Timeline
03/14/12:
- 21:25 Ticket #6009 (DC: FT/Dig - Sound disappears when VMU save fails) created
- […] […]
- 21:23 Ticket #6008 (BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled) created
- […] […]
- 20:04 Ticket #9412 (New Basque translation) closed by
- 20:02 Changeset [03be03bb] by
- I18N: Update Basque translation from patch #3499452
- 19:46 Ticket #6007 (IPHONE: SCI FREDDY Cursor Not Responsive at start of Act 3) created by
- […] […]
- 12:21 Ticket #6005 (SCI: KQ6 French not recognized) closed by
03/13/12:
- 23:37 Ticket #6006 (SCI: KQ1 Engine Abort with Cursor Error Launching Game) created by
- […] […]
- 14:43 Changeset [e40ba4c1] by
- JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
- 14:43 Changeset [612bfe40] by
- JANITORIAL: Remove dead code.
- 14:43 Changeset [75efdd2d] by
- JANITORIAL: Replace (x ? false : true) by !(x).
- 14:43 Changeset [337d5da9] by
- JANITORIAL: Make getters const.
- 14:43 Changeset [d21cef41] by
- JANITORIAL: Avoid the ugly operator invocation syntax.
- 14:42 Changeset [bc238a5f] by
- JANITORIAL: Use appropriate type for loop counter.
- 14:42 Changeset [983cd212] by
- JANITORIAL: Do not convert false to a null pointer.
- 14:42 Changeset [e618e679] by
- JANITORIAL: Remove unnecessary empty default constructors/destructors.
- 13:20 Changeset [d58c5133] by
- SCI: Add detection entry for KQ6 French DOS Floppy. See bug #3503425.
- 12:32 Ticket #6005 (SCI: KQ6 French not recognized) created by
- […] […]
- 00:59 Ticket #6004 (Playbook: <ENTER> Not working On Virtual Keyboard In SCI KQ4) closed by
- invalid
- 00:58 Ticket #6003 (Playbook: <SPACE> Not Working in Virtual Keyboard) closed by
- invalid
03/12/12:
- 21:44 Ticket #6004 (Playbook: <ENTER> Not working On Virtual Keyboard In SCI KQ4) created by
- […] […]
- 21:36 Ticket #6003 (Playbook: <SPACE> Not Working in Virtual Keyboard) created by
- […] […]
03/11/12:
- 20:39 Changeset [3664088f] by
- GOB: Add a way to add sprite coordinates to CMP files Because the …
- 20:05 Changeset [c3401594] by
- GOB: Extend ANIObject to also handle CMP sprite "animations"
- 20:05 Changeset [4db94f8] by
- GOB: Use the CMPFile class in ANIFile
- 20:05 Changeset [b928d6dc] by
- GOB: Use the CMPFile class in DECFile
- 20:05 Changeset [17e3bfd] by
- GOB: Add a class for CMP sprites with RXY coordinates
- 13:21 Changeset [d2d31de8] by
- I18N: Update translation data file
- 13:21 Changeset [e08ab4e8] by
- CREDITS: Add credits for Basque translation
- 13:21 Changeset [5658b202] by
- NEWS: Mention new Basque translation
- 13:21 Changeset [1f61bdc2] by
- I18N: Add Basque translation from patch #3499452
- 13:21 Changeset [334989f1] by
- DEVTOOLS: Fix parsing of codepage file path When the path does not …
- 08:43 Changeset [f57e7e95] by
- SCUMM: Fix duplicate MD5 warning
- 08:43 Changeset [d652719e] by
- SCUMM: Several detection fixes for mostly dutch HES games/demos
- 00:23 Changeset [a5f4ff36] by
- TEST: Add a test case for SafeSeekableSubReadStream::eos handling.
- 00:22 Changeset [22c5dad] by
- TEST: Add a test case for MemoryReadStream::eos handling.
03/10/12:
- 23:53 Changeset [d7ba69ca] by
- COMMON: Mention that SafeSeekableSubReadStream is not threading safe.
- 23:51 Changeset [48efab4e] by
- COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream. It …
- 18:55 Changeset [5e52b0a5] by
- MOHAWK: Split the graphics classes into their own files
- 05:11 Changeset [d142606] by
- TSAGE: Fix for walk regions enablement in Blue Force warehouse scene
- 01:01 Changeset [5f34256] by
- COMMON: Fix formatting in substream.h.
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