Timeline
12/22/13:
- 23:06 Changeset [cb3268d] by
- FULLPIPE: Finish renames in scene08. This completes the scene
- 22:47 Ticket #6471 (Riven Russian md5) created by
- […] […]
- 22:39 Changeset [cb411b3f] by
- FULLPIPE: Renames in scene08
- 22:39 Changeset [f8d1633] by
- FULLPIPE: Implement scene08_setupMusic()
- 22:39 Changeset [0a210e8f] by
- FULLPIPE: Implement sceneHandler08_pushCallback()
- 22:39 Changeset [80db7f7] by
- FULLPIPE: Implement sceneHandler08_startArcade()
- 22:39 Changeset [d8221874] by
- FULLPIPE: Implement sceneHandler08_airMoves()
- 22:39 Changeset [e7ac135] by
- FULLPIPE: Fix regression with absent background graphics.
- 21:30 Changeset [7664add3] by
- SCI: readded kq6 stepmother patch for dual mode
- 20:15 Changeset [3514f413] by
- SCI: LB2CD patch: remove audio mode reset code on init/reset the game …
- 19:46 Changeset [d5331ab9] by
- SCI: improved lb2+kq6 patches (new speech state) adds a third button …
- 14:36 Changeset [d1a191ce] by
- TSAGE: R2R - more refactoring in scene group 1
- 14:13 Changeset [27d1ac11] by
- TSAGE: R2R - Fix a bug after check on …
- 12:19 Changeset [8aba76fd] by
- AVALANCHE: Add a default value in Nim::checkInput()
- 12:11 Changeset [4ec63a6d] by
- TSAGE: R2R - Remove dead code in scene 1100 and 1850
- 12:11 Changeset [7798c685] by
- TSAGE: R2R - Scene 1337 - optimize game logic based on board behavior
- 12:11 Changeset [abd0770] by
- TSAGE: R2R - Some refactoring in scene 1337
- 10:34 Changeset [badfd14f] by
- FULPIPE: Implement sceneHandler08_calcFlight()
- 10:20 Changeset [0d1876ef] by
- FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
- 10:13 Changeset [24ca8ed2] by
- FULLPIPE: Implement sceneHandler08_enterUp()
- 10:09 Changeset [535d7823] by
- FULLPIPE: Implement sceneHandler08_checkEndArcade()
- 10:02 Changeset [67c4237a] by
- FULLPIPE: Implement sceneHandler08_badLuck()
- 09:38 Changeset [4b2cd719] by
- WINTERMUTE: Fix new detection entries
- 01:24 Changeset [56bbc9e7] by
- WINTERMUTE: Fix build issues in previous commit.
- 00:05 Changeset [7fe40098] by
- Merge pull request #412 from JenniBee/md5s WINTERMUTE: Adding …
12/21/13:
- 23:50 Changeset [9bbe836b] by
- WINTERMUTE: Adding detection for more games.
- 23:44 Changeset [7f3443c] by
- FULLPIPE: Implement BigPicture::draw()
- 23:09 Changeset [787868c1] by
- FULLPIPE: Implement scene10_updateCursor() and enable scene10
- 22:58 Changeset [9ef756e8] by
- FULLPIPE: Implement sceneHandler08_sitDown()
- 22:58 Changeset [bccb4d8f] by
- FULLPIPE: More code to scene08
- 22:58 Changeset [c3ee5b4] by
- FULLPIPE: Implement sceneHandler08_arcadeNow()
- 22:58 Changeset [c457205] by
- FULLPIPE: Implement scene08_updateCursor()
- 22:54 Changeset [68567ec2] by
- SCI: improved one of the kq6 audio+text patches KQPrint windows now …
- 20:36 Changeset [5f69992] by
- FULLPIPE: Do not memcpy non-POD objects. Thanks to eriktorbjorn for …
- 18:09 Changeset [eeca3489] by
- AVALANCHE: Move freeing of the used surfaces in Nim to a better place.
- 18:02 Changeset [439817d4] by
- AVALANCHE: Rename graphic functions connected to Nim.
- 16:52 Changeset [2fe3902d] by
- VOYEUR: Fix to start doInterface after doApt
- 16:30 Changeset [c1f6e1d1] by
- TSAGE: Add some workarounds to avoid card game freezes
- 15:18 Changeset [cba54cc] by
- FULLPIPE: Plug scene10 in
- 14:43 Changeset [ede3e0c3] by
- FULLPIPE: More renames
- 14:42 Changeset [90532c7] by
- FULLPIPE: g_fullpipe -> g_fp for brevity
- 14:42 Changeset [9816794f] by
- FULLPIPE: Plug scene08 in
- 14:42 Changeset [e5462f41] by
- FULLPIPE: Implement sceneHandler08()
- 04:03 Changeset [537ec24e] by
- VOYEUR: Renamed a couple of event fields
- 03:51 Changeset [171d159] by
- VOYEUR: Implemented doRoom method
- 00:05 Changeset [141695b4] by
- TSAGE: R2R - Fix discard behavior for player 2 in scene 1337
12/20/13:
- 21:47 Changeset [d20bf74] by
- FULLPIPE: Implement sceneHandler10()
- 21:21 Changeset [17ecccd4] by
- FULLPIPE: Implement scene10_initScene()
- 15:05 Changeset [d6dafa8] by
- SCI: final script patcher cleanup
- 13:41 Changeset [e31b2bb1] by
- SCI: another kq6 patch for text+audio fixes cassima textboxes during …
- 11:53 Changeset [6a2e38b1] by
- AVALANCHE: Add keyboard support to Nim.
- 09:34 Changeset [762f2487] by
- AVALANCHE: Fix drawing of the gameboard in Nim.
- 09:32 Changeset [3b341cff] by
- AVALANCHE: Rework mouse handling in Nim.
- 08:57 Changeset [a869e763] by
- AVALANCHE: Repair Dogfood's AI.
- 08:22 Changeset [d3d2f606] by
- AVALANACHE: Minor bug fix and coding convention fix.
- 08:00 Changeset [876e225c] by
- AVALANCHE: Repairs in Nim regarding the cursor and some text color.
- 07:46 Changeset [f83de4fb] by
- AVALANCHE: Implement Nim::endOfGame().
- 07:19 Changeset [f9684f98] by
- AVALANCHE: Replace Nim::dogFood().
- 07:17 Changeset [29c3f18d] by
- AVALANCHE: Implement mouse control of Nim. Now the mini-game is playable.
- 06:19 Changeset [e9015d45] by
- TSAGE: BF - Fix several uses of ANIM_MODE_8 & 9
- 06:19 Changeset [6f5cc20c] by
- TSAGE: R2R - Fix several uses of ANIM_MODE_8 & 9
- 06:11 Changeset [5e35729e] by
- TSAGE: Some renaming, remove some useless variables from Core, …
- 00:20 Changeset [0ba25447] by
- SCI: script patcher comment adjust
- 00:17 Changeset [322c5530] by
- SCI: even more script patcher cleanup
- 00:10 Changeset [1dde17b0] by
- NEVERHOOD: Allow skipping of the introductory credits with the space key
- 00:10 Changeset [7ea03863] by
- NEVERHOOD: Disable the fanmade Russian Fargus release for now This …
- 00:01 Changeset [1d77c9f0] by
- SCI: script patcher cleanup
12/19/13:
- 22:17 Changeset [5253021f] by
- FULLPIPE: Remove explicit null check. CID 1138364
- 22:17 Changeset [b8fcaae6] by
- FULLPIPE: Fix explicit null dereference. CID 1138361
- 22:17 Changeset [0ebca033] by
- FULLPIPE: Fix explicit null dereference. CID 1138360
- 22:17 Changeset [f91f043b] by
- FULLPIPE: Remove logically dead code. CID 1138359
- 22:17 Changeset [bf59b074] by
- FULLPIPE: Make scene08_initScene() compilable
- 22:02 Changeset [0e3df54e] by
- NEWS: Remove accidental tabs
- 21:58 Changeset [3ac498fe] by
- NEWS: Sync with the latest changes in common, SCI and Tinsel
- 21:58 Changeset [2fb2ae86] by
- README: Add info about simultaneous speech and subtitles in SCI games
- 21:45 Ticket #5252 (KQ6: missing gate after drinking potion) closed by
- fixed
- 21:40 Changeset [a4f08654] by
- SCI: kq6 script patch to fix "drink me" bottle fixes bug #5252
- 17:09 Changeset [3832f911] by
- FULLPIPE: Initial code for init_scene08()
- 16:45 Changeset [d8c3d472] by
- FULLPIPE: Enable scene07
- 16:42 Changeset [8862be26] by
- FULLPIPE: Implement sceneHandler07_openLuke()
- 16:38 Changeset [97cd39bb] by
- FULLPIPE: Implement sceneHandler07_hideLuke()
- 16:23 Changeset [4193742c] by
- FULLPIPE: Implement scene07_hide/showBox()
- 16:18 Changeset [58840906] by
- FULLPIPE: Implement sceneHandler07_closeLuke()
- 16:10 Changeset [db515679] by
- FULLPIPE: Implement sceneHandler07()
- 15:49 Changeset [10763d06] by
- FULLPIPE: Implement scene07_initScene()
- 14:25 Changeset [a73ea5c3] by
- VOYEUR: Beginnings of camera spy screen
- 07:09 Changeset [8305183e] by
- TSAGE: Ringworld - Some renaming in scene 2230
- 07:08 Changeset [0bcbf931] by
- TSAGE: Ringworld - Remove a useless variable
- 07:00 Changeset [0948d06] by
- TSAGE: Remove 3 useless variable from Scene, increment savegame version
- 06:48 Changeset [ca7a5cbf] by
- TSAGE: Some renaming in StripManager
- 03:01 Changeset [72c21cf0] by
- VOYEUR: Implemented drawIfaceTime
- 02:26 Changeset [f5882118] by
- VOYEUR: Implemented checkTransition
- 01:13 Changeset [13b4c9ca] by
- VOYEUR: Renaming of mouse click fields
12/18/13:
- 23:06 Changeset [6647df4] by
- TSAGE: BF - Renaming in scene 410
- 22:57 Changeset [33eb71a7] by
- TSAGE: R2R - Renaming in scene 3600
- 22:43 Changeset [761e45b] by
- FULLPIPE: Implement MovGraph::method2C()
- 22:43 Changeset [3ebcd3f] by
- FULLPIPE: Last renamings in scene06
- 22:43 Changeset [f2f867a1] by
- FULLPIPE: Give meaningful names to vars in scene06
- 22:43 Changeset [f85d40b] by
- FULLPIPE: Some renames in scene06
- 22:43 Changeset [0b187a79] by
- FULLPIPE: Implement sceneHandler06_setExits()
- 22:43 Changeset [6055acb6] by
- FULLPIPE: Implement sceneHandler06_sub09()
- 22:38 Changeset [0be8b8f] by
- TSAGE: R2R - Renaming in Scene 3500, remove a useless variable, …
- 21:28 Changeset [d6cc929] by
- TSAGE: R2R - Some refactoring in handlePlayer2()
- 19:51 Changeset [60de25fb] by
- SCI: debug code to print out kq6 raw lipsync data
- 18:02 Changeset [edd00bec] by
- SCI: another kq6 patch for audio+text support fixes dialog of man in …
- 16:38 Changeset [675e6643] by
- FULLPIPE: Implement sceneHandler06_winArcade()
- 16:38 Changeset [db7b6b33] by
- FULLPIPE: Implement sceneHandler06_mumsyBallTake()
- 14:34 Changeset [6cd2d01] by
- VOYEUR: Fixes for doApt mouse handling
- 14:17 Changeset [1a4c6d46] by
- VOYEUR: Reset doAptAnim frame delay back to what it should be
- 14:03 Changeset [29fe539] by
- VOYEUR: Fix error in vDoFadeInt
- 13:54 Changeset [29773ef1] by
- FULLPIPE: Implement FullpipeEngine::drawArcadeOverlay()
- 13:53 Changeset [23f9cb19] by
- VOYEUR: In progress work on fixing initial apartment animation
- 13:51 Changeset [4fb8e6e] by
- FULLPIPE: Implement sceneHandler06_sub08() and sceneHandler06_sub10()
- 13:41 Changeset [4bc2f258] by
- FULLPIPE: Implement sceneHandler06_sub03()
- 13:27 Changeset [fa94808e] by
- FULLPIPE: Implement sceneHandler06_sub05()
- 08:16 Changeset [9f1dee11] by
- FULLPIPE: Fix compiler warnings
- 06:44 Changeset [4117af41] by
- AVALANCHE: Fix out of bound access related to Pascal to C conversion
- 01:18 Changeset [b99176fe] by
- VOYEUR: Fix for sound playback in the apartment
12/17/13:
- 22:07 Changeset [ceaa86c] by
- AVALANCHE: Fix some coding convention issues, fix some warnings
- 21:53 Changeset [66160b98] by
- AVALANCHE: Some index fixes in Nim.
- 21:48 Changeset [6094a098] by
- AVALANCHE: Implement Dogfood's "AI" in Nim.
- 21:44 Changeset [bccc548e] by
- AVALANCHE: Silent false-positive warning reported in Buildbot
- 21:32 Changeset [b4ce81ba] by
- FULLPIPE: Implement sceneHandler06_sub04()
- 20:47 Changeset [17cb840b] by
- FULLPIPE: More code to scene06
- 19:49 Changeset [35758d05] by
- FULLPIPE: Implement sceneHandler06_throwBall()
- 13:28 Changeset [47bdabdb] by
- AVALANCHE: Implement startMove() in Nim.
- 13:11 Changeset [30e27e11] by
- AVALANCHE: Get rid of plotStone().
- 12:39 Changeset [c6acf6c0] by
- AVALANCHE: Implement drawing of stones in Nim.
- 11:59 Changeset [e57745ee] by
- FULLPIPE: Implement sceneHandler06_takeBall()
- 11:59 Changeset [8bb1666] by
- FULLPIPE: Implement sceneHandler06_spinHandle()
- 11:59 Changeset [ba0faf81] by
- FULLPIPE: Implement sceneHandler06_showNextBall()
- 11:44 Changeset [ae16ced5] by
- AVALANCHE: Implement text drawing and setup in Nim.
- 10:07 Changeset [ad9c247a] by
- AVALANCHE: Implement picture loading/drawing in Nim.
- 08:23 Changeset [3fb03efb] by
- FULLPIPE: Implement sceneHandler06_buttonPush()
- 08:14 Changeset [ce586cf8] by
- FULLPIPE: More code to scene06
- 08:08 Changeset [bdd99313] by
- FULLPIPE: Implement sceneHandler06_enableDrops()
- 07:35 Changeset [16194e22] by
- AVALANCHE: Add some graphic functions for Nim.
- 07:06 Changeset [5a1fe839] by
- CGE: Fix check on file handlers
- 06:52 Changeset [ee34fce] by
- AVALANCHE: Fix variable initialization in Nim
- 06:43 Changeset [408f1b3a] by
- TONY: Add a reset function in RMWindow in order to group variable …
- 06:09 Changeset [b5316f4c] by
- TSAGE: R2R - Some more renaming and reordering in scene 1337, remove a …
- 03:21 Changeset [2346671] by
- VOYEUR: Resource fix in doAptAnim
- 03:21 Changeset [5dde350] by
- VOYEUR: Implemented getVOCStatus
- 00:01 Changeset [f8162ce] by
- TSAGE: R2R - Fix an original bug in the card game logic, remove …
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