Timeline



02/16/12:

21:24 Ticket #5977 (LB: Mouse events processed when they shouldn't be) created by tsoliman
[…] […]
20:57 Changeset [8c5f988a] by digitall
MOHAWK: Correct detection md5sum for Tortoise and the Hare Hebrew. …
17:32 Changeset [856aa511] by Strangerke
TSAGE: R2R - Fix various warnings Thanks Digitall for reporting those
14:31 Ticket #5976 (SCUMM: Polish Zak FM-Towns incorrectly detected) created by SF/dam-soft
[…] […]
12:42 Ticket #5975 (SCUMM: Polish fan translation of MI1 incorrectly detected) created by SF/dam-soft
[…] […]
11:10 Changeset [1030212a] by sev-
I18N: Regenerate translations.dat
11:09 Changeset [16040bf4] by sev-
I18N: Update Russian and Ukrainian translations
10:36 Changeset [802024f] by sev-
I18N: Update .po files
10:36 Changeset [60090794] by sev-
I18N: Regenerate .pot file
10:21 Changeset [fb3b7a0] by sev-
Merge pull request #184 from fingolfin/osx-i18n MACOSX: Update menu …
10:12 Changeset [2017ba33] by wjp
COMMON: Fix typo
10:12 Changeset [46321aac] by wjp
AGOS: Cleanup
10:12 Changeset [08223e97] by wjp
CGE: Change detector singleid to be all lowercase
10:11 Changeset [5d88e67c] by wjp
TSAGE: Remove superfluous md5 bytes setting
10:11 Changeset [dcbf77c] by wjp
DREAMWEB: Document some locations
08:56 Ticket #5974 (SKY: Incorrect detection of the Polish version of BASS) created by SF/dam-soft
[…] […]
04:25 Ticket #7840 (Add on-the-fly translation support for games) created by SF/ildar
[…] […]
00:57 Changeset [910e93db] by digitall
MOHAWK: Add Detection Entry for "Tortoise and the Hare" Hebrew …

02/15/12:

23:56 Changeset [b6e5e4fe] by tsoliman
MAEMO: Remove pointless copy ctor call Thanks LordHoto
23:22 Changeset [85c8c848] by tsoliman
KEYMAPPER: Add more warning signs
23:12 Changeset [e55914c5] by tsoliman
MAEMO: Register Keymapper Keymap Action default bindings
23:07 Changeset [cce5be67] by tsoliman
KEYMAPPER: Allow ports to define default Keymap Action bindings
23:07 Changeset [974f5eb7] by tsoliman
MAEMO: Drop the hardcoded keymap in favor of the keymapper
22:56 Changeset [66aff9c4] by Strangerke
TSAGE: R2R - Implement scene 1850
22:54 Changeset [ffd5326c] by Strangerke
TSAGE: R2R - Scene 1337: rename a variable
22:38 Changeset [7ae7e807] by tsoliman
MAEMO: Rename hasHwKeyboard and add hasMenuKey
21:26 Changeset [856744aa] by tsoliman
MAEMO: Use bitshifting in ModelType
18:40 Changeset [ea32590] by tsoliman
MAEMO: Fix wrong assert
18:37 Changeset [f9ae9218] by Strangerke
TSAGE: R2R - Rename inventory enums, fix isInventoryIcon()
17:36 Changeset [8103d57d] by digitall
MOHAWK: Add Detection Entries For 3 LB Mac Games. Parameters taken …
17:28 Changeset [fa06de24] by Max Horn <max@…>
MACOSX: Update menu translations to match Apple guidelines
17:06 Changeset [160fd3a1] by digitall
COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants. …
16:29 Changeset [ad78ea6b] by digitall
COMPOSER: Add Detection Entry for Liam Finds a Story Mac. Parameters …
16:07 Changeset [a4798602] by tsoliman
JANITORIAL: Fix missing whitespace in pointer cast find -name '*.h' …
16:07 Changeset [921f602] by tsoliman
JANITORIAL: Fix whitespace in pointer template arg
16:07 Changeset [dbcd1776] by tsoliman
KEYMAPPER: Make some parameters const
16:00 Changeset [1e2019d2] by digitall
COMPOSER: Add Detection Entry for Princess and the Crab Mac. …
15:51 Changeset [658080d] by Max Horn <max@…>
ALL: Avoid using is* macros from ctype.h On some systems, passing …
14:43 Changeset [b66b7f8e] by digitall
COMPOSER: Add Detection Entry for Sleeping Cub Mac. Parameters from …
14:17 Changeset [8c0e361] by digitall
COMPOSER: Add detection entries for 3 V1 Magic Tales games. These are …
01:23 Changeset [37e5b209] by Johannes Schickel <lordhoto@…>
OPENGL: More formatting fixes.
01:23 Changeset [b6f7d697] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Remove HACK in fullscreen toggle mode. Altering the …
01:23 Changeset [5b3ebdf4] by Johannes Schickel <lordhoto@…>
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
01:23 Changeset [05af37c] by Johannes Schickel <lordhoto@…>
OPENGL: Use tabs instead of spaces for indentation.
01:23 Changeset [97760ff] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Don't cast EventType into int for switch.
01:23 Changeset [1f01fb33] by Johannes Schickel <lordhoto@…>
OPENGL: Use C-style casts.
01:23 Changeset [e5d4879] by Johannes Schickel <lordhoto@…>
OPENGL: Let getGlErrStr return a Common::String. This also makes …
01:22 Changeset [beab93e7] by Johannes Schickel <lordhoto@…>
OPENGL: Slight formatting fixes.
01:22 Changeset [864eec8c] by Johannes Schickel <lordhoto@…>
OPENGL: Make all GLTexture members private.
01:22 Changeset [93435b2] by Johannes Schickel <lordhoto@…>
OPENGL: Unvirtualize all GLTexture methods.
01:22 Changeset [56971f1] by Johannes Schickel <lordhoto@…>
OPENGL: Remove redundant check in adjustMousePosition.
00:48 Changeset [8faf0164] by Strangerke
TSAGE: R2R - Scene 1337: Fix a shadowed variable

02/14/12:

21:26 Changeset [dc229b89] by Strangerke
TSAGE: R2R - Scene 1337: rename previously committed function
21:21 Changeset [a64dc10] by Strangerke
TSAGE: R2R - Scene 1337: Implement another AI related function
19:10 Changeset [949c8e97] by Strangerke
TSAGE: R2R - Scene 1337: Implement another large AI function (subCF979)
19:10 Changeset [f380d3d] by Strangerke
TSAGE: R2R - Scene 1337: Implement one more large AI function (subCDB90)
19:10 Changeset [1dcc8402] by Strangerke
TSAGE: R2R - Scene 1337: Implement on more AI function
19:10 Changeset [654016c9] by Strangerke
TSAGE: R2R - Scene 1337: Implement AI function subC2C2F
15:25 Ticket #7839 (Three voice MIDI with AGI games.) created by SF/bschmitzdorff
[…] […]
11:46 Changeset [ffd59d1c] by dreammaster
TSAGE: Correctly hide the user interface in R2R Output Alpha scene
11:43 Changeset [b6a0d805] by dreammaster
TSAGE: Replace previously unknown value _v58ec2 with _uiElements._active
11:33 Changeset [f6720ee] by dreammaster
TSAGE: R2R bugfix for selecting Output Alpha in the console screen
10:07 Changeset [fc1d93e] by dreammaster
TSAGE: Implemented missing R2R method SceneHandler::setupPaletteMaps
06:15 Ticket #5966 (SCI: QFG1 EGA: Graphic corruption when approaching centaur) closed by bluegr
invalid
05:24 Changeset [5cf93219] by tsoliman
KEYMAPPER: Fix Action ctor args in most keymaps

02/13/12:

22:42 Changeset [ad9fdfd] by Johannes Schickel <lordhoto@…>
KYRA: Silence some icpc warnings by making a member array of …
22:39 Changeset [29919077] by Strangerke
TSAGE: R2R - Scene 1337: Implement 10 more AI functions
21:11 Changeset [a5b02677] by Strangerke
TSAGE: R2R - Scene 1337: Implement subD02CA() plus a couple of little …
21:07 Ticket #5973 (IPHONE: Input Stuck in "Touchpad" Mode) closed by SF/slaythe
fixed
20:40 Ticket #5972 (BASS: Save game corruption on Android (and other platforms?)) closed by wjp
fixed
20:31 Changeset [54ede63f] by wjp
BASS: Reduce code duplication in autosave code
20:28 Changeset [87e85e17] by wjp
BASS: Fix savegame corruption When using the GMM or autosaves, …
20:21 Changeset [c7a5d31f] by wjp
BASS: Report savegame errors when saving by pressing enter This makes …
19:26 Changeset [3f5aaa0] by wjp
SCUMM: Clean up resetSentence
15:38 Ticket #5973 (IPHONE: Input Stuck in "Touchpad" Mode) created by SF/slaythe
[…] […]
13:39 Ticket #5949 (SCUMM: DOTT F5 Key Fails To Open Options Menu) closed by wjp
13:35 Ticket #5960 (TOUCHE: Crashes in Spanish Version) closed by wjp
10:09 Ticket #5965 (SCI: Space Quest 3: Minor graphics problem in intro) closed by bluegr
fixed
10:06 Changeset [7da29858] by Filippos Karapetis <md5@…>
SCI: Fix the order of diagonal roll transitions in the old lookup …
09:26 Ticket #5869 (SCI - MT32 support in LSL3) closed by bluegr
fixed
09:18 Ticket #2308 (ITE: Odd Sound in Tychos House (XMIDI/MT-32 related?)) closed by bluegr
fixed
02:38 Changeset [7a030fc] by Kirben
SCUMM: Fix compiler warning.
02:04 Ticket #5971 (SCI: LB1: Magnifying glass cursor is grey) closed by bluegr
fixed
02:03 Changeset [fbb51fcd] by Filippos Karapetis <md5@…>
SCI: Fix bug #3487092: "SCI: LB1: Magnifying glass cursor is grey"
00:30 Changeset [51ef8a7] by Filippos Karapetis <md5@…>
SWORD1: Silence some MSVC warnings (conversion from double to float)
00:25 Changeset [57e3388] by Johannes Schickel <lordhoto@…>
SDL: Get rid of unneeded forwards.
00:23 Changeset [d127843] by Johannes Schickel <lordhoto@…>
COMMON: Enable backend specific custom events only when the Keymapper …
00:20 Changeset [d811240a] by Johannes Schickel <lordhoto@…>
ALL: Enable Keymapper specific OSystem API only when the Keymapper is …

02/12/12:

23:00 Ticket #5972 (BASS: Save game corruption on Android (and other platforms?)) created by SF/timsmith0
[…] […]
22:57 Changeset [143363d5] by wjp
DREAMWEB: Improve subtitle durations in madman scene
22:57 Changeset [3fc8b722] by wjp
DREAMWEB: Fix missing subtitle lines in speech+subtitle mode This is …
22:56 Changeset [3abb3ad7] by wjp
DREAMWEB: Fix duplicate line in monk end sequence
22:26 Ticket #5936 (TOON: Russian Version Crashes) closed by sylvaintv
fixed
22:18 Changeset [24e50eb2] by sylvaintv <sylvaintv@…>
TOON: Fix bug #3467139 with russian version crash Bug #3467139: …
22:16 Changeset [8b39b0b0] by sylvaintv <sylvaintv@…>
TOON: Add russian version detection
20:42 Ticket #5971 (SCI: LB1: Magnifying glass cursor is grey) created by SF/kurufinwe
[…] […]
20:35 Ticket #5970 (SCI: LB1: Clock chime is too fast) created by SF/kurufinwe
[…] […]
20:27 Ticket #5969 (SCI: LB1: Missing Wait cursor) created by SF/kurufinwe
[…] […]
19:28 Changeset [c2640ed] by tsoliman
MAEMO: Use custom event Click Mode keymap action
19:28 Changeset [d90d4d1] by tsoliman
MAEMO: Refactor toggle click mode
19:28 Changeset [883f9ae0] by tsoliman
COMMON: Add custom backend event
19:28 Changeset [8c245af] by tsoliman
MAEMO: Define platform global keymap
19:28 Changeset [70576101] by tsoliman
KEYMAPPER: Allow ports to define their own global keymap
19:28 Changeset [e52f75ea] by tsoliman
MAEMO: Define HardwareKeySet
19:28 Changeset [52da780f] by tsoliman
KEYMAPPER: Refactor HardwareKeySet generation
15:14 Changeset [0ba33356] by Strangerke
TSAGE: R2R - Scene 1337: Implement 2 functions used by AI
12:35 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) closed by wjp
fixed
12:32 Changeset [15bbe3bf] by wjp
SCI: Expand adjustGraphColor to work for older EGA games too See bug …
12:09 Changeset [93619b96] by Strangerke
TSAGE: R2R - Scene 1337: Implement 7 functions used by AI
10:33 Changeset [7760f835] by Strangerke
TSAGE: R2R - Scene 1337: Implement main AI function, with all …
04:23 Ticket #5968 (SCI: LB1: Text boxes have wrong edges) created by SF/kurufinwe
[…] […]

02/11/12:

22:05 Changeset [07904c88] by wjp
MOHAWK: Avoid warning
21:54 Changeset [4182bdbd] by wjp
GRAPHICS: Remove unused variable
21:41 Changeset [cd1ea99f] by Alyssa Milburn <fuzzie@…>
MT32: Replace OS X specific exp2f call with exp2. Suggested by …
11:35 Changeset [056fc625] by Strangerke
TSAGE: R2R - Scene 1337: Implement shuffleCards() Game is now starting
10:45 Changeset [5ce622c1] by dreammaster
TINSEL: Added extra fields to the savegame header for SCN/GRA usage …
10:36 Changeset [342fd8c] by wjp
VIDEO: Remove unused variable
10:10 Changeset [928fd72a] by Strangerke
TSAGE: R2R - scene 1337: Implement some missing functions
09:55 Changeset [784472a6] by wjp
Revert "SCUMM: revert savegame version to 89" This reverts commit …
08:21 Changeset [866e23f4] by sev-
Merge pull request #178 from tobigun/mm-c64-final SCUMM: support for …
07:36 Changeset [65fc7225] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: revert savegame version to 89 Previous versions 89-92 are …
07:36 Changeset [0d5b03d8] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove unnecessary cast to Actor_v0
07:36 Changeset [67d67ec4] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replaced A with a0 to avoid upper-case local vars
07:36 Changeset [4922055] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: cleanup and separation of …
07:30 Changeset [0aabf95c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: match style-guide, add missing spaces between some "if ()", "for ()"
07:30 Changeset [ef56bd6d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: add support for diagonal walking between boxes (e.g. used for …
07:30 Changeset [6c40b3f3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove old code
07:30 Changeset [163f698c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Few changes for animations, dont move while turning & not …
07:30 Changeset [9dd6105c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII …
07:30 Changeset [8d3b2729] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: save complete v0 state and initialize actors correctly
07:30 Changeset [5d3e1dd0] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove the temporary variable _limb_current
07:30 Changeset [daff6f36] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: _currentLights is v0 only
07:30 Changeset [e14e4ab3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: adjust to coding style-guide
07:30 Changeset [434aaaf0] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix gcc compiler warnings
07:29 Changeset [a8008e0a] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix if there is no costume set
07:29 Changeset [92908bfc] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix ActorStop, V0 needs to set the stop direction
07:29 Changeset [2b65728] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: forward savegame version is needed due to previous savegame changes)
07:29 Changeset [91bdf9a3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix cutscenes by reintroduction of freeze modes
07:29 Changeset [984c2a05] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replace o_beginOverride() with o2_beginOverride() In contrast …
07:29 Changeset [d4ddd2ca] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: introduce constants for _userState for cleaner and easier to …
07:29 Changeset [f5faa455] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: isPlayer() is not supported by engine v0
07:29 Changeset [e33d410] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: scumm_vars 14 to 16 are not handled specially in v0 Reading …
07:29 Changeset [cc68a598] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix diagonal walking in at least MM v0 The comparison …
07:29 Changeset [7d409dd1] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to …
07:29 Changeset [08e1e127] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: handle v0 distance check in checkPendingWalkAction() correctly
07:29 Changeset [c6688cf0] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove unused variable, remove old comment
07:29 Changeset [9ba01d02] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix V0 Sound, and a direction issue (affected walking down the …
07:29 Changeset [1ca0b84b] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Improve comments
07:29 Changeset [fb3e431e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: V0 always turns actor towards camera when entering room, remove …
07:29 Changeset [5accf018] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove unnecessary calls to animateActor
07:29 Changeset [f299fc29] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix for V0 objects
07:29 Changeset [1e8d0664] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix Tentacle issue, and possibly some other animation issues
07:29 Changeset [ddd65dfc] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix actor climbing on plant or swimming pool ladder Before, …
07:29 Changeset [f99dab78] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix for old savegames
07:29 Changeset [cf292001] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Animations fix again, no need for the hack now
07:29 Changeset [5b4b606a] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Remove the setCmdFromDirection function
07:29 Changeset [08e38663] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Animation Fixes
07:29 Changeset [65fb1f9] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix the animation system, rename the Limb Frame Repeat variable
07:29 Changeset [e3f9a09d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: keep track of the number of nested script calls for a sentence …
07:29 Changeset [fb684565] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: complete handling of pending walkTo actions for sentence …
07:29 Changeset [1da7157] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: handle actor freeze in walkToActorOrObject()
07:29 Changeset [b0201a8d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix o_setObjectName() The parameter can either be a FG or BG …
07:29 Changeset [b31157c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: delete some obsolete v0 TODOs
07:29 Changeset [96f8fc6] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix actor ID handling in v0 Some object functions allow actor …
07:29 Changeset [fd4a3501] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix saving of array _byte_FCE2
07:29 Changeset [7d4ffb1e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix resetAllSounds() in player_sid It actually was stopMusic() …
07:29 Changeset [00dcc63] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove unimplemented und unused method startMusic() in pce and …
07:29 Changeset [124e892] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: do not convert a savegame twice
07:29 Changeset [f22bbc47] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix v0 mode handling and actor switching - handle mode …
07:29 Changeset [2f1336cd] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix blank sentence line in v0 after cutscenes and remove unused …
07:29 Changeset [a999aa3] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Re-arrange some things to make it closer to the original
07:29 Changeset [e331421e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Save the new variables, move the setting of the unknown …
07:28 Changeset [e2d4546] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: improve unknown variable support, add case 0xff to the …
07:28 Changeset [f2c3675e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: v0 opcode review - o_setObjectName has a default value - …
07:28 Changeset [6d4b710c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix opcode walkToObject in v0 Before Michael did not develop …
07:28 Changeset [0bae6424] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: 2nd try to fix dungeon door timing Shorten the timer delay …
07:28 Changeset [4519e56e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: shorten delay for dungeon door closing action Escaping with …
07:28 Changeset [cbae5c79] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Change vars to ints, remove unused variable for now
07:28 Changeset [34703538] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: merge object v0 id and type into one object var
07:28 Changeset [8141511e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter name
07:28 Changeset [c138ef67] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: merge _activeObjectNr/_activeObjectType and …
07:28 Changeset [f2309998] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix debugger for v0
07:28 Changeset [6ca91a2b] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix actor behind man-eating plant issue in v0. Thanks segra …
07:28 Changeset [b999fe9e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Add in support in v0 for the unknown variable to o_animateActor
07:28 Changeset [621017ce] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove some NOTEs/TODOs - o5_breakHere() seems to be still …
07:28 Changeset [ffcd6004] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: make what-is verb work in v0 again
07:28 Changeset [4bc726b9] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: reset object2 in v0 correctly This fixes the issue that a kid …
07:28 Changeset [e89dd62] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: pop stack in v0 if command's object1 and 2 are the same …
07:28 Changeset [e14bc5fd] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: improve verb and sentence handling - execute sentence if verb …
07:28 Changeset [8392d23e] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: reset sentence line in v0 if sentence executed
07:28 Changeset [df07d2db] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix a regression in v0 Found by segra.
07:28 Changeset [c010da00] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: click into sentence line in v0 now performs the action
07:28 Changeset [3294590] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix kid selection in v0 The kid names are now displayed in the …
07:28 Changeset [b337823] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix verb and script handling - getVerbEntrypoint() should not …
07:28 Changeset [c16ef94] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: make START-button in mm c64 kid selection screen work again
07:28 Changeset [de0b5f76] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: use command stack and SentenceTab in mm c64 - MM C64 uses …
07:28 Changeset [d8b43591] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: mm c64 cleanup
07:28 Changeset [706b8cf1] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: replace verb, prep and currentMode values with symbolic constants
07:28 Changeset [b01f601d] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: use constants for c64 actor miscflags
07:28 Changeset [6b5abf69] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: selecting inventory objects and inventory scrolling works again
07:28 Changeset [1c32000a] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: start handling object type and id correctly in mm c64 - …
07:28 Changeset [c69a5285] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: remove unneeded verbPrep() calls
07:02 Changeset [a709a423] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: fix ScummEngine_v0::o_stopCurrentScript()
07:02 Changeset [a79f224c] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: changed handling of _activeInventory/_activeActor to …
07:02 Changeset [c9ae5f38] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix pickupObject()
07:02 Changeset [3e201248] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: make verbs working better
07:02 Changeset [1e7ea7f] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix bug with tracker ID 3072094 MANIAC C64: Bug while getting …
07:02 Changeset [05f853ed] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix meteor actor index - Now the correct actor name is shown …
07:02 Changeset [2acd5a8] by Tobias Gunkel <tobias.gunkel@…>
SCUMM: Fix sound playback if fast-mode is on Sounds are played that …
03:17 Changeset [edc52497] by tsoliman
JANITORIAL: Fix template definition whitespace
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