Timeline



09/06/13:

23:26 Changeset [7be84e9d] by Strangerke
AVALANCHE: Fix some more Clang warnings
22:41 Changeset [73afd0d8] by Strangerke
AVALANCHE: Fix some more warnings
22:34 Changeset [c537d2f1] by Strangerke
AVALANCHE: Comment out some dead code
22:33 Changeset [30791004] by Littleboy <littleboy@…>
CREATE_PROJECT: Change PlatformToolset name for latest version of LLVM …
22:32 Changeset [e3407673] by Strangerke
AVALANCHE: Move some static arrays to function bodies
22:03 Changeset [f1bac0f1] by Strangerke
AVALANCHE: (Hopefully) fix some warnings reported by GCC and Clang
20:38 Ticket #6379 (TUCKER: Spanish version uncompletable at end of 2nd part) closed by digitall
18:40 Changeset [ec650efb] by sev-
FULLPIPE: Fix mouse event handling
14:23 Changeset [200670d3] by uruk <koppirnyo@…>
AVALANCHE: More renaming in gyro2.h.
13:17 Changeset [6226b58] by sev-
FULLPIPE: Replace goto usage
12:58 Changeset [af91d2a] by sev-
FULLPIPE: Whitespace fix
12:51 Changeset [c55862a3] by sev-
FULLPIPE: Fix const'ness
12:50 Changeset [0b88635e] by sev-
FULLPIPE: Fix const'ness
12:49 Changeset [a5800dfe] by sev-
FULLPIPE: Fixed compiler warning
12:40 Changeset [f7d10b5b] by sev-
FULLPIPE: Turn Sc2Array into typedef
12:37 Changeset [e6724524] by sev-
FULLPIPE: Added guard #define
12:36 Changeset [1ed2069f] by sev-
FULLPIPE: Inherit GlobalMessageQueueList from Common::Array
12:25 Changeset [7c8570d4] by sev-
FULLPIPE: Remove unused class
11:57 Changeset [0f1cc868] by sev-
FULLPIPE: Use consistent include guard
11:56 Changeset [8b885d4] by sev-
FULLPIPE: Make engine conditionally compilable as dynamic plugin
11:51 Changeset [39e126f] by sev-
FULLPIPE: Implement CInteraction::canInteract()
11:51 Changeset [6b242c0f] by sev-
FULLPIPE: Implement GameObject::canInteractAny()
11:51 Changeset [f61b77e0] by sev-
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
11:51 Changeset [8ea65ec4] by sev-
FULLPIPE: Fix *AtPos() functions
11:51 Changeset [d0484467] by sev-
FULLPIPE: Implement Bitmap::isPixelHitAtPos()
11:51 Changeset [ff9cd54f] by sev-
FULLPIPE: Fix default cursor
11:51 Changeset [0814826f] by sev-
FULLPIPE: Implement StaticANIObject::setSpeed()
11:51 Changeset [b3abc586] by sev-
FULLPIPE: Hid noisy stub message
11:51 Changeset [8ffbbccb] by sev-
FULLPIPE: Bugfix shadow drawing
11:51 Changeset [eea48b4f] by sev-
FULLPIPE: Implement Shadows::initMovement()
11:51 Changeset [1b057ba3] by sev-
FULLPIPE: Implement MessageQueue::finish()
11:51 Changeset [0bc0aa16] by sev-
FULLPIPE: Implement GlobalMessageQueueList::compact()
11:51 Changeset [0b431826] by sev-
FULLPIPE: Remove rdundant debug output
11:51 Changeset [a522f5bc] by sev-
FULLPIPE: WIP debug output
11:51 Changeset [5c759da7] by sev-
FULLPIPE: Fix long standing bug with animation
11:51 Changeset [0dc4914] by sev-
FULLPIPE: Remove redundant debug info
11:51 Changeset [7c3640b] by sev-
FULLPIPE: Some WIP debugging
11:51 Changeset [b457771] by sev-
FULLPIPE: Implemented setAlpha() functions
11:51 Changeset [9abf4f6f] by sev-
FULLPIPE: Added more debug output
11:51 Changeset [d6309755] by sev-
FULLPIPE: Bugfixes to StaticANIObject::update()
11:51 Changeset [11cfbe4b] by sev-
FULLPIPE: Fixe few warnings
11:51 Changeset [f43b145a] by sev-
FULLPIPE: Fixed several unitialized members as pointed by Coverity
11:51 Changeset [b5592573] by sev-
FULLPIPE: Implement CInventory2::handleLeftClick()
11:51 Changeset [638bd301] by sev-
FULLPIPE: Fix bugs in Movement::updateCurrDynamicPhase()
11:51 Changeset [cac623a8] by sev-
FULLPIPE: Bugfixes for StaticANIObject::startAnim()
11:51 Changeset [d8d5e2d6] by sev-
FULLPIPE: Finished Picture::getPixelAtPosEx()
11:51 Changeset [7154d1f] by sev-
FULLPIPE: More *AtPos functions
11:51 Changeset [0daaadc6] by sev-
FULLPIPE: Fixed off-screen bitmap rendering
11:51 Changeset [f1eb4043] by sev-
FULLPIPE: Fix couple of Coverity defects
11:51 Changeset [b209329a] by sev-
FULLPIPE: Implemented several high level *AtPos functions
11:51 Changeset [028772d] by sev-
FULLPIPE: Finish global_messageHandler3()
11:51 Changeset [d8bc218c] by sev-
FULLPIPE: More work on global_messageHandler3()
11:51 Changeset [624309b] by sev-
FULLPIPE: Started implementation of global_messageHandler3()
11:51 Changeset [86aaaecc] by sev-
FULLPIPE: Unstubbed couple small functions
11:51 Changeset [44081e6] by sev-
FULLPIPE: Implement InputController::drawCursor()
11:51 Changeset [3d3ebc6a] by sev-
FULLPIPE: Implement CInputController::setCursor()
11:51 Changeset [ee18a54] by sev-
FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
11:51 Changeset [3e4670e] by sev-
FULLPIPE: Implement Scene::initObjectCursors()
11:51 Changeset [1261cd4] by sev-
FULLPIPE: Implement CInventory2::getHoveredItem()
11:51 Changeset [87488185] by sev-
FULLPIPE: Implement CInventory2::draw()
11:51 Changeset [2a59b51] by sev-
FULLPIPE: Implemented CInventory2::rebuildItemRects()
11:51 Changeset [cba0fb54] by sev-
FULLPIPE: Started CInventory2::rebuildItemRects() implementation
11:51 Changeset [54f4a81] by sev-
FULLPIPE: Fix formatting
11:51 Changeset [739c24cd] by sev-
FULLPIPE: Implement CInventory2::addItem()
11:51 Changeset [ebaf5f6b] by sev-
FULLPIPE: Bugfix StaticANIObject::stopAnim_maybe()
11:51 Changeset [e826d359] by sev-
FULLPIPE: Implement StaticANIObject::show1()
11:51 Changeset [e08340e6] by sev-
FULLPIPE: Turn noisy stub warnings into debug messages.
11:51 Changeset [625de9c9] by sev-
FULLPIPE: Implement CInventory2::slideIn()
11:51 Changeset [14ca32e] by sev-
FULLPIPE: Fix mistype
11:51 Changeset [6ba453f] by sev-
FULLPIPE: Fix number of bugs found by Coverity
11:51 Changeset [f079565] by sev-
FULLPIPE: Implement global_messageHandler2()
11:51 Changeset [5e21cefa] by sev-
FULLPIPE: Implement PictureObject::isPointInside()
11:51 Changeset [f9cefd0] by sev-
FULLPIPE: Implement Picture::isPointInside()
11:51 Changeset [6a172694] by sev-
FULLPIPE: Implement Bitmap::reverseImage()
11:51 Changeset [4db508be] by sev-
FULLPIPE: Unstubbed Picture::draw()
11:51 Changeset [0945b45] by sev-
FULLPIPE: Implement StaticANIObject::stopAnim_maybe()
11:51 Changeset [2167968d] by sev-
FULLPIPE: Implement Movement::draw()
11:51 Changeset [9f52e9f6] by sev-
FULLPIPE: More work on behaviors. Animations start to (buggy) work.
11:51 Changeset [4db2d7e2] by sev-
FULLPIPE: Fix crash
11:51 Changeset [fce8c0f5] by sev-
FULLPIPE: Implement BehaviorEntry
11:51 Changeset [682eb87a] by sev-
FULLPIPE: Implement BehaviorInfo::initObjectBehavior()
11:51 Changeset [db290e9b] by sev-
FULLPIPE: Implement BehaviorManager::initBehavior()
11:51 Changeset [3cacf648] by sev-
FULLPIPE: Implement BehaviorManager::updateBehaviors()
11:51 Changeset [13059906] by sev-
FULLPIPE: Rename base class variables to avoid ambigiuity
11:51 Changeset [687d0624] by sev-
FULLPIPE: Fix stupid bug with not processed messages
11:51 Changeset [f90371eb] by sev-
FULLPIPE: Implement global_messageHandler4() and startAnim()
11:51 Changeset [c12ea8b] by sev-
FULLPIPE: Implement global_messageHandler1()
11:51 Changeset [cee12678] by sev-
FULLPIPE: Implement sceneHandler01()
11:51 Changeset [60ca9f7] by sev-
FULLPIPE: Fix bug with lost picture palettes
11:51 Changeset [1ca1a5df] by sev-
FULLPIPE: Implement MessageQueue::chain()
11:51 Changeset [d866e2aa] by sev-
FULLPIPE: First phase of StaticANIObject::update() implementation
11:51 Changeset [a80f934] by sev-
FULLPIPE: Implemented main event handler
11:51 Changeset [3b86b14] by sev-
FULLPIPE: Added missing file
11:51 Changeset [1d55aa0c] by sev-
FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
11:51 Changeset [ea91b8f7] by sev-
FULLPIPE: Initial code for SC_1
11:51 Changeset [133a7788] by sev-
FULLPIPE: Started work on intro
11:51 Changeset [8a84a113] by sev-
FULLPIPE: Implement copy constructor for StaticANIObject
11:51 Changeset [6d92638e] by sev-
FULLPIPE: Fixed scene object sorting
11:51 Changeset [7257d880] by sev-
FULLPIPE: Implement CGameLoader::applyPicAniInfos()
11:51 Changeset [ab190d2f] by sev-
FULLPIPE: Fix Movement::gotoLastFrame()
11:51 Changeset [35fbf394] by sev-
FULLPIPE: Implement Movement::gotoNextFrame()
11:51 Changeset [766c5552] by sev-
FULLPIPE: Implement Movement::gotoLastFrame() and …
11:51 Changeset [ce0af03a] by sev-
FULLPIPE: Implement Movement::initStatics()
11:51 Changeset [da7ef001] by sev-
FULLPIPE: Implement MessageQueue::sendNextCommand()
11:51 Changeset [c78803db] by sev-
FULLPIPE: Unstubbed ExCommand::handleMessage()
11:51 Changeset [92323158] by sev-
FULLPIPE: Fix CGameVar::addSubVar()
11:51 Changeset [633a0fc] by sev-
FULLPIPE: Fix scene loading
11:51 Changeset [6e64897] by sev-
FULLPIPE: Rename some CGameLoader members
11:51 Changeset [856eb1b0] by sev-
FULLPIPE: Implemented FullpipeEngine::updateScreen()
11:51 Changeset [1c75ebcc] by sev-
FULLPIPE: main loop stub
11:51 Changeset [274f7d17] by sev-
FULLPIPE: Implement stubs for ModalObject
11:51 Changeset [eeec3a79] by sev-
FULLPIPE: Renamed gameobj.h to constants.h
11:51 Changeset [f22f7a8] by sev-
FULLPIPE: Removed all garbage from constants list and added include guards
11:51 Changeset [56cb6bbd] by sev-
FULLPIPE: Implemented CGameLoader::gotoScene()
11:51 Changeset [8cceaae5] by sev-
FULLPIPE: Implement StaticANIObject::draw()
11:51 Changeset [795a9267] by sev-
FULLPIPE: Unstubbed loadGam() and CGameLoader()
11:51 Changeset [d8cca23] by sev-
FULLPIPE: Moved debug code to loadAllScenes()
11:51 Changeset [3c77ad17] by sev-
FULLPIPE: Implement FullpipeEngine::initCursors()
11:51 Changeset [74b66251] by sev-
FULLPIPE: Implemented StaticANIObject::countMovements()
11:51 Changeset [4d215a84] by sev-
FULLPIPE: Moved all engine initialization functions to init.cpp
11:51 Changeset [94fedf0] by sev-
FULLPIPE: Finished stubbing loadGam()
11:51 Changeset [ad537b1a] by sev-
FULLPIPE: Further work on loadGam()
11:51 Changeset [4dc3481e] by sev-
FULLPIPE: Moved Messge class to messages.cpp
11:51 Changeset [67bbf26] by sev-
FULLPIPE: Rename messagequeue.* to messages.*
11:51 Changeset [5a182df0] by sev-
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
11:51 Changeset [b18f08d9] by sev-
FULLPIPE: Started Statics drawing
11:51 Changeset [7f332e1] by sev-
FULLPIPE: Second part of scene drawing
11:51 Changeset [aaf5bae0] by sev-
FULLPIPE: Fixed initial scene drawing. Scene bg is shown
11:51 Changeset [dbe5524f] by sev-
FULLPIPE: First part of scene drawing code
11:51 Changeset [f54055d1] by sev-
FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
11:51 Changeset [22eedf56] by sev-
FULLPIPE: Further work on Scene switcher
11:51 Changeset [4dc47c5c] by sev-
FULLPIPE: More message handler-related functions
11:51 Changeset [9d83eb1a] by sev-
FULLPIPE: More work on sceneSwitcher. MessageHandler
11:51 Changeset [7aa2377b] by sev-
FULLPIPE: Initial stubs for input system
11:51 Changeset [82b596a3] by sev-
FULLPIPE: Several methods for motion controller
11:51 Changeset [c4499bb4] by sev-
FULLPIPE: Further work on sceneSwitcher
11:51 Changeset [62cbdd8] by sev-
FULLPIPE: Further work on sceneSwitcher. Reduced header dependency. …
11:51 Changeset [c76bec26] by sev-
FULLPIPE: Further work on sceneSwitcher()
11:51 Changeset [3ab56b0] by sev-
FULLPIPE: Initial code for scene switcher. Does not even compile.
11:51 Changeset [69fc7a3] by sev-
FULLPIPE: Continued scene drawing
11:51 Changeset [8f0ff728] by sev-
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
11:51 Changeset [cf35f344] by sev-
FULLPIPE: Beginning of scene drawing
11:51 Changeset [0c218f01] by sev-
FULLPIPE: Refactored putDibRB to a human-readable state.
11:51 Changeset [75c4be74] by sev-
FULLPIPE: Split drawing of different image types. Optimize putDibCB
11:51 Changeset [75485864] by sev-
FULLPIPE: Proper parameters for screen blitting
11:51 Changeset [5add3373] by sev-
FULLPIPE: Fix stupid bug in RB bitmap rendering
11:51 Changeset [ade5ad2c] by sev-
FULLPIPE: Optimize bitmap rendering routine
11:48 Changeset [4554ac24] by sev-
FULLPIPE: Fixed to RB bitmap rendering
11:48 Changeset [ba93c8d0] by sev-
FULLPIPE: Added links to articles with floating point structure description
11:48 Changeset [d0c93928] by sev-
FULLPIPE: Implemented quitting from picture browsing
11:48 Changeset [a54a60f5] by sev-
FULLPIPE: Fix crash in bitmap drawing code.
11:48 Changeset [6518cb57] by sev-
FULLPIPE: Bitmap loading. Added test code to display loaded pictures. …
11:48 Changeset [57e03aed] by sev-
FULLPIPE: Initial code for bitmap rendering
11:48 Changeset [51a5b5c] by sev-
FULLPIPE: Stubs for picture drawing
11:48 Changeset [defc53d4] by sev-
FULLPIPE: Scene drawing stubs
11:48 Changeset [1aa11bd8] by sev-
FULLPIPE: Further work on inventory
11:48 Changeset [56cb726e] by sev-
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
11:48 Changeset [f18e318] by sev-
FULLPIPE: Bitmap loading
11:48 Changeset [c2103bb9] by sev-
FULLPIPE: Fix indentation
11:48 Changeset [69946ce9] by sev-
FULLPIPE: Continued scene loading
11:48 Changeset [cb38892] by sev-
FULLPIPE: Continued on scene loading
11:48 Changeset [d4e57284] by sev-
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
11:48 Changeset [ee5dc16e] by sev-
FULLPIPE: Implement Background::addPictureObject
11:48 Changeset [305692fe] by sev-
FULLPIPE: Fix MemoryObject loading
11:48 Changeset [88b3e274] by sev-
FULLPIPE: Load all scenes for debugging purposes
11:48 Changeset [8b501546] by sev-
FULLPIPE: Fix loading .qu files Checked with all scenes. Everything …
11:48 Changeset [679c46a5] by sev-
FULLPIPE: Finished sound loading
11:48 Changeset [5f7cf013] by sev-
FULLPIPE: Started sound loading
11:48 Changeset [00971bf] by sev-
FULLPIPE: Shadows loading
11:48 Changeset [68c5cfdf] by sev-
FULLPIPE: Continued Scene loading
11:48 Changeset [1c1d8db6] by sev-
FULLPIPE: Now StaticANIObject is loaded fully
11:48 Changeset [0b6591e] by sev-
FULLPIPE: Continued work on scene loading
11:48 Changeset [751f435d] by sev-
FULLPIPE: Continued on scene loading
11:48 Changeset [29f323fd] by sev-
FULLPIPE: Completed Background loading
11:48 Changeset [47faa885] by sev-
FULLPIPE: Furhter work on picture loading
11:48 Changeset [77ab424] by sev-
FULLPIPE: Continued work on Scene loading. Pictures
11:48 Changeset [925f41b9] by sev-
FULLPIPE: Made MfcArchive work with both files and archives
11:48 Changeset [bb4ea15] by sev-
FULLPIPE: Started scene loading
11:48 Changeset [2412eb23] by sev-
FULLPIPE: Further refactoring classes into separate files
11:48 Changeset [569b794] by sev-
FULLPIPE: Continued work on Inventory
11:48 Changeset [dac4f23f] by sev-
FULLPIPE: Turned InventoryPoolItem into struct
11:48 Changeset [8de8a90] by sev-
FULLPIPE: Put all inventory-related classes into separate file
11:48 Changeset [3e948052] by sev-
FULLPIPE: Make Inventory2 inherit from Inventory
11:48 Changeset [249c4bd1] by sev-
FULLPIPE: implement initObjectStates()
11:48 Changeset [2e6bad88] by sev-
FULLPIPE: Put debug output at deeper levels
11:48 Changeset [fcf0d240] by sev-
FULLPIPE: Finish reading CMctlCompund
11:48 Changeset [195d52e6] by sev-
FULLPIPE: Implement loading CReactPolygonal. That completes .sc2 loading
11:48 Changeset [630d552] by sev-
FULLPIPE: Implemented CReactParallel loader
11:48 Changeset [5ea45699] by sev-
FULLPIPE: Reading CMovGraphNode
11:48 Changeset [a8d733b2] by sev-
FULLPIPE: Split out motion-related classes
11:48 Changeset [0f9c1281] by sev-
FULLPIPE: CMovGraph loader
11:48 Changeset [a3de44d] by sev-
FULLPIPE: Further work on sc2 loader
11:48 Changeset [5eaa5696] by sev-
FULLPIPE: Added module.mk OOPS!
11:48 Changeset [e24ce22c] by sev-
FULLPIPE: Continued work on loading sc2 files
11:48 Changeset [928c19ee] by sev-
FULLPIPE: More work on Sc2 loader
11:48 Changeset [d3d3d01e] by sev-
FULLPIPE: Started sc2 file loading implementation
11:48 Changeset [ffd8eba] by sev-
FULLPIPE: Removed excess debugging info and added variable levels
11:48 Changeset [a116677e] by sev-
FULLPIPE: Finish loading fullpipe.gam
11:48 Changeset [f106d79] by sev-
FULLPIPE: Fix object indexing
11:48 Changeset [775065a] by sev-
FULLPIPE: Started CGameVar loading
11:48 Changeset [54624966] by sev-
FULLPIPE: Finish loading CInteractions
11:48 Changeset [da00b714] by sev-
FULLPIPE: Add more debug output to archive loading
11:48 Changeset [0b1bda78] by sev-
FULLPIPE: Fix object loading
11:48 Changeset [67d30f29] by sev-
FULLPIPE: Added ObjstateCommand loader
11:48 Changeset [9395ab1] by sev-
FULLPIPE: Hack to enable object loader
11:48 Changeset [ad47d5a5] by sev-
FULLPIPE: Attampt to fix serializer. Still not working
11:48 Changeset [e9fa2e5] by sev-
FULLPIPE: Continued loading CInteraction
11:48 Changeset [72aeac3f] by sev-
FULLPIPE: Continue parsing CInteraction
11:48 Changeset [0c03278] by sev-
FULLPIPE: Start of reading CInteraction
11:48 Changeset [bd565771] by sev-
FULLPIPE: Started work on CObList loader
11:48 Changeset [05418b90] by sev-
FULLPIPE: Turn all MfcArchive loading functions into virtual methods
11:48 Changeset [4bc204cf] by sev-
FULLPIPE: Start of Interaction loading
11:48 Changeset [4f4834d9] by sev-
FULLPIPE: CFile -> MfcArchive
11:48 Changeset [e624ee34] by sev-
FULLPIPE: Add utils.h which was overlooked
11:48 Changeset [ba26e17] by sev-
FULLPIPE: Load inventory from fullpipe.gam
11:48 Changeset [4eb91762] by sev-
FULLPIPE: Moved global variables to fullpipe.cpp
11:48 Changeset [146e5a9] by sev-
FULLPIPE: Read SceneTags from fullpipe.gam
11:48 Changeset [82cbf508] by sev-
FULLPIPE: Refactored pascal style string reader
11:48 Changeset [fa30dce] by sev-
FULLPIPE: Add loader for GameProject
11:48 Changeset [94f2adb8] by sev-
FULLPIPE: Initial stub for all classes in loadGam()
11:48 Changeset [39209312] by sev-
FULLPIPE: translated rest of the object names
11:48 Changeset [7e1736c] by sev-
FULLPIPE: Added constants for object names and partial translation
11:48 Changeset [c6941511] by sev-
FULLPIPE: Implemented NMI archive parser
05:52 Changeset [95a4ccac] by Strangerke
AVALANCHE: Some renaming in lucerna2
04:19 Changeset [6df36e5e] by Littleboy <littleboy@…>
CREATE_PROJECT: Add extra configuration for compilation with LLVM
02:51 Changeset [a20bf7c] by Littleboy <littleboy@…>
LASTEXPRESS: Fix uninitialized scalar field (CID1002849)
02:51 Changeset [9714cce4] by Littleboy <littleboy@…>
LASTEXPRESS: Fix unchecked return value (CID1003854)
02:51 Changeset [20745e0b] by Littleboy <littleboy@…>
LASTEXPRESS: Fix unchecked return value (CID1003850)
02:51 Changeset [041aa50c] by Littleboy <littleboy@…>
LASTEXPRESS: Remove unneeded check for loaded sequence (CID1003911) …
02:51 Changeset [a496ade0] by Littleboy <littleboy@…>
LASTEXPRESS: Fix unchecked return value in …
02:51 Changeset [3591f559] by Littleboy <littleboy@…>
LASTEXPRESS: Fix uninitialized scalar field (CID1002847)

09/05/13:

22:22 Changeset [56ce2398] by Strangerke
AVALANCHE: Remove 2 high-ascii characters
22:17 Changeset [dd897be0] by Strangerke
AVALANCHE: Identify currently dead code in enid2
21:58 Changeset [82484b13] by uruk <koppirnyo@…>
AVALANCHE: More renaming in Gyro.
21:57 Changeset [b6306976] by uruk <koppirnyo@…>
AVALANCHE: Start renaming in Gyro.
21:07 Changeset [c1bc8eee] by uruk <koppirnyo@…>
AVALANCHE: Rename/refactor Colors.
20:12 Changeset [023914d1] by wjp
WINTERMUTE: Disambiguate empty and NULL strings when saving The …
19:45 Changeset [77607ab6] by uruk <koppirnyo@…>
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into …
19:45 Changeset [3f822be0] by uruk <koppirnyo@…>
AVALANCHE: Silence Valgrind warnings.
18:23 Changeset [dd9ab7ac] by wjp
WINTERMUTE: Don't clean up _scripts mid-iteration Scripts executing …
17:47 Changeset [f3377c67] by Strangerke
AVALANCHE: Fix initialization of kEdnaId
13:48 Changeset [3b10b079] by uruk <koppirnyo@…>
AVALANCHE: Silence Valgrind warnings.
13:09 Changeset [63d1d28] by uruk <koppirnyo@…>
AVALANCHE: Silence more Valgrind warnings.
12:44 Changeset [2d99f5bf] by uruk <koppirnyo@…>
AVALANCHE: Repair some initialization to silence Valgrind warnings.
11:29 Changeset [3de1b45b] by uruk <koppirnyo@…>
AVALANCHE: Repair memory leaks in Dropdown.
11:20 Changeset [390ecc6] by uruk <koppirnyo@…>
AVALANCHE: Do renaming/refactoring in Graphics.
10:59 Changeset [ce95f738] by uruk <koppirnyo@…>
AVALANCHE: Do renaming in Enid. (Keep the refactoring for the …
10:31 Changeset [a698a2a2] by uruk <koppirnyo@…>
AVALANCHE: Repair another bunch of memory leaks.
09:05 Changeset [97402877] by uruk <koppirnyo@…>
AVALANCHE: Fix some memory leak problems.
08:51 Changeset [0c47dc85] by uruk <koppirnyo@…>
AVALANCHE: Fix GCC warning.
06:54 Ticket #9484 (AmigaOS4: Adding -lz to cc_check -lpng in configure) created by raziel-
[…] […]
06:11 Changeset [c0d96779] by Strangerke
AVALANCHE: Fix one more GCC warning
06:07 Changeset [8011d24] by Strangerke
AVALANCHE: Fix warnings reported by GCC
06:02 Changeset [31bd1369] by Strangerke
AVALANCHE: Add some brackets to improve readability
05:47 Changeset [b690c9a] by Strangerke
AVALANCHE: Finish replacing C-style comments by C++-style
00:29 Changeset [dab2988] by Strangerke
AVALANCHE: Start replacing C-style comments by C++-style

09/04/13:

23:55 Changeset [e5cc0fa4] by Strangerke
AVALANCHE: Fix more warnings reported by CppCheck
23:48 Changeset [71af29e9] by Strangerke
AVALANCHE: Remove dead code reported by CppCheck
23:36 Changeset [d52c4101] by Strangerke
AVALANCHE: Fix systematic typo in comments
23:30 Changeset [17033bd] by Strangerke
AVALANCHE: Fix uninitialized variable
23:27 Changeset [b52c873] by Strangerke
AVALANCHE: Fix GCC warnings
19:12 Changeset [c7e78ec6] by Strangerke
AVALANCHE: Fix some more GCC warnings
19:10 Changeset [15947cec] by uruk <koppirnyo@…>
AVALANCHE: Get rid of Enhanced. Further renamings and refactoring in …
18:57 Changeset [90494e0] by uruk <koppirnyo@…>
AVALANCHE: Do renaming/refactoring in Acci, Avalanche and Dropdown. …
17:17 Changeset [247bf3ca] by Strangerke
AVALANCHE: Fix very verbose source of warning
16:55 Changeset [a952ae3] by Strangerke
AVALANCHE: Fix some more GCC warnings
16:34 Changeset [08e8e92e] by Strangerke
AVALANCHE: Fix even more GCC warnings
16:26 Changeset [97843d9e] by uruk <koppirnyo@…>
AVALANCHE: Repair regression in Acci::inventory().
16:22 Changeset [8cb9c382] by uruk <koppirnyo@…>
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into …
16:12 Changeset [d77eafb0] by uruk <koppirnyo@…>
AVALANCHE: Partially do the renaming in Dropdown.
15:54 Changeset [ad5529b5] by Strangerke
AVALANCHE: Fix more GCC warnings
15:15 Changeset [6818dd2] by Strangerke
AVALANCHE: Fix some more GCC warnings
14:52 Changeset [70aa840f] by Strangerke
AVALANCHE: Fix GCC warnings reported by GCC
14:10 Changeset [41416f0c] by Strangerke
AVALANCHE: Clean up celer2
12:56 Changeset [316e84a4] by Strangerke
AVALANCHE: cleanup acci2.h
12:10 Changeset [bbaa645] by Strangerke
AVALANCHE: Fix error reported by GCC: extra coma in enum declaraction …
12:08 Changeset [3f3757e0] by Strangerke
AVALANCHE: Use a class-key when declaring a friend class
11:58 Changeset [93a5fadc] by Strangerke
AVALANCHE: Fix error reported by GCC: extra coma in enum declaraction
11:55 Changeset [d2312e62] by Strangerke
AVALANCHE: Review use of brackets in acci2
11:34 Changeset [fe8e5c73] by Strangerke
AVALANCHE: Fix coding style: ++ and --
11:29 Changeset [ff31d8e5] by Strangerke
AVALANCHE: Replace a STUB by a call to updateBackgroundSprites()
11:28 Changeset [e4b3fc80] by Strangerke
AVALANCHE: Add default value to Direction in updateBackgroundSprites()
11:16 Changeset [9c5cc7bb] by Strangerke
AVALANCHE: Add a default value to color in state(), remove dead code
11:07 Changeset [8e7921d1] by Strangerke
AVALANCHE: USe the default return value in giveToSpludwick()
11:06 Changeset [38204624] by Strangerke
AVALANCHE: Fix bugs in winSequence() and doThat()
10:51 Changeset [caeb46f] by Strangerke
AVALANCHE: Fix bugs in getProc() and giveGeidaTheLute(), add doxygen …
10:42 Changeset [c781727a] by Strangerke
AVALANCHE: Fix bug in giveToSpludwick, add doxygen comment
10:38 Changeset [53d9848f] by Strangerke
AVALANCHE: Fix bug in openDoor()
10:36 Changeset [8c899036] by Strangerke
AVALANCHE: Fix bug in lookAround()
10:35 Changeset [8e148213] by Strangerke
AVALANCHE: Fix bug in verbOpt()
10:32 Changeset [fce3fe8] by Strangerke
AVALANCHE: Fix MSVC warnings in acci2
10:02 Changeset [c3ce7d48] by Strangerke
AVALANCHE: Fix MSVC warnings in trip6
09:43 Changeset [cd808484] by Strangerke
AVALANCHE: Fix some more MSVC warnings
09:18 Changeset [d418b2c5] by Strangerke
AVALANCHE: Fix MSVC warnings in lucerna2
08:53 Changeset [26e6f50] by sev-
FULLPIPE: Initial engine skeleton with detection
08:53 Changeset [b4bf88be] by sev-
FULLPIPE: Add engine to the build system
08:53 Changeset [caa5c44e] by sev-
FULLPIPE: Add gameobj.h from the German version
08:43 Changeset [543c4f5] by Strangerke
AVALANCHE: Remove logger
08:14 Changeset [666d3eec] by Strangerke
AVALANCHE: Replace some British terms by American ones
08:09 Changeset [d148d086] by uruk <koppirnyo@…>
Merge branch 'avalanche' of https://github.com/urukgit/scummvm into …
08:09 Changeset [b38fd85d] by uruk <koppirnyo@…>
AVALANCHE: Do renaming/refactoring in Closing.
08:03 Changeset [a8d9978d] by Strangerke
AVALANCHE: Silent a sign mismatch warning, improve loop condition
08:02 Changeset [ccba9863] by Strangerke
AVALANCHE: Silent a warning
07:45 Changeset [458dd5d0] by Strangerke
AVALANCHE: Fix link error using MSVC9
07:25 Changeset [a2c42df2] by uruk <koppirnyo@…>
AVALANCHE: Fix compile errors Signed-off-by: uruk <koppirnyo@…>
07:25 Changeset [4cf40bc8] by uruk <koppirnyo@…>
AVALANCHE: Rename refreshBackgroundSprites() to …
05:35 Changeset [1697a9c8] by RichieSams
Merge branch 'master' into zvision
05:19 Changeset [150a4793] by RichieSams
ZVISION: Initialize Location to the main menu This ensures that the …
05:18 Changeset [7ff45447] by RichieSams
ZVISION: Create an instance of SaveManager
05:17 Changeset [488484d2] by RichieSams
ZVISION: Implement SaveManager
05:16 Changeset [23562075] by RichieSams
ZVISION: Create methods for generating save file names
05:16 Changeset [23ae67c7] by RichieSams
ZVISION: Create ScriptManager _activeControls serialization methods
05:16 Changeset [644af30d] by RichieSams
ZVISION: Create ScriptManager state table serialization methods
05:16 Changeset [ac578bf9] by RichieSams
ZVISION: Implement TimerNode serialization
05:16 Changeset [11bf240] by RichieSams
ZVISION: Create base methods for Control serialization
05:16 Changeset [b45c9e7c] by RichieSams
ZVISION: Create method for getting the current location
05:15 Changeset [9dd54a16] by RichieSams
ZVISION: Remove zero valued entries in the global state table once a frame
05:15 Changeset [dd307c24] by RichieSams
ZVISION: Create method to get the current background offset
04:54 Changeset [117eea1] by RichieSams
ZVISION: Allow changeLocation to be executed right away instead of …
04:44 Changeset [9ea91f5c] by RichieSams
ZVISION: Convert ZVision singleton accessors to be inline

09/03/13:

23:24 Changeset [9b027771] by Matthew Hoops <clone2727@…>
VIDEO: Fix memory leak in TrueMotion1 header buffer Cleanup _buf …
21:56 Changeset [4ae897e3] by uruk <koppirnyo@…>
AVALANCHE: Repair comments in Celer.
21:41 Changeset [212391f3] by uruk <koppirnyo@…>
AVALANCHE: Refactor Celer.
20:48 Changeset [3fe9c6d9] by uruk <koppirnyo@…>
AVALANCHE: Removing the file variable from Celer's member variables.
20:36 Changeset [a6fb557a] by uruk <koppirnyo@…>
AVALANCHE: Some more renaming and a little bit of refactoring in Celer.
20:22 Changeset [38ceb705] by uruk <koppirnyo@…>
AVALANCHE: Do renaming in Celer.
15:51 Changeset [09ee31e] by uruk <koppirnyo@…>
AVALANCHE: Get rid of the rest of Basher.
15:45 Changeset [84ae6db] by uruk <koppirnyo@…>
AVALANCHE: Get rid of Basher. Move everything needed from it to …
14:03 Changeset [59317d6a] by uruk <koppirnyo@…>
AVALANCHE: Rename/refactor Avalot.
13:35 Changeset [74979869] by uruk <koppirnyo@…>
AVALANCHE: Rename/refactor Acci. Implement Acci::peopleInRoom().
12:45 Ticket #6406 (AGI: LSL1 - Incorrect screen position for age question text) created by SF/ny00123
[…] […]
12:37 Ticket #6405 (AGI: LSL1 - Fonts differ from the original interpreter...) created by SF/ny00123
[…] […]
10:09 Changeset [0afbcf1c] by uruk <koppirnyo@…>
AVALANCHE: Rename/refactor avalanche.h/.cpp.
07:57 Ticket #6401 (SCI: Camelot - crash at the pool of Siloam) closed by bluegr
fixed
07:55 Changeset [f6b61291] by Filippos Karapetis <bluegr@…>
SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
06:23 Changeset [5d86eb4a] by RichieSams
ZVISION: Change ActionPlayAnimation::_loop refer to a count rather …
05:39 Changeset [b3a32746] by RichieSams
ZVISION: Remove unnecessary file.open() It's done inside …
05:34 Changeset [efb04957] by RichieSams
ZVISION: Fix signed/unsigned mismatch
05:32 Changeset [98dc015d] by RichieSams
ZVISION: Free the _currentBackground Surface in RenderManager destructor
05:31 Changeset [4d86061b] by RichieSams
ZVISION: Cleanup all used memory in RLF animations
05:27 Changeset [34dcea1] by RichieSams
ZVISION: Cleanup _activeControls in ScriptManager destructor
05:26 Changeset [78d5a41c] by RichieSams
ZVISION: Call Surface::free() in the cursor destructor

09/02/13:

23:59 Changeset [a76f852c] by RichieSams
Merge branch 'master' into zvision
18:09 Changeset [9b7f1386] by uruk <koppirnyo@…>
AVALANCHE: Repair drop-down menu, so the already implemented functions …
18:04 Ticket #6399 (LOL : Crash when subtitles displayed) closed by athrxx
fixed
17:59 Changeset [02378390] by athrxx <athrxx@…>
LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)
17:20 Ticket #5980 (EOB2: Spanish official Md5sum) closed by athrxx
17:19 Ticket #5979 (EOB1: Spanish works but it's in english) closed by athrxx
13:44 Changeset [9e848e8e] by uruk <koppirnyo@…>
AVALANCHE: Upgrade drop-down menu. (Now it's complete.) Fix …
12:42 Ticket #6404 (DRACI: Opening inventory during Troll Dialog Breaks Game) created by misterhands
[…] […]
12:34 Ticket #6403 (DRACI: Troll Scene Glitches with Mouth and Bird) created by misterhands
[…] […]
12:18 Ticket #6400 (SCI: PQ1VGA - crash at the gun locker) closed by bluegr
duplicate
11:54 Ticket #6402 (SCI: Camelot - voyeur crash in Jerusalem) created by misterhands
[…] […]
11:41 Ticket #6401 (SCI: Camelot - crash at the pool of Siloam) created by misterhands
[…] […]
11:29 Ticket #6400 (SCI: PQ1VGA - crash at the gun locker) created by misterhands
[…] […]
10:59 Ticket #6393 (TOLTECS: Alternative English CD version not detected) closed by bluegr
10:58 Changeset [18b21c52] by Filippos Karapetis <bluegr@…>
TOLTECS: Add an alternate English version (bug #3614933)
10:53 Changeset [cf5f150d] by uruk <koppirnyo@…>
AVALANCHE: Upgrade the drop-down menu.
10:42 Ticket #6398 (Eye of the Beholder 2 spanish version "game not found") closed by bluegr
duplicate
10:41 Ticket #6397 (Eye of the Beholder spanish version "game not found") closed by bluegr
duplicate
02:23 Changeset [dce42abe] by dreammaster
TSAGE: Implemented dispatch method for R2R scene 1750

09/01/13:

23:27 Changeset [22b30152] by Strangerke
TSAGE: R2R - More renaming in Scene 1100
23:20 Changeset [6ad9f515] by dreammaster
TSAGE: Fix for reseting linked actors in R2R when changing scene
23:11 Changeset [5720fa1] by uruk <koppirnyo@…>
AVALANCHE: Implement drop-down menu. (Only with mouse control yet.)
21:40 Changeset [41cb402] by dreammaster
TSAGE: Cleanup and fixes for R2R ring edge
21:28 Changeset [6478a78a] by criezy
MORTEVIELLE: Implement Engine::getDebugger()
21:04 Changeset [8216e6da] by criezy
MORTEVIELLE: Freeze clock in game when pausing the game
21:04 Changeset [3ab88c46] by criezy
MORTEVIELLE: Fix computation of elapsed time around midnight Replace …
20:18 Changeset [909d882] by Strangerke
TSAGE: R2R - Some renaming in Scene 1100
19:55 Changeset [25de2938] by dreammaster
TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea …
19:17 Changeset [24fe3f38] by dreammaster
TSAGE: Minor fixes for ship console display and scene 1700 setup
15:55 Changeset [6d945f8c] by dreammaster
TSAGE: Bugfixes for component slots in intact ship
15:15 Changeset [4d6573a8] by uruk <koppirnyo@…>
AVALANCHE: Start implementation of the drop-down menu.
14:41 Changeset [33445aea] by Strangerke
TSAGE: R2R - Some renaming in scene 1000
14:03 Changeset [cf7d1378] by dreammaster
TSAGE: Fix for initialising inventory for new R2R games
10:34 Changeset [587063af] by Strangerke
TSAGE: Core - Get rid of some magic values related to btnState
10:33 Changeset [198ee352] by Strangerke
TSAGE: BF - Get rid of some magic values related to btnState
10:28 Changeset [488d263a] by Strangerke
TSAGE: R2R - Remove leftover warning
10:23 Changeset [c8058434] by Strangerke
TSAGE: BF - Fix erroneous check of eventType
10:17 Changeset [355ad485] by Strangerke
TSAGE: R2R - Get rid of some magic values related to eventType
00:16 Changeset [bba18d86] by Strangerke
TSAGE: R2R - Remove useless variable in scene 250
00:13 Changeset [e25b9b60] by Strangerke
TSAGE: R2R - More renaming in scene 250
00:10 Changeset [008016db] by Strangerke
TSAGE: R2R - Fix elevator behavior (scene 250)
Note: See TracTimeline for information about the timeline view.