Timeline
08/02/12:
- 12:01 Changeset [75e1218] by
- TEENAGENT: Ensure MusicPlayer is stopped on destruction.
- 12:00 Changeset [95ba78c2] by
- TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent". This …
- 11:41 Changeset [52a1a6e6] by
- TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent". This …
- 09:11 Ticket #6112 (DREAMWEB: Crash after Intro on OS X) created by
- […] […]
- 08:35 Changeset [5c03af4a] by
- TEENAGENT: Implement missing callback for talking to Bird in Act 1.
- 07:44 Changeset [21d7db65] by
- TEENAGENT: Added missing callback for pushing House #2 doorbell. This …
- 06:48 Changeset [4c395c9d] by
- TEENAGENT: Fix minor regression when looking at Cellar Spider. This …
- 00:46 Changeset [259f2625] by
- SCI: Add a workaround for a script bug in QFG4 Thanks to Charles for …
08/01/12:
- 21:56 Changeset [272c1d87] by
- LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger
- 20:34 Changeset [846f9644] by
- TONY: Clip width to avoid crash when drawing flipped sprite This …
- 18:26 Changeset [520234c2] by
- TEENAGENT: Migrate remaining callback flag variables to symbols.
- 17:55 Changeset [4ad7d48f] by
- LASTEXPRESS: Remove unused code and move functor definition to only …
- 15:17 Changeset [ed86d58b] by
- TEENAGENT: Even more migration of callback flag variables to symbols.
- 13:44 Changeset [502a284b] by
- TEENAGENT: Some more migration of callback flag variables to symbols.
- 12:18 Changeset [efc1e161] by
- TEENAGENT: Further migration of callback flag variables to symbols.
- 07:24 Changeset [455be31] by
- TEENAGENT: Migrate some callback flag variables to symbols.
- 06:58 Changeset [7f05e141] by
- LASTEXPRESS: Remove use of skip from savegame functions when loading …
- 06:39 Changeset [eb6c60ce] by
- LASTEXPRESS: Implement savegame read compression
- 06:00 Changeset [e11e72d5] by
- TEENAGENT: Replace two missed inventory item ids with symbols.
- 05:40 Changeset [92aa3123] by
- TEENAGENT: Add symbols for inventory items.
07/31/12:
- 23:07 Changeset [11cf6145] by
- KYRA: update kyra.dat to match the last commit (added support for …
- 19:52 Changeset [411e3dec] by
- KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)
- 19:29 Changeset [fab814b7] by
- TONY: Remove unused variable. It wasn't used in the original engine …
- 18:36 Changeset [3b40d141] by
- TONY: Whitespace changes.
- 18:08 Changeset [8b563f0f] by
- GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE). * This is needed …
- 18:07 Changeset [65985fa0] by
- GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE). * This is needed …
- 17:59 Changeset [4b4ce9dc] by
- GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE). * This is needed …
- 14:08 Changeset [4e26e196] by
- TEENAGENT: Add three more missing callbacks.
- 13:54 Changeset [6949b301] by
- TEENAGENT: Fix likely cut-and-paste error in Message positioning code.
- 13:40 Changeset [d62bb986] by
- TEENAGENT: Resolve two FIXMEs by adding missing callbacks.
- 12:17 Changeset [b01fdfee] by
- TEENAGENT: Add symbols for remaining missing message strings. By …
- 11:35 Changeset [42f8465c] by
- GPH: Move the legecy GP2X joystick code into the switch case to make …
- 11:35 Changeset [37226270] by
- GPH: Clean up initialisation code and start event manager after log …
- 11:35 Changeset [b1a06986] by
- GPH: Use SDLPluginProvider not POSIXPluginProvider. (cherry picked …
- 11:33 Changeset [042ecd2b] by
- GPH: Move the legecy GP2X joystick code into the switch case to make …
- 11:33 Changeset [63633dc7] by
- GPH: Clean up initialisation code and start event manager after log …
- 11:32 Changeset [bb4a97a7] by
- OPENPANDORA: Start event manager after log files are setup (if …
- 11:32 Changeset [051fb79] by
- GPH: Use SDLPluginProvider not POSIXPluginProvider. (cherry picked …
- 11:32 Changeset [0d352637] by
- OPENPANDORA: Cleanup. (cherry picked from commit …
- 11:26 Ticket #6111 (KYRA: LOL Floppy FR version unknown) created by
- […] […]
- 11:09 Changeset [0cf1c22] by
- GPH: Move the legecy GP2X joystick code into the switch case to make …
- 10:20 Changeset [f9508119] by
- ANDROID: Add forgotten line to AndroidManifest.xml.in. See …
- 10:19 Changeset [453823e0] by
- ANDROID: Put the uses-feature line back in the manifest. This got …
- 05:19 Changeset [acd4cf82] by
- LASTEXPRESS: Implement savegame write compression
- 00:21 Changeset [8c37d728] by
- TEENAGENT: Migrate most of the remaining callbacks from cseg usage.
07/30/12:
- 23:07 Changeset [9bda50ef] by
- WINTERMUTE: Add a readme.txt for the engine.
- 22:36 Changeset [4728505d] by
- LASTEXPRESS: Switch savegame reading to use new read method - …
- 22:04 Changeset [b8b31c86] by
- WINTERMUTE: Clean out some unused code.
- 21:55 Changeset [2e636f29] by
- WINTERMUTE: Implement GMM-saving.
- 21:46 Changeset [5a1fae94] by
- WINTERMUTE: Implement load from GMM.
- 18:39 Changeset [6330c1e5] by
- WINTERMUTE: Fix a few memory-leaks
- 17:43 Changeset [18409fe5] by
- WINTERMUTE: Fix a memory leak in BaseScriptHolder
- 17:41 Changeset [43611724] by
- WINTERMUTE: Redraw ONLY the indicator when saving/loading.
- 13:50 Ticket #9456 (Updated Polish translation for 1.5.0) created by
- […] […]
- 13:22 Changeset [470bdfd5] by
- TEENAGENT: Some more migration of callbacks from cseg usage.
- 01:09 Changeset [5df2bd89] by
- LASTEXPRESS: Fix regression with Logic::resetState()
- 01:09 Changeset [65565c89] by
- LASTEXPRESS: Replace REDRAW_CURSOR macro by function
- 01:09 Changeset [c8df89e6] by
- LASTEXPRESS: Reorganize savegame code to prepare for compressed …
07/29/12:
- 23:50 Changeset [d80d0812] by
- Merge branch 'pregob' (WIP Once Upon A Time) This is some in-progress …
- 23:48 Changeset [b0011686] by
- GOB: Implement the parents section in Once Upon A Time The text lines …
- 23:44 Changeset [dd2768a] by
- GOB: Reorder a few things
- 23:44 Changeset [25bc746] by
- GOB: Use Sound::sampleLoad in PreGob
- 23:44 Changeset [3189729c] by
- GOB: Don't leak in sampleLoad() when loading fails
- 23:44 Changeset [850472f2] by
- GOB: Implement the proper Once Upon A Time title sequence
- 23:44 Changeset [f4cd726] by
- GOB: Add a class handling simple SEQ files
- 23:44 Changeset [734329dc] by
- GOB: Name the Once Upon A Time frame a bit more
- 23:44 Changeset [4bc80cd8] by
- GOB: Allow spaces in the Once Upon A Time character generator
- 23:44 Changeset [943c6af8] by
- GOB: Add the sounds in the Once Upon A Time character generator
- 23:44 Changeset [9c32fd23] by
- GOB: Add PreGob::beep()
- 23:44 Changeset [65330475] by
- GOB: Add the walking child in the character generator
- 23:44 Changeset [20a9673] by
- GOB: Add CMPFile::recolor() and ANIFile::recolor()
- 23:44 Changeset [baec4d87] by
- GOB: Move recolor() into class Surface
- 23:44 Changeset [57b1b7ad] by
- GOB: Implement the Once Upon A Time character generator Still missing …
- 23:44 Changeset [10b9be28] by
- GOB: Add Util::toCP850Lower() / toCP850Upper()
- 23:44 Changeset [5b021924] by
- GOB: Add Font::hasChar()
- 23:44 Changeset [75e7cca] by
- GOB: Add support for entering non-ASCII CP850 characters
- 23:44 Changeset [90415cf0] by
- GOB: Implement GCT text drawing in the end section The end section is …
- 23:44 Changeset [d7c81c27] by
- GOB: Implement GCT text drawing in the Stork section The only thing …
- 23:44 Changeset [e17d4a5c] by
- GOB: Implement GCT drawing
- 23:44 Changeset [0b030dd] by
- GOB: Implement parts of the Stork section in Once Upon A Time No GCT …
- 23:44 Changeset [a5476339] by
- GOB: ANIObject can now predict the position/size of future frames
- 23:44 Changeset [df18bc9] by
- GOB: Implement parts of the Once Upon A Time end sequence We don't …
- 23:44 Changeset [60f52ab9] by
- GOB: Add the frame for normal Once Upon A Time game play
- 23:44 Changeset [305ab684] by
- GOB: Reorganize and clean up PreGob / Once Upon A Time
- 23:44 Changeset [24644c0] by
- GOB: Implement the Once Upon A Time "Bye Bye" screen
- 23:44 Changeset [9d564ecd] by
- GOB: Implement the animal names bit Once Upon A Time
- 23:44 Changeset [9e997fea] by
- GOB: Add "long" PreGob language suffixes
- 23:44 Changeset [4663ab23] by
- GOB: Fix some broken German text in Once Upon A Time
- 23:44 Changeset [e477b7d2] by
- GOB: Move the Once Upon A Time palettes into their own file
- 23:44 Changeset [a98ba5f] by
- GOB: Play a click sound in the Once Upon A Time menus
- 23:44 Changeset [34cf81a] by
- GOB: Add some PreGob sound utility functions
- 23:44 Changeset [233a3f5] by
- GOB: Stubbily implement the Once Upon A Time menus
- 23:44 Changeset [bccfdb55] by
- GOB: Move the intro parts into OnceUpon::showIntro()
- 23:44 Changeset [92bd9c86] by
- GOB: Show the specific game title in Once Upon A Time
- 23:44 Changeset [2f3aaf0e] by
- GOB: Show the Once Upon A Time fairytale quote
- 23:44 Changeset [60cebba9] by
- GOB: Show the Once Upon A Time wait/load screen
- 23:44 Changeset [139b03c4] by
- GOB: Add a PreGob method to get a localized file name
- 23:44 Changeset [4b3aa88c] by
- GOB: Add a simple class for PreGob TXT files
- 23:44 Changeset [9af01cd5] by
- GOB: Move the background saving into its own class BackBuffer
- 23:44 Changeset [67d7c3f1] by
- GOB: Show a mock-up of the Once Upon A Time title The actual intro is …
- 23:44 Changeset [ef3b4af9] by
- GOB: Implement the copy protection in Once Upon A Time
- 23:44 Changeset [412ae538] by
- GOB: Add PreGob animation utility functions
- 23:44 Changeset [aae8c607] by
- GOB: Verify the language in Once Upon A Time
- 23:44 Changeset [3313302a] by
- GOB: Load the Once Upon A Time fonts
- 23:44 Changeset [734fc767] by
- GOB: Open the Once Upon A Time archives
- 23:44 Changeset [4fc3a88] by
- GOB: Add support for different methods of handling Endianness The …
- 23:44 Changeset [83896de] by
- GOB: Add PreGob input/event utility functions
- 23:44 Changeset [27782700] by
- GOB: Add some PreGob and Once Upon A Time cursor functions
- 23:44 Changeset [38fe3c3] by
- GOB: Add palettes for Once Upon A Time
- 23:44 Changeset [8b19e101] by
- GOB: Add some generic PreGob graphics functions
- 23:44 Changeset [4819468d] by
- GOB: Add PreGob stubs for the Once Upon A Time games
- 23:44 Changeset [55c75756] by
- GOB: Add a more complex detection for Once Upon A Time titles The …
- 23:44 Changeset [4a380ce6] by
- GOB: Add detection tables for Baba Yaga and Abracadabra
- 23:26 Changeset [bba2028f] by
- GOB: Move the method definitions out of the GobMetaEngine class definition
- 23:24 Changeset [00fa9970] by
- GOB: Move drawString into Font
- 23:24 Changeset [b5fa752b] by
- GOB: Keep the mouse responsive while waiting for the frame to end
- 23:24 Changeset [1cb6cc0] by
- GOB: Don't crash when drawPackedSprite() can't open the sprite
- 23:24 Changeset [099a76ea] by
- GOB: Don't crash when there's no _inter object
- 23:24 Changeset [945115f0] by
- GOB: Don't crash when the engine wasn't fully initialized on exit
- 23:24 Changeset [2d05974b] by
- GOB: const correctness in SoundBlaster::playComposition()
- 23:24 Changeset [dd35e72a] by
- GOB: Return proper errors in GobEngine::run()
- 23:19 Changeset [e8fd51e5] by
- Merge pull request #252 from DrMcCoy/detector_public_reportUnknown …
- 23:10 Changeset [79f281c7] by
- TEENAGENT: Even more migration of callbacks from cseg usage.
- 20:15 Changeset [9a0ba712] by
- OPENPANDORA: Cleanup.
- 20:15 Changeset [53a066d0] by
- GPH: Use SDLPluginProvider not POSIXPluginProvider.
- 20:15 Changeset [9c2018c5] by
- OPENPANDORA: Start event manager after log files are setup (if needed).
- 20:15 Changeset [3b6398cd] by
- GPH: Clean up initialisation code and start event manager after log …
- 19:37 Changeset [85ce9340] by
- WINTERMUTE: Separate out SaveGame-code from BaseGame
- 18:57 Ticket #6110 (TINSEL: Saved games don't load) created by
- […] […]
- 18:31 Changeset [e58724a] by
- MOHAWK: Remove Myst ME Macintosh "support" The Mac version of Myst ME …
- 17:09 Changeset [80a67a7] by
- WINTERMUTE: Add header-guards to BaseEngine
- 16:45 Ticket #6109 (CINE: FW Amiga - Wolf Audio Glitch) created by
- […] […]
- 16:38 Changeset [dd10e719] by
- VIDEO: Move Track's start()/stop() functions to AudioTrack
- 16:24 Changeset [6b07218e] by
- WINTERMUTE: Remove statics and silence spam in debug console.
- 16:00 Changeset [20e2ec4f] by
- WINTERMUTE: Remove unused functions from StringUtil::
- 15:53 Changeset [2e7d21fc] by
- WINTERMUTE: Replace BaseRegistry with ConfMan
- 14:42 Changeset [5fcf8c2] by
- DOCS: Replace tab character with spaces in our README.
- 13:30 Changeset [aa3467dd] by
- WINTERMUTE: Remove the debugger.
- 13:03 Changeset [1f5288d] by
- WINTERMUTE: Use ConfMan instead of registry.
- 13:02 Changeset [7337e03] by
- TEENAGENT: Further migration of callbacks from cseg usage.
- 12:56 Changeset [da0ba41] by
- WINTERMUTE: Remove more unused utils.
- 10:02 Changeset [fe7fbe8c] by
- TEENAGENT: Migrate even more callbacks from cseg usage.
- 06:59 Changeset [df3d3e29] by
- TEENAGENT: Migrate more callbacks from cseg usage.
- 05:00 Changeset [e2d6381] by
- TEENAGENT: Switch Callback ordering to use switch before cseg data. …
- 02:30 Ticket #6108 (WII: Zak FM-TOWNS mouse cursor encased in blue box) created
- […] […]
- 01:41 Changeset [3a21818] by
- WINTERMUTE: Make BaseSubFrame load lazily.
- 01:41 Changeset [482a5fb] by
- WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as …
- 01:10 Changeset [3fcdb5d9] by
- TEENAGENT: Fix typo in processCallback() address. 0x50c5 is invalid, …
- 01:10 Changeset [ec03986d] by
- TEENAGENT: Fix another invalid string offset. This typo caused an …
- 01:10 Changeset [8d590dab] by
- TEENAGENT: Fix for bug #3540542 ("string truncated after diving"). …
- 00:34 Changeset [9b5cf8f1] by
- WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.
07/28/12:
- 22:58 Changeset [b214041] by
- WINTERMUTE: Remove static function variable from SXArray
- 22:27 Changeset [6dc1e09d] by
- WINTERMUTE: Replace const char* with const Common::String & in fonts, …
- 21:51 Changeset [7bf0bfb1] by
- LASTEXPRESS: Implement menu egg blinking
- 21:10 Changeset [e841bf1] by
- WINTERMUTE: Fix a few warnings pointed out by fuzzie.
- 09:57 Changeset [d4591dcf] by
- TEENAGENT: Further addition of variable locations used in Callbacks.
- 08:44 Changeset [955f5b51] by
- TEENAGENT: Add symbols for functions called by TimerCallback().
- 08:05 Changeset [7032dd5a] by
- TEENAGENT: Symbolise most of remaining addresses in TeenAgent engine. …
- 07:27 Changeset [b0b99cea] by
- TEENAGENT: Align some variable names with coding conventions.
- 06:31 Changeset [be4be02] by
- TEENAGENT: Add constant values for screen width and height. It is …
- 05:05 Changeset [890b83e3] by
- TEENAGENT: Use prexisting defined symbols in Callbacks code.
- 04:58 Changeset [1bfd5553] by
- LASTEXPRESS: Disable sound filter reset on each decoded block The …
- 04:45 Changeset [d038a796] by
- TEENAGENT: Add symbols for data tables used in Scene class.
- 03:23 Changeset [42c9b405] by
- LASTEXPRESS: Untemplatize setup functions
- 00:07 Changeset [7084f6a4] by
- CONFIGURE: Add MSCV11 handling to ideprojects target
- 00:07 Changeset [839ad130] by
- LASTEXPRESS: Fix some formatting issues
Note:
See TracTimeline
for information about the timeline view.