Timeline



04/15/12:

23:44 Ticket #6022 (PSP: ScummVM 1.5.0 svn freezing on PSP while adding Games) created by SF/mcknallski
[…] […]
20:00 Changeset [19d63438] by Matthew Hoops <clone2727@…>
VIDEO: Create the QuickTime scaled surface after reading in a frame …
19:54 Ticket #6021 (BASS: Characters are stuck after load) closed by digitall
outdated
18:57 Ticket #6021 (BASS: Characters are stuck after load) closed by digitall
outdated
18:09 Changeset [9e5015e6] by upthorn <upthorn@…>
DRASCULA: added list saves support Added kSupportsListSaves to …
10:45 Changeset [c62c5d61] by criezy
DREAMWEB: Add character mapping for french version
10:45 Changeset [a3406aab] by criezy
DREAMWEB: Support opening data files from ES and FR CD version
09:24 Changeset [586d9bf] by Kirben
AGOS: Add comment about the limitations of quick loading/saving games …
07:35 Changeset [95dda22] by Paweł Kołodziejski <aquadran@…>
PORT: few minor fixes to meta file of samsungtv

04/14/12:

21:06 Changeset [473a0978] by Matthew Hoops <clone2727@…>
GRAPHICS: Make YUV410 conversion code use bilinear interpolation SVQ1 …
12:50 Ticket #6021 (BASS: Characters are stuck after load) created by SF/capiscuas
[…] […]
12:32 Changeset [870ab35f] by salty-horse
VIDEO: Change 'class' to 'struct' to match declaration
10:18 Changeset [f4ba8a64] by digitall
COMMON: Replaced static Sine and Cosine tables with dynamic generated. …
07:47 Ticket #6020 (Wii - Noisy cutscene audio in Toonstruck & Feeble Files) closed by digitall
fixed

04/13/12:

09:16 Changeset [1809b917] by digitall
COMMON: Minor reduction of sine/cosine table size (8 bytes...).
08:17 Changeset [11143d48] by digitall
COMMON: Fixes for compiling without USE_BINK enabled. The math …
06:37 Changeset [8a5b0834] by digitall
AUDIO: Remove now unused Sin/Cos table and FFT code from QDM2 Codec. …
06:37 Changeset [7f930df] by digitall
AUDIO: Migrate QDM2 Codec to using Common::RDFT class.
06:37 Changeset [ce1f8052] by digitall
AUDIO: Fixes to restore QDM2 Codec function. The Bitstream format is …
06:37 Changeset [50a9c642] by digitall
AUDIO: Update to QDM2 codec fixing pointer to stream buffer usage. …
06:37 Changeset [b5f5cbe5] by digitall
AUDIO: Removed qdm2_decode_sub_packet_header() function from QDM2. …
06:37 Changeset [845812f1] by digitall
AUDIO: Fix skipping in QDM2 BitStream usage. getBits(n) would cause a …
06:37 Changeset [220f60fd] by digitall
AUDIO: Clean up QDM2 getVlc2() function.
06:37 Changeset [fa447070] by digitall
AUDIO: Initial Refactoring of QDM2 to use Common::BitStream. This …
02:29 Changeset [7eef2626] by Sven Hesse <drmccoy@…>
VIDEO: Fix SMK 16bit audio on BE systems

04/11/12:

15:39 Changeset [5ee569bc] by Matthew Hoops <clone2727@…>
PEGASUS: Fix ghosted biochips when loading saved games Could happen …
15:16 Ticket #1910 (LOOM: Overture sounds awful with MT-32 emulator) closed by lordhoto
worksforme
14:54 Ticket #5930 (IPHONE: Port Compilation Failure) closed by digitall
13:33 Changeset [f087f20] by Matthew Hoops <clone2727@…>
PEGASUS: Fix the pegasus biochip recall button highlight
00:34 Ticket #6020 (Wii - Noisy cutscene audio in Toonstruck & Feeble Files) created
[…] […]

04/10/12:

20:44 Changeset [3e47203d] by Matthew Hoops <clone2727@…>
AUDIO: Force QuickTime stereo samples to mono if needed The number of …
18:47 Changeset [6ae0ff37] by Matthew Hoops <clone2727@…>
PEGASUS: Mark the cursor as dirty when hiding it too
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