Timeline



12/23/13:

23:32 Changeset [156f78e7] by dreammaster
VOYEUR: Bugfixes and move for doScroll method
22:50 Changeset [1af5a3b] by dreammaster
VOYEUR: Fix for setting up viewport clipping rect
22:45 Ticket #6446 (SCI: SQ4 - Animation Bug in Orange Ship Lifting Off) closed by m-kiewitz
fixed
22:41 Changeset [c2a2a760] by Martin Kiewitz <m_kiewitz@…>
SCI: change floodfill to fix sq4 ship taking off fixes bug #6446
22:14 Changeset [4eec1a49] by sev-
FULLPIPE: Implement scene11_setupMusic()
22:14 Changeset [51a83e8b] by sev-
FULLPIPE: Implement scene11_initScene()
20:38 Changeset [4f9c900a] by dreammaster
VOYEUR: Fixes for video camera battery countdown
19:03 Changeset [8d7b10f7] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Add names to some message IDs
13:06 Changeset [fec15ed2] by sev-
FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10
12:54 Changeset [eaa9d8a2] by sev-
FULLPIPE: Implement several scene10 methods

12/22/13:

23:06 Changeset [cb3268d] by sev-
FULLPIPE: Finish renames in scene08. This completes the scene
22:47 Ticket #6471 (Riven Russian md5) created by SF/superzanac
[…] […]
22:39 Changeset [cb411b3f] by sev-
FULLPIPE: Renames in scene08
22:39 Changeset [f8d1633] by sev-
FULLPIPE: Implement scene08_setupMusic()
22:39 Changeset [0a210e8f] by sev-
FULLPIPE: Implement sceneHandler08_pushCallback()
22:39 Changeset [80db7f7] by sev-
FULLPIPE: Implement sceneHandler08_startArcade()
22:39 Changeset [d8221874] by sev-
FULLPIPE: Implement sceneHandler08_airMoves()
22:39 Changeset [e7ac135] by sev-
FULLPIPE: Fix regression with absent background graphics.
21:30 Changeset [7664add3] by Martin Kiewitz <m_kiewitz@…>
SCI: readded kq6 stepmother patch for dual mode
20:15 Changeset [3514f413] by Martin Kiewitz <m_kiewitz@…>
SCI: LB2CD patch: remove audio mode reset code on init/reset the game …
19:46 Changeset [d5331ab9] by Martin Kiewitz <m_kiewitz@…>
SCI: improved lb2+kq6 patches (new speech state) adds a third button …
14:36 Changeset [d1a191ce] by Strangerke
TSAGE: R2R - more refactoring in scene group 1
14:13 Changeset [27d1ac11] by Strangerke
TSAGE: R2R - Fix a bug after check on …
12:19 Changeset [8aba76fd] by Strangerke
AVALANCHE: Add a default value in Nim::checkInput()
12:11 Changeset [4ec63a6d] by Strangerke
TSAGE: R2R - Remove dead code in scene 1100 and 1850
12:11 Changeset [7798c685] by Strangerke
TSAGE: R2R - Scene 1337 - optimize game logic based on board behavior
12:11 Changeset [abd0770] by Strangerke
TSAGE: R2R - Some refactoring in scene 1337
10:34 Changeset [badfd14f] by sev-
FULPIPE: Implement sceneHandler08_calcFlight()
10:20 Changeset [0d1876ef] by sev-
FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
10:13 Changeset [24ca8ed2] by sev-
FULLPIPE: Implement sceneHandler08_enterUp()
10:09 Changeset [535d7823] by sev-
FULLPIPE: Implement sceneHandler08_checkEndArcade()
10:02 Changeset [67c4237a] by sev-
FULLPIPE: Implement sceneHandler08_badLuck()
09:38 Changeset [4b2cd719] by sev-
WINTERMUTE: Fix new detection entries
01:24 Changeset [56bbc9e7] by somaen
WINTERMUTE: Fix build issues in previous commit.
00:05 Changeset [7fe40098] by somaen
Merge pull request #412 from JenniBee/md5s WINTERMUTE: Adding …

12/21/13:

23:50 Changeset [9bbe836b] by JenniBee <mcjennibee@…>
WINTERMUTE: Adding detection for more games.
23:44 Changeset [7f3443c] by sev-
FULLPIPE: Implement BigPicture::draw()
23:09 Changeset [787868c1] by sev-
FULLPIPE: Implement scene10_updateCursor() and enable scene10
22:58 Changeset [9ef756e8] by sev-
FULLPIPE: Implement sceneHandler08_sitDown()
22:58 Changeset [bccb4d8f] by sev-
FULLPIPE: More code to scene08
22:58 Changeset [c3ee5b4] by sev-
FULLPIPE: Implement sceneHandler08_arcadeNow()
22:58 Changeset [c457205] by sev-
FULLPIPE: Implement scene08_updateCursor()
22:54 Changeset [68567ec2] by Martin Kiewitz <m_kiewitz@…>
SCI: improved one of the kq6 audio+text patches KQPrint windows now …
20:36 Changeset [5f69992] by sev-
FULLPIPE: Do not memcpy non-POD objects. Thanks to eriktorbjorn for …
18:09 Changeset [eeca3489] by uruk <koppirnyo@…>
AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
18:02 Changeset [439817d4] by uruk <koppirnyo@…>
AVALANCHE: Rename graphic functions connected to Nim.
16:52 Changeset [2fe3902d] by dreammaster
VOYEUR: Fix to start doInterface after doApt
16:30 Changeset [c1f6e1d1] by Strangerke
TSAGE: Add some workarounds to avoid card game freezes
15:18 Changeset [cba54cc] by sev-
FULLPIPE: Plug scene10 in
14:43 Changeset [ede3e0c3] by sev-
FULLPIPE: More renames
14:42 Changeset [90532c7] by sev-
FULLPIPE: g_fullpipe -> g_fp for brevity
14:42 Changeset [9816794f] by sev-
FULLPIPE: Plug scene08 in
14:42 Changeset [e5462f41] by sev-
FULLPIPE: Implement sceneHandler08()
04:03 Changeset [537ec24e] by dreammaster
VOYEUR: Renamed a couple of event fields
03:51 Changeset [171d159] by dreammaster
VOYEUR: Implemented doRoom method
00:05 Changeset [141695b4] by Strangerke
TSAGE: R2R - Fix discard behavior for player 2 in scene 1337

12/20/13:

21:47 Changeset [d20bf74] by sev-
FULLPIPE: Implement sceneHandler10()
21:21 Changeset [17ecccd4] by sev-
FULLPIPE: Implement scene10_initScene()
15:05 Changeset [d6dafa8] by Martin Kiewitz <m_kiewitz@…>
SCI: final script patcher cleanup
13:41 Changeset [e31b2bb1] by Martin Kiewitz <m_kiewitz@…>
SCI: another kq6 patch for text+audio fixes cassima textboxes during …
11:53 Changeset [6a2e38b1] by uruk <koppirnyo@…>
AVALANCHE: Add keyboard support to Nim.
09:34 Changeset [762f2487] by uruk <koppirnyo@…>
AVALANCHE: Fix drawing of the gameboard in Nim.
09:32 Changeset [3b341cff] by uruk <koppirnyo@…>
AVALANCHE: Rework mouse handling in Nim.
08:57 Changeset [a869e763] by uruk <koppirnyo@…>
AVALANCHE: Repair Dogfood's AI.
08:22 Changeset [d3d2f606] by uruk <koppirnyo@…>
AVALANACHE: Minor bug fix and coding convention fix.
08:00 Changeset [876e225c] by uruk <koppirnyo@…>
AVALANCHE: Repairs in Nim regarding the cursor and some text color.
07:46 Changeset [f83de4fb] by uruk <koppirnyo@…>
AVALANCHE: Implement Nim::endOfGame().
07:19 Changeset [f9684f98] by uruk <koppirnyo@…>
AVALANCHE: Replace Nim::dogFood().
07:17 Changeset [29c3f18d] by uruk <koppirnyo@…>
AVALANCHE: Implement mouse control of Nim. Now the mini-game is playable.
06:19 Changeset [e9015d45] by Strangerke
TSAGE: BF - Fix several uses of ANIM_MODE_8 & 9
06:19 Changeset [6f5cc20c] by Strangerke
TSAGE: R2R - Fix several uses of ANIM_MODE_8 & 9
06:11 Changeset [5e35729e] by Strangerke
TSAGE: Some renaming, remove some useless variables from Core, …
00:20 Changeset [0ba25447] by Martin Kiewitz <m_kiewitz@…>
SCI: script patcher comment adjust
00:17 Changeset [322c5530] by Martin Kiewitz <m_kiewitz@…>
SCI: even more script patcher cleanup
00:10 Changeset [1dde17b0] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Allow skipping of the introductory credits with the space key
00:10 Changeset [7ea03863] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Disable the fanmade Russian Fargus release for now This …
00:01 Changeset [1d77c9f0] by Martin Kiewitz <m_kiewitz@…>
SCI: script patcher cleanup

12/19/13:

22:17 Changeset [5253021f] by sev-
FULLPIPE: Remove explicit null check. CID 1138364
22:17 Changeset [b8fcaae6] by sev-
FULLPIPE: Fix explicit null dereference. CID 1138361
22:17 Changeset [0ebca033] by sev-
FULLPIPE: Fix explicit null dereference. CID 1138360
22:17 Changeset [f91f043b] by sev-
FULLPIPE: Remove logically dead code. CID 1138359
22:17 Changeset [bf59b074] by sev-
FULLPIPE: Make scene08_initScene() compilable
22:02 Changeset [0e3df54e] by Filippos Karapetis <bluegr@…>
NEWS: Remove accidental tabs
21:58 Changeset [3ac498fe] by Filippos Karapetis <bluegr@…>
NEWS: Sync with the latest changes in common, SCI and Tinsel
21:58 Changeset [2fb2ae86] by Filippos Karapetis <bluegr@…>
README: Add info about simultaneous speech and subtitles in SCI games
21:45 Ticket #5252 (KQ6: missing gate after drinking potion) closed by m-kiewitz
fixed
21:40 Changeset [a4f08654] by Martin Kiewitz <m_kiewitz@…>
SCI: kq6 script patch to fix "drink me" bottle fixes bug #5252
17:09 Changeset [3832f911] by sev-
FULLPIPE: Initial code for init_scene08()
16:45 Changeset [d8c3d472] by sev-
FULLPIPE: Enable scene07
16:42 Changeset [8862be26] by sev-
FULLPIPE: Implement sceneHandler07_openLuke()
16:38 Changeset [97cd39bb] by sev-
FULLPIPE: Implement sceneHandler07_hideLuke()
16:23 Changeset [4193742c] by sev-
FULLPIPE: Implement scene07_hide/showBox()
16:18 Changeset [58840906] by sev-
FULLPIPE: Implement sceneHandler07_closeLuke()
16:10 Changeset [db515679] by sev-
FULLPIPE: Implement sceneHandler07()
15:49 Changeset [10763d06] by sev-
FULLPIPE: Implement scene07_initScene()
14:25 Changeset [a73ea5c3] by dreammaster
VOYEUR: Beginnings of camera spy screen
07:09 Changeset [8305183e] by Strangerke
TSAGE: Ringworld - Some renaming in scene 2230
07:08 Changeset [0bcbf931] by Strangerke
TSAGE: Ringworld - Remove a useless variable
07:00 Changeset [0948d06] by Strangerke
TSAGE: Remove 3 useless variable from Scene, increment savegame version
06:48 Changeset [ca7a5cbf] by Strangerke
TSAGE: Some renaming in StripManager
03:01 Changeset [72c21cf0] by dreammaster
VOYEUR: Implemented drawIfaceTime
02:26 Changeset [f5882118] by dreammaster
VOYEUR: Implemented checkTransition
01:13 Changeset [13b4c9ca] by dreammaster
VOYEUR: Renaming of mouse click fields

12/18/13:

23:06 Changeset [6647df4] by Strangerke
TSAGE: BF - Renaming in scene 410
22:57 Changeset [33eb71a7] by Strangerke
TSAGE: R2R - Renaming in scene 3600
22:43 Changeset [761e45b] by sev-
FULLPIPE: Implement MovGraph::method2C()
22:43 Changeset [3ebcd3f] by sev-
FULLPIPE: Last renamings in scene06
22:43 Changeset [f2f867a1] by sev-
FULLPIPE: Give meaningful names to vars in scene06
22:43 Changeset [f85d40b] by sev-
FULLPIPE: Some renames in scene06
22:43 Changeset [0b187a79] by sev-
FULLPIPE: Implement sceneHandler06_setExits()
22:43 Changeset [6055acb6] by sev-
FULLPIPE: Implement sceneHandler06_sub09()
22:38 Changeset [0be8b8f] by Strangerke
TSAGE: R2R - Renaming in Scene 3500, remove a useless variable, …
21:28 Changeset [d6cc929] by Strangerke
TSAGE: R2R - Some refactoring in handlePlayer2()
19:51 Changeset [60de25fb] by Martin Kiewitz <m_kiewitz@…>
SCI: debug code to print out kq6 raw lipsync data
18:02 Changeset [edd00bec] by Martin Kiewitz <m_kiewitz@…>
SCI: another kq6 patch for audio+text support fixes dialog of man in …
16:38 Changeset [675e6643] by sev-
FULLPIPE: Implement sceneHandler06_winArcade()
16:38 Changeset [db7b6b33] by sev-
FULLPIPE: Implement sceneHandler06_mumsyBallTake()
14:34 Changeset [6cd2d01] by dreammaster
VOYEUR: Fixes for doApt mouse handling
14:17 Changeset [1a4c6d46] by dreammaster
VOYEUR: Reset doAptAnim frame delay back to what it should be
14:03 Changeset [29fe539] by dreammaster
VOYEUR: Fix error in vDoFadeInt
13:54 Changeset [29773ef1] by sev-
FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
13:53 Changeset [23f9cb19] by dreammaster
VOYEUR: In progress work on fixing initial apartment animation
13:51 Changeset [4fb8e6e] by sev-
FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
13:41 Changeset [4bc2f258] by sev-
FULLPIPE: Implement sceneHandler06_sub03()
13:27 Changeset [fa94808e] by sev-
FULLPIPE: Implement sceneHandler06_sub05()
08:16 Changeset [9f1dee11] by sev-
FULLPIPE: Fix compiler warnings
06:44 Changeset [4117af41] by Strangerke
AVALANCHE: Fix out of bound access related to Pascal to C conversion
01:18 Changeset [b99176fe] by dreammaster
VOYEUR: Fix for sound playback in the apartment
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