car glitches) closed by johndoe123
fixed
15:52 Changeset [62246364] by johndoe123 <john_doe@…>
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
15:51 Ticket #6481 (NEVERHOOD: Wrong walk sound in navigation scene) created by eriktorbjorn
[…] […]
15:13 Ticket #6478 (NEVERHOOD: No footstep sounds) closed by johndoe123
fixed
15:11 Changeset [6cfa27c] by johndoe123 <john_doe@…>
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
13:47 Changeset [bb4a6c28] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Add mousewheel support to original save/load dialogs
13:37 Changeset [ab17bfb3] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Use constants for messages in a couple of places Ideally, …
08:03 Changeset [0176d343] by sev-
FULLPIPE: Plug scene28 in
08:00 Changeset [7f85a367] by sev-
FULLPIPE: Initial code for scene28
07:43 Ticket #6480 (NEVERHOOD: Car glitches) created by eriktorbjorn
[…] […]
07:21 Changeset [6075da66] by sev-
FULLPIPE: Fix compiler warning
07:03 Changeset [12386de6] by Strangerke
VOYEUR: Remove an unused variable and constant
06:47 Changeset [996b2aa4] by Strangerke
VOYEUR: Use boolean for _isAM instead of int
06:18 Ticket #6479 (NEVERHOOD: Radio shows the wrong picture at first) closed by bluegr
fixed
06:17 Changeset [784786a2] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture …
05:40 Changeset [c0a35b3b] by Filippos Karapetis <bluegr@…>
FULLPIPE: Initial implementation of scene music tracks
01:56 Changeset [1fb73446] by dreammaster
VOYEUR: Clean up of some of the startup code

01/05/14:

23:19 Changeset [b0b3e918] by sev-
FULLPIPE: Renames in scene26. This completes the scene
23:16 Changeset [073241d] by sev-
FULLPIPE: Implement sceneHandler26_animateVents()
23:00 Changeset [3b5e4afa] by sev-
FULLPIPE: Implement sceneHandler26_testVent()
22:42 Changeset [9a5fc82a] by sev-
FULLPIPE: Implement sceneHandler26_updatePool()
22:29 Changeset [9e8d3c09] by sev-
FULLPIPE: Implement sceneHandler26_showVent()
22:23 Changeset [07448e89] by sev-
FULLPIPE: Implement sceneHandler26_clickVent()
21:47 Changeset [c884d5b] by dreammaster
VOYEUR: Added a state field for current game area
20:42 Changeset [86e244bb] by sev-
FULLPIPE: Enable scene26
20:42 Changeset [8707660f] by sev-
FULLPIPE: More code to scene26
20:42 Changeset [031d47e] by sev-
FULLPIPE: Implement sceneHandler26()
20:42 Changeset [541ac830] by sev-
FULLPIPE: Implement scene26_updateCursor()
20:42 Changeset [c5126d6e] by sev-
FULLPIPE: Plug scene26 in
20:42 Changeset [c58fa780] by sev-
FULLPIPE: Initial code for scene26
19:54 Changeset [9c2b761] by dreammaster
VOYEUR: Rename the old _playStamp1/2 variables to have better names
19:41 Changeset [1690ffb2] by dreammaster
VOYEUR: Moved _stampFlags to VoyeurEngine
19:15 Changeset [7c256c49] by dreammaster
VOYEUR: Refactored doAptPosX/Y into a local variable
16:29 Changeset [99dc594] by dreammaster
VOYEUR: Fix for crash when changing time period
16:13 Ticket #6479 (NEVERHOOD: Radio shows the wrong picture at first) created by eriktorbjorn
[…] […]
16:01 Changeset [6849120a] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Simplify and document Module2800::createScene()
15:20 Changeset [acf63388] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Stop the background music when showing disk player This is …
15:13 Changeset [a4cc260b] by sev-
FULLPIPE: Rename remaining vars in scene25. This completes the scene
15:13 Changeset [9334e46] by sev-
FULLPIPE: Some renames in scene25
15:13 Changeset [744e5b76] by sev-
FULLPIPE: Enable scene25
15:13 Changeset [70bcb0da] by sev-
FULLPIPE: Give proper names to subs in scene25
15:13 Changeset [4babc0f] by sev-
FULLPIPE: Implement StaticANIObject::restartMessageQueue()
15:13 Changeset [4d8a5062] by sev-
FULLPIPE: Implement sceneHandler25_sub01()
15:13 Changeset [f2cf16fa] by sev-
FULLPIPE: Implement sceneHandler25_sub02()
15:13 Changeset [1cf3fdca] by sev-
FULLPIPE: Implement sceneHandler25_startBearders()
15:13 Changeset [863a65d] by sev-
FULLPIPE: Implement sceneHandler25_tryRow()
15:13 Changeset [52d9bb85] by sev-
FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()
15:13 Changeset [f082991c] by sev-
FULLPIPE: Implement sceneHandler25_toLadder()
15:13 Changeset [ee242f3e] by sev-
FULLPIPE: Implement sceneHandler25_rowShovel()
15:13 Changeset [634fd65] by sev-
FULLPIPE: Implement sceneHandler25_rowHand()
15:13 Changeset [f615eb48] by sev-
FULLPIPE: Implement sceneHandler25_enterTruba()
15:13 Changeset [9fad45b7] by sev-
FULLPIPE: Implement sceneHandler25_animateBearders()
13:34 Changeset [7ca33d18] by Filippos Karapetis <bluegr@…>
FULLPIPE: Implement ModalVideoPlayer::play() The intro Videos are …
13:34 Changeset [1632d5f3] by Filippos Karapetis <bluegr@…>
VIDEO: Handle the AVI 'JUNQ' and 'dmlh' chunk headers These are used …
11:20 Changeset [52ec6344] by sev-
FULLPIPE: More code to scene25
11:20 Changeset [2c4c18a] by sev-
FULLPIPE: Implement sceneHandler25()
11:20 Changeset [a7b0300] by sev-
FULLPIPE: Implement scene25_updateCursor() and setupWater()
11:20 Changeset [68fea7ef] by sev-
FULLPIPE: Plug scene25 in
11:20 Changeset [0066d027] by sev-
FULLPIPE: Initial code for scene25
10:35 Changeset [74981080] by Strangerke
TSAGE: R2R Demo - unstable -> testing
10:33 Changeset [f16f946] by Strangerke
TSAGE: R2R Demo - Move the end of demo message to staticres
09:59 Changeset [fd2cbcce] by Strangerke
TSAGE: R2R - Implement alternate scene 205 used by the demo
00:32 Changeset [662bbfa] by sev-
FULLPIPE: Fix wrong indexes in Floaters. Thanks to eriktorbjorn.
00:30 Changeset [166b6edc] by sev-
FULLPIPE: Rename vars in scene23. This completes the scene
00:17 Changeset [9f7bf5df] by sev-
FULLPIPE: Implement sceneHandler23_pushButton()
00:01 Changeset [65ebf472] by sev-
FULLPIPE: Implement sceneHandler23_fromStool() and fromCalendar()

01/04/14:

23:30 Changeset [fe5454d0] by sev-
FULLPIPE: Implement sceneHandler23_testCalendar()
23:30 Changeset [e8010719] by sev-
FULLPIPE: Implement rest of spinWheel functions
23:30 Changeset [b0a85a9] by sev-
FULLPIPE: Implement sceneHandler23_spinWheel1() and sendClick()
23:30 Changeset [e6017973] by sev-
FULLPIPE: More code to scene23
23:04 Changeset [9fdb5b45] by Torbjörn Andersson <eriktorbjorn@…>
FULLPIPE: Silence GCC warnings
22:53 Changeset [d75c4d7f] by sev-
FULLPIPE: Enable scene23
22:53 Changeset [d8c3c774] by sev-
FULLPIPE: Implement sceneHandler23()
22:53 Changeset [b0ddd171] by sev-
FULLPIPE: Implement scene23_setGiraffeState()
22:53 Changeset [7cb50d70] by sev-
FULLPIPE: Implement scene23_updateCursor()
22:53 Changeset [2f82ff1e] by sev-
FULLPIPE: Plug scene23 in
22:53 Changeset [5afe7cf] by sev-
FULLPIPE: Initial code for scene23
22:53 Changeset [d1ba9ef2] by sev-
FULLPIPE: Rename in MovInfo1 struct
22:53 Changeset [c174883e] by sev-
FULLPIPE: Implement doSomeAnimation()
22:53 Changeset [fb234a2d] by sev-
FULLPIPE: Implement Movement::countPhasesWithFlag()
22:53 Changeset [8b78fb56] by sev-
FULLPIPE: Implement MGM::buildExCommand2()
21:56 Changeset [0cc0c404] by Strangerke
TSAGE: R2R - Remove dead code in scene 1800
21:09 Changeset [8a8a918d] by Strangerke
TSAGE: Add some demo specific code in sceneExt::postinit()
15:28 Changeset [b187acbf] by wjp
FULLPIPE: Fix build
15:07 Changeset [5c01e296] by sev-
FULLPIPE: Enable temorarily disabled code
15:06 Changeset [85151641] by sev-
FULLPIPE: Proper use of copying consturctor for ExCommand
13:15 Changeset [0745e61e] by sev-
FULLPIPE: Implement ExCommand2 methods
13:01 Changeset [a230368d] by sev-
FULLPIPE: More code to ExCommand class
12:23 Changeset [37123c16] by sev-
FULLPIPE: Complete MovGraph2::genMovement()
11:33 Ticket #6478 (NEVERHOOD: No footstep sounds) created by SF/implol
[…] […]
06:11 Changeset [ce5b8c54] by dreammaster
VOYEUR: Hooked up debugger, and added a 'time' command
04:09 Changeset [7d968005] by dreammaster
VOYEUR: Fixes for decoding RL2 videos with transparency
00:40 Changeset [3672e3fa] by dreammaster
VOYEUR: Fix parsePlayCommands case 3 setting Video Id correctly
00:01 Changeset [3ca8f8c3] by sev-
FULLPIPE: More work on MovGraph2::genMovement()

01/03/14:

23:27 Changeset [bb94a1a8] by sev-
FULLPIPE: Simplify code in scene12
23:20 Changeset [8725a3a6] by sev-
FULLPIPE: Fix crahs in Floaters::init()
23:02 Changeset [5b2acd51] by sev-
FULLPIPE: Implement Floaters::update()
22:06 Changeset [6854decc] by sev-
FULLPIPE: Implement Floaters::stopAll()
21:58 Changeset [ac0e6749] by sev-
FULLPIPE: Implement Floaters::genFlies()
21:25 Changeset [5d18c501] by sev-
FULLPIPE: Implement Floaters::init()
21:00 Changeset [bbecd208] by dreammaster
VOYEUR: Variable renaming for Video Id
20:54 Changeset [b87d052d] by sev-
FULLPIPE: Implement MovGraphReact::setCenter()
20:43 Changeset [25aa1b72] by sev-
FULLPIPE: Renames in class MovGraphReact
20:20 Changeset [2db6d54] by dreammaster
VOYEUR: Tweaked vertical scroll area/rate for viewing mansion
20:17 Changeset [ac157b7b] by dreammaster
VOYEUR: Workaround for original code causing crash after calling …
19:35 Changeset [795422b] by dreammaster
VOYEUR: Fix loading of correct hotspot list in doInterface
19:28 Changeset [5b2ad851] by dreammaster
VOYEUR: Fix names of cursor variables in doInterface
19:20 Changeset [1c370863] by dreammaster
VOYEUR: Replaced original game mansion scrolling with a more effective …
18:57 Changeset [2fe89767] by sev-
FULLPIPE: More work on MovGraph2::genMovement()
14:03 Changeset [24836990] by Filippos Karapetis <bluegr@…>
FULLPIPE: Add initial implementation of some sound-related functions
07:20 Changeset [42377f36] by sev-
FULLPIPE: Some work on MovGraph2::genMovement()
07:18 Changeset [8e31d446] by Strangerke
AVALANCHE: refactor initVariables by reusing resetVariables(). That …
07:10 Changeset [9ed37e6] by Strangerke
AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a …
07:06 Changeset [c091afa2] by Strangerke
AVALANCHE: Move direction reset to Animation::resetVariables()
06:56 Changeset [ea52bcd2] by Strangerke
TSAGE: Fix CID 1004060 - Logically dead code
06:47 Changeset [e73ee457] by Strangerke
TSAGE: R2R Demo - Add some more code specifically for R2R Demo
00:28 Changeset [76f7d974] by dreammaster
VOYEUR: In progress work trying to fix doGossip

01/02/14:

23:14 Changeset [e7b0316d] by sev-
FULLPIPE: Fix flicker in scenes. Woo hoo!
22:55 Changeset [979cf9ff] by sev-
FULLPIPE: Fix Background::addPictureObject()
22:11 Changeset [a21bba04] by sev-
FULLPIPE: Enable scene22. This completes the scene
22:06 Changeset [7d178a8] by sev-
FULLPIPE: Rename variables in scene22
21:53 Changeset [bf304184] by sev-
FULLPIPE: Implement sceneHandler22_stoolLogic()
20:56 Changeset [fdad3971] by sev-
FULLPIPE: Implement sceneHandler22_fromStool()
20:43 Changeset [9ee4cf8] by sev-
FULLPIPE: Implement sceneHandler22_handleDown() and smaller ones
20:32 Changeset [82367c9b] by sev-
FULLPIPE: Implement sceneHandler22()
19:11 Changeset [073fe02b] by sev-
FULLPIPE: Implement scene22_setBagState() and updateCursor()
19:01 Changeset [b3a9832b] by sev-
FULLPIPE: Plug scene22 in
16:56 Changeset [415c3706] by sev-
FULLPIPE: Initial code for scene22
14:40 Changeset [c91f21ff] by sev-
FULLPIPE: Enable scene20. This completes the scene
14:39 Changeset [2636b92a] by sev-
FULLPIPE: Renames in scene20
14:36 Changeset [dcfca53a] by sev-
FULLPIPE: Implement sceneHandler20_updateFlies()
14:27 Changeset [a48ce090] by sev-
FULLPIPE: Implement sceneHandler20()
14:14 Changeset [7331a7cb] by sev-
FULLPIPE: Implement scene20_setExits()
14:03 Changeset [c42648fd] by sev-
FULLPIPE: Plug scene20 in
13:57 Changeset [e1b1937] by sev-
FULLPIPE: Initial code for scene20
13:31 Changeset [341a1347] by sev-
FULLPIPE: Confirmed constants
13:17 Changeset [389d1f3f] by sev-
FULLPIPE: Enable scene36. This completes the scene
13:15 Changeset [b6f4bce1] by sev-
FULLPIPE: Rename vars in scene36
13:14 Changeset [fcae83af] by sev-
FULLPIPE: Implement sceneHandler36()
13:02 Changeset [3d949b1b] by sev-
FULLPIPE: Implement scene36_updateCursor()
12:56 Changeset [85420834] by sev-
FULLPIPE: Plug scene36 in
12:54 Changeset [f7235b8] by sev-
FULLPIPE: Initial code for scene36
12:04 Changeset [3f7077a] by sev-
FULLPIPE: Enable scene30. This completes the scene
12:02 Changeset [8deb6908] by sev-
FULLPIPE: Rename vars in scene30
11:59 Changeset [64b001e8] by sev-
FULLPIPE: Implement sceneHandler30()
11:49 Changeset [39b83756] by sev-
FULLPIPE: Implement scene30_updateCursor()
11:47 Changeset [b2fe937d] by sev-
FULLPIPE: Implement scene30_enablePass()
11:44 Changeset [ff6cbe62] by sev-
FULLPIPE: Plug scene30 in
11:39 Changeset [3da54963] by sev-
FULLPIPE: Initial code for scene30
11:25 Changeset [6b87e3b0] by sev-
FULLPIPE: Enable scene31. This completes the scene
11:24 Changeset [3ccecb9f] by sev-
FULLPIPE: Rename vars in scene31
11:22 Changeset [c2493c0] by sev-
FULLPIPE: Implement sceneHandler31_testCactus()
11:15 Changeset [1d865fd8] by sev-
FULLPIPE: Implement sceneHandler31()
11:07 Changeset [a4ff43d4] by sev-
FULLPIPE: Plug scene31 in
11:05 Changeset [36b1b40c] by sev-
FULLPIPE: Initial code for scene31
08:45 Changeset [1ec92edb] by sev-
FULLPIPE: Enable scene21. This completes the scene
08:45 Changeset [0fc133ea] by sev-
FULLPIPE: Implement scene21_updateCursor()
08:45 Changeset [e19530ce] by sev-
FULLPIPE: Rename vars in scene21
08:45 Changeset [ada85fbf] by sev-
FULLPIPE: Implement sceneHandler21_doWiggle()
08:45 Changeset [2873bdb6] by sev-
FULLPIPE: Implement sceneHandler21()
08:45 Changeset [f5c36318] by sev-
FULLPIPE: Plug scene21 in
00:04 Changeset [5686d606] by wjp
BUILD: Support libedit readline wrapper This is used in Mac OS X. …
00:00 Changeset [781017b1] by sev-
FULLPIPE: Started scene21

01/01/14:

23:55 Ticket #6475 (NEVERHOOD: Background sounds playing during credits) closed by bluegr
fixed
23:54 Changeset [90e3e812] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Stop background sounds during credits (bug #6475)
22:48 Changeset [34bd3aa7] by sev-
FULLPIPE: Enable scene17. This completes the scene
22:48 Changeset [7873f59a] by sev-
FULLPIPE: Implement scene17_updateCursor()
22:48 Changeset [dd143adb] by sev-
FULLPIPE: Implement scene17_restoreState()
22:48 Changeset [6212cc64] by sev-
FULLPIPE: More renames in scene17
22:48 Changeset [0072cf1c] by sev-
FULLPIPE: Rename vars in scene17
22:48 Changeset [17d0be2f] by sev-
FULLPIPE: Implement sceneHandler17_testTruba() and …
22:48 Changeset [4b91d62d] by sev-
FULLPIPE: Implement sceneHandler17_fillBottle()
22:48 Changeset [e92dc691] by sev-
FULLPIPE: Add more code to scene17
21:54 Changeset [95c17e29] by Filippos Karapetis <bluegr@…>
FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())
21:47 Changeset [485807a4] by sev-
FULLPIPE: Implement sceneHandler17()
21:08 Changeset [065118d8] by sev-
FULLPIPE: Plug scene17 in
21:08 Changeset [4b507b28] by sev-
FULLPIPE: Initial code for scene17.cpp
18:55 Changeset [84d4e97d] by Torbjörn Andersson <eriktorbjorn@…>
VIDEO: Rename variables and remove pointless assertion It's RGB, not …
18:48 Changeset [75806cd7] by Torbjörn Andersson <eriktorbjorn@…>
VIDEO: Fix Smacker palette upscaling to match Multimedia Wiki The …
18:08 Changeset [4dc80ff] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge) …
15:30 Changeset [bade0e4] by Strangerke
TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMO
15:09 Changeset [92b8dbf] by Strangerke
TSAGE: R2R - Make the demo start
14:37 Changeset [ce91844f] by sev-
FULLPIPE: Rename remaining vars in scene16. This completes the scene
14:32 Changeset [08f3a67] by sev-
FULLPIPE: Rename vars in scene16
13:27 Changeset [5c9f46b8] by sev-
FULLPIPE: Implement sceneHandler16_drink()
13:08 Changeset [db98d923] by sev-
FULLPIPE: Implement sceneHandler16_putOnWheel()
13:00 Changeset [b2933f9c] by sev-
FULLPIPE: Implement sceneHandler16_fillMug()
12:42 Changeset [ba33bd4a] by sev-
FULLPIPE: Implement sceneHandler16_showBearded()
12:38 Changeset [eca37854] by sev-
FULLPIPE: Implement sceneHandler16_startLaugh()
12:31 Changeset [1fea33cf] by sev-
FULLPIPE: sceneHandler16_mugClick()
12:25 Changeset [ec682de1] by sev-
FULLPIPE: Implement sceneHandler16_laughSound()
12:23 Changeset [3fccfcdc] by sev-
FULLPIPE: Add some code to scene16
12:10 Changeset [65b845b5] by sev-
FULLPIPE: Enable scene16
12:09 Changeset [4a191f99] by sev-
FULLPIPE: implement sceneHandler16()
11:35 Changeset [86081fbc] by sev-
FULLPIPE: Implement scene16_updateCursor()
11:06 Changeset [e1ed5cbb] by sev-
FULLPIPE: Plug scene16 in
10:44 Changeset [ae6efb09] by sev-
JANITORIAL: Update copyright year
02:36 Changeset [86a0d366] by dreammaster
VOYEUR: Implemented game ending title and credits
02:08 Changeset [5c20b3c] by dreammaster
VOYEUR: Implementing game end methods
00:45 Changeset [41382ad] by sev-
FULLPIPE: Started implementation of scene16
00:10 Changeset [1e3509e6] by sev-
FULLPIPE: Rename remaining vars in scene14. This completes the scene
00:01 Changeset [fb4bed0c] by sev-
FULLPIPE: More var renames in scene14
Note: See TracTimeline for information about the timeline view.